TEKKEN 8 Starter Character Documents
★★★★★ = Difficulty Rating (criteria below)
All information are preference and do not intend to represent best damage
but rather execution:reward ratio as well as ease of learning (universal combos)
Asterisk (*): S3 Update changes WIP, combos should still work
Alisa || ★
Anna || ★★★
Armor King* || ★★★
Asuka* || ★★
Azucena* || ★★
Bryan* || ★★★★★
Claudio* || ★
Clive* || ★★★
Devil Jin* || ★★★★
Dragunov* || ★★
Eddy* || ★★
Fahkumram* || ★★★
Feng* || ★★
Heihachi* || ★★★★
Hwoarang* || ★★★★
Jun* || ★★
Kazuya* || ★★★★★
King* || ★★
Kuma* || ★★
Kunimitsu || ★★★
Lars* || ★★★
Leo* || ★★
Leroy* || ★
Lidia* || ★★★
Lili* || ★★
Miary Zo* || ★★★
Nina* || ★★★★★
Panda* || ★★
Paul* || ★★
Raven* || ★★★
Xiaoyu* || ★★★★
Yoshimitsu* || ★★★★
Zafina* || ★★★
Character Difficulty Ranking Criteria (personal opinion)
★ - Basic gameplay, easy execution, recommended for beginners
★★ - Simple, with few options of execution or deeper gameplay
★★★ - Average difficulty
★★★★ - Execution-heavy and/or complex gameplan (stances, layered mixups)
★★★★★ - Most execution, game knowledge, practice, and experience needed
Character difficulty is regarding learning difficulty, not ease of winning.
Combo Difficulty Color Criteria
Easy - Mostly or entirely mashable
Medium - Requires some timing, side switches, or requires decent execution
Hard - Tight windows, high execution, or simply just really long
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Information is from personal experience and labbing, various resources such as YouTube and character Discords. Please reach out with any questions or comments on Discord: aohenry
Miscellaneous Beginner Resources
Other possibly unlisted terms/notations
T!: Tornado, combo extender that sends opponents spinning with wind effects
W!: Wall splat
WR: triple forward, hold the last forward
iWR: instant while-running, in T8 it’s just doing WR as fast as possible
xx: indicates an animation was canceled using a special move, hopefully unused in T8
CH: Counterhit, landing a hit before an opponent lands their attack
NC: Natural combo, if the previous move hits the following will also hit
NCC or NCc: Natural counter combo, same as NC but only on counterhit
Wakeup Options
Breaking Grabs
Good ol’ Aris with a thorough tutorial on generic grabs, command, and chain grabs:
https://www.youtube.com/watch?v=m4em9HzrwFI