Hit
Defense/Skill | Glancing Penalty | 2 Hander | Dual Wield |
Miss Chance | Hit Cap | Miss Chance | Hit Cap |
15 | 35% | 8.0% | 9.0% | 26.4% | 27.4% |
14 | 31% | 7.8% | 8.8% | 26.2% | 27.2% |
13 | 27% | 7.6% | 8.6% | 26.1% | 27.1% |
12 | 23% | 7.4% | 8.4% | 25.9% | 26.9% |
11 | 19% | 7.2% | 8.2% | 25.8% | 26.8% |
10 | 15% | 6.0% | 6.0% | 24.8% | 24.8% |
9 | 11% | 5.9% | 5.9% | 24.7% | 24.7% |
8 | 7% | 5.8% | 5.8% | 24.6% | 24.6% |
7 | 5% | 5.7% | 5.7% | 24.6% | 24.6% |
6 | 5% | 5.6% | 5.6% | 24.5% | 24.5% |
5 | 5% | 5.5% | 5.5% | 24.4% | 24.4% |
4 | 5% | 5.4% | 5.4% | 24.3% | 24.3% |
3 | 5% | 5.3% | 5.3% | 24.2% | 24.2% |
2 | 5% | 5.2% | 5.2% | 24.2% | 24.2% |
1 | 5% | 5.1% | 5.1% | 24.1% | 24.1% |
0 | 5% | 5.0% | 5.0% | 24.0% | 24.0% |
- The Defense/Skill column is the difference between your Weapon Skill and the mob’s Defense Skill. A raid boss has 315 defense skill.
- If I am orc warrior with no other modifiers I have 305 axe weapon skill. A raid boss will have 315 defense skill. Therefore my difference is 10 on this chart if I am using axes.
- The Glancing penalty column is how much your white hits damage is reduced on a glancing blow. A glancing blow chance is static and will never change.
- If the mob is 1 level above you there is a 10% chance, 2 levels a 30%, 3 levels a 40%.
- So on a raid boss 40% of your white WILL glance. Weapon skill reduces the damage penalty on a glance.
- 300 skill is a 35% dmg penalty on 40% of white hits but 305 skill is only a 15% dmg penalty on 40% of white hits. HUGE dps increase.
- Miss chance and the Hit cap columns are connected. You need the same amount of %hit on your gear as your miss chance in order to never miss. That number changes slightly when the mob has 10 or more defense skill above your weapon skill
- At a difference of 9 skill I will miss 5.9% of my attacks with a 2 hander. Therefore I need 5.9% aka 6% hit chance on my gear to never miss.
- However a raid boss will likely have more than a 10 point difference in skill than you. You need 1 extra hit % to make up for this skill difference. Therefore the ultimate hit cap for 2 handed is 9% and for dual wielding is 28% with no added weapon skill.
- An orc warrior using axes would only need 6% hit on his gear to be hit capped using 2 handed.
Dodge
Weapon skill | Chance to Dodge |
300 | 6.50% |
305 | 6% |
310 | 5.50% |
- Bosses have 6.5% chance to dodge at 300 weapon skill. Each point of weapon skill reduces their chance to dodge by .1%. Therefore at 305 weapon skill the boss has a 6% chance to dodge.
- All mobs have 5% chance to dodge. They gain .5% chance to dodge for every level above you.
Block
All mobs block at 5% regardless of weapon skill and defense skill. However, they can only block from the front. ALWAYS attack from the side or behind.
Parry
Mob Level | Parry Chance |
60 | 5% |
61 | 5.50% |
62 | 6% |
63 | 14% |
- Mobs and bosses can only parry from the front. ALWAYS attack from the sides or behind.
Crit Suppression
- Crit Chance is reduced by 1% for every level higher the mob is than you
- Additionally you lose 1.8% crit from all auras (everything that is no agility based, world buffs, potions, talents, like everything) when fighting a boss
- Therefore you WILL lose 4.8% crit when fighting a raid boss
Spellcasters
Class | Class Type | Hit Cap |
Mage | Caster | 16% |
Warlock | Caster | 16% |
Priest | Caster | 16% |
Shaman | Caster | 16% |
Details:
- All bosses, mobs, and players will maintain a 1% chance to resist your spell regardless of how high your spell hit % is.
- There is no spell hit% when casting heals on friendly targets. They all land with a chance to crit.
Hit and Crit:
- Spells when cast roll two dice. The first roll determines if the spell hits or gets resisted. The second roll determines if it crits or does not crit.
- In other words if your spell does not hit it can not crit.
- Therefore reaching hit cap is more important to your overall damage numbers in raid than stacking crit
- Another way to think about it. If you have 40% spell crit, each percentage point of spell hit is worth 1% hit (duh) AND .4% crit.