Open Source Ecology (OSE) Business Plan

Ambitions / Objectives

Open Source Ecology intends to create disruptions in three key domains:  machine design, small-scale, entrepreneurial manufacturing, and the structure and workings of an economy.

OSE’s ambitions include:

A common thread for all these objectives is to lower the barriers to access:  access to high-quality machines that enable productivity, access to models and skills that enable entrepreneurship, access to an economy that fosters a sustainable, equitable lifestyle that promotes human development.

Elements / Organization Models

There are several mutually-reinforcing elements of Open Source Ecology’s model:

  1. R&D for the Global Village Construction Set
  1. Training Team

The training team is developing a series of workshops that will simultaneously produce advocates of the OSE concepts, entrepreneurs who use the OSE model, product to kick-start the dissemination of the designs into the world, and many cycles of manufacturing the GVCS designs.

  1. Factor e Farm

Factor e Farm (FeF) is a socio-technical experiment that aims to determine whether it is feasible to sustainably use abundant local resources to create industrial civilization on the scale of a parcel of land, at 2 hours of work per day, to achieve a modern standard of living, in other words, to create an “open source economy”.

FeF is experimenting with what it would look like if a small group of people were able to achieve a full resilient lifestyle:

These goals imply significant technology, productivity and efficiency levels – essentially removing waste from the model of centralized industrial production, and converting to a more congruent and ethical open source economy.  The intended outcome is channeling individual productive power towards evolving as humans – creating an economy where absolute material security allows for uncompromised pursuit of personal autonomy, mastery, and purpose.

  1. Organizational Infrastructure

To accomplish its objectives, OSE needs a certain amount of organizational infrastructure:

At the moment, the majority of these roles are carried out by Marcin Jakubowski.  As the organization grows, priority roles to fill will be the Marcom, finance, and sales roles.

Business Model

OSE has largely been supported to date by foundation grants, and intends to move in 2015 toward as much of a self-sustaining model as possible, earning revenues from workshops and sales of machines produced in the workshops.

Open Source Ecology is a non-profit, 501c3 organization, and intends to invest all excess revenues from workshops and equipment sales back into the organization and its development.

Markets

“Markets” for designs:

Markets for machines:

Market for XM Workshop:

Market for Immersion Program:

Need to discuss this

Timelines

Year

Key Accomplishments or Objectives

2012

-A one-day production time has been achieved for the Brick Press. Parallel build techniques and digital fabrication have been used successfully for optimizing production.

2013

-Build time for the ironworker machine has been reduced from 6 months to a single  day, demonstrating a radical optimization of build time  via modular design.

2014

-The Extreme Manufacturing workshop model has been demonstrated successfully for the Brick Press, where a machine was built via a swarming social process over a weekend, and net revenue generated was $10k.

2015

  • Document the Extreme Manufacturing workshop business model to the point of replicability for the Brick Press..
  • Document how an average user can fully outsource the production of a CEB Press without themselves having to know any fabrication skills
  • Develop the OSE Fellows program (people who run Extreme Manufacturing workshops) for the Brick Press
  • Release the first stable version of the LifeTrac microtractor, Modular Open Source House, and Greenhouse
  • Host 4 new workshops: Greenhouse, Gasifier, MicroTractor, and Permaculture Design Course
  • Note: all of progress depends on how the first class of Fellows works out. The second 3 months may or may not require my time. I can’t gauge how much time that would be. How to get past the dependency on Marcin? See mptes here - https://docs.google.com/a/opensourceecology.org/presentation/d/1HZ7eWyGump8RPo8iRfYqjG6FgZQBACfL43ENYOwEXiY/edit#slide=id.g5c8e44a84_137

2016

  • Hold 4 immersion programs for OSE Fellows and Graduate the first 4 OSE Fellows
  • Recruit 1 OSE Felow to run the OSE  XM workshop on the brick press at a frequency of 1 per month
  • Develop the OSE Fellows program for the MicroHouse
  • Run the first pilot class of 4 Fellows for the MicroHouse

2017

  • Recruit 1 OSE Fellow to run the OSE XM workshop on the MicroHouse at a frequency of 1 workshop per month

Financials

We have developed financial models for the Extreme Manufacturing Workshop, the Immersion Workshop, and OSE as a whole.


Extreme Manufacturing Workshop Financials

 

Assumptions

 

 

 

 

 

Number of workshops/year

12

 

 

Number of students / wkshp

24

 

 

Tuition per student, $

300

 

 

Daily food cost, $

15

 

 

Cook cost, $/session

1000

 

 

Number of housing units

6

 

 

Housing rental per weekend

200

 

 

Machine sale

11000

Brick press

 

Machine parts cost

6500

Brick press

 

Planning effort, hours

24

 

 

Cost of planning labor, $/hr

15

 

 

Teaching effort, hours

24

 

 

Cost of teaching labor, $/hr

25

 

 

 

 

 

 

Revenue

Student tuition

7200

Revenue from housing

1200

Machine sale

11000

Total Revenue

19400

Costs

Advertising

500

Food and cook

2305

Cleaning and miscellaneous

300

Machine parts

6500

Planning effort cost

360

Teaching effort cost

600

Total Cost

10565

Net Profit per Workshop

8835

Net Profit per Year

$106,020

Immersion Program Financials

 

Assumptions

 

 

 

 

 

Number of programs/year

4

 

 

Number of students / wkshp

8

 

 

Tuition per student, $

5000

 

 

Daily food cost, $

15

 

 

Cook cost, $/session

3000

 

 

Number of housing units

6

 

 

Housing rental

 

 

Machines produced and sold

3

 

 

Machine sale. each

11000

Brick press

 

Machine parts cost, each

6500

Brick press

 

Planning effort, hours

40

 

 

Cost of planning labor, $/hr

15

 

 

Teaching effort, hours

480

 

 

Cost of teaching labor, $/hr

25

 

 

 

 

 

 

Revenue

Student tuition

40000

Revenue from housing

18

Machine sale

33000

Total Revenue

73018

Costs

Advertising

500

Food and cook

17850

Cleaning and miscellaneous

300

Machine parts

19500

Planning effort cost

600

Teaching effort cost

12000

Total Cost

50750

Net Profit per Workshop

22268

Net Profit per Year

$89,072

OSE Financials

Revenues

True Fan support

Other donations

Support from foundations

Net Revenue from XM Workshops and Product Sales

106020

Net Revenue from Immersion Workshops and Product Sales

89072

Total revenues

195092

Costs beyond workshop costs

Fixed costs

Property taxes

Insurance

Utilities

Materials

Fuel

Supplies

Project costs

Contract engineering to complete GVCS designs

100000

Prototype materials costs

50000

Professional videography

20000

Total OSE costs

170000

Available for reinvestment

25092


Business Model for Entrepreneurs Completing the Immersion Program

There are three basic options for entrepreneurs completing the immersion program.

  1. Create a business manufacturing and selling machines
  2. Create a training business (XM Workshops or Immersion Program)
  3. Create a maker ecosystem along the lines of Factor e Farm.

Add detail of financial model and relationship to OSE