Hey everyone! I wrote this up to give you more information about the setting of this particular story. Hopefully this addresses the questions you might have. If not, don’t hesitate to hit me up with an email (email@example.com).
This game takes place within the nation of Danthes, which is comprised of four different provinces: Pelladrese, Vessane, Morialor, and Tomal. The capital city of Danthes is Yistria, which is sometimes referred to as the Holy City or the Empyrean City. Danthes itself is a part of a larger continent known as Eastern Sarenthol, but for the purpose of keeping things (sort of) simple, that doesn’t really apply in this story. Danthes does share the same religious ideals as the rest of the continent, although the fervor is greater within its boundaries because of the Empyrean rulers.
Vessane is the largest province and it encompasses the northwestern part of Danthes. Vessane is governed by a duke and his council. The Vessanians are less fervent in their religious ideals than the rest of the nation. The Vessanian cavalry is among the most noted military forces within Eastern Sarenthol, and is renowned for its successes in the battlefield. Vessane is the most contentious of all provinces, often looking to provoke disagreements and skirmishes where there’s no need for any. During the rule of Jaharet, however, Vessane’s army (the cavalry in particular) has not had much in the way of conflict, which makes the province as a whole somewhat restless.
Pelladrese covers the south-central part of Danthes. It is the smallest province, but boasts the best farmland in the entire nation. Pelladrese is ruled by a marchioness, who was herself once a soldier (she married the former marquess, who died later died of natural causes). Pelladrese has an ongoing rivalry with Vessane, its neighbor to the north. Much like Vessane, Pelladrese boasts an army of some renown--the Marchioness’ Infantrymen (outside Pelladrese, they are known simply as the Pelladrese Infantry).
Taking up the southwestern corner of Danthes, Morialor is the most devout of provinces and has more temples than the others to show it. Because of this, it is more closely acquainted to the holy city of Yistria. It is governed by a High Chancellor of Otarion. Morialor lacks the military might of Vessane and Pelladrese, but what it does have in the way of fighting men and women are the venerable and powerful priests stationed at each of its temples, as well as the clerics that visit them.
Tomal is nearly as large as Vessane, spanning from Vessane’s borders all the way down to the southeastern corner of the nation. Tomal is nearly as bountiful as Pelladrese, having an abundance of bountiful fruit orchards. Tomal is also an extremely devout province, claiming a special relationship with Otarion, who is the God of Light and Bounty. Tomal is ruled by a regent as the true ruler, an earl, is still quite young. Tomal is home to several schools of magic, which makes it a popular place for mages.
Otarion, God of Light and Bounty
Otarion is the eldest of the Five Gods and among the most cherished within Danthes. This is mainly because he has gifted the nation with his Empyrean Children as rulers. Otarion is often associated with light and with bounty, which makes him the deity of choice in the farmlands.
Upoch, God of Night and Order
Upoch is the brother and adversary of Otarion. He is associated with justice and the maintenance of balance in all things. Upoch is a popular deity within the courts, with those who uphold the law, and with some mages.
Ticrea, Goddess of Life and Death
Ticrea monitors the lifespans of all living things and is the deciding factor in all births and deaths. She is subsequently prayed to frequently in times when lives are at stake or when conception is desired.
Haimah, Goddess of Wealth and Knowledge
Haimah is the patron god of most merchants and mages alike. She is the bestower of good fortune and the imbuer of knowledge.
Panqua, God of Sky and Harmony
Panqua is the force that keeps the sun, moon, and stars in the sky. This celestial guardian is also charged with ensuring the sky and the earth exist in harmony and that neither should fall from balance. Panqua is a popular deity among musicians, artists, and other kinds of performers.
The Sixth God
There are remnants of ancient legends that hint at there being a sixth God at one point in time. However, references to this God are vague and incredibly hard to come by. If ever this deity did exist, extensive measures have been taken to ensure no knowledge of it remained throughout the centuries.
Mages and the Orders
Mages are found all throughout Danthes. They are often in companionship with priests and clerics and often serve as advisors or in armies of rulers throughout the nation. Mages do not generally have a patron God, though many favor Haimah because she is the caretaker of all knowledge. Mages can manipulate the elements, summon creatures from other realms, and use arcane powers to cause harm or to protect. Mages in the game can cast continuously. However, if they wish to cast a very powerful spell (one that will turn the tides of a battle from looking grim to victory in their favor), they must rest afterward.
There are four orders of mages:
Fourth Order: These are Magi apprentices with newly discovered talents. They are enrolled in the Magi schools to further hone their talents and gain more insight into their skills. They are not permitted to leave the schools until they leave the Fourth Order.
Third Order: Novice members of the Magi, these mages can remain at the mage schools or travel abroad to learn from other mentors of the Second and First Orders.
Second Order: Many mages of the Second Order serve as liasons and provincial ambassadors for the Magi. The mages of the Second Order are powerful, but often lack the drive, ambition, or skill to pass into the First Order.
First Order: This is the highest echelon of the Magi. The mages of the First Order are the most skilled, experienced, knowledgeable, and powerful of all the orders. Mages of the First Order frequently take positions on the Empyrean Council, in Pantheon’s Call, or serve as ambassadors to other countries.
Pantheon’s Call and the Five Eyes
Pantheon’s Call is a religious order that consists of clerics, priests, soldiers, mages, and people from nearly every other walk of life who are devoted to all five deities. For many hundreds of years, the Call has worked side by side with the Empyrean Children to ensure Danthes is prosperous and peaceful. The Call is not merely a group of advisors and wisemen. It also has a considerable military presence formed by the powerful clerics of the Gods, as well as soldiers who wish to dedicate their militaristic skills to the purpose of the Gods. The Call is old, vast, and has roots of influence spreading all through Danthes and out into Eastern Sarenthol.
The Five Eyes is the banner of Pantheon’s Call. It consists of five golden eyes on a black background. Each eye is unique and represents one of the Gods. The Five Eyes is instantly recognizable to everyone with Danthes and most people without.
The Difference Between Clerics and Priests
Both clerics and priests exist in this world. The main difference between them is that clerics have skills that are meant to be used outside the temples. Clerics from all gods can be warriors (many choose to be). Others go forth as healers, or to deliver benedictions from the Gods upon the people (clerics of Haimah, for example, often take up positions in the schools of magic to share the knowledge of their Goddess with the students). Clerics are also gifted with a small amount of divine powers, which vary depending upon their patron god. The powers are:
Otarion: the ability to heal many wounds (severe wounds or wounds that would be mortal are beyond a cleric’s power).
Upoch: the ability to temporarily or permanently blind opponents and the ability to discern whether someone is telling a lie
Ticrea: the ability to bestow temporary life on something dead
Haimah: the ability to scry, no matter the distance
Panqua: the ability to commune with nature and manipulate the elements (to a small degree).
Priests, once ordained, develop a holy connection to the temples of their patron God. They do not leave their temples unless forced or required to by absolute necessity. They are also gifted with powers (usually greater in strength than those of the clerics), though these powers differ greatly in ability from person to person. The powers priests have diminishes the further they are from the temples of their respective Gods. Because Yistria has so many temples, priests are able to wield the full extent of their powers no matter where they are inside the city walls.