Pure Apex Routine
This routine isn’t final; we might add/modify scenarios and this written guide further down the line. Also we would love to hear your constructive feedback on the routine. You can just @ us or send us a message on our Twitter.
We really hope you enjoy this routine and it serves you well!
Download and place the file in C:\Program Files (x86)\Steam\steamapps\common\FPSAimTrainer\FPSAimTrainer\Saved\SaveGames\Playlists
will take about 25 minutes.
Note: This routine makes for an amazing warm up, because it isolates ALL of the necessary components of our aim using challenging scenarios.
We want you to spend less time on a routine as possible in Kovaaks, while still netting the most possible benefit. This is a game specific routine so we are focusing on you playing Apex for the most part. This routine is supplementary and won’t make you a good Apex player without you actually playing the game.
This is quite easily one of the more challenging routines you’ll ever see, but for good reason. Understand that the increased challenge is set to promote and encourage the player to approach the routine with maximum intensity and focus. If it feels too difficult at first, don’t be discouraged. There are plenty of guides out there that are perfect for beginner level players or intermediate players. Since this routine is an Apex specific routine, this is a crucial goal we optimized the scenarios for.
The arcing trajectory of an opponent is a frequent occurrence in Apex Legends. Although it’s not a 1:1 replication of every possible situation, understanding the mouse control required to constantly track in this arcing trajectory is extremely important.
Smoothness and precision are often quite difficult to balance. In this scenario you are learning to be harmoniously smooth and precise.
Smoothsphere is a precision bot, yet it’s quite fast and has mostly horizontal predictable movement, which makes it perfect training for variously ranged targets in Apex.
Reactivity and precision have inherent tradeoffs, where we sacrifice a little bit of one for the other. In this scenario you are learning to balance reactivity and precision with smaller corrections while tracking. This is great for Apex, because as you begin to play against much more competent players, their movement becomes a little less predictable. A controlled and reactive tracking will be required of you.
This might be difficult for a lot of players. IT COULD POTENTIALLY LEAD TO DEVELOPMENT OF BAD HABITS. We still kept it in because we see massive potential in the scenario. Feel free to delete/replace it.
If you can track this bot everything else is easy mode.
Bad habits to avoid:
Great for fast close quarter combat. This scenario really varies from play to play therefore we encourage you to AVOID looking at your scores too critically. We are aware that this would be a HORRIBLE benchmarking scenario, but that is not what it’s about. We are exploring the idea of utilizing training methods similar to HIIT by having a relatively high intensity with short challenge times.
It is paramount in this scenario, that you do not become too critical of your scoring. (Yes, we know…”Why the heck wouldn’t I?”) The multiple layers of variance will easily be quite daunting at first glance, but how you approach the scenario will determine whether or not you benefit from it. Utilizing a similar method seen in physical training known as HIIT (High Intensity Interval Training), we encourage you to go for maximum effort in reactivity and tracking in a short burst. This will remove the mental framing that is attached to “preemptive” or “anticipative” aim, and get your mind more geared around becoming visually reactive. You will find yourself being more proactive in reactivity and recognizing when the target momentarily commits to long strafes or more readable patterns. DO NOT BE DISCOURAGED. Always attempt at maximum effort, and react to the best of your ability.
Smoothbot is a staple in many people’s scenario rotation for a few reasons. This scenario specifically will also help refine your ability to work with large angles. Being able to track properly outside of your “home” mouse position and understanding how to utilize the entirety of your mousepad is extremely important.
Positioning is one of the cornerstones of success in ALL FPS games. In Apex, one of the most powerful positions you can be in, is on the high ground. Learning to track a target looking from above and aiming downward, is actually a quite nuanced and “weird” feeling, if you haven’t practiced it enough.
VSS stands for varied strafe speed. You will notice that as you play this scenario, the bot’s strafe speed will gradually hasten. It’s a smoothness heavy tracking scenario with bots that accelerate. If played well, you’ll be less vulnerable to getting thrown off by your opponent’s strafes and be better at just following them as they add variance to their movement.
Again, we are using a thinner bot for precision purposes. With the numerous strafe profiles that this scenario has, it forces you to be more reactive instead of anticipative. We believe it is safe to assume that you have developed or are currently developing a good understanding of reading an opponent's movement. This scenario is more geared towards dealing with movements that are less predictable and sometimes sporadic or even intentionally made more difficult to read.
It challenges your reading ability, by forcing you to recognize direction changes and the bot's commitment to a longer, more predictable strafe. It is a dynamic click scenario that most of you should be familiar with. As most dynamic clicking scenarios are, you are also most efficient learning to incorporate your developed tracking ability to perfectly line up shots as well. With the numerous bots in your line of sight, you will be switching from target to target and micro correct frequently.
Dynamic clicking scenario with more emphasis on the vertical movements. Same benefit you’d get from pasu and bounce scenarios, but with the added challenge of deep and shallow arcs on a 360 degree playing field.
Another dynamic clicking scenario that shares the same benefit as the rest of the ones we have selected.
Static clicking scenario, that tests your ability to quickly flick/snap to a bot, preferably directly on target, but commonly as close to the target as possible with very little margin of error. If you don’t land directly on target, which is common even for the best players, you will then refine your ability to micro correct and readjust the placement of your crosshair. You will notice that it is a time attack scenario, so your goal is to finish the scenario as quickly as you can while maintaining your highest potential accuracy
Pokeball scenarios are good training for landing and staying on target smoothly. This particular pokeball scenario has more awkward vertical angles and makes it easier for you to acquire targets outside of your field of view.
We are aware that many people are on the fence about the effectiveness of Dodge/Movement scenarios for practice or benchmarking. The scoring can be cheesed in some scenarios, and the velocity at which the player can move won’t be a 1:1 experience with their game of choice. We still feel that understanding how player movement affects the required mouse movement for your desired crosshair positioning is of extreme importance. Very rarely in Apex, will you have the opportunity to stand still and shoot an opponent for free with no punishment. We feel this scenario is great at getting a good grasp of moving and shooting as one complete unit.
This scenario perfectly encapsulates a very frequent occurrence in close quarters gunfights in Apex. In 1v1 situations, you are forced to maximize damage output, while mitigating damage taken. Use this scenario to better understand how poor unintentional movement can also act as a hindrance to your aim, and how specific and purposeful movement can help you aim more efficiently.
To practice movement separately from aiming in a mid range fight. It’s key to prevent automatic mirroring in fights. Dodging is a part of every higher-ttk game. This would be the first step to learning the way of movement while aiming.
It forces you to not use movement as a way to be more accurate, but to be accurate no matter the way you move yourself, as the movement scoring system heavily punishes you for moving too early/late. When done correctly you’ll be put in scenarios where you’ll be either mirroring or anti-mirroring and one of the 2 will be really hard.
See above.
To practice Wingman combat mostly, but is also effective at refining your ability to acquire multiple targets in your LOS while strafing. Click timing while moving is troublesome for most people, so getting comfortable or even exceptionally good at this will make a huge difference.
Moving while aiming at a small target which is moving in oblique angles can be very beneficial in some fights and overall is a huge benefit to your mouse control development. Aiming precisely while moving can also be a win condition.
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