Pathfinder Barbarian Archetype
Ferocious Fistfighter
Some barbarians eschew weapons and prefer to fight with their fists, finding a kind of wrathful enlightenment in the fury of battle.
A ferocious fistfighter has the following class features:
Improved Unarmed Strike:
At 1st level, a ferocious fistfighter gains Improved Unarmed Strike as a bonus feat. This class feature replaces martial weapon proficiency.
Rage (Ex):
At 1st level, a ferocious fistfighter can rage for a number of rounds per day equal to 3 + her Constitution modifier. At each level after the first, she can rage for one additional round each day. This ability modifies the rage class ability.
Unarmed Strike (Ex):
At first level, and every four levels thereafter, a ferocious fistfighter’s unarmed strike damage increases as per the monk class ability of the same name, but using his ferocious fistfighter levels instead.
A ferocious fistfighter may now choose to deal nonlethal rather than lethal damage with no penalty to his attack roll while using unarmed strikes or grappling, and his unarmed strikes count as both natural and manufactured weapons for the purposes of spells that enhance such weapons.
This power will not function if the ferocious fistfighter is wearing a shield or heavy armor, even if he is proficient in their use.
This ability replaces shield proficiency and the rage powers gained at 4nd, 8th, 12th, 16th, and 18th level.
Frenzied Flurry (Ex):
At 3rd level, a ferocious fistfighter may make a frenzied flurry as a full-round action. While doing so, she may make one additional melee attack this round while taking a -2 penalty on all attacks made this round, as if using the Two-Weapon Fighting feat (even if she does not meet the prerequisites for the feat). All attacks made in this way must be unarmed strikes.
At 10th level, a ferocious fistfighter makes two additional attacks this round while making a frenzied flurry as if using the Improved Two-Weapon Fighting feat (even if she does not meet the prerequisites for the feat).
At 16th level, a ferocious fistfighter makes three additional attacks this round while making a frenzied flurry, as if using the Greater Two-Weapon Fighting feat (even if she does not meet the prerequisites for the feat).
While making a frenzied flurry, a ferocious fistfighter applies her full strength bonus to all strikes. She cannot use any weapon but an unarmed strike to make a frenzied flurry. A ferocious fistfighter with natural weapons cannot use them to make a frenzied flurry, nor can she make natural attacks in addition to her frenzied flurry.
This ability replaces the trap sense ability and increases normally gained at 3rd, 12th. and 15th level.
Wrathful Enlightenment (Ex):
At 6th level, while raging, a ferocious fistfighter gains a bonus equal to his Wisdom modifier (if any) to all of his saving throws. This bonus stacks with all other bonuses, including the normal +2 bonus to Will saves normally allowed by rage.
This ability replaces the trap sense increase gained at 6th level.
Primal Focus (Ex):
At 7th level, as a swift action, a ferocious fistfighter can instinctively sense the weak points of a creature or object by making a Wisdom check and adding his barbarian level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the ferocious fistfighter gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness.
A ferocious fistfighter may instead choose to use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on acrobatics checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his barbarian level until the start of his next turn.
This ability replaces the damage reduction class ability.
Improved Fast Movement (Ex):
At 9th level, a ferocious fistfighter’s fast movement ability improves, adding an additional ten feet to her race’s base movement speed.
This ability replaces the trap sense improvement gained at 9th level.
Brutal Force (Ex):
At 18th level, a ferocious fistfighter may take a -2 penalty to his AC to allow his unarmed strikes to deal damage as though he were one size category larger for one round. This ability only modifies his unarmed strike damage, all other weapons still take the normal penalties.
Once per day, a ferocious fistfighter who is raging may instead choose to sacrifice a number of rounds of rage equal to half of his total rounds of rage per day to attempt to instantly kill his target with a single, devastatingly precise blow. He must announce his intent to do so before making an attack. Creatures immune to critical hits are also immune to this ability. If the attack succeeds, the target must immediately make a saving throw (DC 10 + 1/2 the barbarian's level + the barbarian's Wisdom modifier) or be instantly slain. The DC of this save increases by 4 if the ferocious fistfighter has used his primal focus ability on the creature this round. After using this ability in this way, the ferocious fistfighter must immediately end his rage, suffering all appropriate penalties.
This ability replaces the trap sense improvement gained at 18th level.