Help!

The ideabox sucks!

FAQ and a guide to ideaboxing

Written by Brinjal

pdf version

Contents (click to go to relevant section)

FAQ

1. Why do my ideas get so many downvotes?

2. Why are there so many people downvoting for no reason in the ideabox?

3. Why do people mark my ideas as a dupe?

4. My idea got more upvotes than downvotes! Why was it rejected?

5. I sent in loads of ideas! Why were none accepted?

6. Shouldn't having a lot of upvotes guarantee acceptance?

7. Isn't it unfair to lock players out of the ideabox for getting badly voted?

8. What does the appearance of the yes/no count in “my ingenious pieces” mean?

9. How long will it take for my ideas to be approved/rejected?

10. What is the full ideabox process?

Ideabox Section Guide

To fix a bug

An awesome idea

A new diary phrase

An earthly news

A phrase for a duel

A new monster

A dungeon chronicle/A phrase for dungeon

A sail chronicle/A phrase for sail

A new artifact

A new quest

A new piece of equipment

News for the newspaper

Other

How to give your ideas the best chance

Spelling and grammar

Keep it short

It's not funny if you have to explain it

Careful what you submit

Know your entry type

Go easy on the ! “” and %rg%

Get the section right

Variable Guide

Diary

Earthly News

Duels

Dungeons

Sail

A note from the author

FAQ

1. Why do my ideas get so many downvotes?

There's no easy way to say this, if an idea is getting a lot of downvotes, it's usually because people don't like it. If I could explain why they don't like it, I would, but without seeing the idea in question I can't give an answer to that.

Some sections of the ideabox are more likely to have ideas highly downvoted. Monsters is an example of one. The main reason for this is that there are a lot of low quality ideas in these sections, which gets voters into a habit of downvoting ideas more in these sections. Luckily, you don't need to worry too much about votes. See question 4 for more on that.

2. Why are there so many people downvoting for no reason in the ideabox?

It's a common complaint that the ideabox is plagued by trolls, haters, people who downvote just for the heck of it, people not reading ideas before downvoting and other such things. The truth is, there aren't. The ideabox has protections against such people in place, and won't count their votes. The fact that some ideas get through the ideabox with large numbers of upvotes and less than ten downvotes is proof that there are aren't a lot of people pointlessly voting no.

3. Why do people mark my ideas as a dupe?

The dupe button is for marking an idea as already in the game. Your idea was probably very similar to an existing entry. Or was similar to something which was sent through the ideabox recently. Unless you have a lot of them, dupes do not necessarily mean your idea won't get in.

4. My idea got more upvotes than downvotes! Why was it rejected?

Upvotes do not guarantee acceptance. (if you think this is wrong, see question 6) In fact, upvotes are worth almost nothing. All they do is prevent your idea from being automatically rejected.

 

But I got twice as many upvotes as downvotes!

That means one in three people dislike your idea. In fact, it may be more than that, because when a person with lots of IQ points votes yes, it can count as two or three upvotes, but their downvotes always count for only one.

5. I sent in loads of ideas! Why were none accepted?

It is not the quantity of ideas that matters, it is the quality. Don't worry about getting a lot of rejections, this is normal. Most people have faced 50 rejections before they see a single acceptance. So keep trying!

6. Shouldn't having a lot of upvotes guarantee acceptance?

Short answer: No.

Long answer: While this might seem like a good idea, it would be a flawed system. References that weren't got by everyone would fail under this system, since they'd get downvotes from those who didn't get it. Jokes which take a moment to get would be punished by this because a bunch of people would hit no before getting it, and those are often the best ones. Meanwhile, easy-to-get sort-of-funny puns would benefit from this system, despite not being the best ideas out there. Put simply, what is most popular might not necessarily be the best.

7. Isn't it unfair to lock players out of the ideabox for getting badly voted?

There are three things that can cause you to lose IQ points:

  • Submit an idea which gets 1 or 0 upvotes.
  • Submit an offensive/inappropriate idea.
  • Using the ideabox in ways it shouldn't be used. (e.g. chat/trolling/cheating the system)

If you don't do either of the latter two, then you would have to submit 15 ideas that get 1 or 0 upvotes to be locked out of the ideabox. This might sound like a minor offence, but even really bad ideas can get 2 upvotes, either from people with a poor sense of humour, or out of pity. To get less than 2 upvotes, an idea has to be really really bad. And if someone keeps submitting ideas that bad, then frankly, that is an offence worthy of being banned from the ideabox.

If you have received this punishment and want a second try, then look for entries with bad grammar. And if you're on a computer, highlight them and press Ctrl+Enter, on mobile, long-press the entry. This will let you send a grammar correction. If it is valid, you'll gain an IQ point and be back in the ideabox. Make sure to be careful what you send this time.

8. What does the appearance of the yes/no count in “my ingenious pieces” mean?

If it looks like this:

Your idea is still in the ideabox or the enhancement room.

If it looks like this:

Your idea has passed through the ideabox and is awaiting judgement from the devs. (see question 9 for how long you can expect to wait)

If it looks like this:

Your idea was rejected.

If it looks like this:

Congratulations! The devs have accepted your idea!

News for the newspaper does not have a visible yes/no count. The only way to tell its status is to see if it appears in your approved submissions. If it's there, then it was approved. If not, it's either awaiting review or rejected.

9. How long will it take for my ideas to be approved/rejected?

The devs don’t follow a known schedule, so ideas in the main ideabox categories (the ones you can vote in) can take anything from a few days to several months to be accepted. They can be rejected very quickly if they do badly in the ideabox. (See question 10) Ideas submitted under “to fix a bug” “an awesome idea” and “other” go straight to the devs, and are usually accepted or rejected in a matter of days. News for the newspaper can take months to face judgement.

10. What is the full ideabox process?

The first stage of the ideabox is what most people think of when you say ideabox: the voting. The purpose of this phase is to weed out the bad ideas and get rid of them. Any idea that does incredibly badly will automatically be pulled from the ideabox and rejected. Ideas that do not suffer this fate will remain in voting for up to 24 hours. If they have enough yes votes (60% for diary, 50% for earthly news, 40% for duels, dungeons, quests, artifacts and equipment, 30% for monsters) they get into the Enhancement room, otherwise, they are rejected.

The purpose of the enhancement room is to pick out the best ideas. Members with over 70 IQ points can correct mistakes in entries, set the type of entry, (e.g. setting a diary entry as one said in response to punishment) mark entries as ready for the game, and make comments.

After 24 hours in the Enhancement Room, the ideas go to the devs. The devs pick out the best of the best, and put them into the game. The rest are rejected.

Ideabox Section Guide

There are multiple sections of the ideabox, and with some submissions it's hard to know where your idea belongs. This guide will tell you what goes where and list some dos and don'ts to avoid common mistakes.

To fix a bug

Relatively self-explanatory- If you encounter a bug while playing godville, submit a description of it in the ideabox.

An awesome idea

If you have an idea for something that doesn't fit any of the other sections, a boss monster's motto, text for a notification, having a monster drop a certain artifact, submit it here. If you have a bigger idea like a completely new feature, there is a forum thread for that.

Do: Make it clear what you are suggesting.

A new diary phrase

Here is where you submit anything that will be written in your champion's diary.

Do: Write in first person and past tense. e.g. I walked.

An earthly news

These are the little phrases that appear above the diary, describing things happening to the hero. This section can also be used for submitting one of the responses that appear when you press a button on the remote control or for a message that appears while searching for the hero.

Do: Write in third person. And use the tense used in the type of phrase you're writing. (e.g. past for selling, present for fighting.)

Do: Refer to the hero as “the hero{|ine}”

A phrase for a duel

This section is for entries that will show up in a fight log in the arena or sparring fight, it is also the section for submitting entries to appear when fighting a boss.

Do: Write in third person and past or present tense. e.g. He walked./he walks.

Don't: Submit something for the hero to write while fighting an ordinary monster, or an entry written on sending to the arena. Use the diary section for those.

Don't: Write defend command responses in which the defender deflects a blow. Write that the defender does something that will allow them to take less damage.

Don't: Include number of HP lost.

A new monster

This section of the ideabox is for suggesting a creature that the hero might meet on their travels and fight. In desktop view there is also an option to suggest an item that it carries. This section is notoriously hard to get ideas accepted in.

Do: Be careful what you send if you have 0 or negative IQ points, this is the most downvote-heavy section, so only really good ideas have any chance.

Don't: Use variables.

A dungeon chronicle/A phrase for dungeon

This is for entries that will show up in a dungeon log. (except during boss fights, those use duel phrases) It's best to have done a few dungeons before submitting here to get a feel of the kind of things that fit.

Do: Write in third person and present tense e.g. He walks.

Do: Refer to the heroes as a group e.g. The heroes walk (Exception: Entering the dungeon, where you should use %heroes_names%)

Don't: Use %attacker% if the hero mentioned doesn't gain or lose health, gold or artifacts. Use %random_attacker% in these situations.

Don't: Mix phrase types. A step in a dungeon is made up of a heroes move to entry, room description, boss hint, (if a boss is near) and available directions. Your submission should be only one of these.

Don't: Use %dir% nor describe the room in boss-nearby hints; see above

A sail chronicle/A phrase for sail

This section is for phrases that will appear in sail logs. It is best to go sailing or read a few sail logs before submitting ideas in this section.

Do: Write in third person and present tense. e.g. He walks.

Don't: Submit an entry written upon sending to sail. Submit it to diary instead.

Don't: Submit an Earthly news for while waiting to sail. Submit it to earthly news instead.

Don't: Write about the hero getting injured/ healed. Write about the ark getting damaged/repaired.

Don't: Write  “random phrases”  or phrases for the start of beastie battles. There are none in sailing.

A new artifact

This section is for suggesting items that the hero could find upon killing monsters and sell to traders.

Don't: Write a/an before the name.

Don't: Use variables.

A new quest

Here you can submit a quest the hero might receive. On desktop  you have the option to specify the ending phrase. You can submit an ending for an existing quest here.

Don't: Include words like “your” or “my”, as the quest  name will be written the same whether it is being said by the hero or a quest giver.

Don't: Use variables.

A new piece of equipment

This section is for submitting a weapon, shield, talisman or armor for the head, body, arms or legs of the hero.

Don't: Use variables.

News for the newspaper

Here is where you can submit something that could appear in one of the sections of the Godville Times.

Do: Make it clear what section of the newspaper your entry is for.

Other

If you have something which doesn't fit into any other category, a complaint about another god's behaviour, perhaps. This is the place to submit it.

How to give your ideas the best chance

The ideabox is tough, no doubt about that. Many people face fifty rejections before they get their first acceptance. Here are a few tips and tricks to help your ideas get into the game.

Spelling and grammar

Any spelling or grammar mistakes in your entry can be fixed in the enhancement room, but that's no help if your ideas never make it that far. Spelling and grammar mistakes make your idea look bad, meaning you're more likely to get a downvote, so always double check your grammar and look out for typos or autocorrect errors before you hit send.

Keep it short

This may not sound important, but it can gave a HUGE impact on your ideas success. In a list of things the devs gave make phrases better, they mentioned keeping it short twice. Before sending in your idea, look it over, is all of it necessary? If not, cut some out. Try seeing if you could rephrase it in a way that shortens it. Ideally your idea should be short enough to post on twitter. Even if that's not possible, it's still good to try and shorten your idea as much as you can without losing impact.

It's not funny if you have to explain it

All too often people submit entries with very obscure jokes or references which can only be understood by reading the comment below it. The problem with this is that if the entry requires the comment to make sense or be funny, it won't work in-game, where there will be no comment. If your idea requires a comment to be understood, you're better off scrapping it, or trying to rewrite it in a way that makes it easier to get.

On a side note, a comment can be used to explain what event this entry is for, and if anything special needs to happen, such as a loss of health. And it is acceptable to give a hint to the joke or the reference if it's one that's easy to get, but just takes a moment.

Careful what you submit

Some experienced ideaboxers might disagree with this hint, thinking that there's no harm in just sending whatever pops into your mind, but this tip is not for them. This is for newcomers to the ideabox. Before you have any IQ points, you can have your IQ points go negative if you submit an idea bad enough to get less than 2 yes votes. To avoid this, submit only your best ideas, and only after looking them over and making improvements if possible. Also avoid the following:

  • Overly childish humour.
  • Profanities, racism, overly strong “adult” references or anything likely to cause offence.
  • Overused references (e.g. to Monty Python, which is referenced loads in game already) although references existing to in-game content seem to do okay.
  • References to anything that a lot of people hate, (e.g. Minecraft or Frozen) even if there are also lots of people who like it.

References to memes, a lot of people likely hate them (see previous point) and they will quickly be forgotten as well.

The monster section. Even the best ideaboxers struggle here. If there's anywhere that'll get you less than 2 yesses, it's in monsters. Artifacts, quests, and equipment are also tough.

Even if you have some IQ points, you may still want to consider this advice if you frequently hit your submission limit so that you can send in only your better ideas and not run out of submissions.

Know your entry type

It is a very common mistake for someone to send in a well written entry, only for it to be in  the wrong format for the event it's for. If you want to write an entry for a certain event, such as a boss using an ability, wait until you've seen that event happen a few times and taken note of the style the entries are written.

Go easy on the ! “” and %rg%

Three things that can make a good idea look bad are excessive exclamation marks, unnecessary direct quotes, and mentioning the god when you don't have to. You don't have to never use any of these, but only use them when necessary. Is what just happened really important? If not, don't use an exclamation mark. Outside of monster battle cries and death rattles, hero mottoes, and god voices, try to simply describe the message conveyed where possible. (e.g. Instead of The doctor said “You need to stop drinking.” use The doctor told me to stop drinking.) As to %rg%, simply don't have the hero address their god unless you really need them to for your entry to work.

Get the section right

Always double check you're submitting in the right section before you hit send. Additionally, consider whether your idea might suit another category better. If your diary entry is a short phrase without much to it, it might better suit as a piece of Earthly News. If your monster sounds more like an object than a living creature, consider making it an artifact. If your artifact sounds like a good luck charm, maybe it should be submitted as a piece of equipment (talisman). And also, some phrases may not belong where you expect. A phrase the hero writes when sent to a dungeon belongs in the diary section, not dungeon!

Variable Guide

There are a lot of variables, and it can be hard to remember what they all are. So here's a handy guide for you. There are three types of variables, global variables can be used in pretty much any situation, specific variables are for certain situations only, (for instance the name of the monster the hero is fighting can only be applied if the hero is fighting a monster) and gender variables can be used to change a word or phrase depending on the gender of the heroes involved.

This guide will list all variables, what they are, as an example of usage and an example of how they might appear in-game.

Diary

Global

%hero_name%

Description: The name of the hero

In-game Appearance: Ivana Hellsing

Example: From now on I shall call myself %hero_name% the mighty.

%hero_guild%

Description: The hero's guild.

In-game Appearance: Monster Slayers

Example: Attended a meeting with the other members of %hero_guild%

%hero_random_skill%

Description: A random skill that the hero knows.

In-game Appearance: falcon punch

Example: I wish I was better at using the %hero_random_skill% skill.

%hero_random_item%

Description: A random item from the hero's inventory. Does not include a/an.

In-game Appearance: bottle of living water

Example: Checked my inventory to see if I still had my %hero_random_item%

%hero_equipment%

Description: A piece of equipment that the hero owns.

In-game Appearance: anti-mosquito hat

Example: I'm beginning to think my %hero_equipment% doesn't match the rest of my equipment.

%random_quest%

Description: A random quest (not the one the hero is doing)

In-game Appearance: strike an immovable object with an unstoppable force

Example: Saw another hero trying to %random_quest%.

%current_town%

Description: The name of the town the hero is currently in.

In-game Appearance: Godville

Example: %current_town% is a nice place. I should come here more often.

%random_friend%

Description: The name of one of the heroes friends.

In-game Appearance: Jane Doe

Example: Met %random_friend% and had a nice chat.

%a_random_monster%

Description: A random monster, with “a/an”. (not one the hero is fighting)

In-game Appearance: a Firefox

Example: Saw %a_random_monster% and hid behind a tree so it wouldn't see me.

%pet_name%

Description: The name of the hero's pet. (side note, pets are always referred to with male pronouns)

In-game Appearance: Glip

Example: Took %pet_name% to the vet.

%some_territory%

Description: A location (not a town) in godville.

In-game Appearance: strawberry fields

Example: Watched the sunset over %some_territory%.

%motto%

Description: The hero's motto. Put quotes around it.

In-game Appearance: For Godville!

Example: Yelled “%motto%” to scare the monster away.

%random_guild%

Description: A random guild (not the hero's one)

In-game Appearance: Heroes United

Example: Someone gave me a flyer for %random_guild%. Threw it away.

%random_skill%

Description: A random skill (not one the hero has)

In-game Appearance: full throttle

Example: I wish I knew the %random_skill% skill.

%random_item%

Description: A random item (not one the hero has) Does not include a/an.

In-game Appearance: kitchen sink

Example: Saw another hero trip and break their %random_item%.

%current quest%

Description: The quest the hero is currently doing.

In-game Appearance: catch the worm before the early bird

Example: Why did I ever agree to %current_quest%?

%random_town%

Description: A random town.

In-game Appearance: Beerburgh

Example: I wish I was in %random_town% right now.

%nearby_town%

Description: A town near the hero.

In-game Appearance: Anville

Example: Maybe I should visit %nearby_town% while I'm close.

%random_hero%

Description: A random hero's name.

In-game Appearance: Frank Foe

Example: Found an empty beer bottle with “property of %random_hero” written on it.

%random_monster%

Description: A random monster (not one the hero is fighting)

In-game Appearance: Firefox

Example: Took a detour to avoid stepping into %random_monster% territory.

%pet_class%

Description: The species of the hero's pet.

In-game Appearance: dust bunny

Example: Took my %pet_class% for a walk.

%some_tavern%

Description: A tavern name.

In-game Appearance: Boatmurdered

Example: The beer at %some_tavern% is too expensive!

%rg%

Description: Generic name for god.

In-game Appearance: Almighty

Example: Are you there, %rg%?

%v%

Description: Anything for which there is no existing variable. (Make sure to use the comment to explain what it's for.)

Specific

%monster% (When the hero just met, is fighting, just fled from, was just killed by or just killed a monster)

Description: The monster the hero just met/just killed/just fled from/was killed by/is fighting. (side note, always referred to with “it” pronouns.)

In-game Appearance: godville administrator

Example: This %monster% is tougher than I thought!

%artifact_base% (when the hero just gained or lost an artifact)

Description: The artifact the hero just gained/lost (without a/an)

In-game Appearance: alchemical transmuter

Example: Dropped my %artifact_base% and broke it.

%quest% (when the hero just got a new quest)

Description: The quest the hero just got.

In-game Appearance: become one with the force

Example: The mayor told me I had to %quest%.

%town_name% (when the hero just arrived in town)

Description: The town the hero just entered.

In-game Appearance: Tradeburg

Example: Finally arrived at %town_name%.

%artifact% (when the hero just gained or lost an artifact)

Description: An artifact the hero just gained/lost, including “a/an”.

In-game Appearance: an alchemical transmuter

Example: Found %artifact% by the side of the road.

%gold% (when the hero just gained or lost gold)

Description: The amount of gold the hero just gained or lost, followed by the words “gold coins”

In-game Appearance: 24 gold coins

Example: Spent %gold% on beer.

%current_aura% (when the hero just got/lost an aura)

Description: The aura the hero has/just lost (not including “aura of”)

In-game Appearance: hoarding

Example: My aura of %current_aura% just wore off.

%god_phrase% (when a godvoice is sent or the hero overhears another god)

Description: The voice a god just sent. Put quotes around it.

In-game Appearance: Pray to me, mortal!

Example: A mysterious voice yelled “%god_phrase” at me.

Gender

{male|female}

Description: Displays the text on the left of the | for male heroes, and the text on the right for female ones.

Example: The doctor gave me a lollipop for being a good {boy|girl}.

Example's in-game appearance: The doctor gave me a lollipop for being a good boy. OR The doctor gave me a lollipop for being a good girl.

{male|||female}

Description: Displays the text on the left of the ||| for male gods, and the text on the right for female ones.

Example: Prayed to my {god|||goddess}.

Example's in-game appearance: Prayed to my god. OR Prayed to my goddess.

{male||female}

Description: Used with %random_friend%. Displays the text on the left of the || for male friends, and the text on the right for female ones.

Example: %random_friend% gave me some of {his|her} beer.

Example's in-game appearance: John Doe gave me some of his beer. OR Jane Doe gave me some of her beer.

Earthly News

Global

%hero_name%

Description: The name of the hero.

In-game Appearance: Ivana Hellsing

Example: Claiming to be called “%hero_name% the mighty”...

%current_town%

Description: The name of the town the hero is currently in.

In-game Appearance: Godville

Example: Sightseeing around %current_town%...

%pet_class%

Description: The species of the hero's pet.

In-game Appearance: dust bunny

Example: Shopping for a collar that will fit a %pet_class%...

%nearby_town%

Description: A town near the hero.

In-game Appearance: Anville

Example: Considering a visit to %nearby_town%...

%pet_name%

Description: The name of the hero's pet.

In-game Appearance: Glip

Example: Taking %pet_name% to the vet...

%v%

Description: Anything for which there is no existing variable. (Make sure to use the comment to explain what it's for.)

Specific

%artifact% (when the hero sells an artifact) 

Description: The artifact the hero just gained or lost.

In-game Appearance: alchemical transmuter

Example: Handed the %artifact% over to the trader for free...

%monster% (when the hero just met/just killed/is fighing a monster)

Description: The monster the hero just met/just killed/is fighting.

In-game Appearance: Godville Administrator

Example: Trying to outmanoeuvre the %monster%...

%gold% (when the hero gets gold from selling an artifact)

Description: The ammount of gold the hero gained. With “gold coins” written after it.

In-game Appearance: 24 gold coins

Example: Dropped off the %artifact% for %gold%...

%hp% (when hitting or being hit by a monster)

Description: The number of hp the hero/monster lost followed by “hp”

In-game Appearance: 8hp

Example: The hero{|ine} struck the monster for %hp%...

Gender

{male|female}

Description: Displays the text on the left of the | for male heroes, and the text on the right for female ones.

Example: The hero{|ine} is bored...

Example's in-game appearance: The hero is bored... OR The heroine is bored...

{male|||female}

Description: Displays the text on the left of the ||| for male gods, and the text on the right for female ones.

Example: Yelling “Help me, my {Lord|||Lady}!” at the sky...

Example's in-game appearance: Yelling “Help me, my Lord!” at the sky... OR Yelling “Help me, my Lady!” at the sky...

{male||female}

Description: Displays the text on the left of the || for male friends, and the text on the right for female ones. (Side note: %random_friend% is not supported in earthly news. Use %v% instead)

Example: Buying %v%'s beer for {him||her}...

Example's in-game appearance: Buying John Doe's beer for him... OR Buying Jane Doe's beer for her...

Duels

Global

%attacker%

Description: The hero who is attacking, OR the hero of the influencing god in entries for a god doing something and reactions to godvoices. Also the name of the boss when the boss attacks heroes or uses an ability.

In-game Appearance: Ivana Hellsing

Example: %attacker% throws a punch.

%attacker motto%

Description: %attacker%'s motto

In-game Appearance: For Godville!

Example: %attacker% yells “%attacker_motto%”.

%attacker_random_artifact%

Description: A random artifact from %attacker%'s inventory.

In-game Appearance: bottle of living water

Example: %attacker% almost throws {his|her} %attacker_random_artifact% but decides not to.

%attacker_random_equipment%

Description: A random piece of equipment worn by %attacker%.

In-game Appearance: anti-mosquito hat

Example: %attacker% shows off {his|her} %attacker_random_equipment% to make %defender% jealous.

%attacker_godname%

Description: The name of %attacker%'s god.

In-game Appearance: Johnsmith

Example: %attacker_godname% sends a healing beam to %attacker%.

%a_random_monster%

Description: The name of a random monster, including “a/an”.

In-game Appearance: a Firefox

Example: The heroes team up to attack %a_random_monster% that just wandered into the arena.

%random_opponent%

Description: Name of one of the fighters (gender variables won't work with this)

In-game Appearance: Ivana Hellsing

Example: The fight is paused while %random_opponent% takes a bathroom break.

%defender%

Description: The hero who is NOT attacking OR the hero whose god did NOT influence for entries for a god doing something and godvoice reactions.  Also the name of a boss when heroes hit or a god influences.

In-game Appearance: Frank Foe

Example: %defender% is struck by lightning.

%defender motto%

Description: %defender%'s motto

In-game Appearance: For Pony!

Example: %attacker% claims “%defender_motto%” is a dumb motto.

%defender_random_artifact%

Description: A random artifact from %defender%'s inventory.

In-game Appearance: blue pill of happiness

Example: %attacker% claims to have stolen %defender%'s %defender_random_artifact%.

%defender_random_equipment%

Description: A random piece of equipment worn by %defender%.

In-game Appearance: wooden wings

Example: %attacker%'s hit is blocked by %defender%'s %defender_random_equipment%.

%defender_godname%

Description: The name of %defender%'s god.

In-game Appearance: Marybloggs

Example: %attacker% claims %defender_godname% doesn't exist.

%random_monster%

Description: The name of a random monster.

In-game Appearance: Firefox

Example: %attacker% scares %defender% with {his|her} %random_monster% impression.

%v%

Description: Anything for which there is no existing variable. (Make sure to use the comment to explain what it's for.)

Specific

%attacker_drop_artifact% (when %attacker% loses an artifact)

Description: An artifact that %attacker% just lost.

In-game Appearance: alchemical transmuter
Example: %attacker% throws {his|her} %attacker_drop_artifact% at %defender%.

%winner% (at the end of a duel)

Description: Name of the hero who won.

In-game Appearance: Ivana Hellsing

Example: %winner% has triumphed!

%skill% (when a hero uses a skill)

Description: The name of the skill the hero used.

In-game Appearance: falcon punch

Example: %attacker% used the “%skill%” skill to inflict massive damage.

%defender_drop_artifact% (when %defender loses an artifact%)

Description: An artifact that %defender% just lost.

In-game Appearance: kitchen sink

Example: %attacker% smashes %defender%'s  %defender_drop_artifact% and laughs.

%loser% (at the end of a duel)

Description: Name of the hero who lost.

In-game Appearance: Frank Foe

Example: %loser% can't take any more and surrenders.

%god_phrase% (when a god sends a godvoice)

Description: The voice a god just sent. Put quotes around it.

In-game Appearance: Pray to me, mortal!

Example: %attacker_godname% yells “%god_phrase%” from the sky.

Gender

{male|female}

Description: Displays the text on the left of the | if %attacker% is male, and the text on the right if %attacker% is female.

Example: %attacker% performs {his|her} signature move.

Example's in-game appearance: Ivan hellsing performs his signature move. OR Ivanna Hellsing performs her signature move.

{male|||female}

Description: Displays the text on the left of the ||| if %attacker%'s god is male, and the text on the right if %attacker%'s god is female.

Example: %attacker_godname% makes %defender% feel {his|||her} wrath.

Example's in-game appearance: Johnsmith makes Frank Foe feel his wrath. OR Janesmith makes Frank Foe feel her wrath.

{male||female}

Description: Displays the text on the left of the || if %defender% is male, and the text on the right if %defender% is female.

Example: %defender% reels in pain, clutching {his||her} head.

Example's in-game appearance: Frank Foe reels in pain, clutching his head. OR Fran Foe reels in pain, clutching her head.

{male||||female}

Description: Displays the text on the left of the |||| if %defender%'s god is male, and the text on the right if %defender%'s god is female.

Example: “%defender%'s {God||||Goddess} isn't real!“ Yells %attacker%.

Example's in-game appearance: “Frank Foe's God isn't real!“ Yells Ivana Hellsing. OR “Frank Foe's Goddess isn't real!“ Yells Ivana Hellsing.

Dungeons

Global

%attacker%

Description: The name of a hero who something happened to (e.g. The hero who gets hurt by a trap that only harms one hero)

In-game Appearance: Ivana Hellsing

Example: %attacker% finds a first aid kit and uses it to restore some health.

%attacker_motto%

Description: %attacker%'s motto.

In-game Appearance: For Godville!

Example: %attacker% yells “%attacker_motto%” and charges forward, right into a trap.

%v%

Description: Anything for which there is no existing variable. (Make sure to use the comment to explain what it's for.)

%random_attacker%

Description: The name of one of the heroes in the dungeon. Use if your entry needs a heroes name but won't actually affect that hero in any special way.

In-game Appearance: Frank Foe

Example: A scary face drawn on the wall makes %random_attacker% jump.

%attacker_godname%

Description: The name of %attacker%'s god.

In-game Appearance: Johnsmith

Example: %attacker% is miraculously healed by the will of %attacker_godname%.

Specific

%dir% (for heroes move to, available directions, and hint rooms)

Description: The direction of heroes movement, directions available or direction the hint points.

In-game Appearance: north OR north and south (for available directions)

Example: The heroes walk %dir%.

%boss% (when the heroes encounter a boss)

Description: The type of boss the heroes just met.

In-game Appearance: Flowsnake

Example: A huge %boss% roars at the party and prepares to attack.

%heroes_names% (when the heroes first enter the dungeon)

Description: The names of all the heroes in the dungeon.

In-game Appearance: Ivana Hellsing, Jane Doe and Frank Foe

Example: %heroes_names% descend into the dark dungeon.

%god_phrase% (when a god sends a godvoice)

Description: The voice sent by the god. Put it in quotes.

In-game Appearance: Go to the north!

Example: A voice from above yells “%god_phrase%”.

Gender

{male|female}

Description: Displays the text on the left of the | if %attacker% is male, and the text on the right if %attacker% is female.

Example: %attacker% narrowly avoids getting {his|her} head cut off by a swinging axe.

Example's in-game appearance: Ivan Hellsing narrowly avoids getting his head cut off by a swinging axe. OR Ivana Hellsing narrowly avoids getting her head cut off by a swinging axe.

{male|||female}

Description: Displays the text on the left of the ||| if %attacker%'s god is male, and the text on the right if %attacker%'s god is female.

Example: %attacker_godname% sends a healing beam down to {his|||her} champion.

Example's in-game appearance: Johnsmith sends a healing beam down to his champion. OR Janesmith sends a healing beam down to her champion.

Sail

Global

%attacker%

Description: The name of a hero this entry refers to OR the hero of the influencing god.

In-game Appearance: Ivana Hellsing

Example: %attacker% sails away from the sea battle.

%attacker_godname%

Description: The name of %attacker%'s god.

In-game Appearance: Johnsmith

Example: %attacker_godname% marks some interesting spots on the map.

%v%

Description: Anything for which there is no existing variable. (Make sure to use the comment to explain what it's for.)

Specific

%defender% (during sea battles)

Description: %attacker%'s opponent.

In-game Appearance: Frank Foe

Example: %defender%'s ark is struck by lightning.

%monster% (when meeting or defeating a beastie)

Description: The name of the beastie the hero just met/killed.

In-game Appearance: Golden Fish

Example: %monster% emerges from below the waves.

%god_phrase% (when a god sends a godvoice)

Description: The voice sent by the god. Put it in quotes.

In-game Appearance: Where's the booty?

Example: “%god_phrase%”, commands %attacker_godname%.

%var% (when getting something from winning a sea battle)

Description: What was obtained from winning the sea battle.

In-game Appearance: a treasure

Example: %attacker% wins and gets %var%.

%heroes_names% (when the heroes first set sail)

Description: The names of all the heroes in the sail.

In-game Appearance: Ivana Hellsing, Jane Doe and Frank Foe

Example: %heroes_names% head to sea.

Gender

{male|female}

Description: Displays the text on the left of the | if %attacker% is male, and the text on the right if %attacker% is female.

Example: %attacker% drags a treasure chest onto {his|her} ark.

Example's in-game appearance: Ivan Hellsing drags a treasure chest onto his ark. OR Ivana Hellsing drags a treasure chest onto her ark.

{male|||female}

Description: Displays the text on the left of the ||| if %attacker%'s god is male, and the text on the right if %attacker%'s god is female.

Example: %attacker_godname% magically repairs {his|||her} champion's ark.

Example's in-game appearance: Johnsmith magically repairs his champion's ark. OR Janesmith magically repairs her champion's ark.

{male||female}

Description: Displays the text on the left of the || if %defender% is male, and the text on the right if %defender% is female.

Example: %defender% leaps from {his||her} sinking ark.

Example's in-game appearance: Frank Foe leaps from his sinking ark. OR Fran Foe leaps from her sinking ark.

A note from the author

Ideaboxing can be hard, there's no denying it, but it can also be rewarding. And the reward is one I think makes all the rejection you can face in the ideabox worth it: the moment of joy when you see an entry you wrote in-game. If I was to give one piece of advice to all ideaboxers, it would be, “keep trying”. It can be disheartening to see ideas rejected, but you must remember that all ideaboxers, even the best, face many rejections. In fact, it is not unusual to see fifty rejections before your first acceptance. But you shouldn’t quit ideaboxing because of this. Rejections may seem like failures, and in a way they are, but they're also learning opportunities. Look at the ones which were most badly voted, and try and work out what made them fail, and avoid doing that in future. Do this and you'll have a much better chance of getting ideas in.

A good tip to improve your ideas is to send them to friends and ask for criticisms and suggestions for improvement. There are plenty of people who will be happy to aid you in your ideaboxing, such as the friendly folks who hang around on the Ideaboxers Union guild forum thread. Their godwiki page also has some handy tips, as well as links to more useful ideaboxing info. The forum thread which inspired the Ideaboxers Union guild is also a good place to discuss ideaboxing. You could also join palringo, where this a sizeable godville community, and join the gv i.d.e.a room where people will be happy to offer feedback on ideas.

But whether you're interested in those or not, whatever you like to submit, whether you send only your best ideas or throw everything at the wall and see what sticks, keep on ideaboxing. It is the ideaboxers who keep this game full of fresh and interesting content, and it is a wonderful group to be part of. So treat rejections as lessons, keep on sending ideas, work to understand the ideabox better, and maybe someday you'll be an ideabox expert!

Good luck!