Binary Bash 2026
An IUT CSE Street Cricket Tournament
Official Rulebook & Tournament Guidelines
1. BASIC INFORMATION
Venue: CDS, IUT
Participants: IUT CSE Students Only
Dates: February 24, 25, 26
Auction Date: February 23
Match Time: 10:30 PM onwards (3–4 hours daily)
Organizers: IUT CSE 23
Speed Monitoring: Speed Gun (Operated strictly by Umpire)
2. TOURNAMENT STRUCTURE
Teams
- Total Teams: 6
- Squad Size: 10 Players
- Playing XI: 8 Players
Group Format
- 2 Groups of 3 Teams
- Round Robin within each group
Total Matches
- Group 1: 3 Matches
- Group 2: 3 Matches
- Semi Finals: 2 Matches
- Final: 1 Match
Total Matches = 9
3. MATCH FORMAT
Group Stage
- 8 Overs per innings
- Maximum 2 overs per bowler.
Semi Finals & Final
- 12 Overs per innings
- Maximum 3 overs per bowler.
4. MATCH TIMING STRUCTURE (Estimated)
Group Stage Nights (3 Matches)
- 10:00 – 11:10
- 11:15 – 12:25
- 12:30 – 1:40
Finals Night (3 Matches)
- 10:00 – 11:40
- 11:45 – 1:25
- 1:
Final Night
- 10:00 – 11:45 → Final
- 11:45 – 12:15 → Prize Ceremony
Strict time compliance will be maintained.
5. PLAYER REGISTRATION SYSTEM
Registration Fee
- 80 BDT per player
- 350 BDT per Manager
If Manager plays:
- Counts as 1 of the 10 squad players
- Does NOT pay 80 BDT separately
- Starts auction with credit 8000 instead of 10000
- Can only play in his own team
Managers:
- Pay 350 BDT initially
- Collect player fees and submit to organizers
Manager Selection Priority
- At least 1 from each batch (excluding 24) – Quota
- Seniority
- Registration Time
6. AUCTION SYSTEM
Total Credits Per Team
Each team receives:
Player Base Price
- Base Price: 800 Credits
- No player categorization
- Equal base price for fairness
Squad Requirements
- Exactly 10 players per team
- All players must be bought in auction
- No reserved or direct selections
Unsold Players
- Enter second round
- New base price: 300 Credits
Estimated Duration:
- 60+ Players
- ~2 minutes per player
- Total ≈ 3 Hours
7. MATCH RULEBOOK
Core Rules
- No LBW
- Free Hit on front-foot no-ball
- Wide rule applies
- No-ball for above shoulder height
- Overthrow allowed
- No Powerplay
- Field restrictions: None
- ANY Decision taken by the Organizing Committee will be considered final
Impact Player Rule
Each team may introduce 2 Impact Players per match.
- Must be from the 10-player squad
- Can replace any one player
- Can be introduced at:
- Beginning of an innings
- After each over
- Once substituted, replaced player cannot return
- 2 Impact Players allowed per match
Speed Gun Rule
- Speed monitored only by umpire
- Speed above defined limit → Automatic NO BALL
- No arguments permitted
- Umpire decision is final
- If speed gun fails → Umpires judgement.
(Speed limit number will be announced before tournament begins.)
Points System
- Win = 2 Points
- Loss = 0
- Tie = 1
Group Ranking Tiebreaker
- Points
- Net Run Rate
- Head-to-Head
- Toss
Semi Final & Final Tie
8. DISCIPLINE POLICY
- Only captain may approach umpire
- 2*x warnings → 5*x run penalty
- Match Referee decision is final
12. AWARDS
- Champion Trophy
- Runner-Up Trophy
- Highest Run Scorer
- Highest Wicket Taker
14. OPERATIONAL CONTROL RULES
- Match starts at exact time
- Once one team has arrived completely, 5 run penalty per 5 minutes delay for the opposing team.
- All disputes handled by organizing panel
15. FINAL AUTHORITY
All decisions taken by:
- On-field Umpire
- Match Referee
- Organizing Committee
Are final and binding.