Harry Potter D&D

A flavor enhancer! No rule, spell, or ability changes.

Setting your campaign in the Hogwarts Founders (medieval) era is the easiest way to make the D&D setting make sense with Harry Potter lore.

I based this off of 5e, but this could be adapted easily to any edition. All the changes are cosmetic: renaming something or modifying lore. My goal was to allow the players to build characters from the entire PHB, and play pre-made modules

The Extinct Excuse

Assuming you’re playing in the founders’ era (1000 years before Harry Potter), if monsters and races in your campaign don’t show up in the HP books you can say that they’re extinct by the modern era.

Races

D&D Race

Harry Potter Beings

Dwarf

Goblin (Language: Gobbledegook)

Elf

Veela

Gnome

Half-Goblin (or Pukwudgie)

Half-Elf

Half-Veela

Half-Orc

Half-Giant

Halfling

Elf (a free house elf)

Play other D&D Races as-is using The Extinct Excuse.

The Goblin Problem

HP-universe goblins are similar to D&D dwarves, so a rename is easy. But, how to explain all the evil, dumb D&D goblinoids running around? My lore is: Some goblin societies collapse, losing their intelligence, becoming evil and aggressive. Their skin turns green and their eyes red. Whether it’s a curse or an illness, (or they dug too greedily and too deep), nobody knows, but it’s incurable. They’re called “Green Goblins” or “Groblins” for short.

Classes

D&D Class

HP setting

Wizard

As-is (players will likely choose this)

Sorcerer

Draconic Bloodline (Parselmouth) - Draconic is Parseltongue. Harry Potter could play this, with his lightning scar as his source of magic. For more lore detail see Dragons.

Wild Magic - For any magic user without magic education, like Harry before Hogwarts. Also could be an Obscurial.

Ranger

Lore: A precursor to Magizoologists, Dragonologists, and Aurors

Druid

Renamed “Animagus”

Cleric, Paladin

See Deities and Pantheon

Warlock

See Planes of Existence

Barbarian, Fighter, Monk, Rogue

These classes do not have magic abilities, so they would be Muggles or Squibs

If a player wants to be a Metamorphmagus (like Tonks), you could use a Doppelganger homebrew for their race.

Deities and Pantheon

The Harry Potter universe has no deities or pantheon. Magic is something you’re born with; it doesn’t come from another entity. Clerics and paladins use their power of belief to focus their magic, like wizards use a wand. Powerful magic happens when they believe truly, and failure happens when they doubt their beliefs. See the 5e DMG pg. 13 “Forces and Philosophies”.

This is totally optional, but I rewrote the Cleric and Paladin classes to remove references to divinity. For example, instead of a “holy symbol” they have a “devotional symbol”. Instead of Clerics picking a deity that has a certain divine domain, they would simply pick a “philosophy” (Knowledge, Life, Light, Nature, Tempest, Trickery, or War). PCs and NPCs can worship Tymora, Allah, piece of toast, or be an atheist and this would work. Here’s a quick guide to rewriting descriptions to fit the HP universe:

Remove words

Change to

Divine

Holy

Gods, Deity

Prayers

Righteous, Moral

Righteous, Devotional

Philosophy, Belief System, Ideals

Mantra, Devotion, Conviction

Planes of Existence

The HP universe seems to have only one plane of existence beyond the mortal plane, where souls go after death. See the DMG pg.44 “One World” or “Otherworld”.

Despite the lack of canonical otherworldly beings, Warlocks still have a lot of options. They could make a pact with an ancient dark lord, whose soul resides in a horcrux and knows forbidden dark magic. Magical creatures in the wizarding world have mysterious and unknown powers. They could make a pact with the “king of the centaurs” or the flobberworms. A pact with a dragon would work too.

Monsters

As-is. These appear both in HP and D&D. Basilisk, Centaur, Cockatrice, Chimera, Ghoul, Griffin, Hippogriff, Imp, Manticore, Merpeople, Pixie, Salamander, Sphinx, Unicorn, Werewolf, Yeti

D&D Monster

HP-style name

Doppelganger

Metamorphmagus

Goblin

Groblin (see The Goblin Problem)

Bugbear

Giant Groblin (Half Giant, Half Groblin)

Hobgoblin

Hobgroblin (Half Human,Half Groblin)

Giant Rat

Murtlap

Giant Spider

Acromantula. Can speak Common

Grick

Boomslang

Half-Ogre

Half-Troll

Lich

Wizard with Horcrux

Ogre

Mountain Troll

Orc

Human Marauder - Orcs take away from the HP-feel IMHO. You can use orcs with The Extinct Excuse

Pegasus

Same stats for different breeds: Thestral, Abraxan, Aethonan, Granian

Quipper

Grindlylow (and Swarm of Grindylows)

Specter

Dementor

Stirge

Doxy

Troll

Forest Troll

Twig Blight

Bushtruckle (related to Bowtruckle, an HP beast)

Worg

Graphorn

Zombies

Inferi

HP pets and non-aggressive creatures (1 hit point, no abilities): Golden Snidget, Mooncalf, Niffler, Owls that deliver messages, Puffskein, Pygmy Puff

Dragons

Parseltongue is Draconic.

D&D Dragons are intelligent beings and modern-era HP dragons are simple beasts. If you’re playing in the Hogwarts founders era, you’ve got a thousand years to settle the difference. My lore excuse is: the metallics will sacrifice their lives so that chromatics lose their intelligence, language, and powers. Some metallics survived to the modern era but they’re less… shiny.

Names

Black

Hungarian Horntail

Blue

Swedish Short-Snout

Green

Welsh Green

Red

Chinese Fireball

White

Antipodean Opaleye

Brass

Ukrainian Ironbelly

Bronze

same

Copper

Norwegian Ridgeback (but metallic)

Gold

same

Silver

same

Spells

Lore: Why are spells different?

Harry tumbles back into time, and when he lands, most of the spells he knows don’t work! Welcome to level 1.

J.K. Rowling hasn’t said anything about how spells are created, which I’m using to my advantage. My lore: Spells have to be created before being used. You can think of it like a magical operating system. Creation of spells “patch” the OS, and add or change features. Harry Potter is using the 1990s OS, but in the medieval OS, Expelliarmus doesn’t exist yet and Accio is so different, he’ll have to level up and re-learn it.

Renamed spells

D&D name

HP universe name

Blade Ward

Protego Minima

Blindness / Deafness

Obscuro / Muffilato

Confusion

Confundo

Daylight

Lumos Maxima

Detect Thoughts

Legilimency

Dispel Evil and Good

Expecto Patronum

Dispel Magic

Finite Incantatum

Divine Favor

Power of Belief - See Deities

Divine Word

Mantra - See Deities

Dominate Beast

Imperio (Beast)

Dominate Monster

Imperio (Monster)

Dominate Person

Imperio Homenum

Druidcraft

Animagic

Enlarge / Reduce

Engorio / Reducio

Feather Fall

Arresto Momentum

Finger of Death

Crucio

Fire Bolt

Incendio

Fire Storm

Fiendfyre

Geas

Unbreakable Vow

Globe of Invulnerability

Protego Maxima

Healing Word

Episkey

Hold Person

Petrificus Homenum

Hold Monster

Petrificus Totalus

Holy Aura

Righteous Aura - See Deities

Incendiary Cloud

Incendio Maxima

Inflict Wounds

Sectumsepra

Knock

Alomohora

Levitate

Wingardium Leviosa

Lights

Lumos / Nox

Locate Animals or Plants

Accio Animals or Plants

Locate Creature

Accio Creature

Locate Object

Accio Object

Mass Healing Word

Episkey Totalum

Mending

Reparo

Mind Blank

Occlumency

Modify Memory

Obliviate

Power Word Kill

Avada Kedavra

Power Word Stun

Stupefy

Prayer of Healing

Healing Belief -  See Deities

Produce Flame

Incendio Minima

Revivify

Rennervate

Scorching Ray

Incendio Tria

Shield of Faith

Protego

Silence

Silencio

Slow

Impedimenta

Sunbeam

Lumos Solem

Teleport

Apparate (mishap is “getting splinched”)

Teleportation Circle

Apparition Circle

Transport via Plants

Apparate via Plants

True Polymorph

Transfiguration

True Seeing

Revelio

Word of Recall

Portkey

Zone of Truth

Veritas Maxima

Items

Galleons, Sickles, and Knuts are made of gold, silver, and copper respectively. Use D&D value and exchange rates. Original HP exchange rates are ridiculous.

As is. These items are in both HP and D&D.

Cloak of invisibility, Broom of flying

D&D Name

HP universe Name

Bag of Beans

Bertie Bott's Every Effect Beans

Boots of Elvenkind

Boots of Veelakind

Boots of Levitation

Leviosa Boots

Cloak of the manta ray

Cloak of Gillyweed

Cloak of Elvenkind

Cloak of Veelakind

Decanter of Endless Water

Decanter of Aguamenti

Dragonchess set

Wizard Chess set

Dwarven plate

Goblin plate

Dwarven thrower

Goblin thrower

Elven chain

Veela chain

Gem of seeing

Probity Probe

Goggles of Night

Hand of Glory * held, requires candle

Helm of Telepathy

Helm of the Legilimens

Helm of Teleportation

Helm of Apparition

Necklace of Fireballs

Necklace of Incendio

Medallion of Thoughts

Medallion of Legilimency

Phylactery

Horcrux

Potion of Flying

Fizzing Whizzbees Potion

Potion of Healing

Essence of Dittany

Potion of Longevity

Elixir of Life

Potion of Mind Reading

Potion of Legilimency

Potion of Waterbreathing

Gillyweed

Philter of Love

Amortentia

Ring of Mind Shielding

Ring of the Occlumens

Wand of Fireballs

Wand of Incendio

Wand of Paralysis

Wand of Petrificus

NPC and Town Names

Harry Potter has a distinctly whimsical feel, with lots of play on words  and alliteration.

  • I used this page to inject some pureblood family names into my campaign.
  • I used this generator to get some quirky British-sounding town names.