Open Source Ecology (OSE) Business Plan
Ambitions / Objectives
Open Source Ecology intends to create disruptions in three key domains: machine design, small-scale, entrepreneurial manufacturing, and the structure and workings of an economy.
OSE’s ambitions include:
A common thread for all these objectives is to lower the barriers to access: access to high-quality machines that enable productivity, access to models and skills that enable entrepreneurship, access to an economy that fosters a sustainable, equitable lifestyle that promotes human development.
Elements / Organization Models
There are several mutually-reinforcing elements of Open Source Ecology’s model:
The training team is developing a series of workshops that will simultaneously produce advocates of the OSE concepts, entrepreneurs who use the OSE model, product to kick-start the dissemination of the designs into the world, and many cycles of manufacturing the GVCS designs.
Factor e Farm (FeF) is a socio-technical experiment that aims to determine whether it is feasible to sustainably use abundant local resources to create industrial civilization on the scale of a parcel of land, at 2 hours of work per day, to achieve a modern standard of living, in other words, to create an “open source economy”.
FeF is experimenting with what it would look like if a small group of people were able to achieve a full resilient lifestyle:
These goals imply significant technology, productivity and efficiency levels – essentially removing waste from the model of centralized industrial production, and converting to a more congruent and ethical open source economy. The intended outcome is channeling individual productive power towards evolving as humans – creating an economy where absolute material security allows for uncompromised pursuit of personal autonomy, mastery, and purpose.
To accomplish its objectives, OSE needs a certain amount of organizational infrastructure:
At the moment, the majority of these roles are carried out by Marcin Jakubowski. As the organization grows, priority roles to fill will be the Marcom, finance, and sales roles.
Business Model
OSE has largely been supported to date by foundation grants, and intends to move in 2015 toward as much of a self-sustaining model as possible, earning revenues from workshops and sales of machines produced in the workshops.
Open Source Ecology is a non-profit, 501c3 organization, and intends to invest all excess revenues from workshops and equipment sales back into the organization and its development.
Markets
“Markets” for designs:
Markets for machines:
Market for XM Workshop:
Market for Immersion Program:
Need to discuss this
Timelines
Year | Key Accomplishments or Objectives |
2012 | -A one-day production time has been achieved for the Brick Press. Parallel build techniques and digital fabrication have been used successfully for optimizing production. |
2013 | -Build time for the ironworker machine has been reduced from 6 months to a single day, demonstrating a radical optimization of build time via modular design. |
2014 | -The Extreme Manufacturing workshop model has been demonstrated successfully for the Brick Press, where a machine was built via a swarming social process over a weekend, and net revenue generated was $10k. |
2015 |
|
2016 |
|
2017 |
|
Financials
We have developed financial models for the Extreme Manufacturing Workshop, the Immersion Workshop, and OSE as a whole.
Extreme Manufacturing Workshop Financials
| Assumptions |
|
| ||
|
| ||||
| Number of workshops/year | 12 |
| ||
| Number of students / wkshp | 24 |
| ||
| Tuition per student, $ | 300 |
| ||
| Daily food cost, $ | 15 |
| ||
| Cook cost, $/session | 1000 |
| ||
| Number of housing units | 6 |
| ||
| Housing rental per weekend | 200 |
| ||
| Machine sale | 11000 | Brick press | ||
| Machine parts cost | 6500 | Brick press | ||
| Planning effort, hours | 24 |
| ||
| Cost of planning labor, $/hr | 15 |
| ||
| Teaching effort, hours | 24 |
| ||
| Cost of teaching labor, $/hr | 25 |
| ||
|
|
|
|
| |
Revenue | |||||
Student tuition | 7200 | ||||
Revenue from housing | 1200 | ||||
Machine sale | 11000 | ||||
Total Revenue | 19400 | ||||
Costs | |||||
Advertising | 500 | ||||
Food and cook | 2305 | ||||
Cleaning and miscellaneous | 300 | ||||
Machine parts | 6500 | ||||
Planning effort cost | 360 | ||||
Teaching effort cost | 600 | ||||
Total Cost | 10565 | ||||
Net Profit per Workshop | 8835 | ||||
Net Profit per Year | $106,020 |
Immersion Program Financials
| Assumptions |
|
| ||
|
| ||||
| Number of programs/year | 4 |
| ||
| Number of students / wkshp | 8 |
| ||
| Tuition per student, $ | 5000 |
| ||
| Daily food cost, $ | 15 |
| ||
| Cook cost, $/session | 3000 |
| ||
| Number of housing units | 6 |
| ||
| Housing rental |
| |||
| Machines produced and sold | 3 |
| ||
| Machine sale. each | 11000 | Brick press | ||
| Machine parts cost, each | 6500 | Brick press | ||
| Planning effort, hours | 40 |
| ||
| Cost of planning labor, $/hr | 15 |
| ||
| Teaching effort, hours | 480 |
| ||
| Cost of teaching labor, $/hr | 25 |
| ||
|
|
|
|
| |
Revenue | |||||
Student tuition | 40000 | ||||
Revenue from housing | 18 | ||||
Machine sale | 33000 | ||||
Total Revenue | 73018 | ||||
Costs | |||||
Advertising | 500 | ||||
Food and cook | 17850 | ||||
Cleaning and miscellaneous | 300 | ||||
Machine parts | 19500 | ||||
Planning effort cost | 600 | ||||
Teaching effort cost | 12000 | ||||
Total Cost | 50750 | ||||
Net Profit per Workshop | 22268 | ||||
Net Profit per Year | $89,072 |
OSE Financials
Revenues | |||
True Fan support | |||
Other donations | |||
Support from foundations | |||
Net Revenue from XM Workshops and Product Sales | 106020 | ||
Net Revenue from Immersion Workshops and Product Sales | 89072 | ||
Total revenues | 195092 | ||
Costs beyond workshop costs | |||
Fixed costs | |||
Property taxes | |||
Insurance | |||
Utilities | |||
Materials | |||
Fuel | |||
Supplies | |||
Project costs | |||
Contract engineering to complete GVCS designs | 100000 | ||
Prototype materials costs | 50000 | ||
Professional videography | 20000 | ||
Total OSE costs | 170000 | ||
Available for reinvestment | 25092 | ||
Business Model for Entrepreneurs Completing the Immersion Program
There are three basic options for entrepreneurs completing the immersion program.
Add detail of financial model and relationship to OSE