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Constitution of S...

Constitution of Solis

This document is the legal Constitutional Law of the Senate and People of Solis and Solis to re-establish the Solis Republic in Solis as a legitimate nation with laws to protect its citizens from outside forces and to ensure individual liberties. All Citizens are bound by its restrictions and protected by its laws.

The city of Solis is located in Metropolis region.

Article I: Assemblies

Section I
Legislative Assemblies

All legislative powers of the government, to pass, amend, and repeal laws, are vested in the Assemblies of Solis which will consist of a Senate and a Comitia Popularis (Tibal Assembly) .

Section II

Membership in the Senate

The Senate is made up of five Solis Citizens at all times. Censors may raise Citizens to the Senate to fill a vacancy or expel sitting Senators from the Senate.

Section III

Membership in the Comitia Popularis

The Citizens who are also residents of Solis will all be divided into blocks called Tribes. Citizens are divided up into Tribes before each election cycle by the Censors.

Each Tribe will select for themselves 1 representative for every 3 full members in that Tribe, rounding down. Each Tribe may choose their representatives in the time, place, and with whatever method of their choosing.

Among the representatives, there will be a chief representative, called an Alderman.

Besides being the chief representative of their tribe, the Aldermen are lower magistrates with authority to maintain order and to settle minor disputes.

Together, the representatives from each Tribe will make up the Comitia Popularis.

Section IV

Conduct of Assemblies

The Censors will be the judges of the election of representatives of the Comitia Popularis  and officially enroll Citizens for their respective Tribes.

The Censors will expel members from any assembly on the basis of misconduct.

All assemblies are to keep an official public record of their proceedings.

All ballots of yes or no can remain a secret, unless a member of an assembly wishes that votes be made public, then the ballots are published publicly.  

All matters presented before an assembly with confidence of secrecy must remain secret.

Section V

Limitations of Assemblies.

Motions carried by a simple majority of either assembly.

Motions become law immediately after an assembly has passed a motion.

All motions concerning foreign policy, the military,  raising of revenue, or the borrowing of funds must originate in, or be ratified by the Senate.

All other motions must have the endorsement of at least one Magistrate before becoming law; a Consul, Censor, or Praetor.

An Assembly may nullify another Assembly’s motion with a majority vote.

Any motion an assembly passes may be delayed in implementation 24 hours by religious auspices before the motion becomes law.  

Any motion an assembly passes may be vetoed by a Consul or a Tribune within the first 24 hours of its posting before it becomes law.

Changes to the constitution require a two third majority in the Senate.

Section VI

Powers of Assemblies

The Assemblies have the power to establish taxes, to authorize the payment of debts, to provide for the defense and welfare of Solis, but no measure may in any way excises may be imposed in a non-uniformed manner on the population of Solis based off of seniority or class.

Assemblies may authorize the borrowing of money on state credit.

To regulate trade with other players, nations, and organizations.

To establish laws concerning new citizenship in Solis.

To establish laws concerning debt, bankruptcy, and revenue collection.

To establish the value of items in Solis, as well as to determine foreign credit, measures of wealth, and to establish a currency.

To establish public infrastructure through the allotment of faction wealth, and zoning of faction owned land.

To grant reward to citizens for unique, innovative, and advantageous ideas.

To deem property as abandoned and derelict.

To establish courts that are lower than the court of the Praetors.

To declare war and authorize raids and missions of military nature.

To approve of land claims by and for Solis, to approve construction in those territories.

To create vassal states, client states, colonies, alliances, and other treaties with players, foreign powers, and organizations.

To establish requirements for voting and holding office.

To establish tariffs on imports and trading with non-citizen individuals, outer nations, and organizations.

To establish lesser tribunals for justice.

To impeach a magistrate.

The Assemblies are the governing authority of the city of Solis with regards to passing laws governing the city.

Article II: Executive Magistrates

Article I

Executive Magistrates, Elections

The Executive and Judicial powers of Solis are vested with the Executive Magistrates, the Consuls, and Praetors. Each office will hold office for exactly one month after being elected in the previous month’s election.

Elections are organized and judged by the Consuls of the previous months. Valid electors in the election are all current Senators and Tribe Representatives in the Comitia Popularis , as well as any other valid electors as determined by law.

Each elector gets one vote for each vacant office, and must vote for a valid candidate for that office, and must vote with all of their votes for each office, and may only vote for themselves once, and may only vote for any other candidate once per office.

The candidates with the highest tally of valid votes become the next magistrates to take office on the first day of the following month.

In the event of an election not supplying enough magistrates for the following month by the month’s end then the Consuls continue to rule into the next month.

At least two of each magistrate must be elected before they take office for their month.

        When the elections are complete, in a singular thread, even the end of the election thread(s), the Candidates Elect must take the following oath: “I, <name> do solemnly swear that I will faithfully execute the office of <office>, and will to the best of my ability, preserve, protect, and defend the Constitution of Solis and its Citizens.

Section II

Veto Power of Magistrates

All magistrates have a veto power over the actions of magistrates of equal or lesser rank, rank being Censors, then Consuls, then Praetors.

Section III

Power of Imperium

Consuls and Praetors hold Imperium for their time in office.

Holders of Imperium are vested with the power of the sovereignty of the state over the citizens of Solis, giving them the authority to enforce the laws of the faction.

Citizens are expected to obey military orders during times of peace, and are required to obey military orders in times of distress.

And are the supreme commanders of the military of the faction, Consuls over Praetors.

The authority to organize and command and military expeditions outside of the Solis territory.

The authority to declare martial law in the event of rebellion or invasion that threatens the public safety, thereby suspending individual liberties and constitutional constraints on the Consuls and Praetors until the crisis is over; In times of martial law the Consuls and Praetors are permitted to ignore laws and procedure for the benefit of the state.

The deciders of all justice, laws, and command, regarding expeditions outside of sanctioned Solis territories with regards to Solis citizens.

Section IV

Power of Coercion

The Consuls, Censors, and Praetors all have the power of coercion, which is, power vested by the state in the magistrates to do whatever the magistrate considers to be in the best interests of the state.

        This includes issuing temporary exile;

        And temporary pearling;

        And the destruction of property.

        Coercion is applicable to citizens and noncitizens alike in the boundaries of the city of Solis and its territories.

        Coercion cannot be used to violate the liberties of citizens except in the times when martial law is declared.

Section V

The Census

The 2 Censors are responsible for maintaining an up to date census of the faction in addition to other public records.

        They must conduct at least one census every month.

        During a census the Censors together may jointly, realign the social standing of a citizen based off the the loss or acquisition of wealth. including revoking citizenship;

        And promote worthy citizens to the Senate to fill vaccancies;

        And fill vacancies with temporary holders until a suitable election or appointment is carried out;

        And to purge a Senator from the Senate on the basis of moral or fiscal misconduct;

        And to inquire of knowledge of a citizen in order to complete the census, including but not limited to the names of alternate accounts, accounts on mumble and reddit, value of wealth in any measurable form, other citizenships.

Section VI

New Citizens, Land allotment

Consuls, Censors, and Praetors all have the authority to bring in new citizens and to sell appropriately zoned land.

        The responsibility to make postings on prospectful players who wish to become citizens, and to investigate their background before a Censor grants Citizenship.

The authority to sell appropriately zoned land plots to citizens,

and to indicate the plot’s boundaries, and label it at the time of sale,

and to make a post on the subreddit confirming the sale of property.

Censors have the authority to grant citizenship after collecting an oath of citizenship, an appropriate post is to be made when a new citizen is added, relevant Census information should be gathered here as well.        

Section VII

Snitches and Portals

Consuls and Praetors have the authority and responsibility for organizing and maintaining the snitch networks on territory of Solis;

        And to create and destroy nether portals in the territory of Solis and the corresponding nether regions;

        And to maintain the Fortified portal rooms both in the Nether and over world;

        And to have knowledge of snitch locations.

        Consuls and Praetors are responsible for the maintenance of the Snitch networks.

Section VIII

Consuls

Nobody except a citizen higher than Plebeian, may be a candidate for the office of Consul.

Both Consuls are the heads of government and may delegate their duties to lesser positions;

And the authority of Imperium, coercion, and other powers prescribed in this constitution;

And the authority to organize the military, including the transfer of players between units, and command in all military situations.

And the authority to recruit for the military.

And the authority to construct and maintain military installations outside of the city of Solis, and within the city on appropriated lands, and the authority to delegate this responsibility;

And the authority to organize and lead relief missions, or delegate such actions;

And the responsibility of distributing relief funds, or delegating such action.

Both Consuls are the chief diplomats and representatives of the faction and may negotiate treaties with persons, nations, or organizations;

And have the authority to appoint diplomats for foreign missions;

And have the responsibility to conduct diplomatic relations with foreign persons, nations, and organizations.

The Consuls have the authority to jointly create and appoint Citizens to special posts as appointees, regarding the administration of the faction and the carrying out of special assignments within the authority of the Consul;

These appointees’ appointments end at the end of the term of the Consuls who appointed them.

In a time of Martial Law, the Consuls may jointly appoint a Citizen of Solis to become a Dictator of the Republic, a position of authority and power above the constitution for the purpose of carrying out actions in the interests of the state in times of extreme duress.

The Dictator’s time in office will not exceed the time of two weeks after appointment.

The Dictator will appoint a chief lieutenant called a Magister to be his will and word in the absence of the Dictator; the Magister’s term ends when the Dictator’s term ends.

The Dictator can and should step down when the crisis is over and Martial Law is ended.

Section IX

Censors

Two Censors are elected by the Senate every two months.

The Censors have, in addition to their other authorities, the power to collect taxes as prescribed by the assemblies.

Censors can fine players 5 diamonds for failing to report accurately in a Census or for failing to pay taxes;

Censors have the authority to assign and reassign a Citizen’s Tribe for purposes of determining representation in the Comitia Popularis.

Censors have the authority to make temporary appointments to the Comitia Popularis to fill a vacancy.

Section X

Praetors

In addition to their responsibilities as civil administrators and military commanders, the Praetors make up the highest court in the faction, called the Court of the Praetors.

Praetors are high level magistrates and carry the authorities of Imperium and Coersion.  

The Praetors will rule jointly or by majority on guilt or innocence on any case they’re investigating;

And will rule jointly or by majority consensus on an appropriate punishment for convicted criminals;

And are responsible for conducting investigations into criminal activity;

And are responsible for making new laws known on announcement boards in game;

And are responsible for the calculating of reparations and compensation as a result of a loss, whatever the cause, whoever the victim if either party is a citizen of Solis;

And for handling the return of Solis citizens convicted and being held by other players, foreign nations, or organizations;

And are responsible for maintaining bounties on state enemies.

Article III: Judicial System

Section I

Judicial Power of Solis

The supreme judicial power of Solis is held by the reigning Praetors and in any inferior court or tribunal established by an Assembly or Magistrate. All questions of constitutionality are decided upon by the Praetors.

Section II

Judicial Authority

The judicial powers of Solis reach to all extent of matters that arise under the constitution as well as any matter that arises in a time of need.

        If there is more than one court in existence the court of the Praetors is the supreme authority and can override the actions of a lower court.

Article IV: Provinces

Section I

Organization of Provinces

New Provinces may be created as geographically distinct areas, within territory under the sovereignty of Solis, by the the Assemblies.

Governors may be appointed by the Senate to have defined authority over a province.

The Assemblies can create and recognize locally organized governments established by Citizens of Solis to be the locally autonomous in all matters of local law, but are inferior to the will and rulings of the Assemblies of Solis.

All Provincial territory is perpetually under the sovereignty of Solis unless land is sold to an individual, foreign nation, or organization by the Solis Senate; this includes all territory under the sovereignty of Solis.         

Local Provincial Governments are legal only when granted a charter by the Senate, which can specify limitations and constraints on the Provincial Government, which may vary from Province to Province.

Section II

Provincial Citizenship

Citizens of Provinces are entitled to the same rights, privileges and protections provided by their local governments so long as they do not violate the Charter of the Provincial government, or the laws of this constitution.

Citizens of Provinces are entitled to the full protection of Solis;

and may appeal any legal matters ot the court of Praetors;

and may apply for citizenship in Solis,

but Provincial citizens are not Solis citizens by default.

Section III

Supremacy of Solis over Provincial Governments

The Assemblies of Solis have the power to dispose of and make all needful rules and regulations respecting the territory under its sovereignty including any recognized provinces, or other property belonging to Solis.

        The Imperial Magistrates of Solis, the Consuls and Praetors, are above the local governments of any territory or province for the purpose of establishing law and order within that territory or province, that is in the interest of Solis;

        and they have this supremacy to provide for the protection of the territories and provinces;

        and they are the representatives of Solis with regards to enforcing national law, local law, and the limitations of the founding charters in the territories and provinces.

Article V: Constitutional Amendments

The Senate of Solis has the authority to pass propositions on amendments to the constitution by a two-thirds majority vote;

        and the Comitia Popularis can pass propositions of amendments to the Senate.

Article VI: Constitutional Continuation

This constitution, is the continuation of the previous constitution established in January of 2013;

        And it does not signal the collapse of the previous constitution;

        Or the reformation of the government, but rather its continuance;

        Or the establishment of a new nation, but its continuance;

        This new constitution is more the bringing up to date of the old to accommodate an increase in population, the increase in responsibilities that come with nationhood, and the increased burdens placed on Solis.

        All current and past laws, posts, assemblies, and actions are still valid, and will continue as prescribed;

        

        

        Article VII: Junior Magistrates

Section I

People's Tribunes

Every month there will be the election of two Tribunes of the People.

Only non-Senators and non-Patricians can run for the Tribunate, and vote in elections for Tribunes.

The Tribunes are responsible for representing the interests of all citizens in the faction, particularly the weak and poor.

The Tribunes have the authority to temporarily block the passing of legislation of an assembly;

and to offer sanctuary to citizens who are awaiting a trial;

and to propose laws before the Comitia Popularis;

and to prosecute Magistrates for curruption;

People's Tribunes have membership into the Comitia Popularis, People's Assembly.

Section II

Pontifex Maximus

The Pontifex Maximus is responsible for maintaining the traditions of the faction and to ensure that all legislation, executive actions, and elections meet lawful standards.

The Pontifex Maximus have the responsibility to issue omens against proposed legislation, and executive actions, temporarily blocking the measures;

and to offer sanctuary to citizens;

and to judge elections;

and to take oaths from citizens;

and to oversee the construction and maintenance of Temples and other religious buildings.

Section III

Aediles

Aediles are offices appointed by the Senate that expire at the end of a month.

The Aediles are the head of the combination of head architects, chief engineers, and administrators of construction projects.

Aediles have the authority to work on any public project, including the picking up of a project;

and the continuation of a project;

and the beginning of a project;

and the modification of a project;

Aediles have the authority to authorize citizens with limited mandates to modify public buildings and infrastructure as needed.

Aediles have the authority to lead resource requisition and clean up expeditions of citizens;

Aediles have access to the faction storehouses and are responsible for their maintenance.

Aediles are granted access to the portals and snitches;

Aediles have membership in the Comitia Popularis, People's Assembly.

ComSection IV

Quaestors

Quaestors are lower magistrates deputy to the higher magistrates and approved by the Senate and expire at the end of each month.

Queastors are granted any limited authority by higher magistrates to help with the daily administration of the faction;

And are granted access to the public storehouses of faction supplies;

and are granted access to the portals and snitches;

and have the authority to maintain law and order, and to settle minor disputes.

Quaestors are granted membership in the Comita Tribuata - People's Assembly.

Article VIII: Property Classifications

Section I

Private Property

Private Property is property that is under the direction of an individual citizen.

Private property belongs to a citizen, but is always considered a territory of Solis and can never be reorganized in any way that would end that.

Private property can be removed for many reasons including the loss of citizenship, violation of the law, or other criminal activity.

This land is only modifiable by the owner unless the owner loses citizenship or fails to pay their balance.

        Private Property is under the perpetual sovereignty of Solis and is subject to all of its laws and restrictions.

Section II

Civil Property

Civil Property is property that is developed or slated for development by the state.

Civil Property consists of all government buildings, factionwide or sub-faction warehouses, all faction infrastructure, temples and other religious buildings, monuments, or any type of developed land that is for the public use of the faction.

Civil property can only be modified by Senatorial approval or delegated authority. State property is all undeveloped land that is not zoned, unplanned, but under the sovereignty of Solis.

Section III

State Property

State property is owned by and under the administration of the Government and is regulated in the same way as Civil Property.

Section IV

Military Property

Military property is state property that is set aside for military purposes of national security. This property is under the supreme ownership of the state, but authority over the property is delegated to military officials.

Section V

Embassies

Foreign Embassies are established on property that is leased at no charge to the nation originally granted the land by the Senate. That land is to be used for no other purpose than the non-mobilized functions of an embassy by the leasing nation. That nation doesn’t ‘own’ the land and cannot hand it over to another power or private citizen. If they nation closes its embassy, tries to sell the land, misuses the land for a purpose other than an embassy, or in any way wants to get rid of the land, it reverts back to being state property of Solis.

Section VI

Business Property

Business property is the property of a player or individual that is leased out to a business, guild, group, or other entity given a terms of use and conditions for use. The property cannot be bought or sold further and remains territory of Solis.

Article IX: Personal Rights and Restrictions

Section I

Rights of Citizens of Solis

Citizens of Solis have theright to be on the public subreddit /r/CivCraftSPQR

and the right to own private property in the form of items, blocks, containers, ect;

and the right to remain innocent until convicted of guilt;

and the right to bring cases of civil or criminal injustice before the Praetors for investigation;

and the right to public housing;

and the right to be on the public snitches;

and the right to Purchase more land;

and the right to Be properly represented in the Census; social class, property value, records, ect;

and to own at least one 16 by 16 area of land without being taxed;

and the right to protection under all of Solis's laws;

and the right to appeal all legal matters to the court of the Praetors;

and the right to organize freely into Guilds, Cults, Clubs, Companies, Organizations, or other groups;

and the right to hold citizenship in other countries.

and the right to access public infrastructures freely; including farms, grinders, portals, roads, rails, a space in the market;

and the right to participate in the election of a Tribune;

and the right to speak freely without fear of consequence;

and the right to travel freely across any public property;

and the right to freely petition the government;

and the right to freely own pearls of prisoners;

and the freedom from unjust punishments including death, pearling, repossession, or fines.

Section II

Expectations and Restrictions on Citizens and Residents

Citizens and Solis residents are required to respect the private property of others, this includes land, space, items, mobs, plants, chests, blocks, liquids, or anything that belongs to a player. This means that the above are protected against unwanted Trespassing, Destruction, Griefing, Theft, or any unapproved modification;

and are protected against unjust killings. It is completely illegal to kill without consent;

and are required to respect the mobs in public places, mobs in the mob grinders belong to those who are afk, mobs in the farms belong to the state, ect; If a mob isn't your personal property, don't kill it;

and are expected to obey the rules of the server;

and are expected to keep their langauge appropriate, this includes a reasonable limit on spam and profanities. This goes for communication inside the faction and to those from outside the faction. If you have a problem with someone it is expected that a citizen should gather their evidence and present it to authorities without starting a mudslinging contest.

Citizens and Solis residents are expected to operate within the best interests of the faction. This is in the oath that is taken by each citizen. And some of the consequences of these are limits on defense, bounty hunting, discussion, diplomacy, trading, or any other relationships that in any way imply relations with an individual or group that are even possibly not in line with the faction's relationship with that individual or group. This can result in problems in the faction, and therefore citizens are expected to use their own judgement in dealing with non-citizens, to not compromise relationships of SPQR in a way that would hurt the faction (i.e. result in a someone raiding Solis as a result of something you did)

and are required to abide by all other faction rules, the Constitution, and all laws passed by the Assemblies and Senate.

Citizens and Solis residents are expected to not verbally harass anyone; especially without cause;

and are required to use all public infrastructure responsibly, this generally means leaving it no worse than you found it. Replant after harvesting, multiply cattle, replace when broken, fill when empty, remove after placing, ect.

and are required to perpetuate their 'private land' bought and sold in Solis under the sovereignty of SPQR;

and are expected to be especially courteous and respectfully to foreign emissaries and dignitaries;

and are expected to not speak out of place on the public subreddit /r/civcraft;

Citizens and Solis residents are required to not participate in acts of espionage for or against Solis. This includes the handing our of anything posted on a private subreddit, the disclosure of coordinates to important features, including snitches, vaults, grinders, secret bases, ect.

and are expected to be productive members of society;

and are expected to obey military orders during peace for the necessity of defense;

and are required to obey military orders during a crisis;

and are expected to obey the laws of any territory they are in;

and are prohibited from ceding any land, private or public, or state property, land or wealth of any kind, out from under the sovereignty of Solis;

and are forbidden from carrying out any acts of sedition or espionage against Solis or any other entity, especially when said actions jeopardize national security;

and are forbidden from trading with enemies of the state;

and are forbidden from participating in bounty hunts, vault breaks, or other missions without the appropriate approval from the government;