About
I have a broad range of experience with Digital Art, as a whole, but my passion is 3D Character Art and Sculpting. I have a Fine Arts background, graduated from Vancouver Film School's intense immersive 3D/VFX Program, and am certified in ZBrush.
Current Position
Senior Character Artist at Supergenius Studios
Past Positions
Senior Character Artist at Toys For Bob (Activision/Blizzard)
Lead Character Artist at Telltale Games
Senior Character Modeler at Telltale Games
Contract 3d Generalist at Teshler Creative
Contract Character Modeler at Motus Digital
Artist at Tivoli
Senior Artisan (T3O:Modeler) at Pixelcorps
Lead Graphic Artist/Supporting Web Developer at Viviance New Education
Contract Artist at Human Code
Contract Illustrator at Thinkwell
Computer Graphics Artist/Animator at Murder Of Crows
Computer Graphics Artist/Animator at Maxis
Graphics Intern/Contract Artist at Illusion Machines
Education
Vancouver Film School
Southwest Texas State University
Austin Community College
University of Texas at Austin
3D Software: ZBrush, 3D-Coat, Substance Painter, Silo, Headus UVLayout, Maya, 3DS Max, XSI, Mudbox
2D Manipulation/Illustration Software: Photoshop, Painter, Illustrator
Animation/Matchmoving/Image Modeling Software: MatchMover, Stitcher, ImageModeler
Compositing/Editing Software: Shake, After Effects, Premiere
Experience
Senior Character Artist | Supergenius Studio | Privately Held; 11-50 employees; Entertainment Industry
July 2019 - Present
Freelance Character Artist
October 2017 - July 2019
Clients include Campo Santo, Telltale Games, and N3TWORK.
Senior Character Artist | Toys For Bob (Activision/Blizzard) | Publicly Held; 150+ employees; Entertainment Industry
October 2013 – October 2017
Creating characters, as well as prototyping the toys, for “Skylanders” a multi-billion dollar franchise aimed at the 7-12 year market (developed as multi-platform titles, playable on a variety of platforms including iOS/360/XBOXONE/PS3/PS4/GC/Wii/WiiU).
In addition to my usual duties I enjoy the task of testing and implementing efficient work flow practices, as well as evaluating new tools and techniques in Character Creation, and the occasional Concepting task.
Lead Character Artist | Telltale Games | Privately Held; 150+ employees; Entertainment Industry
January 2012 – October 2013
Creating, and over-seeing outsourcing, of characters on “The Wolf Among Us” and the vertex/texture budgets (developed for multi-platform titles, playable on a variety of platforms including iOS, PC/Mac, PSN/XBLA, and 360/PS3/GC).
In addition to my usual duties I enjoyed the task of designing and implementing efficient work flow practices, as well as evaluating new tools and techniques in Character Creation.
Senior Character Artist | Telltale Games | Privately Held; 150+ employees; Entertainment Industry
June 2008 – January 2012
Creating characters across a wide variety of art styles and vertex/texture budgets (developed for multi-platform titles, playable on a variety of platforms including iOS, PC/Mac, PSN/XBLA, and 360/PS3/GC).
In addition to my usual duties I enjoyed the task of designing and implementing efficient work flow practices, as well as evaluating new tools and techniques in Character Creation.
Contract 3d Generalist | Teshler Creative | Privately Held; 11-50 employees; Advertising Industry 2008
Camera Mapping, Photogrammetry, Rendering & Lighting for multiple television commercials for Green Builder's.
Contract Character Modeler | Motus Digital | Privately Held; 11-50 employees; Entertainment Industry 2008
Editing character models for a television show pilot.
Senior Artisan (T3O:Modeler) | Pixelcorps | Educational Institution; Motion Pictures and Film Industry 2006
Worked as Senior Organic Modeler on a movie trailer/proof-of-concept for the film "Europa". Delivered assets intended for integration with live plates, replacing a human actor's body parts.
Artist | Tivoli | Public Company; 10,001 or more employees; Computer Software Industry 2000 – 2006
Worked for Education Department on numerous projects as both Staff Artist and Lead Artist. Responsibilities included designing the graphic look, prototyping the interface, and scripting the functionality following original or existing style guides. Tools included Flash, Photoshop, 3DStudio Max, Maya, and Install Shield (among others).
Lead Graphic Artist/Supporting Web Developer | Viviance New Education | Privately Held; 51-200 employees; E-Learning Industry 1999 – 2000
Responsibilities included designing all graphics and implementing them for projects; from concepts and initial client consultations all the way through to usability testing and final website implementation. Products developed included web-based training, corporate website, sales presentations, and product demos. Other responsibilities included design of logic flow (interface and navigation design), programming of HTML for web pages, and conducting interviews for both technical and creative personnel.
Contract Artist | Human Code | Privately Held; 51-200 employees; Entertainment Industry 1999
Localized assets into five different languages for Hasbro's "Trivial Pursuit: Millennium Edition".
Contract Illustrator | Thinkwell | Privately Held; 11-50 employees; E-Learning Industry 1999
Created illustrations for online medical courses.
Computer Graphics Artist/Animator | Murder Of Crows | Privately Held; 1-10 employees; Computer Games Industry 1998 – 1999
Responsibilities included generation of game concepts and designing advertising/marketing materials. Content included portraiture paintings, interface designs, character concepts, and miscellaneous illustrations with a wide variety of tools.
Computer Graphics Artist/Animator | Maxis | Public Company; 51-200 employees; Computer Games Industry 1997
Responsibilities included generating world object concepts, concept sketches, models, and animations in 3DStudio Max, Photoshop, and related applications.
Graphics Intern/Contract Artist | Illusion Machines | Privately Held; 11-50 employees; Computer Games Industry 1997
Internship through the ACC Multimedia Department; later hired to develop game character concepts on a contract basis.
Vancouver Film School (2006 – 2007) | 3D/VFX (with a concentration in Modeling)Advanced Modeling/Sculpting (Traditional and Digital)
Advanced Lighting
Advanced Rendering
Life Drawing
UV'ing
Texturing
Character Concepting
Animation (Traditional 2D and 3D)
Animatics
Camera Setup
Compositing
Rigging
Concept Development
Storyboarding
Southwest Texas State University (1995 – 1998) | Fine, CG, and Commercial ArtLife Drawing
Animation (Digital)
Illustration (Traditional and Digital)
Design
Art Direction
Corporate Package Design
Painting
Typography
Darkroom Photography
Ceramics
Austin Community College (1994 – 1997) | Fine, CG, and Commercial Art
Life Drawing
Animation (Traditional and Digital)
Illustration (Traditional and Digital)
Design
Painting
Typography
University of Texas at Austin (1990 – 1994) | Anthropology, Sociology, History, Geography
I enjoy sculpting, painting on my iPad, and reading nearly everything from SciFi/Fantasy to the Advances in Natural Sciences. I also happen to be an entertainment maven (read: i like comic books, movies, tv, videos games, the net, etc.). Having grown up in three different countries, I also aquired a taste for travel in the US and abroad.
I also enjoy rapid prototyping for toys/collectables.