Synergy

Chart

Note

Watch vod here: https://bbtag.keeponrock.in/#/?p1chars=makoto

Watch vods of Makoto games to get a better idea of the synergy. Maikoto is well documented.

What Makoto can provide

  • 214B crossup
  • If some move has enough blockstun, you can run 5C/236C high/low mix and expose yourself to a bug
  • Put herself in the opponent’s face with 5P/6P, AS into her with laser move and let her start pressure
  • Air unblockable dp that can crosses up for dp assist mix
  • Blockstun with 5P (44f)
  • Sandvich AS 236B, best if assist is far away after providing blockstun
  • Vacuum normal into sandvich with 4P
    kinda bad since there exists assists that crosses up on block without need to set it up

For the rest of the document, we won’t mention all the teams except if there’s synergy/twitter tech to highlight.
We go from top row to the lowest row, from highest synergy in the row to least.


Solid picks (1st row)

Either you synergise well with Makoto or the character literally carries Makoto while still functioning at a basic level.

Mai

BFF team, top tier intro

Makoto loves Mai 5P to solve the neutral for Makoto

spear combos with 4P, which is rare

Blockstun to run IAD j.A crossup

scary active switch from Mai to Makoto (2C) and Makoto to Mai (5BB 5P 236A~D crossunder)

some vacuum sandvich mixups

The team is nice but nothing very spooky like unblockables or resets all day. It’s just that Mai can use Makoto to run low/high mix with conversions from everything and Makoto loves Mai assists to run mix or solve her neutral.

Search stone for match footage.

Ruby

Good buttons that really helps in a lot of MU, Ruby could use better assists though to get an even bigger impact in neutral.

Makoto likes Ruby 6P and 4P.

Yumi

Yumi has busted damage.
Makoto like Yumi 6P.

Nine

Do you need more than be able to convert of IOH j.B with assist?

Nine functions really well with an assist that causes blockstun, which Makoto provides. You will still need to learn Nine before using her full potential and then realize you don’t need Makoto assists and move to another team.


Great options (2nd-3rd row)

Makoto is not the best fit for all teams to allow them to express themselves to the fullest but it can still be good.

Seth

Strangely enough, there’s some weird gimmicks going on with Seth 214C standing reset Video example

A dp punish and another one

Standing mix off Seth 214C is pretty tricky Yu

Does the chad need anything? Good buttons

Probably at least blockstun to run 2A/j.C mix.

Makoto likes projectile 6P

Search Omniscythe for match footage.

Akihiko

Akihiko has busted damage but doesn’t provide a projectile assist like Yumi because he uses himself as the projectile.

Akihiko has viable solo mix but could really use better assists to cover himself.

Akihiko can convert off 236A+6P so good enough

There’s a synergy where AS to Akihiko with 214AAA allows him to build cyclone levels for free for very dmg’ing combos: https://twitter.com/Windalfr/status/1142138201789870082?s=20

Carmine

Good buttons, great character but not as degenerate as Nine or Ruby.

Because Makoto doesn’t have a cmd grab, it’s not making use of Carmine wheel assist unblockable so you may want to look into other teams if you want more from Carmine.

Carmine may want a character that can care of themselves alone in case he needs to heal up. Makoto sort of provides that but there’s cleary better options.

Hilda

Hilda suffers in many MU and Makoto doesn’t help at all. However, Hilda still is a polarizing character, just like Yosuke.


Good options (4th-5th)

We are getting into the “can still function somewhat” territory and the starts having MU non-negligeable MU issues.

Chie

You have power charge combo confirms but will you get a hit though?

more confirms

Adachi

Adachi has better partners. Still, slapping a high tier character with anyone is a respectable strategy.

Vatista

Low damage but one of the strongest assist kit. Synergy with Makoto is probably basic since she enables 214B+4P mixup.

Mitsuru

Good character, can convert of IOH j.B with Makoto assists but not droit+6P which means poor synergy.

Liz

AUB setups and possible assist dp mix

laser AS

some vacuum sandvich mixups with 4P

forbidden 4P loops into Liz healing ¾ of her life, I believe this is the only setup where Liz can do that: video example

I strongly believe in their synergy. However, I believe their MU spread is not good enough to make it a main team.

Nu

Assist dp. Dora tried this team for funsies and it looked nice enough to consider it. Some examples from his stream:

1

2

3

4

5

6

Es

IOH j.B works


Middle of the pack

Here the other character is not carrying you to victory everytime.

Yang

“Yang and Makoto is absolutely the best team in the game. Prove me wrong… You can’t! Because it’s the best team IN THE GAME. They just beat the shit out of you and it is …” 

Well said

Big bias because I play this team sometimes

Yang j.236B+6P is a play and you get a pickup. IAD back fireball is smth you could think of at roundstart

j.C + 5P converts on hit and is pretty safe on block

5BB back tech 5P 236A active switch cross under is rare mix

Makoto 236B+C+6P is very funny pickup and can swing games because it can happy birthday for 11k smth

Yang 236B+C+6P is also a gimmick that may fuck up some brains on block

Some combo synergy

Yang 6P semblance can be looped. Although it’s rare that the dmg comes from assist in combos (you want Yumi scaling, Akihiko wind levels or Az Valiant combos for that...), it’s there. However there are other characters that just do it better in term of dmg.

almost 20k TOD with 5AAA ~ A frametrap with 214A > B loops in the corner

can get 12-14k from most hits and 16k combos with semblance.

However this team has a lot of bad MU: Hilda, Merk, Yosuke… you may wing it with MU inexperience and Yang armor but that’s not a good gameplan if you want to beat good players

Naoto S.

236A can let Makoto in but since Makoto 6P isn’t fullscreen anymore since 1.5, it isn’t as effective as it once was.

You can still pickup by activating CC

236B+C super and BBS dhc can lead to a true string, also, Makoto is “in” for 4 bars.

You have double fang unblockable setups.

There’s still some spooky shit like corner steal off Naoto vacuum 5P

Here’s a big twitter thread you want to check out here

Search Baco for match footage.

Naoto K.

4P is life and helps Makoto. There are better pairings.

Labrys

Some user has labbed some Makoto 4P tech with Labrys 5B.
This is pretty much unexplored territory but it’s still worth mentioning it.
https://twitter.com/ElenoreHU3BR/status/1212161815918075910?s=20

Heart

cute mix

Weiss

Character intro

Projectile assist

mix concept

Noel

Probably the weakest projectile special so 236B Makoto 6P is not a play

Could have ok damage

probably some mix with Noel strings

The question is: would Makoto let Noel in? With less risk than a projectile assist? Or obnoxious hitboxes? Well no.

Plat

I’ve heard Plat needs 31f blockstun assist for pan mix.
Also have you considered playing plat?

Mika

cute

I saw once an attempt at crossup dp with Mika 6P, looked bad though.

Hakumen

possible assist dp synergy

Izayoi

“You can do it Makoto” 5P assist call is very cute.

Also comet cross under mix works with this team: https://twitter.com/Brassens4/status/1228672452869459969?s=20


Bad

Rethink your life choices

Teddie

Weird synergy with assist that allows for linking PF twice in the same combo with the “all screen” item. Is it good?

https://twitter.com/J_R419/status/1131648573400125441?s=19

https://twitter.com/J_R419/status/1130914453782970371?s=20

Yukiko

As long as 4P can loop in itself (2.00 patch tried to remove that btw but Makoto got overlooked), there exists combos where Yukiko can get up to 8 firelevels without sacrificing much dmg in the combo: video example

Tager

Memes