Title: Sanguine Retribution – Get A Clue
ST: Drew Biddle (firstname.lastname@example.org)
Game Location (OOC): Midwinter Gaming Convention
Game Location (IC): The Crystal Palace of the Twin Cities (https://www.pinterest.com/pin/10555380349884654/)
Game Dates: Saturday January 16th.
Style of Play Description Rating
Action: Combat and Challenges 3
Character Development: Personal dilemmas and choices 4
Darkness: Corruption or Moral challenges 3
Death: PC Death 3
Drama: Ceremony and grand emotional engagement 4
Intrigue: Politics and negotiation 4
Manners: Social etiquette and peer pressure 4
Mystery: Enigmas and investigation 2
Pace: How fast do stories emerge, develop, and resolve? 3
Scale: How big is the impact of the story? 2-4
Scale 1. No content of this type 2. Minimal (usually player introduced) 3. Occasional 4.Consistent 5. Focus of the Game
The Camarilla live action game for Midwinter 2016 is focused upon Camarilla sect members. This game is primarily player driven with optional plot that may be sought out. The goal of the game is to showcase the Mind’s Eye Society’s Cam/Anarch venue for new players while still providing engaging content for existing members.
Monique Preusen, Prince of Twin Cities, and Catherine Pershing, Prince of Grand Rapids, cordially invite you to spend an evening sharing stories, renewing old alliances, and forging new ones. The winter months are often ones spent tending the home fires, your exemplary hosts offer to share a hearth in the Twin Cities’ own Crystal Palace to remind the Kindred of the Camarilla not only of warmer climes but some of the things they lost when they chose immortality or had it thrust upon them.
The Mind’s Eye Society invites you to join us the Midwinter Gaming Convention for an evening of tale telling, gossip, and games your characters might remember from their youth. While winter snows blanket the ground the great games the Kindred play do not lie dormant, the moves are just more well hidden, or leave tracks that the discerning can follow with ease.
Theme and Mood
This will primarily be player driven within the game itself. Should players spin off to side tables to engage in storyteller driven plot, the theme will be slightly dark horror and the mood slightly scary.
The Storyteller’s primary function at tradeshow events of this type is to engage with new players and help them get a feel for the game. For the majority of players, the function of the storyteller is to help in the resolution of challenges. The players who wish more active plot can seek Storytellers at the side rooms and pursue discrete plots therein. The storyteller driven plot will allow, if possible, an out of character opt out.
Non Player Characters
There will be a few non player characters that will be helping host the gathering and provide hooks to plot to engage in.
Status Restriction Guidelines
None. It is worth noting that the in character location of the game is in Monique Preusen, Prince of Twin Cities, Domain. She has bestowed her Authority on Prince Catherine Pershing for the evening with all the rights and responsibilities thereof. Abiding Status from Court/Sect positions that do not have National/Global Authority cannot be used at this game. Most characters will be restricted to Abiding Status granted by social class and/or merits as well as their Fleeting Status.
All characters come into game with full blood pool.
Characters can enter play with active rituals at the cost of one Blood Point per precast effect they wish to have active. These need to be logged with the Lead Storyteller and blood expenditures marked off before entering game.
Proxies are not accepted for this event.
Standard of 6 per game and standard national event experience awarded. If a player receives AGR (Accelerated Growth Rate) per the addendum, they earn it for any experience they normally earn.
Because of the limited space, all scenes that are determined to be killboxes will be narrated by the ST Lead.
Multiple Characters Portrayed
For those that wish to portray more than one Character in a night, we ask for completely different costumes and a clear delineation between the portrayals. If you play a character for an hour, you have fulfilled that nights requirement to earn full experience. And as a reminder, you may not portray a second character that has anything to do with your first character. You can’t look like them, you can’t pretend to be them and you need to avoid their plots and machinations.
The World of Darkness is not a happy place. From time to time, the Storytellers may use adult themes, vivid descriptions, and contentious social issues to bring the World of Darkness to life. For those familiar with the White Wolf tabletop material, some plot elements or themes could be considered "Black Dog" material. Such themes and issues may include racism, sexism, bigotry, prejudice, sexual assault, and extreme violence. If, at any time, a player feels uncomfortable with a scene, the player should immediately inform the Storyteller running the scene. If no storyteller or coordinator is present, a code phrase of 'Sub Rosa' with the other players present to let them know of discomfort. The Storyteller and players will either tone down the scene so that the player is once again comfortable participating in it, or will excuse the player from the scene and hand the PC to a Narrator or other designated representative to finish out the scene without breaking continuity.