Dino Arena - A Roll To Raptor Game
http://tinyurl.com/DinoArenaSheets
http://tinyurl.com/DinoArenaRules
http://www.bay12forums.com/smf/index.php?topic=131444.0
GreatWyrmGold Attack: -1 Defense: +1 Senses: 0 Cunning: +1 Stealth: 0 HP: 100 Vigor: 100 Satiety: 100 Effects: | Dwarmin Attack: +2 Defense: 0 Senses: -1 Cunning: -1 Stealth: 0 HP: -2 Vigor: -4 Satiety: 32 Effects: Deceased | Unholy_Pariah Attack: +1 Defense: 0 Senses: 0 Cunning: +1 Stealth: -1 HP: 100 Vigor: 100 Satiety: 100 Effects: |
Maxinum McDreich Attack: 0 Defense: +1 Senses: +1 Cunning: 0 Stealth: -1 HP: 81 Vigor: 7 Satiety: 100 Effects: ??? | Scapheap Attack: -1 Defense: -1 Senses: +1 Cunning: +1 Stealth: +1 HP: -8 Vigor: -8 Satiety: 39 Effects: Deceased | Mastahcheese Attack: 0 Defense: 0 Senses: -1 Cunning: +2 Stealth: -1 HP: 100 Vigor: 100 Satiety: 100 Effects: |
*Took damage in this combat
Note: Vigor Can’t be more than current HP.
Players that are Close to…
Sister: Unholy_Pariah, GreatWrymGold, Mastahcheese
Mate: (none)
On their Own a move away from everyone: Maxinum
Name: Utahraptors
Description: Theropod, Carnivore, 23 feet, 1000 pounds. Sickle-Claw approaching 10 inches. This is probably what the players wish they were. Twice as big and twice as deadly, slightly smarter on average.
Disposition: Social, Cares For Young, Clever, Aggressive tempered with Cautious, Makes Plans, Persistent, Long Attention Span, Teamwork, Has Culture.
Stats: All +1, 4x Damage Multiplier
Special Moves: Same optional modifiers and teamwork bonuses as the players.
Stats: All +1, 6x Damage, above average HP and Vigor.
Status Effects: Prone, Impaired Vision, net +3 granted to enemies.
Vigor: | 100 | Base 175 | -10 Per Turn, 2 wounds |
*^Head | -6 → -32 | Base: 30 Wound: 15 |
*Right Arm | 30 | Base: 30 Wound: 15 |
*Left Arm | 30 | Base: 30 Wound: 15 |
*^Body | 26 | Base: 30 Wound: 15 |
*#Belly | 30 | Base: 30 Wound: 15 |
*Right Leg | 30 | Base: 30 Wound: 15 |
*Left Leg | 30 | Base: 30 Wound: 15 |
*Tail | 30 | Base: 30 Wound: 15 |
*In reach from ground if you're both standing.
#Hard to strike if it’s standing because it’s low to the ground. -2 to roll.
^Vitals. Death Threshold is -100% of Base HP.
Status Effects: Impaired Vision grants +1 combat advantage.
Vigor: | 49 → 37 | Base 150 | -15 Per Turn, 2 wounds |
*^Head | -17 | Base: 25 Wound: 12 |
*Right Arm | 25 | Base: 25 Wound: 12 |
*Left Arm | 25 | Base: 25 Wound: 12 |
*^Body | 25 | Base: 25 Wound: 12 |
*#Belly | 25 | Base: 25 Wound: 12 |
*Right Leg | 25 | Base: 25 Wound: 12 |
*Left Leg | 25 | Base: 25 Wound: 12 |
*Tail | 25 | Base: 25 Wound: 12 |
*In reach from ground if you're both standing.
#Hard to strike if it’s standing because it’s low to the ground. -2 to roll.
^Vitals. Death Threshold is -100% of Base HP.
Status Effects:
Vigor: | 8 → -27 | Base 150 | -20 Per Turn, 3 wounds |
*^Head | 9 | Base: 25 Wound: 12 |
*Right Arm | 25 | Base: 25 Wound: 12 |
*Left Arm | 25 | Base: 25 Wound: 12 |
*^Body | -7 | Base: 25 Wound: 12 |
*#Belly | 25 | Base: 25 Wound: 12 |
*Right Leg | 25 | Base: 25 Wound: 12 |
*Left Leg | 25 | Base: 25 Wound: 12 |
*Tail | 25 | Base: 25 Wound: 12 |
*In reach from ground if you're both standing.
#Hard to strike if it’s standing because it’s low to the ground. -2 to roll.
^Vitals. Death Threshold is -100% of Base HP.
A forest with lots of trees and undergrowth limiting visibility. All creatures receive +1 Stealth.