TEKKEN 8 Starter Character Documents

★★★★★ = Difficulty Rating (criteria below)

All information are preference and do not intend to represent best damage

but rather execution:reward ratio as well as ease of learning (universal combos)

Asterisk (*): S2.01 Update changes WIP, combos should still work

Alisa  ||  

Anna  ||  ★★★

Armor King ||  ★★★

Asuka  ||  ★★

Azucena  ||  ★★

Bryan  ||  ★★★★★        

Claudio  ||  

Clive  ||  ★★★

Devil Jin  ||  ★★★★

Dragunov  ||  ★★

Eddy  ||  ★★

Fahkumram  ||  ★★★

Feng  ||  ★★

Heihachi  ||  ★★★★

Hwoarang  ||  ★★★★

Jack-8*  ||  
Jin*  ||  ★★★

Jun*  ||  ★★

Kazuya*  ||  ★★★★★

King*  ||  ★★

Kuma*  ||  ★★

Lars*  ||  ★★★

Law*  ||  ★★★
Lee*  ||  ★★★★★

Leo*  ||  ★★

Leroy*  ||  

Lidia*  ||  ★★★

Lili*  ||  ★★

Miary Zo ||  ★★★

Nina*  ||  ★★★★★

Panda*  ||  ★★

Paul*  ||  ★★

Raven*  ||  ★★★

Reina*  ||  ★★★
Shaheen*  ||  ★★

Steve*  ||  ★★★★
Victor  ||  

Xiaoyu*  ||  ★★★★

Yoshimitsu*  ||  ★★★★

Zafina*  ||  ★★★

Template for contributors

Character Difficulty Ranking Criteria (personal opinion)

★                -  Basic gameplay, easy execution, recommended for beginners

★★                -  Simple, with few options of execution or deeper gameplay

★★★                -  Average difficulty

★★★★                -  Execution-heavy and/or complex gameplan (stances, layered mixups)

★★★★★        -  Most execution, game knowledge, practice, and experience needed

Character difficulty is regarding learning difficulty, not ease of winning.

Combo Difficulty Color Criteria

Easy                  -  Mostly or entirely mashable

Medium        -  Requires some timing, side switches, or requires decent execution

Hard                -  Tight windows, high execution, or simply just really long

#56B4E9

#009E73

#CC79A7

Information is from personal experience and labbing, various resources such as YouTube and character Discords. Please reach out with any questions or comments on Discord: aohenry

Miscellaneous Beginner Resources

Other possibly unlisted terms/notations

T!: Tornado, combo extender that sends opponents spinning with wind effects

W!: Wall splat

WR: triple forward, hold the last forward

iWR: instant while-running, in T8 it’s just doing WR as fast as possible

xx: indicates an animation was canceled using a special move, hopefully unused in T8

CH: Counterhit, landing a hit before an opponent lands their attack

NC: Natural combo, if the previous move hits the following will also hit
NCC or NCc: Natural counter combo, same as NC but only on counterhit

Wakeup Options

Breaking Grabs

Good ol’ Aris with a thorough tutorial on generic grabs, command, and chain grabs:

https://www.youtube.com/watch?v=m4em9HzrwFI