In addition to the standards students are learning, what overarching themes will students be involved in? (change, motion, etc.)
Entry Event (follows the idea of Anticipatory Set, Engage, etc.)
The Entry Event is engaging, utilizes critical thinking, and is an actual event. It’s not an idea or situation posed to students. It is something the students are emotionally and physically engaged in.
Define the Problem
This can be done in the form of a driving question. Students are involved in a challenge in which they must solve a real world problem or issue.
What students will be able to do as a result of this lesson.
The driving question is open ended, elicits critical thinking,
What real life roles will students participate in?
Will students be put in groups? If so, what strategies will be used for interdependence? How many students will be in each group?
Process of Discovery/Solution
Each of the below processes can be used, or only select ones might be used. Students might reiterate in each of the process sections multiple times and go back and forth between the next stage and the present stage. Iteration is encouraged throughout this process.
Online, print material, gathering data, holding interviews, etc.
Students use appropriate scaffolding materials (possibly created by the teacher and individually assigned to fit interdependent roles) as they gather information.
Hands on Exploration
Students are involved in creating, solving problems, iterating by following hands on activities. NOTE: These activities should rarely have given directions. Instead, students should be going through a process of trial and error for solution.
Students are posing questions to users, consumers, or customers and are listening intently to how products, features, design are used, provided, and perceived. Through this process, students do not defend, but rather , listen.
How will students be assessed throughout?
The first of the product design process. This is the prototype that will be used in a testing situation.
This would include any physical product, for example, writing, models, compilation for presentation, solutions.
Critique and Feedback
From the Initial Development above, seek critique and feedback from test audiences. This could include other students, community members, and professionals. Look for how the product is used, misused, if it truly solves problems, and if the product is viable.
The product will then be presented to an authentic audience, which consists of professionals and actual users that could actually use the product and vet its use, design, and necessity.
Summative assessment. Include rubric for evaluation and assessment here.
Klista Rader, 21 Vision Education