Hit

Defense/Skill

Glancing Penalty

2 Hander

Dual Wield

Miss Chance

Hit Cap

Miss Chance

Hit Cap

15

35%

8.0%

9.0%

26.4%

27.4%

14

31%

7.8%

8.8%

26.2%

27.2%

13

27%

7.6%

8.6%

26.1%

27.1%

12

23%

7.4%

8.4%

25.9%

26.9%

11

19%

7.2%

8.2%

25.8%

26.8%

10

15%

6.0%

6.0%

24.8%

24.8%

9

11%

5.9%

5.9%

24.7%

24.7%

8

7%

5.8%

5.8%

24.6%

24.6%

7

5%

5.7%

5.7%

24.6%

24.6%

6

5%

5.6%

5.6%

24.5%

24.5%

5

5%

5.5%

5.5%

24.4%

24.4%

4

5%

5.4%

5.4%

24.3%

24.3%

3

5%

5.3%

5.3%

24.2%

24.2%

2

5%

5.2%

5.2%

24.2%

24.2%

1

5%

5.1%

5.1%

24.1%

24.1%

0

5%

5.0%

5.0%

24.0%

24.0%

  • The Defense/Skill column is the difference between your Weapon Skill and the mob’s Defense Skill.  A raid boss has 315 defense skill.
  • If I am orc warrior with no other modifiers I have 305 axe weapon skill.  A raid boss will have 315 defense skill.  Therefore my difference is 10 on this chart if I am using axes.
  • The Glancing penalty column is how much your white hits damage is reduced on a glancing blow.  A glancing blow chance is static and will never change.  
  • If the mob is 1 level above you there is a 10% chance, 2 levels a 30%, 3 levels a 40%.  
  • So on a raid boss 40% of your white WILL glance.  Weapon skill reduces the damage penalty on a glance.
  • 300 skill is a 35% dmg penalty on 40% of white hits but 305 skill is only a 15% dmg penalty on 40% of white hits.  HUGE dps increase.
  • Miss chance and the Hit cap columns are connected.  You need the same amount of %hit on your gear as your miss chance in order to never miss.  That number changes slightly when the mob has 10 or more defense skill above your weapon skill
  • At a difference of 9 skill I will miss 5.9% of my attacks with a 2 hander.  Therefore I need 5.9% aka 6% hit chance on my gear to never miss.
  • However a raid boss will likely have more than a 10 point difference in skill than you.  You need 1 extra hit % to make up for this skill difference.  Therefore the ultimate hit cap for 2 handed is 9% and for dual wielding is 28% with no added weapon skill.
  • An orc warrior using axes would only need 6% hit on his gear to be hit capped using 2 handed.

Dodge

Weapon skill

Chance to Dodge

300

6.50%

305

6%

310

5.50%

  • Bosses have 6.5% chance to dodge at 300 weapon skill.  Each point of weapon skill reduces their chance to dodge by .1%.  Therefore at 305 weapon skill the boss has a 6% chance to dodge.
  • All mobs have 5% chance to dodge.  They gain .5% chance to dodge for every level above you.

Block

All mobs block at 5% regardless of weapon skill and defense skill.  However, they can only block from the front.  ALWAYS attack from the side or behind.

Parry

Mob Level

Parry Chance

60

5%

61

5.50%

62

6%

63

14%

  • Mobs and bosses can only parry from the front.  ALWAYS attack from the sides or behind.

Crit Suppression

  • Crit Chance is reduced by 1% for every level higher the mob is than you
  • Additionally you lose 1.8% crit from all auras (everything that is no agility based, world buffs, potions, talents, like everything) when fighting a boss
  • Therefore you WILL lose 4.8% crit when fighting a raid boss

Spellcasters

Class

Class Type

Hit Cap

Mage

Caster

16%

Warlock

Caster

16%

Priest

Caster

16%

Shaman

Caster

16%

Details:

  • All bosses, mobs, and players will maintain a 1% chance to resist your spell regardless of how high your spell hit % is.
  • There is no spell hit% when casting heals on friendly targets.  They all land with a chance to crit.

Hit and Crit:

  • Spells when cast roll two dice.  The first roll determines if the spell hits or gets resisted.  The second roll determines if it crits or does not crit.
  • In other words if your spell does not hit it can not crit.
  • Therefore reaching hit cap is more important to your overall damage numbers in raid than stacking crit
  • Another way to think about it.  If you have 40% spell crit, each percentage point of spell hit is worth 1% hit (duh) AND .4% crit.