Binary Bash 2026

An IUT CSE Street Cricket Tournament

Official Rulebook & Tournament Guidelines


1. BASIC INFORMATION

Venue: CDS, IUT
Participants: IUT CSE Students Only
Dates: February 24, 25, 26
Auction Date: February 23
Match Time: 10:30 PM onwards (3–4 hours daily)
Organizers: IUT CSE 23
Speed Monitoring: Speed Gun (Operated strictly by Umpire)


2. TOURNAMENT STRUCTURE

Teams

  • Total Teams: 6
  • Squad Size: 10 Players
  • Playing XI: 8 Players

Group Format

  • 2 Groups of 3 Teams
  • Round Robin within each group

Total Matches

  • Group 1: 3 Matches
  • Group 2: 3 Matches
  • Semi Finals: 2 Matches
  • Final: 1 Match

Total Matches = 9


3. MATCH FORMAT

Group Stage

  • 8 Overs per innings
  • Maximum 2 overs per bowler.

Semi Finals & Final

  • 12 Overs per innings
  • Maximum 3 overs per bowler.

4. MATCH TIMING STRUCTURE (Estimated)

Group Stage Nights (3 Matches)

  • 10:00 – 11:10
  • 11:15 – 12:25
  • 12:30 – 1:40

Finals Night (3 Matches)

  • 10:00 – 11:40
  • 11:45 – 1:25
  • 1:

Final Night

  • 10:00 – 11:45 → Final
  • 11:45 – 12:15 → Prize Ceremony

Strict time compliance will be maintained.


5. PLAYER REGISTRATION SYSTEM

Registration Fee

  • 80 BDT per player
  • 350 BDT per Manager

If Manager plays:

  • Counts as 1 of the 10 squad players
  • Does NOT pay 80 BDT separately
  • Starts auction with credit 8000 instead of 10000
  • Can only play in his own team

Managers:

  • Pay 350 BDT initially
  • Collect player fees and submit to organizers

Manager Selection Priority

  1. At least 1 from each batch (excluding 24) – Quota
  2. Seniority
  3. Registration Time

6. AUCTION SYSTEM

Total Credits Per Team

Each team receives:

  • 10,000 Credits

Player Base Price

  • Base Price: 800 Credits
  • No player categorization
  • Equal base price for fairness

Squad Requirements

  • Exactly 10 players per team
  • All players must be bought in auction
  • No reserved or direct selections

Unsold Players

  • Enter second round
  • New base price: 300 Credits

Estimated Duration:

  • 60+ Players
  • ~2 minutes per player
  • Total ≈ 3 Hours

7. MATCH RULEBOOK

Core Rules

  • No LBW
  • Free Hit on front-foot no-ball
  • Wide rule applies
  • No-ball for above shoulder height
  • Overthrow allowed
  • No Powerplay
  • Field restrictions: None
  • ANY Decision taken by the Organizing Committee will be considered final

Impact Player Rule

Each team may introduce 2 Impact Players per match.

  • Must be from the 10-player squad
  • Can replace any one player
  • Can be introduced at:
  • Beginning of an innings
  • After each over
  • Once substituted, replaced player cannot return
  • 2 Impact Players allowed per match

Speed Gun Rule

  • Speed monitored only by umpire
  • Speed above defined limit → Automatic NO BALL
  • No arguments permitted
  • Umpire decision is final
  • If speed gun fails → Umpires judgement.

(Speed limit number will be announced before tournament begins.)


Points System

  • Win = 2 Points
  • Loss = 0
  • Tie = 1

Group Ranking Tiebreaker

  1. Points
  2. Net Run Rate
  3. Head-to-Head
  4. Toss

Semi Final & Final Tie

  • Super Over

8. DISCIPLINE POLICY

  • Only captain may approach umpire
  • 2*x warnings → 5*x run penalty
  • Match Referee decision is final

12. AWARDS

  • Champion Trophy
  • Runner-Up Trophy
  • Highest Run Scorer
  • Highest Wicket Taker

14. OPERATIONAL CONTROL RULES

  • Match starts at exact time
  • Once one team has arrived completely, 5 run penalty per 5 minutes delay for the opposing team.
  • All disputes handled by organizing panel

15. FINAL AUTHORITY

All decisions taken by:

  • On-field Umpire
  • Match Referee
  • Organizing Committee

Are final and binding.