WORK IN PROGRESS, v0.995

Quick and Dirty

4.55 Warrior DPS rotation

TL;DR - It’s a priority system. Better read it all.


To the reader:

I expect you to be a level 70 Warrior,

familiar with the basics of FFXIV.

There is no level <70 rotation (in here),

only suffering.

With love,

Mox Xinmagar of Ensemble,

Ragnarok

PS. Cross-class Shirk, or I will have

you hold the boss for the whole fight.


Table of contents and terminology:

  • Basics of the basics
  • Inner Release
  • Optimizations
  • Openers

Terminology

  • FC - Fell Cleave
  • IR - Inner Release
  • G, Gauge - Beast Gauge
  • GCD - Global Cooldown, also known as the weapon skill delay
  • CritC - Critical Hit Chance
  • Eye, Path, BBlock - basic combo finishers
  • Overcapping - going over the Gauge’s limit of 100, which is impossible
  • “On cooldown” - using a skill as soon as it’s up

Patch Notes:

-Changed the patch number from 4.2 to 4.3 4.3 to 4.5 4.5 to 4.55
-Adjusted the timer for specific gauge/infuriate cases

-Adjusted preferred gauge range for comfy. Optimal is still 40 to 100.

-Added a note regarding holding Upheaval at 22s-to-Inner Release

-Added Onslaught finally

-Fixed a typo which was killing me for like 15 seconds

-General fixing here and there, some diddly doodling

To-do:

-prettier formatting. A lot of work. Maybe one day...

Basics of the basics!

Storm's Eye

  • +10% damage for the next 30 seconds
  • Should never drop for more than a GCD, the refreshing Eye
  • General uptime is +95%, affected by mechanics
  • Generates 10 less gauge than Storm’s Path
  • Refresh, if less than 7 seconds left on the buff

Gauge management / Crit manipulation

  • Avoid overcapping. The most important thing about Warrior in 4.2+
  • Aim to stay between 30 to 100 gauge
  • Upheaval is used on cooldown 99% of the time
  • Fell Cleave at 90-100 gauge, or after a Heavy Swing

Fell Cleave

  • A tool to avoid overcapping, and to delay your rotation
  • Aim to hit at least one Fell Cleave inside Trick Attacks
  • Used as a filler right before Inner Release, in an optimal world
  • 5 in Inner Release, 6 between Inner Releases!

Upheaval, Infuriate and Inner Release

  • Used on cooldown
  • Upheaval has a natural habit of sliding out of Inner Release, especially in 2.38 GCD rotation
  • Onslaught on cooldown is somewhat DPS neutral and works better with 2.43 GCD as opposed to 2.38 GCD. More on this in “Optimizations”

Butcher's Block

  • Used only when tons of aggro is necessary, or to get the gauge back in its usual tracks
  • Co-tanks have Provoke and Shirk for a reason. Rest of the party has their tools to manage aggro. WHY YOU HOGGING ENMITY IF YOU DONT WANT TO TANK?!
  • Butcher’s Block combo is +30 potency over a raw Path combo, but generates 10 less gauge
  • 10 gauge is 50% of an Onslaught, which translates to raw 50 potency.
    More gauge equals more Onslaughts/Fell Cleaves
  • Don’t use Butcher’s Block just to get the highest gauge for Fell Cleaves. Flat +1% CritC isn’t worth the trade-off against +10 gauge. BBlock also off-sets your gauge from a static rotation.

Onslaught (vs No-Onslaught)

  • Generally never used outside of pushback mechanics and Inner Release
  • Mostly used ONCE out of Inner Release, right after the opener-IR. This is to negate the 20 gauge gained from opener’s Storm’s Eye combo and is the ONLY Onslaught outside of IRs.
  • Spamming Onslaught on cooldown is DPS-neutral compared to NOT doing so. This is due to Gauge staying higher for longer, thus giving you a higher Crit Rate% bonus for more GCDs
  • Use it to stabilize your gauge when needed. There is no clear-cut answer to when you should do so
  • Using Onslaught in an unplanned way will mess up your Gauge, forcing you to use Heavy Swing, or even Maim, as a filler before IR comes up again. Nobody likes cutting combos or delaying IR, so don’t be silly with Onslaught.

Inner Release

(Only like 35-40% of a WAR’s damage yo)

“What do I do?!”

I usually like to stay at 0/50/100 gauge when entering IR!

-Me, 2018

Prepare

  • Storm’s Eye is up for >16 seconds
  • Gauge is 50 or less, or Infuriate is over 42 seconds away
  • Target stays targettable for the next 10 seconds

All good? Release the uhh Inner Release

  • Drop the combo, unless refreshing Eye. You shouldn’t have this issue if you pushed the right buttons in the right order.
  • Use IR on the last third of your GCD window (see image below)
  • 5x Fell Cleave, 1x Upheaval and 1x Onslaught, priority in that order
  • Don’t delay it. You want to hit all the possible party buffs as often as possible
  • Never double-weave Inner Release and Upheaval, or Inner Release and Onslaught

Upheaval

  • Should always land in Inner Release window
  • Between the Fell Cleaves, as early as possible
  • Save Upheaval if Inner Release is less than 22 seconds away.

In this case, replace Upheaval with an Onslaught to keep the gauge count the same.

Onslaught

  • Weave it between Fell Cleaves
  • Maybe even double-weave with Upheaval if you have the ping for it

Infuriate

  • Usually comes up mid-IR
  • If you followed the rules above, the gauge should be at 50g or below
  • Use it on cooldown, unless you’re above 50g, in which case: Good luck. Time to do basic math to fix your rotation and gauge! You’re on your own.

Inner Release sweet-spot (stolen from Dame’s picture)


Optimizations

Beast gauge 

  • +1% flat Crit Chance for every 10 gauge
  • Should stay between 40-100 at all times as this maximizes the damage output and Crit Chance bonus. Going as low as 30 is okay too, at times.
  • Burning it cleverly in big buffs (Trick Attack, potion) or at the end of the fight is preferred

Infuriate trait 

  • -5 seconds from Infuriate’s cooldown for each GCD Gauge spender
  • 100 gauge and Infuriate is <15 seconds away? Burn that gauge with two Fell Cleaves
  • Prioritize using Upheaval before Fell Cleave(s) for the burn

Thrill of Battle 

  • A 20 seconds defensive cooldown
  • Buffs Upheaval’s damage due to MaxHP changes
  • Use offensively in the opener
  • Often hits Upheaval windows
  • Use as an offensive cooldown once comfy with the fight

Vengeance

  • “Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
  • The attacks Direct Crit under Inner Release’s effect
  • No snap-shotting

2.37 GCD, 2.38 GCD and 2.43 GCD rotations?

  • Base theory: 90 seconds divided by GCD-time equals the amount of GCDs between Inner Releases
  • Difference is a single GCD going from 2.37 to 2.43

90s / 2.37 = 37.97~, rounding up to 38 GCDs

90s / 2.38 = 37.82~

90s / 2.43 = 37.04~, rounding down to 37 GCDs

  • The extra GCD is the filler Fell Cleave (or Heavy Swing), depending on your gauge generation and usage
  • The 2.37 and 2.38 rotations require maximizing Storm’s Path usage to avoid filling with a Heavy Swing, while 2.43 rotation generates 50 gauge more (doing the same skills) than you can spend without delaying Inner Release

Openers

Stolen from Emiin Vanih’s pins in The Balance™, #war_questions!

 

4.2 Openers listing - You are the pulling tank.

Generic Main Tank opener

http://ffxivrotations.com/1ws6 

Shift Deliverance as required. First Fell Cleave used to delay IR for Trick/buffs. The secondary Onslaught is used to ensure that you do not overcap gauge, and maintain Eye. Best for slower GCDs. Substitute a Fell Cleave within buffs for the 2nd Onslaught for more DPS overall if you have Fey Wind / Faster GCD.

Memeheaval Opener

http://ffxivrotations.com/1m1i 

DPS increase suggesting you literally have no raid buffs to work with, or due to fight rotations need IR/Upheaval on cooldown one GCD earlier.

Editor’s note: This is due to Upheaval’s bugged interaction with Defiance and Unchained.

Retarded amount of Threat Opener

http://ffxivrotations.com/1p5u - Samurai/Ninja providing slashing

http://ffxivrotations.com/1u6c - You are the slashing source

Requested and created for the most amount of threat with the least amount of DPS lost.

Videos

Showcasing 2.37 and 2.38 gear sets’ dummy rotation:
https://www.youtube.com/watch?v=NuHdkw-B5Ro 

https://www.youtube.com/watch?v=Vos4B3JGLwU 

Other guides:

Nycro’s guide - Warrior, the Berserkless

https://goo.gl/Kv8ULn 

Sources:

https://invite.gg/thebalanceffxiv

https://xivdb.com