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3ds Max MegaRender Plugin tutorial
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3dsMax MegaRender Plugin

Installing the plugin

  1. Download the plugin using this link.
  2. Make sure to close all the running instances of 3ds MAX.
  3. Launch the installer you downloaded previously as Administrator.
  4. On the version page, choose which 3ds MAX version to install the plugin for. Note, that you’ll need to install plugins SEPARATELY for each 3ds MAX version.

  1. The last page of the installer will show how to access the plugin

Using the plugin

  1. Remember, that before starting the export, you have to merge all the XRefs into the main scene.
  2. Launch the plugin from the “Rendering” menu by clicking “Export for MegaRender”.

  1. The plugin will start gathering information about all the assets used in the scene. Depending on the complexity of your project, it can take up to several minutes.
  2. After the analysis is complete, you’ll be able to see all the gathered assets in the “Assets” tab, divided by categories: Bitmap, Cache, and Sequence. In the “Notifications” tab you can see the descriptions of possible errors. Red critical errors must be fixed prior to sending the scene to the farm by clicking the “Fix” button. Yellow notifications warn you that your software version may not be supported on the farm; you can ignore these.

  1. All the assets with errors will be displayed first in their category. Remember, that some of them can be in a different category and show up at the bottom of the list.
  2. The assets with errors can have two types of icons next to them. X – means the required asset is missing, and ! - means the asset file is damaged. You can find the missing file by clicking “Pick”, or if you are sure this asset is not needed in the scene, click the “Skip” button. If you choose “Skip all missing” button, the plugin will skip all the assets with errors and won’t export them. Remember, all of the skipped texture and cache files won’t be received by our render farm and won’t appear on the final image.

  1. After all the assets are either found or skipped, click “Save and Zip” to create an archive for the export. Choose the name for it and the folder to save it into. Upload this archive to the render farm through the online service.

If you encounter errors while working with the plugin, you can see the common solutions here.