Player Name: Mike Knotts

Email Address: mdknotts2000@yahoo.com           

Campaign: CMTC

PC Name: Hmerrin

Race: Human

Deity:

Class:         Fighter

Base Speed: 30-ft

Height: 6’ 0”

Alignment: CG

Experience: 59250  /  75000

Age: 19

Level: 8

Hero points: 5

Weight: 175

Abilities

Total

Score

Original

Score

Racial Mod.

Enhance

Modifier

Additional Information

Strength

18

16

+2

+4

10 points

Dexterity

17

14

+2

+3

5 points +1 lvl

Constitution

16

13

+2

+3

3 points +1 lvl

Intelligence

13

13

+1

3 points

Wisdom

11

11

0

1 points

Charisma

13

13

+1

3 points

Hit Points: 91

Level

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

Die

10

6

9

10

5

9

4

6

Mod.

3

3

3

3

3

3

3

3

Special

1 favcls

1 favcls

1 fav cls

1 fav cls

1 fav cls

1 fav cls

1 fav cls

1 fav cl

Total

14

10

13

14

9

13

8

10

Armor Class:

Total

Base

Armor

Shield

Dex.

Deflection

Dodge

Size

Natural

Other

AC

25

10

9+1

3

+1 

+1

Touch

15

10

3

+1

+1

Flat

21

10

9+1

+1

Attacks:

Total

BAB

Ability

Size

Other

Other

Other

Melee

+12/+7

+8/+3

+4(str)

0

Ranged

+12/+7

+8/+3

+4 (dex)

0

CMB

 +12

+8

+4 (str)

0

 

CMD

 +25

10 +8

+4 (str) +3 (dex)

0

 

 

 

Saving Throws:

+1 (unnamed bonus) on saves to avoid the entangled condition when caused by plants

Total bonus

Class

Ability mod.

Enhancement

Other

Other

Fortitude

+10

+6

+3

+1 cloak

 

Reflex

+6

+2

+3

+1 cloak

Will

+4

+2

+1

+1 cloak

+3 vs Fear

Damage Reduction:              Spell Resistance:

Languages:

Common

Dwarf

Weapons:

Weapon Name

Total

Attack

BAB

Enhance

Dam.

Critical

Range

Multi

Special

Range

+1 Battle Axe

 +15/+10

 +8/+3

+4 str, +1 mgc, +1 wpn fcs, +1 wpn trn

1d8+8

(Wpn spl)

Wpn trn

20

x3

S

+1 Handaxe

+15/+10

+8/+3

+4 str,+1 mgc, +1 wpn fcs, +1 wpn trn

1d6+8

Wpn trn

Wpn spl

20

x3

S

  Two weapon

+13/+8

+13

masterwork composite longbow (+2 Str),

 +12/+7

+8/+3

 +3 dex, +1 MW

1d8+2

20

x3

P

110-ft

Dagger, Silver

+12/+7

+8/+3

+4 str

1d4+4

   

Skills (class skills in bold): 32  := (2 ftr +1 int +1 human) * 8 lvl

Skill

Total

Mod / Ability

Ranks

Untrained

Special

Acrobatics

6

+3 dex

1

Y

 -3 armor, +5 jumps (boots)

Appraise

+1

+1 int

Y

Bluff

+1

+1 cha

Y

Climb

+6

+4 str

2

Y

+0 (+3 class, -3 armor)

Craft- carpentry

+11

+1 int

7

Y

+3 class

Diplomacy

+1

+1 cha

Y

Disable device

+3 dex

N

Disguise

+1

+1 cha

Y

Escape Artist

0

+3 dex

Y

-3 armor

Fly

0

+3 dex

Y

-3 armor

Handle Animal

+1 cha

N

Heal

+0

+0 wis

Y

Intimidate

+11

+1 cha

7

Y

+3 class

Knowledge Dungeoneering

+6

+1 int

2

N

+3 class

Knowledge

Engineering

+5

+1 int

1

N

+3 class

Knowledge

Local

+6

+1 int

5

N

Knowledge History

+1 int

N

Knowledge

Nature

+1 int

N

Knowledge

+1 int

N

Linguistics

+1 int

N

Perception

+3

+0 wis

1

Y

+2 WLA pts

Perform

+1

+1 cha

Y

Profession

+0 wis

N

Ride

+4

+3 dex

1

Y

-3 armor  +3 class

Sense Motive

+0

+0 wis

Y

 

Sleight of Hand

+0 wis

N

Spell Craft

+1 int

N

Stealth

0

+3 dex

Y

-3 armor

Survival

+7

+0 wis

4

Y

+3 class

Swim

+5

+4 str

1

Y

+3 class (-3 armor)

Use Magic Device

+1 cha

N

Racial Features: 

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Class Features                                                                 

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

 

Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

 Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Armor Training 2 - Whenever he is wearing armor, he reduces the armor check penalty by 2 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 2

Weapon Training - Axes: +1 bonus on attack and damage rolls.

Lvl

Feat

Special Abilities

1

Two Weapon Fighting - reduces two weapon penalties to -2/-2

1

Weapon Focus - Battleaxe

1

Dodge - You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

2

Double Slice

Add full str bonus to off-hand damage

3

Weapon Focus - Handaxe

4

Weapon Specialization - Battleaxe

+2 damage

5

Two Weapon Defense

+1 armor bonus to Ac when using two weapons

6

Power Attack:  (-3 to hit, +6 damage)

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

7

Weapon Specialization - Handaxe

+ 2 damage

8

Mobility

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

9

11

13

15

17

19

Character Wealth = 26,671 gp

Coins:                                  Treasures:

Platinum

Party Treasure held by Hmerrin:   Everburning Lantern

Gold

2801

Silver

 9

Copper

 8

Equipment:

Item

Cost

Quantity

Weight #

Location

+1 Platemail

2650 gp

 

Armor Slot

+1 Battleaxe

2310 gp

1

4

Backpack

2 gp

2

Back

Bedroll

1 sp

5

Back

Rations

4 gp

 8

8

Backpack

Rope, 50-ft hemp x2

2 gp

100-ft

20

Hanging on backpack

Torch

5 cp

5

5

Backpack

Flint & Steel

1 gp

1

-

Backpack

Pouch, Belt

1 gp

1

1/2

Belt

Waterskin

1 gp

1

4

Over Shoulder

Whetstone

2 cp

1

1

Backpack

Tindertwig

2 gp

2

-

Backpack

Traveler’s Outfit

2 gp

2

5

Worn/Compound

 

 

 

 

Shortbow  

30 gp

1

2

Back

Crowbar

2 gp

1

5

Backpack

Arrows

1 gp

20

3

Back

+1  Handaxe

2306 gp

1

3

Left hip

Grappling Hook

1 gp

1

4

Backpack

Artesian’s Tools (Carpentry)

5 gp

1

5

Backpack

Sunrod

2 gp

2

1

Backpack

Signal Whistle

8 sp

1

-

Backpack

Shovel

2 gp

1

8

Backpack

Iron Pot

8 sp

1

4

Backpack

Courtier’s Outfit (Blue and Buff, accentuating broad shoulders)

30 gp

1

-

Backpack

Silver Dagger

22gp

1

Right hip

masterwork composite longbow (+2 Str),

600

Total Cost

 

Total Wt

 

Misc Gear

Yule present 12/7/2017 - A mouse named "Mr Jingles" that lives in a small match box. Doesn't matter how many times the mouse might be killed, it reappears alive in the box the next day.

Sargrass Crossover - slotless grass totem of +1 (unnamed bonus) on saves to avoid the entangled condition when caused by plants

Magic Items & Miscellaneous:

Item Name

Cost

Location

Weight

Charges

Other

Fate Item - Woldian League Adventure’s Badge (WLA level 2)

0

Potion of Cure Light Wounds (x2)

50 (x2)

Belt pouch

Silversheen

1

Boots of Striding and Springing

6500

Potion of Divine Favor

50

Cloak of Resistance +1

1000

Potion of Bulls Str

300

Ring of Protection +1

2000

Belt of Physical Might (STR, CON) +2

10,000

Magic on the Body:

Slot

Item(s)

Armor:

 Platemail +1

Belts:

Belt of Physical Might (STR, CON) +2

Body:

Cloak of Resistance +1

Chest:

Eyes:

Feet:

Boots of Striding and Springing

Hands:

Head:

Headband:

Neck:

Ring (up to two):

Ring of Protection +1

Shield:

Shoulders:

Wrist:

Experience Awards: (Medium)

Date

Description

Award

Total

Level

Appearance:  Tallish and lanky, Hmerrin looks like a teenager with one more growth spurt left in him.  His brown hair is long - curly locks extend several inches from the back of his helmet.  He has intense green eyes, and an easy smile within a square jawed face.

Personality: Hmerrin is bright, friendly, and outgoing.

History: The third of six sons born to a plain, ordinary carpenter in Merrydale, Hmerrin is one of the Hmanas of Cinnamon Valley.  When he was 4, the town of Merrydale became a favored stopping ground for an adventuring group known as the Swords of Light.  Hmerrin and his older brothers quickly became enamored with the group, and spent many long days playing “Swords of Light vs The Dread”.  Hmerrin always took the role of the axe-wielding dwarf, Bralin Stoneminder.  Hmerrin grew, and the constant desire to keep up with his older siblings helped develop a highly athletic build.  And his fascination with adventuring, and with axes, never waned.  At the age of 17, he set off to make a name for himself.  Following in his idol’s footsteps, he signed up with the Woldian League of Adventurers, took the oath, and set the badge proudly upon his chest

Hmerrin then hired on as a guard in a merchant caravan, and set out for the craziest town he could think of - Dirt City.