A1 ADRIA LEAGUE SEASON 12

RULEBOOK

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A1 Adria League is an esports League built on the pillars of fair play, sportsmanship, mutual respect and tolerance towards others. That being said, our goal is to provide players, viewers, and staff members with surroundings where they will experience a pleasant atmosphere without any kind of prejudice, unwanted behavior or unsportsmanlike conduct. In order to do so, we created this rulebook.

 

This document outlines the rules that should at all times be followed when participating in an A1 Adria League competition. Failure to adhere to these rules may result in penalties as described.

It should be emphasized that it is always the administration of the tournament that has the final word and that decisions that are not explicitly supported, or detailed in this Rulebook, or even go against this Rulebook may be taken in extreme cases, to preserve fair play and sportsmanship.

TABLE OF CONTENTS

GENERAL        13

1. Definitions        13

1.1. Minor penalty points        13

1.2.  Major penalty points        13

1.3. Tournament Administration        13

2. Rules and behavior        13

2.1. Rule Changes        13

2.2. The validity of the rules        13

2.2.1. Validity of the rulebook in related tournaments        13

2.3. Confidentiality        14

2.4. Code of conduct        14

2.5. Additional agreements        14

2.6. Insults, harassments and unwanted behavior during the league        14

2.7 Collusion        15

2.8. Bribery        15

2.9. Association with gambling        15

3. Conditions of participation in the league        15

3.1. Nationality of players        15

3.1.1. FIFA        15

3.1.2. Counter-Strike: Global Offensive        15

3.2. Team and player names        16

3.3. Playing with wrong game accounts        16

3.4. Team captain        16

3.5. Team licence sheet        16

3.6. Penalties and consequences for leaving the league        17

3.6.1. Leaving during any stage        17

3.6.2. Replacement        17

4. Bans and cheating        17

4.1. Ban for players        17

4.2. Cheating        17

5. Match broadcasting        17

5.1. Rights        17

5.2. POV streaming        17

5.3. Prize money        18

5.4. Withdrawal of prize        18

6. Event Rules        18

6.1. Accommodation and catering        18

6.2. Punctuality        18

6.3. Equipment        18

6.4. Clothing        18

6.5. Gaming Areas        19

6.6. Administrators        19

6.7. Interview        19

6.8. Press Conference/Signing/Photograph/Video Session        19

6.9. Stage Matches        19

6.10. Removable Media        19

6.11. Internet usage        19

6.12. Warm-up Period        19

6.13. Demos and Replays        19

6.14. Demo and Replay Rights        19

6.15. Photo and Other Media Rights        19

6.16. Winners Ceremony        20

GAME SPECIFIC RULES – COUNTER-STRIKE: GLOBAL OFFENSIVE        20

7.1. Player Age        20

7.2. Anti-Cheat        20

7.3. League System        20

7.3.1. First stage: Qualifiers        20

7.3.2. Second stage: Swiss League        20

7.3.3. Third stage: Online Playoffs        20

7.4. Match Procedure        21

7.4.1. Map pool for every stage        21

7.4.2. Map veto - Best-of-One match        21

7.4.3. Map veto - Best-of-Three match        21

7.4.4. Server change        21

7.4.5. Match rehost        21

7.4.6. Match rescheduling in Qualifiers        21

7.4.7. Match Rescheduling in Swiss League        22

7.4.8. Match Rescheduling on LAN Finals        22

7.4.9. Penalties for being late        22

7.4.10. Map voting time        22

7.4.11. Number of Players        22

7.4.12. Dropping of Players        22

7.4.13. Change of Players        23

7.4.14. Leaving the Server        23

7.4.15. Continuing a Disrupted Game        23

7.4.16. Overtime        23

7.4.17. Usage of pause function        23

7.5. Roster lock, changes and restrictions        24

7.5.1. Player Changes and Roster Lock        24

7.5.2. Qualifier restriction for qualified players        24

7.5.3. Player switch        24

7.5.4. Name and logo change        24

7.6. Player Settings, restrictions and obligations during the match        24

7.6.1. Forbidden Scripts        24

7.6.2. Graphics drivers, or similar tools        25

7.6.3. Custom Data        25

7.6.4. Use of Bugs and Glitches        25

7.6.5. Warm-up – map check        25

7.6.6. Under the match        25

7.6.7. General        26

7.6.8. Demos        26

7.6.9. Requesting demos        26

7.6.10. Uploading demos        26

7.6.11. Editing demos        27

7.7. Accusation of cheating by timetable        27

7.7.1. Timetable example and explanation        27

7.8. Prize pool distribution        28

GAME SPECIFIC RULES – FIFA        28

8.1. Game and game mode        28

8.2. League System        28

8.2.1. First stage: Qualifiers        28

8.2.2. Second stage: Swiss league        28

8.2.3. Third stage: Online Playoffs        29

8.3. Match starting and settings        29

8.3.1. Match starting        29

8.3.2. Match settings        29

8.3.3. Squad restrictions        29

8.4. Game rules        29

8.4.1. Matchstart & No show        29

8.4.2. Results        29

8.4.3. Protests        30

8.4.4. Final score        30

8.4.5. Streaming match for the admin team        30

8.4.6. Streaming match for official stream        30

8.5. Match rules        30

8.5.1. Players can’t connect        30

8.5.2. Disconnection        30

8.5.3. Match start        30

8.5.4. Lags        30

8.5.5. Game account        31

8.6. Penalties        31

8.7. Prize pool distribution        31

GAME SPECIFIC RULES – LEAGUE OF LEGENDS        31

9.1. Player Age        31

9.2. League System        31

9.2.1. Open Tournament        31

9.3. Teams, Players and Players accounts        32

9.3.1. Player        32

9.3.2. Game account / Summoner name        32

9.3.3. Team        32

9.4. Before the match        32

9.4.1. Game Mode        32

9.4.2. Ban / Pick        32

9.4.3. Ban and pick mode        33

9.4.4. Match sanctioning by the administration        33

9.4.5. The Tournament Code        33

9.4.6. Server        33

9.5. Game preparation        33

9.5.1. Technical difficulties        33

9.5.2. Communication        33

9.5.3. Change of Players        33

9.5.4. Game settings        34

9.6. During the match        34

9.6.1. Player disconnect        34

9.6.2. Pause        34

9.6.3. Reasons for pause        34

10.6.4. Pause duration        34

10.6.5. Game Restart        34

9.6.6. Game of Record        35

9.6.7. Completion of the match        35

9.6.8. Match media after the match        35

9.7. Prize pool distribution        35

GENERAL

  1. Definitions

1.1. Minor penalty points

Minor penalty points are given for minor incidents including, but not limited to, the failure to upload required match media, insufficient match statements, and inadequate information on a team account. Every minor penalty point deducts 1% (one percent) of the overall prize money received by the team or player in the tournament.

1.2.  Major penalty points

Major penalty points are given for major incidents including, but not limited to, deliberately deceiving admins, failing to show up for the match, and repeated rule-breaking. Every major penalty point deducts 10% (ten percent) of the overall prize money received by the team or player in the tournament.

1.3. Tournament Administration

The administration team is responsible for tournament organization and, therefore, will be the main point of contact for any issue during the League. All communication with League administration will be conducted through the official A1 Adria League Discord server. In case of any further questions, please contact:

  • Leonardo Bujas - Project Manager - leonardo@adria.gg
  • Luka Marušić - Head of Content - luka@adria.gg
  • Petar Dj. - League operations - ESL Techpriest#7062

2. Rules and behavior

2.1. Rule Changes

The League administration reserves the right to amend, remove, or otherwise change the rules outlined in this Rulebook, without further notice. The League administration also reserves the right to make a judgment on cases that are not specifically supported, or detailed in this Rulebook, or to make judgments that even go against this Rulebook in extreme cases, to preserve fair play and sportsmanship.

2.2. The validity of the rules

If any provision of the Rulebook shall be invalid or impracticable in whole or in part this shall not affect the validity of the remaining part of this Rulebook. Instead of the invalid or impracticable provision, an appropriate provision shall apply, which is nearest to the intent of what would have been the intention in keeping with the meaning and purpose of the Rulebook.

2.2.1. Validity of the rulebook in related tournaments

This rulebook may apply to any project or competition related to A1 Adria League if Tournament Organizer did not specify otherwise. Related projects to A1 Adria League can refer to: A1 Gaming Weekends, Reboot Infogamer and other events related to them and are under the organization of A1 Adria League team.

2.3. Confidentiality

The content of protests, support tickets, discussions, or any other correspondence with tournament officials and administrators are deemed strictly confidential. The publication of such material is prohibited without written consent from the League tournament directors. Breaking this rule will result in adding 1 Major Penalty Point to the team and player.

2.4. Code of conduct

All Teams and Players agree to behave appropriately and respectfully towards other Teams and Players, spectators, the press, the broadcast team, League officials, and League administration. Being role models is the occupational hazard of being a Player or organizer, and we should behave accordingly. Any sort of harassment should be reported to the above-listed League administrators immediately. Harassment includes but is not limited to offensive statements or actions related to gender, gender identity, and expression, age, sexual orientation, disability, physical appearance, body size, race, religion. Also considered harassment are things like sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention. Similar restrictions apply not only to the Teams and Players but every single person involved with or present at a stage of the league. Anyone breaking this code of conduct may be punished, including expulsion and possibly criminal prosecution.

2.5. Additional agreements

The League administration is not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. The league highly discourages such agreements taking place, and such agreements that are contradicting the League rulebook are under no circumstances allowed.        

2.6. Insults, harassments and unwanted behavior during the league

All insults occurring in connection with the A1 Adria League made by any member of the team (player, substitute, coach, manager, etc.) towards other participants of the league or league personnel will be punished. This primarily applies to insults during a match, but also on the Social media sites, insults on IRC, IM programs, Email or other means of communication will be punished if they can be linked to the A1 Adria League and the evidence is clear.

Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties. Depending on the nature and severity of the insult, the penalty will be assigned to the player or the team in team leagues. In team competitions, players may also be barred from playing for one or more match weeks or even seasons.

Unsportsmanlike behavior and insults are strictly forbidden and may result in:

  • Minor penalty points also affect the potential prize pool that the team might win = 1% per 1 minor penalty point)
  • Major penalty points (also affect the potential prize pool that the team might win = 10% per 1 major penalty point)
  • Disqualification from the ongoing cup (i.e., qualification or the group stage)
  • Disqualification from the league
  • Total disqualification and barrage (for the future season or stage)
  • Permanent disqualification

2.7 Collusion

Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as: Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game. Pre-arranging to split the prize money and/or any other form of compensation. Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.

2.8. Bribery

No Team Member may offer any gift or reward to a player, coach, manager, A1 Adria League Management, or person connected with or employed by another A1 Adria League team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.

2.9. Association with gambling

No Team Member or A1 Adria League Management may take part, either directly or indirectly, in betting or gambling on any results of any A1 Adria League game, match or tournament.

3. Conditions of participation in the league

3.1. Nationality of players

3.1.1. FIFA

The nationality of all players competing in the A1 Adria League has to be from one of the following countries: Albania, Bosnia & Herzegovina, Croatia, Kosovo, Macedonia, Montenegro, Serbia or Slovenia. All players have to submit proof of nationality by sending copies of a passport or ID card if requested by an admin. Failure to prove nationality will be penalized with a default loss and possible disqualification from the tournament.

3.1.2. Counter-Strike: Global Offensive

The nationality of at least three players competing in the A1 Adria League has to be from one of the following countries: Albania, Bosnia & Herzegovina, Croatia, Kosovo, Macedonia, Montenegro, Serbia or Slovenia. All players have to submit proof of nationality by sending copies of a passport or ID card if requested by an admin. Failure to prove nationality will be penalized with a default loss and possible disqualification from the tournament.

The nationality of two players in the team competing in the A1 Adria League can be from any country as long as his/her location does not affect the playability of the game. All players have to submit proof of nationality by sending copies of a passport or ID card if requested by an admin.

In a case where the team has 1 substitute, four players must have nationality from one of the countries in the Adria region.

In a case where the team has 2 substitutes, five players must have nationality from one of the countries in the Adria region.

3.2. Team and player names

Team and Player names can’t contain socially unacceptable and disrespectful words and must be changed at admins request. If any team or player fails to comply, the admin team can disqualify them.

3.3. Playing with wrong game accounts

It is not allowed to play with a different game account than the one given in the Team license sheet before the league start. Depending on the stage of the tournament and the repetitiveness of the mistake, an incorrect game account may lead to a barrage for the player and a team, a rematch, or a default loss being given. If there is sufficient evidence that a player in question indeed played the match or if an admin of the A1 Adria League explicitly allowed it beforehand, a protest for a barrage or rematch will not be admitted.

If a non-member of the current team’s lineup is found to be playing for the team, the team will automatically gain the maximum amount of penalty points, will be disqualified from the tournament, and will be banned from all A1 Adria League competitions for the next two seasons.

3.4. Team captain

The players may nominate one individual who can be a member of their roster (a Captain) or can be an external figure (a Manager), who will serve as their primary point of contact with the league administration. This person will be responsible for keeping the team in order and will be held answerable by the league administration for any irregularities in a team’s behavior and performance. The point of contact will also be the individual responsible for submitting roster changes during the possible roster changing times.

If the starting players wish to change their point of contact, they may do so at any time by emailing the league administration. To change a point of contact, the team must demonstrate that a clear majority of the roster approves of the change. The point of contact will be the individual to whom the prize form is submitted at the end of the season.

3.5. Team licence sheet

All teams are obligated to fill out Team licence sheets provided by the admin team no later than 72 hours after the last qualification cup is played.

3.6. Penalties and consequences for leaving the league

3.6.1. Leaving during any stage

If a team disbands during the league, all players will be forbidden to play in the next season.

If a player (in leagues where only one player is competing individually) leaves the league during any stage he will be forbidden to play in the next season.

3.6.2. Replacement

In case that team disbands, or the player leaves the league administration reserves the right to replace the empty slot. The slot could be filled by:

  • Organization of separate qualifier;
  • Adding the second-best team or player (by the performance from the earlier stage(s);
  • Inviting team or player without separate qualifier
  • No actions will be taken due to other reasons (time/structure-wise - the replacement is not possible!)

It should be noted that the administration has the last word regarding the situation. The decision on this is situational.

4. Bans and cheating

4.1. Ban for players

If a participant gets disqualified from the A1 Adria League during an ongoing stage for any reason, the participant will get banned until the end of the main event and possible for future events depending on the reason for disqualification.

4.2. Cheating

When cheating is discovered, the team will be disqualified from the current season of the league, and the player will be banned from all A1 Adria League competitions for two years.

The use of the following programs will result in a cheat ban: Multihacks, Wallhack, Aimbot, Colored Models, No​Recoil, No​Flash and Sound changes.

These are only examples, other programs or methods may be considered cheats as well.

5. Match broadcasting

5.1. Rights

All broadcasting rights of the League are owned by the A1 Adria League. This includes but is not limited to: Video streams, TV broadcasts, GoTV, shout-cast streams, replays, demos or live score bots

5.2. POV streaming

Players are allowed to stream their matches during the league only if that match is not being streamed on official A1 Adria League channels. Breaking this rule will result in penalty points.

5.3. Prize money

All prize money should ideally be paid out 90 days after the League finals have been completed. Player/team is responsible for filling out all payment information maximum 30 days after the event is finished. If a team or player is missing the proper payment information and makes no effort to fix this, the prize money will not be paid out until this is rectified. This will also prolong the 90 days window of prize payouts, as payments happen at specific periods in a year (after each season).  

Every penalty point that a participant acquires during an event or its qualifiers is penalized with a prize money deduction. The deductions are as follows:

  • For every minor penalty point, a 1% overall prize money deduction will occur.
  • For every major penalty point, a 10% overall prize money deduction will occur.

The deduction is calculated out of the grand total of prize money awarded to the participant at the end of the League. It should be noted that a team that received extremely high prize money deduction in total over several of the tournament stages may be disqualified.

5.4. Withdrawal of prize

As long as the prize money for the League has not been paid out, the A1 Adria League reserves the right to cancel any pending payment if any evidence of fraud or foul play has been discovered.

6. Event Rules

6.1. Accommodation and catering

The hosts (A1 Adria League) will cover the accommodation. The accommodation details will be provided at a later stage of the competition.

ALL TRAVEL EXPENSES SHALL BE COVERED BY THE PARTICIPATING TEAMS​

6.2. Punctuality

We expect every player to be at the event 90 minutes before his match to setup, prepare and solve any technical problems that might occur. If you notice at any point you will be late on one of the days, please inform a tournament official as soon as possible! Any delays caused by showing up late may lead to penalty points which means a prize money deduction for you / your team.

6.3. Equipment

The League provides computers and monitors only. Participants have to bring any additional equipment required to compete, including but not limited to keyboards, mice, headsets and mousepads. The League administrators reserve the right to provide headphones for event participants.

6.4. Clothing

The players and teams need to ensure that they are all in equal colored clan attire, failure for a player or a team to bring such attire, will result in A1 Adria League providing suitable clothing for the participant. The cost of this clothing will then be subtracted from the prize money paid out to the participants.

6.5. Gaming Areas

If nothing else has been announced, it is forbidden to bring or eat any food in the gaming areas, with the exception of bottled water. Smoking is also strictly prohibited. All mobile telephones and all electronic devices should be switched off and given to the administrators before the match. Exaggerated loud noises and offensive language is forbidden, and may be punished with penalty points.

6.6. Administrators

The instructions of administrators should always be obeyed and followed. Failure to do so may result in penalty points being issued.

6.7. Interview

Each team must have nominated one participant to be available for pre and post match interviews. A 10% fine of the team's eventual prize will be issued If a team fails to present a member who will be available for interviews.

6.8. Press Conference/Signing/Photograph/Video Session

If the league decides that a player needs to be a part of a press conference or an autograph, photograph or video session, then the player cannot deny this, and must attend.

6.9. Stage Matches

Each participant is required to play his/their stage matches. Exceptions may only be granted if substantial evidence (e.g. a medical certificate) proving a disability to play on stage is provided.

6.10. Removable Media

It is strictly forbidden to connect or use any removable media on the tournament computers. Violation of this rule may result in 1 Major Penalty (see 1.4.1.2) point.

6.11. Internet usage

Players cannot download anything from the internet without an administrator permission. Violation of this rule may result in 1 Major Penalty (see 1.4.1.2) point.

6.12. Warm-up Period

A warm up period of 30 minutes is normally provided before an A1 Adria League Live match, although this period may not be guaranteed.

6.13. Demos and Replays

All demos or replays must be immediately uploaded to a networked server or to a USB stick provided by the A1 Adria League administration if required.

6.14. Demo and Replay Rights

A1 Adria League reserves the right to play, and/or upload to the A1 Adria League site, all demos that are recorded in an A1 Adria League arrangement.

6.15. Photo and Other Media Rights

By participating, all players and other team members grant A1 Adria League the right to use any photographic, audio or video material on their website or for any other promotional purpose.

6.16. Winners Ceremony

Participants have to stay in the tournament area for the winners’ ceremony after the Grand Final​.

  1. GAME SPECIFIC RULES – COUNTER-STRIKE: GLOBAL OFFENSIVE

7.1. Player Age

Participants must be at least 16 years old to participate in A1 Adria League.

7.2. Anti-Cheat

FaceIT AntiCheat is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use FaceIT AntiCheat, then they will not be allowed to join the server and, therefore, take part in a match.

For matches that will not be played on FaceIT platform (Swiss Group), MoSS AntiCheat is mandatory.

7.3. League System

The League consists of three Qualifiers. 2 Teams from each Qualifier will qualify for the League (Swiss playoff). 2 teams will get direct invites to the League (Swiss playoff) and 4 best teams in the Swiss League will qualify for the Online Finals..

7.3.1. First stage: Qualifiers

The first stage of the League consists of the Qualifiers. An unlimited number of teams will participate in a single elimination bracket which will be played in best-of-one (BO1) mode until the Top 4 (Semi-Finals) where it will be played in best-of-three (BO3) mode for the advancing slot. Top 2 teams from each Qualifier advance to the Swiss league.

7.3.2. Second stage: Swiss League

The second stage of the League is the “the Swiss League”. In a Swiss tournament, each team does not necessarily play with all other entrants. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays versus opponents with a similar running score, but not the same opponent more than once. All competitors play in each round unless there is an odd number of teams. You need 3 wins in order to advance to the next stage.

All matches will be played in best-of-one (BO1) format, with the exception of the “decider” matches which will be played in a best-of-three (BO3) format.

Top 4 teams proceed to the next stage.

7.3.3. Third stage: Online Playoffs

The third stage of the League is Online Playoffs. Top 4 teams from the second stage of the League are competing to decide the final winner in a Single Elimination bracket where all matches are being played in best-of-three (BO3) format.

7.4. Match Procedure

7.4.1. Map pool for every stage

The map pool includes the following maps:

  • de_ancient
  • de_inferno
  • de_vertigo
  • de_nuke
  • de_mirage
  • de_overpass
  • de_anubis

7.4.2. Map veto - Best-of-One match

In case of Best-of-One matches, both teams remove maps alternatively until one map is left which is the one to be played on. Map veto for all stages except LAN finals will be randomly seeded. A knife round will be played to decide starting sides.

7.4.3. Map veto - Best-of-Three match

In case of Best-of-Three matches, both teams remove one map each before picking the two maps that they will play. After that, they continue removing maps until one is left. Map veto for all stages except LAN finals will be randomly seeded. A knife round will be played to decide starting sides.

7.4.4. Server change

For all matches that are being played on FaceIT, team captains will veto the servers. Therefore, the admin team will NOT change any servers unless it is a deciding match or unless something critical happened which requires a server change. Server change will happen only if both teams agree.

For matches that are being played off the FaceIT platform, an admin team will provide the best possible server. If the server is not okay for team/s admin team along with the team,  captains will check the other ones. Failure of the team captains to cooperate will be punished with penalty points and if the teams can't agree where they should play, the admin team decides where the match will be played no matter the circumstances.

7.4.5. Match rehost

For every match ONE rehost will be allowed if the following requirements are met:

  1. Team who received a default win hasn’t started their next match already.
  2. There was a problem with the FaceIT platform or server.

Admin team will look into every request for rehost individually and try to help you with your situation. Please be patient and cooperative.

7.4.6. Match rescheduling in Qualifiers

Participants are not allowed to reschedule their matches in Qualifiers

7.4.7. Match Rescheduling in Swiss League

Every round that has BO3 matches in the Swiss League will be split in two playdays and every week will have two playdays (Wednesday and Sunday) which will be confirmed and/or defined before the group stage.

The rescheduling request will be taken into consideration only if the participant has informed the Admin team 48 hours before the scheduled match time. When informing the Admin team, the team must provide a reason for rescheduling.

Matches can not be played on any other day of the week other than Sunday. The only possible way to reschedule the match is in case it is swapped with another match from the same round of the Swiss League.

If the participant announces that he can’t play after the minimum given timeframe (48 hours), the participant will receive 2 Major Penalty Points and def loss will be given.

7.4.8. Match Rescheduling on LAN Finals

Participants are not allowed to reschedule their matches on LAN finals

7.4.9. Penalties for being late

All matches must start according to the calendar; admins will decide about the second, third and the fourth match start time.

  • If a team is late for 1-5 minutes, they will be penalized with 1 minor penalty point
  • If a team is late for 6-10 minutes, they will be penalized with additional minor penalty point
  • If a team is late for 11-15 minutes, they will be penalized with additional major penalty point and default loss will be given

7.4.10. Map voting time

         Map voting time is max 15 minutes for each match. Extending this period of time may result in default loss.

7.4.11. Number of Players

All matches have to be played with five players per team (5 vs 5) and other constellations are not allowed. If a team fails to show up with enough players, the match will count as a no-show and will be forfeited.

7.4.12. Dropping of Players

If a player drops before the first kill in the first round of a half, then the half will be restarted. If a player drops after the first kill has been made and has not returned when the round has been decided, then the match will be paused at the end of the round/start of the next round. If the player has not returned or cannot be replaced within 10 minutes after the pause has started, then the team with the dropped player may forfeit the match at admins’ discretion.

7.4.13. Change of Players

Players can be changed at any time, but the opposing team has to be informed in advance. If necessary, the game can be paused (see rule 2.3.14. Usage of Pause function). This change may not take more than 5 minutes. After the waiting time the match can also be continued without the entire team and the player can join the running game.

7.4.14. Leaving the Server

All matches must be played to the end. Failure to do so will result in being penalized. A match is considered complete when one team has reached 16 rounds on the final map.

7.4.15. Continuing a Disrupted Game

If it’s possible, the game always needs to be continued from the last available backup files.

If the rounds can’t be restored, then the following methods should be used:

  • If a match is interrupted (e.g. server crash) within the first 3 rounds of the game, then the match should be restarted.
  • If the match is interrupted after the first three rounds of the game, then the match should be continued where it left off with this change in the configuration: mp_startmoney should be set to 5000 for the rest of the half

 The rest of the rounds that have not been played should be played.

7.4.16. Overtime

In case of a draw after all 30 rounds have been played, an overtime will be played with mp_maxrounds 6 and mp_startmoney 12500. For the start of the overtime teams will stay on the side which they played on during the previous half and sides will be swapped during halftime. Teams will continue to play overtime until a winner has been chosen.

7.4.17. Usage of pause function

If a player has a problem that prevents him from playing, he is allowed to use the pause function. The pause function has to be used at the beginning of the next round (during the freeze time). The player has to announce the reason before or immediately after he paused the match. If no reason is given, the opponent may unpause the game and continue playing. Unpausing or pausing the game without any reason will lead to penalty points.

If a player has a problem which cannot be solved within the maximum of 15 minutes, then a substitute must be called in or the game should be continued with the given problem.

7.5. Roster lock, changes and restrictions

7.5.1. Player Changes and Roster Lock

After the team qualifies for the group stage, their roster is locked. The roster must be complete with (5) five starters and up to (2) two substitutes. These subs must not be registered to any other team in The League as a player.

Until the end of the League, in each fixture each team must field at least (3) three starters from their roster in every game and are only allowed to use subs registered to the roster. Failure to do so will lead to a default loss and penalty points.

Substitutes can be added to the team as follows:

  • Both substitutes can be added before the group stage starts
  • One substitute can be added during the group stage
  • Both substitutes can be added in between the group stage and playoffs

7.5.2. Qualifier restriction for qualified players

Any player who qualified with a team through these Qualifiers is not allowed to take part in the next Qualifiers with any other team. Doing so will result in disqualification of the Player and the same punishment might go to the Team where he/she plays at the moment in question depending on the situation.

7.5.3. Player switch

A player who played in any of the matches of the group stage cannot switch teams in the current one and the following stages of the tournament

7.5.4. Name and logo change

After the start of the Swiss League, a team will be allowed to change their name and logo only once.

7.6. Player Settings, restrictions and obligations during the match

7.6.1. Forbidden Scripts

In general, all scripts are illegal except for buy, toggle and demo scripts. Here are some examples for illegal scripts:

  • Stop shoot scripts (Use or AWP scripts)
  • Center view scripts
  • Turn scripts (180° or similar)
  • No recoil scripts
  • Burst fire scripts
  • Rate changers (Lag scripts)
  • FPS scripts
  • Anti-flash scripts or binding (snd_* bindings)
  • Bunny hop scripts

If you are not sure whether a script is allowed or not, contact the admin team before you play an official match.

A player may be penalized for forbidden scripts in any config file, regardless of whether it is in use or even stored in the game folder in question.

Forbidden scripts will be penalized with two (2) minor penalties per value and player, but a team cannot get more than six (6) minor penalties per match. If three or more players have wrong settings, the team will get a default loss. Admins may under special circumstances decide on a default loss, even if fewer than three players have forbidden scripts.

7.6.2. Graphics drivers, or similar tools

Any modification or changing of the game using external graphics solutions or other 3rd party programs are strictly prohibited and may be punished under the cheating paragraph.

Furthermore, it's forbidden to use any kind of overlay which will show the usage rate of the system in any way in the game (e.g. Nvidia SLI display, Riva tuner Overlay). Overlays which will show only the frames per second (FPS) are not forbidden and can be used.

7.6.3. Custom Data

It is allowed to change only Steam skins. Any other changes to sprites, skins, scoreboards, and crosshairs are strictly forbidden. Furthermore, only the default official player models are allowed. If a player/team fails to comply with this rule, they will be penalized with (2) two to 5 (five) minor penalty points.

7.6.4. Use of Bugs and Glitches

The intentional use of any bugs, glitches or errors in the game are penalized with six (6) minor penalty points per incident, up to a maximum of eighteen (18) minor penalty points per match. Furthermore, it is up to the admins’ discretion whether or not the use of said bugs had an effect on the match as well as whether or not he will award rounds or the match to the opposing team or to force a rematch. In extreme cases, the penalty for abusing bugs may be even higher. The usage of the following bugs is strictly forbidden and if any bug not listed here is used, it is up to the admins’ discretion whether or not a punishment is necessary.

7.6.5. Warm-up – map check

Bugs on load have to be checked before the match starts (missing boxes, ladders and so on). Failure to do so and letting the match start will mean that both teams have accepted the state the map is in and the match will be continued under these settings. Protests and complaints regarding such issues will not be adhered to.

7.6.6. Under the match

Moving through any walls or ceilings is strictly forbidden as well as moving through the floor or anywhere else which was not intended to be a passage is strictly forbidden.

“Silentplanting“is strictly forbidden (planting the bomb in such a way that no one can hear the beeping).

To plant the bomb in a place which is impossible to reach is forbidden. Planting the bomb in a place that you can reach with a boost from a teammate is not part of this rule.

Standing on top of teammates is generally allowed. It is only forbidden when such actions allow the player to peek over a wall or ceiling that should not be allowed according to the map design.

Using flash bugs is strictly forbidden. Throwing grenades under walls is forbidden, although throwing grenades and flashes over walls is allowed.

“Map swimming” or “floating” is forbidden, “pixel walking” is forbidden (sitting or standing on the invisible edges on the map).

7.6.7. General

Generally, the use of any bugs in the game is strictly forbidden. (for example, spawn bugs). The following bugs are exceptions which are explicitly allowed:

  • Defusing the bomb through walls and items etc.
  • So-called “surfing” on tubes
  • So-called “fireboost”

The tournament administration reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.

7.6.8. Demos

It is mandatory for all players to record one point-of-view (POV) demo per map for the full duration of all matches without exceptions. A possible knife round is a part of the demo and must be recorded. Possible overtimes have to be recorded as well. In general, non-working demos will be treated as missing demos, although the final decision is up to the admin. If the demo is incomplete, the admin will decide whether or not it will be treated as a missing demo. If a protest has been opened for a match, all match media must be kept for at least 14 days until after the protest is closed. In case of a match abort, the aborting team loses any right for a demo. If the server crashes, no automatic replay will be available. In this case players have to upload demos per admin request.

7.6.9. Requesting demos

It's not possible to request player POV demos. Only the Admin team is allowed to request the POV demo of an accused player if they deem it required. Failure to provide the demo will be punished with 6 penalty points. The Admin team will nevertheless perform the analysis based on the GOTV demo.

7.6.10. Uploading demos

Demos must be compressed into an archive (.zip, .rar, .7z). Admin will inform and provide you with the information about where and when you have to upload your demo.

7.6.11. Editing demos

It is strictly forbidden to edit demos. If a replay has been manipulated, the admin team will decide what penalty is appropriate.

7.7. Accusation of cheating by timetable

If you want to accuse your opponent(s) of cheating, you need to hand in a timetable within 48 hours after the match has been finished. Timetables must be prepared based on the GOTV demo. All match demos will be public and available for players to download. You can contact the admin team if you encounter any issues.

A timetable should be handed in along with the opening of the protest so please make sure you have your timetable(s) ready when you open the protest. Nevertheless, the timetable can still be handed in later (as long as it is within the 48h deadline) in case you did not do that along with the opening of the protest.

7.7.1. Timetable example and explanation

The timetable has to contain following information:

  • Nickname and FaceIT link of the player,
  • Sort, description or name of the suspected cheat
  • Download link and name of demo (e.g. 3on3int_ct.dem)
  • Specific times of the demo which look suspicious, along with a reason for each (e.g. why it cannot have been coincidence, luck, hearing or skill)

You can look at the specific times with the command “demoui” This time show you the period how long the current map has been played at the server and this time is the same for both players.

Here is an example of a detailed timetable:

I have the suspicion that the player1 cheated against player2 because he was afraid to lose the match.

Player link: playerlink of the player

In game nick: XenoN

Cheat: wallhack, silent aim

Demo link: link to download the demo

Demo name: demoname.dem (name of the *.dem in the *.zip file)

Timetable:

1221 – I was walking the whole time from short to the ramp A and the player1 stays at the ramp not showing himself but he was following me through the wall

1434 – I’m throwing a flash grenade to the entry of the B and the player1 stands there, therefore he has to be blinded but he sees everything and kills me immediately when I come out of the door.

1501 – Whole team was rushing B tunnels, and he fired only 5 shots, all 5 were headshots

2021 – I’m running in the tunnels and the crosshair of player1 is locked at my head. Although I jump, his crosshair is still on my head.

Please have a look at the demo. Thank you.

7.8. Prize pool distribution

The best teams at the end of the League will receive prize money for their performance during the League. Prize money payment may take up to 90 days (in regular cases) and up to 180 (if there is some problem with payments). 90 days period is counted after the last day of the Season.

Teams are obliged to send their payment information 14 days after the tournament is over.

Please note that all major and minor penalty points will reduce winnings received for the amount stated in 1.1.1. Minor penalty points and 1.1.2. Major penalty points.

  1. GAME SPECIFIC RULES – FIFA

8.1. Game and game mode

FIFA 23 will be played throughout the qualifying and the playoff stages of season 12 of A1 Adria League. This season is played on XBOX X, PS5 & PC.

Official mode for this competition is 1on1 FIFA Ultimate Team.

8.2. League System

The League consists of four Qualifiers. Each Qualifier will be played in a single elimination bracket with TOP 16 players earning points. TOP 8 players after the Qualifiers will qualify for the League. Top 4 players will advance to the Playoffs.

8.2.1. First stage: Qualifiers

The first stage of the league consists of the Qualifiers. An unlimited number of players will participate in a single elimination bracket which will be played in home/away mode until the top 4 (Semi-Finals) where it will be played in best-of-three (BO3) mode. TOP 16 players from each qualifier will earn the following number of points based on their placement:

  • First place - 100 points
  • Second place - 70 points
  • Third place - 50 points
  • Fourth place - 40 points
  • Fifth to eighth place - 20 points
  • Ninth to sixteenth place - 10 points

If two or more players end up with the same amount of points after fifth qualifier, BO3 playoff will be played among tied players

8.2.2. Second stage: Swiss league

Top 8 players with the most points earned through qualifiers are securing their spot in the second stage of the league which is the “Swiss League” in a Swiss tournament. Each player does not necessarily play with all other players. Competitors meet one-on-one each round and are paired using a set of rules designed to ensure that each competitor plays versus an opponent with a similar running score, but not the same opponent more than once. All competitors play in each round. You need 3 wins in order to advance to the next stage. Top 4 players are proceeding to the next stage.

All matches in the Swiss League will be played in BO3 format.

8.2.3. Third stage: Online Playoffs

The third stage of the League is playoffs. Top 4 players from the second stage of the League compete to decide the final winner in the double elimination bracket where all matches are played in the best-of-three (BO3) format.

8.3. Match starting and settings

8.3.1. Match starting

To start a match, follow this steps:

  • Add opponent to friend list
  • Start FIFA
  • Go to the FIFA Ultimate Team mode
  • Invite your opponent with the correct settings
  • If one of the players is Weekend League Verified, all games will be played on EA servers, except if both players agree to play via peer-to-peer connection.

8.3.2. Match settings

Match must be started with following settings:

  • Half length: 6 minutes
  • Controls: any
  • Game Speed: Normal
  • Attribute and loan cards are strictly forbidden

8.3.3. Squad restrictions

During the Swiss League and playoffs official Global Series squad restrictions will be applied in A1 Adria League.

8.4. Game rules

8.4.1. Matchstart & No show

All matches must be played at the official start time provided by an Admin Team. If players play out the match before or after the given time, the result of that match will not be registered as an official result.

Each player has 15 minutes to show up for the match after the set match time, after the 15-minute deadline, the player will be given default loss.

8.4.2. Results

Both players are responsible for reporting a correct result to admins in Discord chat. Therefore, both players must take a screenshot at the end of the match where we can see the correct result and they need to upload it to the Discord chat in the given section. If you have a conflict in the match, please report the conflict to our admins in a protest section on Discord so the admins can check the case and make a decision. The decision can also mean that the match can be deleted if there is not enough proof for either player to be the clear winner.

8.4.3. Protests

If a match was incorrectly reported by your opponent, you have 15 minutes to protest the report. Match protests must include media evidence clearly showing the results of the match. Players are responsible for providing proof of match media in case of disputes.

8.4.4. Final score

The final score of the match is the score after 90 minutes of the match ( full match)

8.4.5. Streaming match for the admin team

Admin team can request a live stream of any match. If a live stream is requested by an admin, not providing live stream may result in Penalty Points or in defloss.

All players playing in the quarterfinals of the Open Qualifiers have to provide a live stream for an admin team.

8.4.6. Streaming match for official stream

Both Finalists from qualifiers (top 4 from playoffs) have to stream the final from their console to youtube/twitch in purpose of gameplay fairness and providing our casters ability for a stable stream.

8.5. Match rules

8.5.1. Players can’t connect

In case of 2 players not being able to connect in a classic friendly match mode, they will be mixed up with another pair with the same problem, or put on a random draw if there are no other pairs with issues in the same tournament round.

8.5.2. Disconnection

If a player loses connection, a protest must be open as soon as possible so the staff team can check the case and make a decision.

8.5.3. Match start

To start a match, you will need to add your opponent on PSN. Then invite your opponent via FIFA Ultimate Team using the correct settings

8.5.4. Lags

If you experience lag in your match, record your evidence of lag, leave your match and open a protest with your evidence, please note that you must leave the match in the first 15 minutes of the match and  before any goals or red cards have been awarded.

The Admin team will not consider any protest about lag after the match is finished.
If you are forced to quit your game at any point during the game because of internet connection, you have to play the game from the start, but only the amount of minutes that is left until the end of the game.

8.5.5. Game account

For competing in FIFA an Online account is mandatory. This account has to be entered in your registration. Without an entered account, you will not be able to compete.

Once a player enters competition with one account, he is not allowed to play with any other account until the end of the qualifying stage. Players may only change an account between the qualifying stage (FIFA 23) and Swiss league (FIFA 23).

Two players cannot use the same account at any point during the Season 12 of A1 Adria League, even if one of them is not in the competition anymore.

8.6. Penalties

Breaking any game or match rule may result in major or minor penalty points at admins discretion.

8.7. Prize pool distribution

The best teams at the end of the League will receive prize money for their performance during the League. Prize money payment may take up to 90 days (in regular cases) and up to 180 (if there is some problem with payments). 90 days period is counted after the last day of the Season.

Teams are obliged to send their payment information 14 days after the tournament is over.

Please note that all major and minor penalty points will reduce winnings received for the amount stated in 1.1.1. Minor penalty points and 1.1.2. Major penalty points.

GAME SPECIFIC RULES – LEAGUE OF LEGENDS

9.1. Player Age

Participants must be at least 16 years of age to participate in A1 Adria League League of Legends.

9.2. League System

The League consists of one Open tournament for everyone.

9.2.1. Open Tournament

A1 Adria League Season 11 & 12 will have one Open tournament in the Single Elimination bracket with a match for 3rd place being played.

9.3. Teams, Players and Players accounts

9.3.1. Player

A player needs a registered FACEIT account and can only have one of them. A player is only allowed to play for one (1) team and has to join that team before the tournament starts. A player is only allowed to play as long as his account is not barraged, and he follows the rules.

9.3.2. Game account / Summoner name

Every FACEIT League of Legends player is responsible to keep his summoner name on the played server updated on his FACEIT profile. Should the summoner name on a player's profile be missing, it will lead to a penalty. The team is not disqualified and can continue to play if the player immediately enters his summoner name after he gets informed. In the case that a player has entered/uses a wrong or old summoner name, A1AL Admin team has the right to stop the tournament until the player has changed his summoner name. A mismatching summoner name does not directly lead to a disqualification but has to be changed immediately before the tournament can be continued. A1AL Admin team can initiate further steps if it is a case of account transfer or there is a suspicion of a fake account.

9.3.3. Team

A team can play in this tournament if it fits all the requirements which are mentioned on the tournament page. A team must consist of at least 5 players which have to join the team before the tournament starts. Each player has to have an active summoner name on the played server. If an admin asks a player to change his summoner name and the player refuses to do so, it can lead to a disqualification of the team. Should a team play with players whose accounts are barraged then penalty points will be given.

9.4. Before the match

All games must be played with the most up to date version of “League of Legends” by Riot Games.

At offline events, a special tournament server and client may be provided, in which case the used patch will be announced beforehand.

9.4.1. Game Mode

Teams have to use Classic Mode Custom Games on Summoners Rift with “Tournament Mode”, which includes the automated ban/pick process.

9.4.2. Ban / Pick

The team that has the better seeding can choose who starts with the first ban. The team that has the first ban also has the first pick and starts on the left side of the map (left side of the custom game when creating the match). In a BO3 match, the other team will start on the second map. If a third map is required, the team with the better time coefficient​ from the first two maps (see rule 6.4.) decides who starts. If a team lets the timer run out during the pick/ban process, no champion will be banned or a random champion will be picked.

9.4.3. Ban and pick mode

There are two banning phases. In the first banning phase, the left team starts banning first. In the first banning phase bans goes A B A B A B which results in 6 heroes banned, after that picking phase starts. The team who was banning first also has the advantage of first pick (left team). Picks goes until the third player picks his champion. After that banning phase 2 starts which results in 2 more champion bans which makes a total of 10 champions banned five from each team. After that picking phase is continued until every player finishes picking. It may be required of the team at any stage of the competition to use external sites to do pick and ban (e.g. prodraft).

9.4.4. Match sanctioning by the administration

It is not allowed to start and play any matches without an admin present in the game, unless it is specifically permitted otherwise by the tournament administration. Ignoring this can result in penalties for both teams.

9.4.5. The Tournament Code

The Tournament Code has been created by FACEIT platform in cooperation with Riot Games. It automates FACEIT tournaments by creating a match lobby with the right settings for a tournament match and reports the match statistics to the FACEIT servers. The Tournament Code is mandatory in all European Cups, Leagues and Tournaments, if it's provided. If there are unexpected problems, the Tournament Code is allowed to not be used. A match that has begun without the use of a Tournament Code counts as an agreement and later complaints are not accepted.

9.4.6. Server

Unless specified otherwise, the client and Server used for all matches has to be EUNE (Europe Nordic & East).

9.5. Game preparation

9.5.1. Technical difficulties

Connectivity issues or Hardware failures can lead to a disqualification by an A1AL Admin team.

9.5.2. Communication

Agreements between teams need to be done in the match chat. In case this is done in the in-game lobby please always upload a screenshot of it.

9.5.3. Change of Players

Players can be changed at any time, but the opposing team has to be informed in advance. If necessary, the game can be paused (see rule 2.3.14. Usage of Pause function). This change may not take more than 5 minutes. After the waiting time the match can also be continued without the full team and the player can join in the running game.

9.5.4. Game settings

Before the game starts, please make sure that all game settings (map, game mode etc.) are set correctly (in case no tournament code is available).

9.6. During the match

9.6.1. Player disconnect

After the disconnect of a player the game will continue. He has to return as soon as possible back to the game and continue playing.

9.6.2. Pause

Any player has the option of pausing (/pause) and unpausing (/unpause) the game via chat commands.

9.6.3. Reasons for pause

Pause may be invoked by either a tournament admin or a player when there are technical issues that could put a team at a disadvantage. Tournament admins can order the pause of a match for any reason. Tournament admins are allowed to execute a pause command on any player station. Players can pause the match at any time but must signal a tournament admin immediately after the pause to identify the reason. If the situation clearly requires the game to be paused and any player is aware of it, he is supposed to invoke it as quickly as possible. Below are examples of accepted reasons for a player issued pause, but an acceptable reason is at the sole discretion of a tournament admin:

After any player has disconnected from the game due to any form of network disconnect or computer crash. (e.g., “Player has disconnected” message appears on screen.)

Hardware malfunctions (e.g., monitor, peripheral, etc.)

Physical disruption of the player (e.g., fan interference, table or chair breakage)

The game will not resume until clearance from an admin is issued and all players are notified and are ready at their stations. If a player pauses or unpause the game without permission or reason deemed valid by tournament admins, it will be considered unfair play. Penalties will be applied by the tournament director.

9.6.4. Pause duration

In any case a pause should never take longer than ten minutes, but it may not be ended before the admins signals to.

9.6.5. Game Restart

A game can be restarted only at the discretion of the tournament director. Below are examples of acceptable reasons for a game restart, but an acceptable reason is at the sole discretion of the tournament director.

If a player notices that their runes or GUI settings have not applied correctly between the game lobby and match, they can pause the game to adjust these settings. If the settings cannot be correctly adjusted, then the game must be restarted if the pause was initiated before Game of Record occurred.

If an admin determines that technical difficulties will not allow for the game to resume as normal (including a team’s ability to be in proper position for certain game events such as minion spawn).

If the game experiences a critical bug at any point during the match that significantly alters game stats or gameplay mechanics.

If an admin determines that there are environmental conditions that are not conducive to fairness (e.g. noise, weather, venue, player conditions).

9.6.6. Game of Record

A game of record (“GoR”) refers to a game where all ten players have loaded, and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GoR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. After the establishment of GoR, game restarts will be allowed only under limited conditions. Examples of conditions which establish GoR:

Any attack or ability is landed on minions, jungle creeps, structures or enemy champions.

Line of sight​ is established between players on opposing teams. EXCEPTION: GoR is not established if line of sight​ is established through use of the Summoner spell “Clairvoyance” within the opponent’s base.

Setting foot, establishing vision or targeting a skill shot ability in the opponent’s jungle by either team, which includes either leaving the river or entering brush connected to enemy jungle. Game timer reaches two minutes (2:00).

9.6.7. Completion of the match

The match as a whole has to be finished. It is not allowed to disrupt a match between maps without the permission of the tournament administration. If a player refuses to start the remaining map/maps he will be counted as not having shown up and receive the according penalties for a no-show​.

9.6.8. Match media after the match

Screenshots are only needed if no tournament code for the game exists. A screenshot needs to be taken at the end of the game and uploaded to the match chat on the FACEIT website. The screenshot needs to clearly show the evidence of which team won. Manipulating screenshots can lead to a penalization, in case champions, items or stats are hidden or a wrong score is shown.

9.7. Prize pool distribution

The best teams at the end of the League will receive prize money for their performance during the League. Prize money payment may take up to 90 days (in regular cases) and up to 180 (if there is some problem with payments). 90 days period is counted after the last day of the Season.

Teams are obliged to send their payment information 14 days after the tournament is over.

Please note that all major and minor penalty points will reduce winnings received for the amount stated in 1.1.1. Minor penalty points and 1.1.2. Major penalty points.