Espers all cost 3 Mist Gauges to summon and have equal, strategic use. Summon Duration may be variable based on the Esper.
Espers all have Renew to quickly heal themselves and their Summoner should they be close to death.
All Espers have:
Auto: Libra/Lure
Immune: Doom/Stone/Petrify/X-Zone/Confuse/Disable/Stop/Sleep
Innate: Mana Spring, Spellbound, Ignore Traps, Immune: Knockback, Ignore Weather/Terrain, Piercing Magick
BELIAS
Summon Time: 250
Absorb: Fire, Weak: Water
Role: Has balanced stats, focuses on using Oil to increase its overall DPS to scale late-game, uses Shades of White and Shades of Black to remain potentially useful even when Painflare starts falling off. Uses Bubble to keep itself and its summoner alive. Has the longest Summon Duration.
Painflare- Fire damage in a large AoE and inflicts Oil. 74 PWR, 10% Oil
Hellfire- Fire damage in a large AoE. 250 PWR
Bubble
Shades of White
Shades of Black
Oil
Blindna
Esunaga
Renew
Foe: Daring Attack -> Hellfire
Ally: HP < 30% -> Renew
Ally: Any -> Esunaga
Ally: Any -> Bubble
Ally: Any -> Blindna
Foe: Fire-Weak -> Painflare
Foe: Status = Oil -> Painflare
Foe: 3+ Foes Present -> Painflare
Foe: Party Leader’s Target -> Shades of Black
Foe: Lowest HP -> Shades of Black
Ally: HP < 70% -> Renew
Ally: HP < 100% -> Shades of White
MATEUS
Summon Time: 200
Absorb: Ice, Weak: Thunder
Innate: Ignore Vitality
Role: Focuses on constricting enemy movements and turning foes against one another with highly accurate debuffs augmented by Flash-Freeze, which also has a chance of freezing an enemy in place. Due to Mateus' attacks being magickal in nature, they will not awaken Sleeping or Confused foes.
Flash-Freeze- Ice damage to a single target with a chance to inflict Stop. 87 PWR, 15% Stop
Frostwave- Ice damage in a large AoE. 250 PWR
Immobilize
Disable
Sleepga
Charm
Reflectga
Dispelga
Renew
Foe: Daring Attack -> Frostwave
Ally: HP < 30% -> Renew
Ally: Any -> Reflectga
Foe: Any -> Dispelga
Foe: HP = 100% -> Sleepga
Foe: Party Leader’s Target -> Flash-Freeze
Foe: Lowest HP -> Flash-Freeze
ADRAMMELECH
Summon Time: 200
Absorb: Thunder, Weak: Ice, Immune: Earth
Innate: Evasion+, Attack CT0, Magick CT0, Counter, Counter+, Accuracy+
Role: Focuses on being swift and evasive, using its high Evasion to emulate how it was Flying in its boss fight. His actions are instant and can allow him and his Summoner to fly into a frenzy, overwhelming enemies with swift and deadly attacks.
Flash Arc- Thunder damage to a single target with a chance to inflict Blind. 87 PWR, 10% Blind
Judgment Bolt- Thunder damage in a large AoE. 250 PWR
Hastega
Slowga
Berserk
Float
Stop
Blindga
Renew
Foe: Daring Attack -> Judgment Bolt
Ally: HP < 30% -> Renew
Ally: Any -> Hastega
Foe: Thunder-Weak -> Flash Arc
Foe: Party Leader’s Target -> Attack
Foe: HP = 100% -> Slowga
Foe: Thunder-Vulnerable -> Flash Arc
Foe: Lowest HP -> Attack
Ally: Any -> Float
ZALERA
Summon Time: 125
Immune: Death
Role: Focuses on being an Undead tank, being completely unable to die while he is Summoned. Zalera is able to Arise fallen reserve party members while landing instant-death themed attacks on foes. Zalera is best used when the situation is dire as an attempt to bring the party back from the brink.
Kill- Inflicts Death on a single target. 66% ACC
Condemnation- Kills foes in a large AoE with less than 9999 HP, deals heavy damage otherwise
Drainga
Bubble
Countdown
Break
Darkra
Arise
Renew
Foe: Daring Attack -> Condemnation
Ally: HP < 30% -> Renew
Ally: Any -> Bubble
Foe: Undead -> Attack
Foe: Character HP < 70% -> Drainga
Foe: 3+ Foes Present -> Darkra
Foe: Party Leader’s Target -> Attack
Foe: HP = 100% Countdown
Foe: Highest HP -> Kill
SHEMHAZAI
Summon Time: 150
Innate: Spellbreaker
Auto: Faith
Role: The strongest magickal-based Esper, capable of utilizing a variety of dangerous non-elemental attacks augmented by her Auto: Faith status.
Devour Soul- Drains a large amount of HP from the target. 132 PWR.
Soul Purge- Non-Elemental damage in a large AoE. 250 PWR
Flare
Scathe
Scourge
Silencega
Souleater
Shear
Renew
Foe: Daring Attack -> Soul Purge
Ally: HP < 30% -> Renew
Foe: 3+ Foes Present -> Scathe
Foe: Undead -> Scourge
Foe: Party Leader’s Target -> Soul Devour
Foe: HP = 100% -> Silencega
Foe: HP < 10000 -> Scourge
Foe: HP > 10000 -> Flare
HASHMAL
Summon Time: 150
Absorb: Earth, Weak: Wind
Innate: Focus, Adrenaline, Brawler, Counter, Counter+, Combo+, Attack+
Auto: Bravery
Role: The strongest physically-based Esper, capable of inflicting large bursts of quick damage augmented by his Auto: Bravery status.
Roxxor- Earth damage to a single target with the chance to inflict Immobilize. 120 PWR, 20% Immobilize
Gaia's Wrath- Earth damage in a large AoE. 250 PWR
Bonecrusher
Hastega
Berserk
Quakega
Blitz
Expose
Renew
Foe: Daring Attack -> Gaia’s Wrath
Ally: HP < 30% -> Renew
Ally: Any -> Hastega
Foe: 4+ Foes Present -> Quakega
Foe: 2+ Foes Present -> Blitz
Foe: Earth-Weak -> Roxxor
Foe: Status = Protect -> Roxxor
Foe: Party Leader’s Target -> Attack
Foe: Lowest HP -> Attack
CUCHULAINN
Summon Time: 250
Auto: Regen
Immune: Poison, Disease, Sap
Innate: Item Boost, Reverse Items, Ignore Vitality, Reduce Gun/Measure Damage
Role: Focuses on employing "impure" tactics by throwing a large variety of debuffs at targets at once and is capable of reversing the effects of items (though he does lack any Remedy Lores).
Malaise- Inflicts a random debuff on a single target. 100% ACC
Blight- Deals heavy damage to units in a huge area, much larger than a normal Finisher, albeit at reduced power. 200 PWR, 255 AoE
Confuse
Bleed
Poison
Toxify
Bio
Scourge
Renew
Foe: Daring Attack -> Blight
Ally: HP < 30% -> Renew
Foe: HP = 100% -> Malaise
Foe: Party Leader’s Target -> Scourge
Foe: Lowest HP -> Scourge
ZEROMUS
Summon Time: 150
Auto: Sap, Poison
Role: Focuses on getting his HP as low as possible to take full advantage of Gravity Well/Big Bang, which deals damage based on current HP. Balancing his HP is tricky due to Auto: Sap/Poison, but helps speed along the damage process. His abilities are powerful yet slow, requiring support to reach his full, devastating potential. The only Esper to lack Renew, he instead gets Curaga to heal himself or his Summoner to potentially keep his HP low.
*Does not have Safety to allow for vulnerability to Poison.
Gravity Well- Deals damage equal to lost HP to enemies in an AoE. Slow CT.
Big Bang- Deals damage equal to 2x lost HP to enemies in an AoE.
Poison
Stop
Cleanse
Esunaga
Horology
Gravity
Curaga
Foe: Daring Attack -> Big Bang
Ally: Any -> Cleanse
Ally: Any -> Horology
Ally: Any -> Esunaga
Foe: Character HP < 70% -> Gravity Well
Foe: Party Leader’s Target -> Attack
Foe: HP = 100% -> Gravity
Foe: Lowest HP -> Attack
EXODUS
Summon Time: 150
Immune: All Debuffs
Role: Exodus is a status tank, being immune to all debuffs. He is also adept at dealing with magickal issues, focusing on Dispelling buffs, removing debuffs, Silencing mages, etc. For non-mages, his Comet spell is quick- albeit random- damage that is unable to be interrupted by debuffs and Ardor for large swaths of enemies, and Balance is useful when Exodus is low on HP.
Comet- Deals random damage to a target between 1 and Exodus' max HP.
Meteor- Deals random damage between 1 and 30000 to enemies in a large AoE.
Ardor
Dispelga
Warp
Reflectga
Silencega
Erase
Balance
Renew
Foe: Daring Attack -> Meteor
Ally: HP < 30% -> Renew
Ally: Status = Disease -> Erase
Foe: Any -> Dispelga
Ally: Any -> Reflectga
Foe: Fire-Weak -> Ardor
Foe: Status = Oil -> Ardor
Foe: 3+ Foes Present -> Ardor
Foe: Party Leader’s Target -> Comet
Foe: HP = 100% -> Silencega
Foe: Lowest HP -> Comet
FAMFRIT
Summon Time: 250
Absorb: Water, Weak: Fire
Innate: Last Stand, Reduce Damage, Return Damage
Auto: Protect, Shell, Bubble
Role: Famfrit acts as a damage tank and has a long summon time, allowing his Summoner free reign to do as they will with little risk of being slain. Despite Famfrit's tanky nature, he lacks offense, having low ATK/MAG compared to the other Espers.
Briny Cannonade- Water damage to a single target with a chance to inflict Disable. 103 PWR, 15% Disable
Tsunami- Water damage to all enemies in a large AoE. 250 PWR
Protect
Shell
Bubble
Regen
Esunaga
Cleanse
Vox
Renew
Foe: Daring Attack -> Tsunami
Ally: HP < 30% -> Renew
Ally: Any -> Cleanse
Ally: Any -> Esunaga
Ally: Any -> Bubble
Ally: Any -> Shell
Ally: Any -> Protect
Foe: Water-Weak -> Briny Cannonade
Foe: Party Leader’s Target -> Attack
Foe: Water-Vulnerable -> Briny Cannonade
Foe: Lowest HP -> Attack
Ally: Any -> Regen
CHAOS
Summon Time: 200
Absorb: Wind, Weak: Earth
Innate: Shift (Elemental weakness changes when struck by an element)
Role: Chaos is a master of the traditional Final Fantasy crystal elements, using Fire, Water, Earth, and Wind to target individual elemental weaknesses for massive damage. If an enemy should lack these weaknesses, he is able to use Achilles to potentially inflict them with one.
Whirlwind- Wind damage to a single target with a chance to inflict Confuse. 120 PWR, 15% Confuse
Tornado- Wind damage to all enemies in a large AoE. 250 PWR
Achilles
Firaga
Waterga
Aeroga
Quakega
Float
Renew
Foe: Daring Attack -> Tornado
Ally: HP < 30% -> Renew
Foe: Wind-Weak -> Whirlwind
Foe: Earth-Weak -> Quakega
Foe: Fire-Weak -> Firaga
Foe: Water-Weak -> Waterga
Foe: HP < 90% -> Attack
Foe: HP = 100% -> Achilles
Ally: Any -> Float
ULTIMA
Summon Time: 200
Absorb: Holy, Weak: Dark
Role: Ultima is a mixed Esper, capable of healing/buffing with ease while also blasting enemies with large-scale AoE attacks.
Redemption- Holy damage to a single target. 170 PWR
Eschaton- Holy damage to all enemies in a large AoE. 250 PWR
Holy
Arise
Esunaga
Shellga
Protectga
Faith
Renew
Arise
Death
Foe: Daring Attack -> Eschaton
Ally: HP < 50% -> Renew
Ally: Any -> Esunaga
Foe: 3+ Foes Present -> Holy
Foe: Holy-Weak -> Redemption
Foe: Holy-Vulnerable -> Holy
Party Leader’s Target -> Redemption
Lowest HP -> Redemption
Ally: Any -> Faith
Ally: Any -> Protectga
Ally: Any -> Shellga
Ally: HP < 100% -> Renew
ZODIARK
Summon Time: 100
Absorb: Dark, Weak: Holy
Innate: Magick CT 0, Attack CT 0, Attack+, Focus, Adrenaline, Spellbreaker, Last Stand, Brawler, Attack+
Auto: Bravery, Faith, Haste
Role: The ultimate Esper, capable of using a variety of attacks. His stats are incredibly high and his durability is great, though this is counterbalanced by having the shortest Summon Duration.
Banish Ray- Dark damage to a single target. 190 PWR
Final Eclipse- Dark damage to all enemies in a large AoE. 255 PWR
Darkga
Holy
Scathe
Ardor
Flare
Hastega
Drainga
Blindga
Foe: Any -> Daring Attack
Foe: Holy-Weak -> Holy
Foe: Fire-Weak -> Ardor
Foe: Undead -> Scathe
Foe: 3+ Foes Present -> Darkga
Foe: Character HP < 50% -> Drainga
Foe: Dark-Vulnerable -> Banish Ray
Foe: Any -> Flare
Ally: Any -> Hastega