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GDD 1 (2015/16) - Team Zero
        Anja Karl, Roland Urbano, Peter Grassberger, Stefan More, Lukas Neugebauer

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Diversifier:

“ Can I Try?: Any spectator of the game automatically becomes a player as well. “

The game is supposed to be played by multiple players.

One player is sitting behind a computer, the others should not be able to see onto the screen.

The main goal of the game is to pilot the computer player through a labyrinth, which is peppered with traps, shortcuts, monsters and some landmarks. The other players have access to maps (either via printouts or by accessing some website (on their phone)) which show some of these monsters/traps/shortcuts/landmarks. But every player owns a different map! First, the players with the maps have to identify the location at which the playing player on the computer has been spawned. Second, they have to navigate the player safely to the goal. To make the game harder, there is a time limit for reaching the goal.

Dramaturgy to be defined.

Further ideas (if there is time):