M20
OS: Jess/Jake (no change from previous mission)
BM: Hawke/Lash
D1:
D2:
Move the Neotank 6 spaces. Avoid destroying the Minicannon if possible.
Lucky Unlucky (forced to destroy MC)
If there is an Oozium 1S 1W of the pipe corner, sacrifice BM’s APC to bait it W. Regardless, leave all of BM’s units next to Ooziums to “yield”.
Sacrifice APC as bait Just sacrifice APC
D3+:
Move Neo towards pipe seams, destroy both.
Move TCop to 1S of Missiles, drop, cap. This stops the Missiles from moving and avoids an explosion animation from the Oozium destroying the TCop.
D5 D6
Comments:
This map is quite random because of the Ooziums. They will move towards your units, but it’s 50/50 as to whether they approach from N or E.
M21
OS: Jess/Jake (no changes from previous mission)
BM: Max/Lash
D1:
D2:
The AI can move quite randomly. Just keep the following points in mind:
OS: COP.
Neotank destroys NW Crystal.
Mega destroys S Crystal.
If BM’s Stealth was attacked, AA attacks center Crystal.
BM:
If BM’s Stealth was attacked, cap Tower.
Stealth destroys center Crystal.
Bomber destroys NE Crystal.
D2A (Stealth was not attacked):
D2B (Stealth was attacked):
Comments:
None.
M22
(This strat is outdated. New strat here:)
https://youtu.be/KifEH07Nym4
OS: Colin/Jake
BM: Sensei or Jess/Lash
GE: Anyone other than Max/Anyone
Only Colin’s skills need to be changed; the rest should have the following skills from previous missions:
Jake: partner attack +13%
Jess: APC movement + 1
Lash: partner attack +13%, partner defense + 10%
D1:
D2:
D3:
D4:
D5:
If there is an Inf 3N of OS’ Art, attack it.
D6:
Comments:
None.
M23
(This strat is outdated. New strat here:)
https://youtu.be/RV1LsK-873k
OS: Anyone/Anyone
BM: Eagle/Jake
GE: Jess/Lash
*Theoretically Jess could be replaced by Max/Grimm, but the AI might move differently. Haven’t tried it yet.
*+1 APC move is not strictly necessary, but it saves one resupply.
*Jake/Lash can be swapped.
D1:
D2:
D3:
D4:
OS: Launch missiles.
If you miss the AA or Art kill, use the BCop to finish it off instead of attacking the Recon. If you miss both, use the BCop to kill the AA - it’s much more dangerous. The Recon (if it survives) will attack your Rockets, so your Art can kill it on D5.
D5:
OS: End.
Use GE to clean up if necessary.
Comments:
Loading the Stealth onto the Carrier saves fuel. The Stealth has exactly 1 fuel on D5.
Kindle COPs if you have 5 units on cities/HQ. The APCs are used to bait her into doing so. When she COPs, you save time because she won’t switch out, and you don’t have to worry about a Tag.
Destroying the Mech, AA and Md on D3 gives Kindle exactly 3 stars.
M24
OS: Anyone/Anyone
BM: Sami/Jake
OS does nothing.
D1:
D2:
Remember to SWITCH COS!
D3:
Comments:
Jugger is very random on this map.
Part 4: https://docs.google.com/document/d/1zkwKq-HBYtZDw4TXf8vQEWeLAQNEBaP5HNhfuUlSpKY/pub