Shrine of Frigidity - a.k.a Ice Dragon Nova Crest
This document is readily available through the “.qp icedragnova” command.
Maintained by the GSGL Official Discord Advisor Team
Introduction
This is the fourth Nova Palace released on Global. Full disclaimer that there is still a minimum difficulty level to be expected, and not everyone can farm Nova Crest, due to the difficulty and restrictions that Nova Crest Palaces have.
Please note that this guide was drafted before the initial release of Shrine of Frigidity on Global only with the reference of JP clears, and as a result the available team compositions to clear will not be limited to the ones listed here. You are encouraged to experiment and build teams accordingly based on the mechanics and strategies described in this guide.
Wave 1 - Adds
Normal Mobs will spawn in the first wave with no special gimmicks, gives you time to start your team up for the waves to come.
Wave 2 - Germose and Leader
Germose
Leader
Both Germose and Leader are very squishy and Germose should be cleared threshold to threshold. In the event that you are unable to blitz through his HP, the healing from Leader can restore him fairly quickly. On the bright side, he doesn’t do much damage at all. Deal with the Freeze effect accordingly with Freeze RES. You need a source of Physical damage to go past Leader.
Wave 3 - Saar and Leader
Race: Beast
Leader
Arts (Saar)
Thresholds
70% HP - Casts True Arts, gains CRI DMG UP and Physical Evasion UP
30% HP - Casts True Arts, gains CRI DMG UP and Arts gauge filling speed UP
Mitigate and heal through this and all should be well, Saar casts Arts really fast and hurts whilst negating barriers. Magic damage is favoured to get past Saar’s physical evasion or just bring some Accuracy, and the opposite goes for Leader. Quite potent healing here again so burst Saar down or kill Leader first.
Wave 4 - Lozze and Leader
Race: Beast
Leader
Arts (Lozze)
Lozze’s 5 Orb Arts always alternate between Arts and True Arts before repeating.
Lozze has no thresholds, but doesn’t take much damage pre-break. His initial break bar with no Break RES is not that huge. You can either have a breaker to respect the gimmick or just brute force it with plenty of buffs. If brute forcing, you can also choose to have equips to at the very least cut his break bar down substantially and have your units do the rest with their raw break values then burst Lozze. It’s ideal to clear fast as Lozze will constantly reduce your ATK the more he gets to cast Arts.
Wave 5 - Aerugraxes
Race: Dragon
Arts
Aerugraxes’ 5 Orb Arts always alternate between Arts and True Arts before repeating.
Thresholds
80% HP - Casts True Arts, gains Earth RES UP.
50% HP - Casts True Arts, gains Burn RES UP.
20% HP - Casts True Arts, gains CRIT RES UP and DMG UP.
Strategy
Nova with many waves. Thankfully, the first 3 can easily be breezed through. Have a team that has both Physical and Magic damage as you need them to go through Wave 2 to 4. You’ll find that the whole Nova consists of Water enemies, so defense equips with Water RES are invaluable here. Going through the important stuff wave by wave:
Burn from equips like Milim’s Necklace or Mira’s Sailor Swimsuit, or units like Rin can be useful for Wave 5 since Aerugraxes takes more damage while burning. Red-Nosed Roy Doll, Ces Wavy Frill and MAG RES defence equips are very good here. Mitigators are important too: Shirou, Beta, HSaitama, Hazuki and the like.
Example team comps:
this was written a long time ago so it’s quite outdated