City Name
Tagline/Nickname:
Size: (Village / Town / City) or population and general density
Attitude toward Travelers:
Attitude toward Players:
Architectural Style:
- Visual features and quirks
- Prominent buildings
- etc, etc.
Demographics
- Majority Race (or melting pot):
- Common language(s):
- Socioeconomic distribution of citizens:
Economy
- Major trade in the city?
- Major imports/exports
- Overall wealth:
- Taxation
Government Type:
- Description of any important specifics
Police/Guards and Crime:
- Crime rate: (High/Medium/Low)
- Can they be bribed?
- How organized are they? How well-trained? How strict are they?
Religion:
- Majority Religion:
- Primary god(s):
Culture
- Unique traditions?
- Important holidays?
Factions
Faction 1
- Description
- Allies:
- Rivals:
Faction 2
Faction 3
Inns and Taverns: (1 for village, 2 for town, 3+ for city)
http://donjon.bin.sh/fantasy/inn/ is a great resource
Inn Number 1
- Description
- Innkeeper:
- Menu (or average price of a room/meal):
- Rumors:
Inn Number 2
Inn Number 3
Shops:
Shop Number 1
- Primary goods
- Shopkeeper Name
- Shopkeeper Willingness to Haggle (0 - 10; 0 = no haggling ever, 10 = low DC check if players ask)
Shop Number 2
Shop Number 3
Important NPCs
NPC Number 1
NPC Number 2
NPC Number 3
Plot and Quests
Major Plot/Quest
Either related to overall plot or the region’s major feature. Description and goal (or major choice players need to make) goes here.
Major Antagonist(s):
Major Ally/allies:
Hints for Players
Should go in order of increasing obviousness; only resort to the super-obvious if quest is necessary for plot advancement somehow
Dungeons and Monsters
Link to individual google docs if necessary for separate dungeons
Minor Plots/Quests
Sidequest 1
Sidequest 2
Sidequest 3