Church:

In the Seventh Age, the Church has considerable control over temporal society, and its policies exert considerable influence over the direction of politics and communities. Knowing the appropriate people allows insight into the mainstream faiths of Dischordia. When you exercise Church Influence, you can change religious policy, affect the assignment or clergy and access a variety of lore and resources. Contacts and Allies affected by Church Influence would include priests, bishops, shaman, and enlightened members of the New Faith, church-sponsored inquisitors, holy orders, and various attendees and assistants.

 

  1. Identify local secular members of a given faith (Gain 1 temp Contacts in Church in your domain)

Pass as a member of the clergy in your domain (Gain 1 temporary Alternate Identity)

Peruse general church records (marriage, burial, etc.) (Gain 1 temp Info Net in your domain)

  1. Identify higher church members in your domain (Gain 1 temporary Allies)

Track regular church members (Gain 2 temporary Contacts in Church in your domain)

Suspend lay members in your domain (Block Church 2 or lower actions)

  1. Open or close a single church in your domain (Gain 1 permanent Domain)

Access private information and archives of a church (Gain 2 temporary Info Net in your domain)

Dip into the collection plate in your domain (Gain 1 temporary Resources)

  1. Discredit or suspend high-level church members in your domain (Destroy 1 Church influence)
    Bless a small number of weapons (
    Boost 1 Arsenal)

Arrange a minor ritual (Gain New Faith Rituals x1 Advantage for one action)

  1. Borrow or access church relics or sacred items (Gain a temporary treasure or wonder)

Access ancient church lore and knowledge in your domain (Gain 1 temporary Library)

  1. Identify a church member with True Faith

Stage a “miracle” that gains unofficial approval of the church (Gain 3 temp Allies)

Arrange a major ritual (Gain New Faith Rituals x2 Advantage for one action)

Gain rumors of the Inquisition (Gain 1 temp Info Net through the New Faith Inquisition)

  1. Excommunicate a lay member of the church in your domain (Destroy 2 Church influence)

Annul or dissolve a marriage in your domain (the individual’s titles no longer add to each other)
Bless a medium number of weapons (
Boost 2 Arsenal)

Arrange an extended ritual (Gain New Faith Rituals x3 Advantage for one action)

  1. Pose as a Bishop or other major religious figure in any domain. (Gain 2 temp Alternate Identity)

Nominate a member of clergy for elevation in any domain (Grant 1 permanent Domain)

Stage a “miracle” that will gain official recognition by the church (Gain 1 permanent Allies)

  1. Create or destroy a major cathedral or temple in your domain (Gain or Destroy 2 Domain)

Open or close a small church in an allied domain (Gain 1 permanent Domain in allied territory)

Exert minor influence over domain wide church policy (Block Church 8 or lower actions)

Have the New Faith Inquisition investigate a member in your domain (Gain 3 temp Info Net)

Have a member of the clergy excommunicated in your domain (Destroy 3 Church influence)

Arrange an monumental ritual (Gain New Faith Rituals x4 Advantage for one action)

   10.         Exert major influence over domain wide church policy (Block Church 9 or lower actions)
        Bless a large number of weapons (
Boost 3 Arsenal)

        Arrange a legendary ritual (Gain New Faith Rituals x5 Advantage for one action)


Court:

Your ties lead one way or another, by blood, marriage, coercion, wealth or talent to the elite over the unwashed masses. You don’t necessarily have a direct link to nobility, but with the Court Influence you might find yourself invited to revels where such nobility can be present. Court Influence also has effects or means to lobby the nobility within the domain and create or destroy nobles careers.

 

  1. Learn what is fashionable (e.g., Far eastern drugs, spices - identify possible courtly gifts)

Learn about celebrations far in advance (Gain 1 temp Contacts in Court in your domain)

  1. Be known on sight by the local elite (Gain 1 temporary Contacts)

Borrow Idle money from local nobles (Gain 1 temporary Resources)

  1. Crush promising arranged marriages in your domain

Spread damning gossip in your domain (Destroy 1 permanent Allies or Contacts)

  1. Hobnob well above your station in your domain (Gain 2 temporary Contacts)
  2. Obtain invitations to important and royal celebrations in your domain

        Contact nobles in allied domains (Gain 1 temporary Political Connections)

  1. Open a small but influential theater or gallery in the city (Gain 1 permanent Domain)

Entertain visiting nobles from outside your domain. (Gain 1 perm. Political Connections)

  1. Invite a noble from an allied court to your domain

Convince the lord to strip another in this domain of land (Destroy 2 permanent Domain)

Appoint anyone as a member of the city’s elite social circles for one month, even outsiders (Gain 2 temp Political Connections)

  1. Make someone a minor noble (Grant 1 permanent Domain)

Open a large gallery or theater in the city (Gain 2 permanent Domain)

  1. Make someone a major noble (Grant 2 permanent Domain)

Entertain visiting Imperials (Gain 2 permanent Political Connections)

Invite a noble of enemy domains to your court

  1. Convince a lord to remove another’s title in this domain (Destroy 3 permanent Domain)

        Invite a noble from outside of Dischordia to your court

        Bar un-invited dignitaries from entering your court (Block Court 9 or lower actions)

Health:

Healthcare in Dischordia differs upon what kingdom you are from. Depending on your religious or personal medical preference, you might end up with the black plague, legless from gangrene or dead with leeches draining cold blood out of your body. Common types of healers in various kingdoms include herbalists, witches, midwives and wise men/women, though some still boast physicians & nurses. No matter what, the Health Influence can only affect the domain it is in.

  1. Easily access the services of midwives and village healers (Gain 1 temporary Medicine Ability)

Fake vaccination records in your domain

Access to a single supernatural trait (blood, quintessence, glamour, etc.)

  1. Access healers with a limited capacity to treat mundane ailments (Gain 1 temp Allies)

Have minor lab work done in your domain (Gain 1 temporary Research)

Access to two supernatural traits (blood, quintessence, glamour, etc.)

  1. Access to a supply of non-fatal poisons in your domain

Access healers with a decent capacity to treat mundane ailments (Gain 2 temp Allies)

Corrupt inspection results in your domain

Access to three supernatural traits (blood, quintessence, glamour, etc.)

  1. Access to a limited supply of fatal poisons in your domain

        Rewrite medical records in your domain

        Have minor medical research done in your domain (Gain 2 temporary Research)

Access to four supernatural traits (blood, quintessence, glamour, etc.)

  1. Access to healers with a great capacity to treat mundane ailments (Gain 4 temp Allies)

Have bodies exhumed without condemnation in your domain (Gain 1 temporary Hoard)

Have people quarantined as lepers or plague carriers in your domain

Access to five supernatural traits (blood, quintessence, glamour, etc.)

  1. Cause a major shortage of supernatural traits within your domain (PCs begin game with 2 less)

Prevent emergency personnel from responding to a disaster (Block Health 5 and below actions)

Access to six supernatural traits (blood, quintessence, glamour, etc.)

Open a small clinic in your domain (Gain 1 permanent Domain)

  1. Contaminate the supernatural trait supply for one noble’s land in your domain (PC begin game with 3 less)

Locate samples of minor infectious disease (influenza, etc.) in your domain

Access to seven supernatural traits (blood, quintessence, glamour, etc.)

Open a hospital in your domain (Gain 2 permanent Domain)

  1. Cause major shortage of medicine in your domain (Block Health 7 and below actions)

Perform major or illegal experimentation on a large number of patients 

(Gain 3 temporary Research)

Shut down medical care permanently within one nobles section (Destroy 1 permanent Domain)

Access to eight supernatural traits (blood, quintessence, glamour, etc.)

  1. Contaminate the supernatural trait supply for your whole domain (PC begin game with 5 less)

Shut down a major hospital, apothecary, midwife, etc., permanently (Destroy 2 Health influence)

Locate samples of a major infectious disease (anthrax, etc.) in your domain

Access to nine supernatural traits (blood, quintessence, glamour, etc.)

  1. Shut down all medical care in your domain for an entire month (Block Health 9 and below actions)

Direct genetic engineering projects in your domain (or the equivalent of with magic)

Access to ten supernatural traits (blood, quintessence, glamour, etc.)

Industry:

The grinding wheels of labor fuel the economies of some domains. Machines, factories, and blue-collar workers lineup in endless drudgery, churning out the few remaining modern wonders under the Black Sun. Control over Industry influence sways the formation of unions, the movement of work projects, locations for factories, and the product of manufacturing concerns. Union workers, foremen, engineers, construction workers, manual laborers, and all manner of blue-collar workers exit among these ranks.

 

  1. Learn about industrial projects and movements (Gain 1 temp Contacts in Industry in your domain)
  2. Have minor projects performed in your domain (Gain 1 temporary Hoard or Crafts ability)

Embezzle petty cash in your domain (Gain 1 temporary Resources)

Arrange small accidents or sabotage in your domain (Destroy 1 temporary Hoard)

  1. Organize minor strikes in your domain (Block Industry 2 and lower actions)

Appropriate machinery for a short time in your domain (Gain Crafts 2 temporarily)

  1. Close down a small plant in your domain (Destroy 1 permanent Resources or Hoard)

Revitalize a small plant in your domain (Gain 1 permanent Resources or Hoard)

  1. Manipulate large local industry in your domain (Gain 2 temporary Horde)

        Engage in Industrial Espionage (Gain 2 temporary Contacts or Information Network)

        Manufacture a small number of weapons (Gain 1 permanent Arsenal)

  1. Attract a major heavy industry to your domain (Gain 2 permanent Horde or Resources)

Illegally dump large amounts of toxic or magical waste without getting caught in your

domain (Destroy 1 permanent Domain)

  1. Siphon off domain profits (Gain 4 temporary Resources)

Institute a minor reconstruction project (Gain 1 permanent domain)

        Manufacture a large number of weapons (Gain 2 permanent Arsenal)

  1. Arrange for a major ecological disaster in your domain (Destroy 2 permanent Domain)

Fatally sabotage a major construction project (Destroy 1 permanent Industry in your domain)

Arrange a meeting with a corrupt Union official (Gain access to Larceny 4 temporarily)

  1. Open a major heavy industry or construction firm (Gain 3 permanent Resources or Horde)

Cause a major strike in your domain (Block Industry 8 and lower actions)

Institute a major reconstruction project (Gain 2 permanent Domain)

  1. Fatally sabotage an entire product of heavy industry or machines in your domain

(Destroy 2 permanent Industry in your domain)

        Construct major defenses (Gain 2 permanent Domain Security)

Gain access to all domain construction permits

(Learn all Industry actions taken in your domain this month)


Larcenous:

Even in the most cosmopolitan of ages, society has found certain needs and services too questionable to accept, or had members who believed their strength or cunning entitled them to whatever they could take. Some organizations rise among these various criminal enterprises to provide such demands, regardless of the risk. Among this often ruthless and dangerous crowd are the likes of shady gunslingers, ethnic gangs, bookies, smugglers, bandits, fences and launderers.

  1. Hear about any recent criminal activity of note (Gain 1 temp Contacts in Larceny in your domain)

Locate minor contraband (specific to each domain)

  1. Hire muscle to rough someone up in this domain

Fence stolen loot from another domain here (Gain 1 temporary Hoard or Resources)

  1. Obtain a medium weapon of this domains flavor

Arrange a minor “hit” on non-nobility within this domain. (Destroy 1 Retainers, Allies, Kinfolk)

Meet someone in “The Family” (Gain 2 temporary Contacts to use immediately)

Prove that crime pays (Gain 2 temporary Resources)

Round up a fair-sized gang of outlaws for one task (Gain 1 permanent Domain Security)

  1. Make white-collar crime connections (Gain 1 permanent Resources)

        Put a mark on someone’s head in this domain (you set the bounty level)

Spread the criminal word far and wide to all allied domains (Gain 1 permanent Contacts)

Find a corrupt law enforcement officer (Block Magistrates 3 and lower actions)

Gain respect among city gangs or bandits in the wild, and have a word in almost all aspects of their operations (Gain 1 permanent Domain)

Obtain impressive weaponry of this domain’s flavor

  1. Arrange gangland assassinations (try to whack Nobility with Larcenous Influence in the domain)

Hire a demolition man or firebug in your domain (Destroy 1 permanent Domain)

Supply local contraband needs of this domains flavor (Gain 3 temporary Hoard)

Know an underboss in the Family (Gain 3 temporary Contacts to use immediately)

Control one local criminal industry (prostitution, gambling, etc.) with an iron fist

(Gain 2 permanent Resources)

  1. Locate exotic weaponry and items not typical to this domain

Acquire a small supply of black-market weaponry (Gain 1 permanent Arsenal)

Contract a professional hit in your domain (attempt to kill any nobility in your domain at the time)

Control almost all criminal activity in one small section of a domain (Gain 2 permanent Domain)

  1. Launder money (Gain 5 temporary Resources)

Supply the contraband needs of a large city (Gain 2 permanent Hoard)

Run criminal activity out of the court or magistrate offices and have your own office to boot

(Block Magistrates or Court 6 and lower actions)

  1. Control the head of a small crime family (Gain 2 permanent Domain Security)

Locate unique or custom weaponry

Acquire a large supply of black-market weaponry (Gain 2 permanent Arsenal)

  1. Put a price on anyone’s head (you set the bounty)

Start a mob war in your domain (Destroy 2 Larcenous influence)

  1. Control the head of a large crime family (Gain 3 permanent Domain)

Arrange for a steady supply of black-market weaponry (Gain 3 permanent Arsenal)

Stage a public assassination, terrorist act, or shooting spree (and get away with it)


Learning:

In an age where the quest for learning and knowledge is taking on a new significance, those who have access to knowledge are powerful indeed. Someone with this Influence can control the amount of knowledge dispensed to the peasantry - and the percentage of truth dispensed. Within this sphere of Influence, one finds the tutors, scholars, monks, minstrels, archivists, clergy, and many young and impressionable minds. University works solely in your domain.

 

  1. Access to a limited variety of books (Gain 1 temporary Library)

Know the location and general level of education offered in local schools

Access the local school marm (Gain 1 temporary Contacts)

Learn the true level of schooling a given citizen has had (Gain 1 temporary Information Network)

  1. Uncover classic or forgotten information. (Can purchase level 1 or 2 Lore)

Access any resources of local schools (Gain 1 temporary Research)

Pass as a “learned” individual in most circumstances (Gain 1 temporary Alternate Identity)

Control information dispensed to a small audience (Educate 1 domain into another Influence)

  1. Obtain access to the historical archives of minor nobility (Gain 2 temporary Information Network)

Have students expelled or retained within your domain (Block Learning 2 or lower actions)

Have “connections” to a university (Gain 1 temporary Mentor)

Access the resources of a local craftsman (Gain 1 temporary Allies)

  1. Get certain literary works banned (Remove 1 temporary Library)

Establish your own school (Gain 1 permanent Domain)

Discredit a local authority on a particular subject (Remove 1 temporary Mentor)

Find the location of material to research a given topic (Gain 1 temporary Horde)

Attract a scholar in a particular field under some pretext (Gain 2 temporary Mentor)

  1. Obtain access to a large variety of books and tomes (Gain 1 permanent  Library)

Contact an eminent scholar (Gain 3 temporary Mentor)

Control knowledge of an individual institution (Educate up to 3 Domain into another influence)

Use university labs and libraries freely (Gain 2 temporary Research)

Abuse money from a generous grant (Gain 2 temporary Resources)

  1. Receive high-end education. (Gain 1 permanent Mentor)

Cancel a college class of your choice (Block Learning 5 or lower actions)

Discredit the head of a college department (Destroy 1 permanent Learning in your domain)

  1. Falsify a Ph.D or equivalent to that particular domain. (Gain 1 permanent Alternate Identity)

Know a contact or two with high levels of Ability or esoteric knowledge (Gain 3 temporary Allies)

Discredit the dean of a college (Destroy 2 permanent Learning in your domain)

Found a university (Gain 2 permanent Domain)

Control all education standards in your entire domain (Block Learning 6 or lower actions)

  1. Appoint the dean of a college (Gain 2 permanent Mentor)

Create a college class (Educate up to 5 Domain into another influence)
Funnel university funds in your direction (
Gain 2 temporary Resources)

  1. Direct an entire university department to research a specific problem 

(Gain 4 temporary Research)

Have a research assistant attached to your services indefinitely (Grant 2 permanent Allies)

  1. Destroy or discredit an entire college (Destroy 3 permanent Learning in your domain)

Magistrates:

“We are judge, jury, and executioner” is the typical motto of the Magistrates, as such, the Magistrates influence can be very handy in protecting one’s holdings and domains or raiding the assets of another. Magistrates of all ranks, detectives, guards, supernatural investigators (seers), tax accountants, highway patrolmen, special divisions (Such as a former SWAT team or a Spirit Binders unit), and counterintelligence operatives make up these ranks.

  1. Learn local magistrate procedures (of any domain)

Hear magistrate information and rumors

(Gain 1 temporary Contacts in Magistrates in your domain)

Avoid extremely minor penalties within your domain. (Gain 1 temporary Alternate Identity)

  1. Have traveling papers verified or suspended (Gain or block a level 1 Transportation action)

Avoid minor violations of laws (Gain 2 temporary Alternate Identity)

Get “Inside Information” about what’s really going on at a scene

(Gain 1 temporary Contacts or Information Network in your domain)

  1. Get copies or testimony of an Investigation or event (Gain 2 temporary Contacts)

Have magistrates harass, hassle, and detain anyone currently within the domain

Discover Magistrate secrets (Gain 2 temporary Information Network)

  1. Access confiscated weapons and contraband (Gain 1 permanent Arsenal)

Have serious charges dropped (Block Magistrates 3 and lower actions)

Start an investigation within your domain (Gain 1 permanent Information Network)

  1. Institute a major investigation that will send the magistrates out on the case

(Gain 3 temporary Information Network)

Arrange a set up or sting operation with undercover magistrates 

(Block Larceny or Street actions, level 4 or below)

Instigate other influences, typically the spies influence (Gain 3 temporary Contacts)

Have magistrates fired (Destroy 1 level of Magistrates in your domain)

  1. Mobilize all magistrates within your personal domain (Gain 1 permanent Domain Security)

Appropriate contraband and confiscated equipment for personal use (Gain a treasure or wonder)

Have magistrates hunt someone down (attempt to capture any nobility in your domain at the time)

  1. Call for Special Unit division raids (Destroy 1 permanent Domain, Larceny or Street)

Have free access to all magistrate facilities within your domain

(Gain 3 temporary Contacts in Magistrates)

Acquire weaponry to equip a small division of magistrates. (Gain 2 permanent Arsenal)

Have magistrates in an allied domain “Lose” evidence (Block Magistrates 6 or lower actions)

  1. Mobilize the magistrates of those who have sworn fealty to you

(Gain 2 Permanent Domain Security)

Have people banned from your domain and booted beyond the borders by force if needed

(Block any level 7 or lower Larceny or Street action)

  1. Have an entire magistrate department fired (Destroy 2 levels of Magistrates in your domain)

Send your magistrates to arrest and drag back to your domain an individual hiding in another domain (detain any noble in your or an allied domain)

  1. Complete control of a domain’s magistrate network (Learn all Magistrate actions taken in your domain for the month)

        Acquire weaponry to equip a large group of magistrates. (Gain 3 permanent Arsenal)

Newspapers:

The media serves as the eyes and ears of the world, and the power of newspapers to influence people and the decisions they make is impressive. Even to the illiterate, newspaper stories are often considered gospel, especially concerning matters of foreign relations or policy in other kingdoms. While yellow journalists and dime novelists still proliferate, and rampant jingoism is the rule when it comes to covering public affairs, there are a few souls dedicated to bringing truth to the people about their world and the people who change it. This Influence measures a character’s ability to abuse the machinery of newspapers (or any news reports) to guide or confuse public opinion, or even to break through barriers and print the truth when no one else wants to hear it.

  1. Learn tomorrow’s news today (Gain 1 temporary Contacts in Newspapers in your domain)

Submit small articles (within reason)

  1. Suppress (but not stop) small articles or reports (Block a Newspapers 1 action)

Get a hold of investigative reporting information (Gain 1 temporary Information Network)

Get the ear of local reporters (Gain 1 Temporary Allies)

  1. Initiate local news investigations and reports (Gain 2 temp Contacts or Info Net in your domain)

Get your hands on petty cash (Gain 1 temporary Resources)

Access printing or telegraph resources (Gain 1 temporary Hoard)

Censure a reporter indefinitely (Destroy 1 permanent Newspapers influence)

Run a serialization of a work (your own or someone else’s)

  1. Publish a story criticizing a respected or important regional personality in a major newspaper (Destroy 1 permanent Domain in your or an allied Kingdom)

Access a famous reporter or “muck raker" (Gain 1 permanent Contacts or Information Network)

  1. Squash any local story (Block Newspapers 4 and lower actions)

Print outrageously fake stories in your domain 

(Destroy any 1 influence or population background)

  1. Submit headline news successfully in your domain

Initiate investigations in allied domain (Gain 2 temp Contacts or Info Net in an Allied domain)

  1. Destroy a minor newspaper in your domain (Destroy 2 Newspapers influence)

Manufacture a major scandal in your domain

(Destroy 2 of any influence or population background)

  1. Kill news stories in your and allied domains before print (Block Newspapers 7 and lower actions)

Start an investigation in an enemy domain (Get 2 temp Info Net or Contacts in an Enemy domain)

  1. Destroy a major newspaper in your domain (Destroy 3 Newspapers influence)

Print false news stories in allied domains

(Affect any 2 Influence in an allied Domain for good or Ill)

  1. Create a news blackout in your domain (Block Newspapers 9 and lower actions)

Print false news stories all over Dischordia

(Affect 3 of any Influence in any Domain for good or Ill)

Occult:

The hidden world of the supernatural is full of secrets, conspiracies and unusual factions. By using Occult Influence, you can dig up information to improve your knowledge, get inside the occult community and find rare components for magical rituals. Cult leaders, charlatans, gypsies, witches, would-be occultists and a few more dangerous elements can be found here.

 

  1. Contact and make use of common occult groups and their practices (Gain 1 temporary Occult ability)

Know some of the more visible occult figures (Gain 1 temporary Contacts in Occult in your domain)

  1. Know and contact more obscure occult figures (Gain 1 temp Allies or Contacts in your domain)

Access resources for most rituals and rites (Gain 1 temporary Hoard)

  1. Know the general vicinity of certain supernatural entities and (possibly) contact them

Access vital or rare material components (Gain 2 temporary Hoard)

Milk impressionable peasants (Gain 1 temporary Resources)

Access some occult tomes and writings (Gain 1 temporary Library)

Research a Basic ritual

  1. Research an Intermediate ritual
    Enchant a small number of weapons (
    Boost 1 Arsenal)

        Find a source of material components (corpses, foci, etc.) (Gain 1 permanent Hoard)

  1. Unearth Advanced rituals

        Know some of the most obscure occult figures (Gain 2 temporary Mentor)

        Access minor magical items (Talens, Trinkets, Charms, etc.)

  1. Create your own Basic Ritual

Found a local cult (Gain 1 permanent Cult, Herd, Dreamers, Kinfolk, or Allyu)

Learn truthful lore concerning supernaturals (Gain 1 permanent Library or Mentor)

  1. Create your own Intermediate Ritual

Access major magical items (Fetishes, Wonders, Treasures, etc.)
        Enchant a medium number of weapons (
Boost 2 Arsenal)

  1. Create your own Advanced Ritual

Found a regional cult (Gain 2 permanent Cult, Herd, Dreamers, Kinfolk, or Allyu)

Locate and bring a specific mage or medium to you

  1. Access legendary magical items (Excalibur, T.A.R.D.I.S., etc.)

Locate and bring a specific lupine or fae to you

  1. Locate an entire copy of the Book of Nod and similar texts (Gain 2 permanent Library)
    Enchant a large number of weapons (
    Boost 3 Arsenal)
    Locate the true lair of a Methuselah or similar being (
    Gain 2 permanent Mentor)

Political: 

Bribing influential nobles and attracting “favorable” merchants are just a few of the antics that falls under the purview of Political Influence. Well-timed blackmail, bribery or any sundry tricks are stock and trade on both sides of this fence. Some of the likely contacts and allies include nobles, sages, landowners and merchants.

 

  1. Know the policies of state in your domain

Identify platforms of politicians and parties (Gain 1 temporary Contacts in Politics in your domain)

  1. Have contacts among those in power (Gain 1 temporary Allies or Political Connections)

Garner inside information on process and laws 

(Gain 1 temp Magistrates Contacts in your domain)

Gain the Domain Lord’s ear on a minor issue

  1. Gain information about secret meetings (Gain 2 temp Contacts or Info Net in your domain)

Spend a warrant reward in your domain (Gain 1 temporary Resources)

  1. Gain the Domain Lord’s ear on a major issue

Sabotage the reputation of another through political intrigues in your domain (Destroy 1 permanent Domain or Political Connections)

  1. Suspend minor laws temporarily in your domain (Block Magistrates 4 and lower actions)

Increase the reputation of another through political intrigues in your domain (Grant 1 permanent Domain or Political Connections)

  1. Enact major legislation on a local level in your domain

Get your candidate into a major local office in your domain (Gain 1 permanent Contacts or Allies)

  1. Destroy the career of a major politician in your domain (Destroy 1 permanent Political influence)

Sabotage the reputation of another through political intrigues in an allied domain (Destroy 1 permanent Domain or Political Connections in allied kingdom)

  1. Control an entire district in your domain (Gain 2 permanent Domain)

Rewrite policy in your and allied domains

  1. Embezzle taxpayer money in your domain (Gain 3 temporary Resources)

Engineer a major political scandal in your and allied domains (Destroy 2 permanent Domain or Political influence in your or allied domains)

Build government facilities or monuments in your domain (Gain 3 permanent Domain)

  1. Give major support to an Imperial political candidate (Gain 3 permanent Political Connections)

Propose major Dischordian legislation

Destroy the reputation or political career of anyone in Dischordia (Destroy 3 permanent Domain or Political Connections anywhere in Dischordia)

 


Spies:

The shadow world of intelligence teems with secrets, and you are versed in navigating the covert community within your domain. This influence can be used to gain access information about people, engage in wetwork (assassination) or sabotage. While it is flavored to match the domain it stems from, people inside include intelligence agents, analysts, political liaisons, covert operatives and classified researchers which were vital in helping your domain survive.

  1. Know the various organizations within a domain

Know the names of some public intelligence employees (Gain 1 temporary Contacts)

  1. Get a copy of someone’s record in your domain (Gain 1 temp Information Network)

Know some of the secret intelligence employees in your domain (Gain 1 temporary Allies)

        Perform minor alterations to your intelligence records (Gain 1 temporary Alternate Identity)

  1. Get copies of an investigation report or event in your domain secretly (Gain 2 temp. Contacts)

Access minor espionage equipment (a short-range transceiver, basic ranged weapon, etc.)

        Infiltrate a low-security facility in your and allied domains (Block level 3 or lower Spies actions)

Arrange a minor “hit” on non-nobility within this domain. (Destroy 1 Contacts, Allies, etc.)

  1. Obtain minor intelligence secrets in your domain (Gain 2 temp Information Network)

Know some of the top-secret intelligence agents (Gain 3 temp Allies or Contacts in your domain)

Access more sophisticated intelligence equipment (a tracking device, a lethal weapon, etc.)

Get a copy of someone’s record in an allied domain (Gain 1 temp Info Net in an Allied domain)

Obtain enough equipment to supply a team of operatives (Gain 1 permanent Arsenal)

  1. Know rumors about Top Secret Projects (Gain 1 Secret)

Arrange a rogue hit (try to assassinate Nobility with Spies Influence in the domain)

Have an agent blacklisted (Destroy 1 permanent Spies influence in your domain)

Embed an agent in deep cover (Gain 1 permanent Information Network)

  1. Infiltrate a medium-security facility (Block level 5 or lower Spies or Info Net actions)

        Sabotage infrastructure in your domain (Destroy 1 permanent Domain or Influence)

Perform major alterations to your intelligence records (Gain 1 permanent Alternate Identity)

        Expose a double-agent (Destroy 2 permanent Alternate Identity or Information Network)

  1. Secretly interrogate captured covert assets (Block level 6 or lower Spies or Info Net actions)

Know the truth of Top Secret projects (Gain 2 permanent Information Network)

Direct a counterintelligence operation (Level 5 or lower Spy actions targeting you get false info)

Access a domain’s secrets (Gain 2 Secrets)

Acquire significant weaponry to supply a small rebellion (Gain 2 permanent Arsenal)

Shut down an intelligence network division (Destroy 2 permanent Spies influence in your domain)

  1. Access high level equipment or treasures (a scrying device, mind-block helmet, etc.)

        Create a complete paper trail in your intelligence records (Gain 2 permanent Alternate Identity)

        Perform major sabotage in your domain (Destroy 2 Backgrounds or Influence in your domain)

Perform minor sabotage outside your domain (Destroy 1 Background or Influence in any domain)

  1. Arrange a professional hit (Target anyone, anywhere. You set the bounty)

Turn a double-agent (Gain 3 permanent Information Network)

Personally direct a top secret project

Classify all aspects of a project (Block Info Net or Secrets actions targeting you or your project)

Infiltrate a high-security facility in your domain (Block level 8 or lower Spies or Info Net actions)

  1. Complete control over the local agencies (Learn all Spies actions taken in your domain for a month)

Perform major sabotage outside your domain (Destroy 3 Backgrounds or Influence in any domain)

        Requisition major armaments to supply a major coup (Gain 3 permanent Arsenal)

Street:

Ignored and spat upon on by their “betters,” those in the dark alleys and slums, where plague and pestilence scurries along by the gutter, have created their own culture to deal with life and any outsiders who might come calling. When calling on Street Influence, you use your connections on the underside of the city to find the lepers, thieves of all sorts, ruffians, petty criminals, prostitutes, residents of the cheap side of towns, actors and fringe elements of so-called “deviant” cultures

 

  1. Open an ear for the word on the street (Gain 1 temporary Contacts in Street in your domain)

Identify most cutthroats and know their turfs and habits (Gain 1 temporary Streetwise ability)

  1. Live mostly without fear on the underside of the city (Gain 1 temporary Allies)

Keep a contact or two in most aspects of street life (Gain 2 temporary Contacts in your domain)

Scavenge small-time weaponry in your domain

  1. Get insight into other areas of Influence in your domain

(Gain 3 temporary Contacts in your domain)

Arrange some services from street people ruffians in your domain (Gain 2 temporary Allies)

Get knives, pistols, or other uncommon melee weapons in your domain

        Find a place to “lay low” (Block level 3 or lower Magistrate actions targeting you)

  1. Mobilize groups of peasants in your domain (Gain 1 permanent Contacts or Allies)

Beg or hold a “collection” in your domain (Gain 1 temporary Resources)

Hear peasant rumors (Gain 1 temporary Information Network)

Get ahold of enough weapons to supply a small population (Gain 1 permanent Arsenal)

  1. Control a single medium-sized gang of thieves and ruffians (Gain 1 permanent Domain Security)

Gather a group of urchins to be your eyes and ears (Gain 1 permanent Information Network)

Arrange protests by peasants (Destroy 1 permanent Domain or Resources in your domain)

Find a cache of shiny things (Gain 1 permanent Hoard)

  1. Completely dominate all aspects of a housing project or slum (Gain 1 permanent Domain)

Build a small-time criminal operation (Gain 1 permanent Resources)

Have a specific person in your domain harassed or detained by peasants

        Arrange an “accident” in your domain (Destroy 1 permanent Allies or Contacts in your domain)

  1. Locate exotic weaponry or equipment in your domain (Gain 2 permanent Arsenal)

Start a minor turf war (Destroy 1 permanent Street Influence in your domain)

Start a small riot in your domain (Destroy 2 permanent Domain or Domain Security)

Locate a den of iniquity (Gain access to Larceny 5 for the month)

  1. Completely dominate a neighborhood in your domain (Gain 2 permanent Domain)

Recruit a large gang in your domain (Gain 2 permanent Domain Security)

        Do a favor for a corrupt Magistrate (Gain access to Magistrates 5 for the month)

  1. Locate unique or customized weaponry in your domain

        Incite a major turf war (Destroy 2 permanent Street or 1 Larceny Influence)

Arrange a street hit in your domain (Attempt to have a target killed for a price)

  1. Completely dominate the downtown of a major city in your domain (Gain 3 permanent Domain)

Locate a large cache of weapons to arm a significant population (Gain 3 permanent Arsenal)

Start a major citywide peasant revolt in your domain (Destroy 3 permanent Domain)

Transportation:

Transportation Influence can mean the difference between a major skirmish and riding through town unmolested. Getting access to special supplies and services can also take a measure of Transportation. Most all of these things can be controlled with a bit of sway over horses, ports, elephants, as well as more mundane aspects like shipping and travel arrangements. For many, Transportation can mean the difference between arriving safely at one’s destination and arriving at all. Travel is dangerous and difficult in the 7th Age, and this Background can help avoid most of the worst perils. This influence covers cargo and shipping of goods as well as people.

Note: Certain influences can be adversely affected by failures in transportation infrastructure. Susceptible Influences are: Health, Industry, Larceny, Magistrates, Street and Transportation itself

  1. Know what goes where, when and why (Gain 1 temp. Contacts in Transportation in your domain)

Travel locally, quickly and freely in your domain

  1. Track an unwary target traveling in your domain (Gain 1 temp Information Network in your domain)

Arrange safe passage (or at least concealed) from mundane threats

  1. Hamper an individual’s ability to travel in your domain (Block Health, Street, Magistrates, or Larcenous 2 or lower actions)

Avoid most supernatural dangers when traveling in your domain

  1. Shut down one form of transportation temporarily (Block susceptible influence 3 and lower actions)

        Provide a wheelman for a clean getaway (Gain access to Larceny 3 for the month)

Route money your way in your domain (Gain 1 temporary Resources)

  1. Reroute major modes of travel in your domain (i.e.; to drop off to you instead)

Smuggle with impunity in your domain (Gain 1 temporary Hoard or common Treasures)

Acquire a fast long-distance method of travel (Airship, etc)

  1. Bar a person from entering or leaving a city by public transportation in your domain

Arrange for quiet delivery of illicit goods (Gain access to Larceny 5 influence for the month)

Attract a major transportation outlet to your domain (Gain 1 permanent Hoard or Resources)

Steal a shipment of weapons from arms dealers (Gain 1 permanent Arsenal)

  1. Halt all travel and cargo shipping to a small town  (Block susceptible influence 6 and lower actions)

Acquire rare medical supplies “off the back of a truck” (Gain Health 6 influence for the month)

Siphon off profits from a shipping or trucking firm in your domain (Gain 2 permanent Resources)

  1. Bar a specific form of cargo from entering or leaving your domain

Smuggle rare or exotic items (Gain 3 temporary Hoard or rare Treasures)

Access an instantaneous method of long-range travel (Teleportation treasure or wonder)

Isolate a small town from any form of transportation (Destroy 1 Transportation in your domain)

  1. Cause a major transportation disaster (Block susceptible influence 8 and lower actions)

Cripple a major transportation outlet (Destroy 2 Transportation in your domain or 1 in an Allied)

Hijack a special delivery (Gain 5 temporary Hoard, 2 permanent Arsenal, or a unique Treasure)

Completely dominate one aspect of regional transportation (Gain 3 permanent Resources)

  1. Prevent anyone from leaving or entering your domain via any form of transportation

(Block susceptible influence 9 and lower actions in addition to specified targets)

Put a trade embargo on a domain in Dischordia (Destroy 2 permanent Resources in any domain)

        Gain access to all transport manifests (See all Transportation actions in your domain this month)