Skullgirls Mobile resource compendium
Prize Fight Rotation, modifiers and rewards 2
Fighter Level Caps and Rewards 7
Cost to fully upgrade fighters 7
SAs(Signature Abilities) and MAs(Marquee Abilities) 11
Weekly Currency Drops (if top 10% in all PFs) 35
Cost of upgrading Golden rarity skills 36
Water > Fire > Air > Light > Dark |
Water | PERMAFROST [Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack. When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds. |
Fire | FLASH POINT [Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost. 50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage. |
Air | GONE WITH THE WIND [Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT. Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%. |
Light | EMISSION SPECTRUM [Light Element Fighters]: Every 10 seconds and at the start of the match, randomly gain IMMUNITY, UNFLINCHING, FINAL STAND, or INVINCIBILITY for 10 seconds. 25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent. |
Dark | NYCTOPHOBIA [Dark Element Fighters]: Gain HASTE for 5 seconds when HIT. When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed. |
Filia > Parasoul > Beowulf > Peacock > Painwheel > Double > Squigly > Valentine > Eliza > Big Band > Cerebella > Ms. Fortune |
Filia
Silver | INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset |
Gold | LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds |
Parasoul
Silver | MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS |
Gold | VAMPIRE - 50% of damage inflicted is regained as HEALTH |
Beowulf
Silver | CONSTRICTOR - THROWS drain 50% meter from all opponent BLOCKBUSTERS |
Gold | BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher |
Peacock
Silver | BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking |
Gold | PERFECT BLOCK - Take no damage while blocking |
Painwheel
Silver | MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds |
Gold | SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS |
Double
Silver | EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START |
Gold | FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds) |
Squigly
Silver | MONSTER MASH - RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER |
Gold | HUNGER PANGS - When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS |
Valentine
Silver | SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN |
Gold | THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS |
Eliza
Silver | BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT |
Gold | JINX - 100% bonus damage if opponent has any active DEBUFFS |
Big Band
Silver | ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health. |
Gold | COMBOMANCER - 5% damage bonus per current combo hit |
Cerebella
Silver | THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster |
Gold | TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50% |
Ms. Fortune
Silver | Heads and Tails - Every 10 seconds, gain 1 stack of PRECISION. On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds. |
Gold | CATATONIA - Gain 5 stacks of PRECISION for every 10% HEALTH lost. Suffer STUN for 6 seconds when defeating an enemy without a CRITICAL HIT |
Tier | Skill Points gained per Level up | Total Skill Points |
Bronze (Level 30) | 1 | 29 |
Silver (Level 40) | 2 | 78 |
Gold (Level 50) | 5 | 245 |
Diamond (Level 60) | 10 | 590 |
Tier | Skill Points | Coins |
Maxed (No energy tree) | 181 SP | 411,000 coins |
Maxed | 223 SP | 487,000 coins |
Maxed+MA Lvl. 1 | 273 SP | 537,000 coins |
Maxed+MA Lvl 11 | 773 SP | - |
Maxed (No energy tree) | 362 SP | 822,000 coins |
Maxed | 446 SP | 974,000 coins |
Maxed+MA Lvl. 1 | 546 SP | 1,074,000 coins |
Maxed+MA Lvl. 11 | 1,546 SP | - |
Maxed (No energy tree) | 905 SP | 2,055,000 coins |
Maxed | 1,115 SP | 2,435,000 coins |
Maxed+MA Lvl. 1 | 1,365 SP | 2,685,000 coins |
Maxed+MA Lvl. 11 | 3,865 SP | - |
Maxed (No energy tree) | 1,810 SP | 4,110,000 coins |
Maxed | 2,230 SP | 4,870,000 coins |
Maxed+MA Lvl. 1 | 2,730 SP | 5,370,000 coins |
Maxed+MA Lvl. 11 | 7,730 SP | - |
Armor: decreases damage taken by 25%; removes Armor Break; can stack to (5) | Increases damage taken by 25%; removes Armor | ||
Regen: heals 1% per second; removes Bleed and Heavy Bleed; can stack to (5) | Bleed: removes 1% health per second; removes Regen and Heavy Regen; can stack to (5) | ||
Heavy Regen: heals 2% per second; removes Bleed and Heavy bleed | Heavy Bleed: removes 2% health per second; removes Regen and Heavy Regen | ||
Enrage: increases damage by 20%; removes Cripple; can stack to (5) | Cripple: reduces damage inflicted by 20%; removes Enrage | ||
Haste: increases meter gain rate by 100%; removes Slow | Slow: decreases meter gain rate by 50%; removes Haste; can stack to (5) | ||
Immune: prevents new debuffs | Hex: disables Signature Abilities | ||
Unflinching: prevents hit reactions | Stun: prevents all actions* | ||
Invincible:prevents damage taken from hits and prevents bleed damage | Heal Block: prevents all healing | ||
Precision: guaranteed CRITICAL HIT. This critical hit ignores "defensive" Signature Abilities; can stack to (5) | Disable Specials: prevents Special useage | ||
Final Stand: prevents being KO’d, cannot fall below 1 HP for duration | Disable Blockbusters: prevents Blockbuster usage and charging | ||
Disable Tag Ins: prevents Tag in useage | |||
Doom: causes instant KO upon expiration; prevented by Invincible | |||
Wither: removes 5% meter per second; can stack to (5) | |||
Death Mark: reduces BLOCK PROFICIENCY; increases damage taken from CRITICAL HITS. | |||
Curse: prevents positive buffs from being applied. |
Beowulf | Underdog | Max FS: 1,466 |
SA1 | Gain ARMOR for 15 seconds when inflicted with a DEBUFF | |
SA2 | Gain HASTE for 15 seconds when inflicted with a DEBUFF | |
Beowulf | Coldstones | Max FS: 1,667 |
SA1 | Throws have a 20% chance to inflict STUN on the enemy for 6 seconds | |
SA2 | 50% bonus damage against STUNNED opponents | |
Beowulf | Number One | Max FS: 3,858 |
SA1 | Gain HASTE for 10 seconds on opponent TAG IN | |
SA2 | 20% chance on HIT to gain ENRAGE for 10 seconds if HASTED | |
Beowulf | Weekend Warrior | Max FS: 9,939 |
SA1 | Gain IMMUNITY and HASTE for 10 seconds and remove all DEBUFFS when activating HYPE MODE | |
SA2 | When activating HYPE MODE, gain FINAL STAND for 15 seconds, preventing death for the duration of the effect | |
Beowulf | Wulfsbane | Max FS: 10,590 |
SA1 | THROWs have a 50% chance to inflict CRIPPLE and HEAL BLOCK for 10 seconds | |
SA2 | 50% bonus damage against enemies suffering from a DEBUFF | |
Beowulf | Dragon Brawler | Max FS: 10,264 |
SA1 | While in HYPE MODE, gain a 35% bonus to CRIT RATE and a 75% bonus to CRIT DAMAGE | |
SA2 | Gain 50% meter for all BLOCKBUSTERS when defeating an opponent with a BLOCKBUSTER | |
Big Band | Base | Scale | Max | ||
Soloist | Take x% less damage when Big Band has NO living teammates | 5% | 1% | 15% | |
Frontman | Take x% less damage when Big Band has living teammates | 5% | 1% | 15% | |
Big Band | Bassline | Max FS: 1,473 |
SA1 | On TAG IN, gain HEAVY REGEN for 10 seconds | |
SA2 | On TAG IN, gain 35% meter for all BLOCKBUSTERS | |
Big Band | Beatbox | Max FS: 1,620 |
SA1 | Gain ENRAGE for 5 seconds when using a SPECIAL MOVE | |
SA2 | Gain 25% meter for all BLOCKBUSTERS when using a SPECIAL MOVE | |
Big Band | Resonant Evil | Max FS: 3,999 |
SA1 | Getting HIT has a 10% chance to grant ARMOR for 10 seconds | |
SA2 | Gain a 5% chance when HIT to STUN opponent for 4 seconds if you have ARMOR | |
Big Band | Robocopy | Max FS: 4,013 |
SA1 | Defeating an opponent grants 2 stacks of ARMOR and ENRAGE for 10 seconds | |
SA2 | Also gain 50% meter for all BLOCKBUSTERS | |
Big Band | G.I. Jazz | Max FS: 10,303 |
SA1 | Once per match, gain 5 stacks of REGEN for 10 seconds when falling below 25% HEALTH | |
SA2 | Also gain 3 stack(s) of ARMOR | |
Big Band | Megasonic | Max FS |
SA1 | When blocking a HIT, reduce damage taken by 75% and gain enrage for 5 seconds. One ENRAGE stack is removed on the next successful HIT | |
SA2 | While benefiting from ENRAGE, 50% of the damage dealt is regained as HEALTH | |
Big Band | Epic Sax | Max FS: 10,344 |
SA1 | Gain 3% damage bonus per COMBO HIT, up to a 50% bonus | |
SA2 | Gain a random BUFF for every 10 COMBO HITS | |
Big Band | Private Dick | Max FS: 10,322 |
SA1 | 5% chance on HIT to STUN opponent for 3 seconds | |
SA2 | Gain a 50% RESISTANCE to all DEBUFFS | |
Cerebella | Base | Scale | Max | ||
The Upper Hand | THROWS reduce the meter of all opponent BLOCKBUSTERS by x% | 20% | 1% | 30% | |
Ring Leader | THROWS DISABLE the opponent's TAG INS for x seconds | 5 sec | 1 sec | 15 sec | |
Cerebella | Understudy | Max FS: 1,553 |
SA1 | Gain a 50% bonus to THROW damage | |
SA2 | All teammates gain 50% bonus to THROW damage | |
Cerebella | Headstrong | Max FS: 1,754 |
SA1 | THROWS have a 50% chance to inflict CRIPPLE for 7 seconds | |
SA2 | Also inflict ARMOR BREAK for 7 seconds | |
Cerebella | Big Top | Max FS: 4,119 |
SA1 | Once per match, RESURRECT with 50% HEALTH when defeated | |
SA2 | RESURRECT with INVINCIBLE and UNFLINCHING for 6 seconds | |
Cerebella | Grey Matter | Max FS: 4,215 |
SA1 | Start every match with 50% meter for all BLOCKBUSTERS | |
SA2 | Teammates start every match with 25% meter for all BLOCKBUSTERS | |
Cerebella | Armed Forces | Max FS: 10,612 |
SA1 | Getting HIT has a 5% chance to grant ARMOR for 15 seconds | |
SA2 | Also gain UNFLINCHING for 15 seconds | |
Cerebella | Brain Freeze | Max FS: 10,874 |
SA1 | ATTACK damage is increased by 3% of your CURRENT HEALTH | |
SA2 | Damage inflicted by the opponent is reduced by 3% per opponent COMBO HIT | |
Cerebella | Harlequin | Max FS: 11,136 |
SA1 | SPECIAL MOVE damage is increased by 20% for all teammates | |
SA2 | COOLDOWN for SPECIAL MOVES is reduced by 35% for all teammates | |
Double | Sundae School | Max FS |
SA1 | When any teammate inflicts a DEBUFF (excluding STUN), increase its duration by 3 second(s) | |
SA2 | When any teammate suffers a DEBUFF (excluding STUN), reduce its duration by 3 second(s) | |
Double | Temple Tyrant | Max FS |
SA1 | When TRANSMUTING to an ELEMENTAL ADVANTAGE, heal for 15% HEALTH | |
SA2 | Gain a 50% chance to ignore any DEBUFF when at an ELEMENTAL ADVANTAGE | |
Double | Doublicious | Max FS |
SA1 | 25% chance on HIT to TRANSFER 1 BUFF from the opponent to yourself | |
SA2 | 25% chance when HIT to TRANSFER 1 DEBUFF from yourself to the opponent | |
Double | Immoral Fiber | Max FS |
SA1 | On DEATH, deal damage equivalent to 50% of your MAX HEALTH | |
SA2 | On DEATH, heal all teammates by 50% of your MAX HEALTH | |
Double | Rainbow Blight | Max FS |
SA1 | When TRANSMUTING, gain BUFFS based on the resulting ELEMENT for 10 seconds | |
SA2 | When TRANSMUTING, inflict DEBUFFS based on the resulting ELEMENT for 10 seconds | |
Double | Xenomorph | Max FS: |
SA1 | 100% chance when TRANSMUTING to the DARK element to inflict a permanent DOOM effect, killing the enemy after 30 seconds. DOOM will be removed if Double is defeated | |
SA2 | On DEATH, inflict 3 stack(s) of permanent BLEED | |
Eliza | Base | Scale | Max | ||
Blood Oath | Whenever a teammate is defeated, Eliza regains x% health | 30% | 2% | 50% | |
Ritual Sacrifice | Whenever a teammate is defeated, Eliza gains x% METER for all BLOCKBUSTERS | 50% | 5% | 100% | |
Eliza | In Denile | Max FS: 1,469 |
SA1 | Gain ARMOR for 15 seconds when triggering Sekhmet | |
SA2 | Remove all DEBUFFS and gain IMMUNITY for 15 seconds when triggering Sekhmet | |
Eliza | Decrypted | Max FS: 1,593 |
SA1 | Inflict 50% bonus damage against an opponent with BUFFS | |
SA2 | Convert 3 enemy BUFF(S) to BLEED when triggering Sekhmet | |
Eliza | Bloody Valentine | Max FS: 3,999 |
SA1 | Regain 10% HEALTH when either Fighter uses a SPECIAL MOVE | |
SA2 | Regain 15% meter for all BLOCKBUSTERS when either Fighter uses a BLOCKBUSTER | |
Eliza | Scarlet Viper | Max FS: 4,069 |
SA1 | Inflict BLEED for 15 seconds on both Fighters when triggering Sekhmet | |
SA2 | Gain ENRAGE for 15 seconds when suffering a DEBUFF | |
Eliza | Red Velvet | Max FS: 10,132 |
SA1 | Inflict HEX for 15 seconds when triggering Sekhmet, disabling opponent SIGNATURE ABILITIES for the duration of the effect | |
SA2 | If an opponent TAGS OUT while suffering from HEX, the next opponent will be inflicted with 3 random DEBUFFS for 15 seconds | |
Eliza | Diva Intervention | Max FS: 10,311 |
SA1 | 50% of the damage inflicted by Sekhmet attacks is regained as HEALTH | |
SA2 | Sekhmet drain 8% of the opponent’s BLOCKBUSTER METER | |
Eliza | Bloodbath | Max FS: 10,491 |
SA1 | If either Fighter uses a BLOCKBUSTER, both fighters are afflicted with BLEED for 10 seconds | |
SA2 | 100% chance to convert all BLEED effects on self into REGEN | |
Filia | Base | Scale | Max | ||
Leech | x% of the DAMAGE Filia inflicts is regained as HEALTH | 5% | 1% | 15% | |
The First Cut | Every HIT has a x% chance to convert all active BLEEDS to permanent BLEEDS | 5% | 1% | 15% | |
Filia | Bad Hair Day | Max FS: 1,296 |
SA1 | 10% chance on HIT to inflict BLEED for 7 seconds | |
SA2 | 15% bonus to CRIT RATE if opponent has BLEED | |
Filia | Frayed Ends | Max FS: 1,382 |
SA1 | 20% chance when HIT to inflict BLEED for 7 seconds | |
SA2 | Inflict 50% bonus damage against an opponent with BLEED | |
Filia | Bad Ms. Frosty | Max FS: 3,527 |
SA1 | 50% chance on CRITICAL HIT to DISABLE opponent’s TAG INS and SPECIAL MOVES for 6 seconds | |
SA2 | Also DISABLES opponent’s BLOCKBUSTER METER for 6 seconds | |
Filia | Hair Apparent | Max FS: 3,644 |
SA1 | Cooldown for TAG INS is reduced by 50% for all teammates | |
SA2 | Cooldown for SPECIAL MOVES is reduced by 25% for all teammates | |
Filia | Dreadlocks | Max FS: 8,791 |
SA1 | When HIT, reflect 35% of the incoming damage | |
SA2 | If the opponent lands a CRITICAL HIT, the opponent will receive HEAVY BLEED for 10 seconds | |
Filia | Parasite Weave | Max FS: 9,094 |
SA1 | 50% chance on CRITICAL HIT to inflict STUN for 3 seconds | |
SA2 | 15% chance on HIT to inflict BLEED for 5 seconds if the opponent is STUNNED | |
Filia | Windswept | Max FS: 9,398 |
SA1 | Gain a 50% chance to EVADE all projectiles, avoiding damage and hit reactions | |
SA2 | After EVADING, gain HASTE and ENRAGE for 10 seconds | |
Filia | Idol Threat | Max FS |
SA1 | Evading an attack grants FINAL STAND for 5 seconds | |
SA2 | 200% of the damage inflicted against DASHING opponents is regained as HEALTH | |
Ms. Fortune | Just Kitten | Max FS: |
SA1 | 25% chance when suffering a DEBUFF to immediately convert that debuff to a stack of PRECISION | |
SA2 | 5% chance to EVADE any non-projectile HIT and gain HASTE for 10 seconds | |
Ms. Fortune | Hellcat | Max FS: |
SA1 | Gain permanent ENRAGE while HP is above 75% | |
SA2 | Gain 3 stacks of PRECISION when defeating an opponent while benefiting from ENRAGE | |
Ms. Fortune | Purrfect Dark | Max FS: |
SA1 | After facing Ms. Fortune for 15 seconds, the opponent suffers DEATH MARK and CURSE | |
SA2 | HEAD HITS have a 10% chance to instantly defeat enemies if they are suffering from DEATH MARK and are below 25% HEALTH | |
Ms. Fortune | Feline Lucky | Max FS: |
SA1 | Gain 1 stack(s) of PRECISION every 7 seconds | |
SA2 | 2% chance on CRITICAL HIT to gain IMMUNE, INVINCIBLE, FINAL STAND, and UNFLINCHING for 15 seconds | |
Ms. Fortune | Meow & Furever | Max FS: |
SA1 | Gain FINAL STAND for 10 seconds and 3 Stacks of PRECISION for every 10% HEALTH LOST | |
SA2 | Enemy is inflicted with DEATH MARK for 10 seconds and STUN for 4 seconds when FINAL STAND expires | |
Ms. Fortune | Hack N’ Splash | Max FS: |
SA1 | A well-timed BLOCK against standard attacks inflicts CRIPPLE and ARMOR BREAK for 10 seconds. | |
SA2 | Landing CRITICAL HITS with Ms. Fortune’s HEAD will remove 1 opponent DEBUFF, dealing an additional 1% of the opponent’s MAX HEALTH for each DEBUFF removed. | |
Painwheel | Rusty | Max FS: 1,376 |
SA1 | 10% chance on HIT to inflict BLEED for 3 seconds | |
SA2 | Also converts 3 of the enemy’s BUFFS into BLEED | |
Painwheel | Twisted Mettle | Max FS: 1,433 |
SA1 | When suffering a CRITICAL HIT, inflict BLEED for 15 seconds | |
SA2 | 50% chance on HIT to inflict BLEED for 3 seconds if opponent has BLEED | |
Painwheel | Blood Drive | Max FS: 3,736 |
SA1 | 5% chance on HIT to inflict BLEED on self and HEAVY BLEED on opponent for 10 seconds | |
SA2 | Also gain ENRAGE for 6 seconds for every BLEED effect applied to Painwheel | |
Painwheel | Firefly | Max FS: 9,097 |
SA1 | When BLOCKING below 50% HEALTH, gain 8% HEALTH per second | |
SA2 | Also gain 8% BLOCKBUSTER METER per second | |
Painwheel | Raw Nerv | Max FS: 9,627 |
SA1 | Gain permanent ENRAGE when your HEALTH drops below 25% | |
SA2 | Gain permanent HASTE when HEALTH drops below 50% | |
Painwheel | Grim Fan | Max FS: 9,627 |
SA1 | Once per match, gain UNFLINCHING and IMMUNITY for 20 seconds when dropping below 40% HEALTH | |
SA2 | When Painwheel’s UNFLINCHING expires, RESURRECT teammates with 30% HEALTH | |
Painwheel | Buzzkill | Max FS: 10,157 |
SA1 | 10% chance on HIT to inflict HEAVY BLEED for 10 seconds | |
SA2 | Gain permanent ENRAGE when an opponent’s HEALTH drops below 25% | |
Parasoul | Base | Scale | Max | ||
Critical Thinking | Parasoul gains an x% bonus to CRIT RATE per ACTIVE TEAR | 5% | 1% | 15% | |
Critical Mass | Parasoul gains an x% bonus to CRIT DAMAGE per ACTIVE TEAR | 20% | 1% | 30% | |
Parasoul | Sheltered | Max FS: 1,382 |
SA1 | Increases CRIT RATE by 20% | |
SA2 | Increases teammate CRIT RATE by 20% | |
Parasoul | Heavy Reign | Max FS: 1,487 |
SA1 | 50% chance on CRITICAL HIT to gain 15% meter for all BLOCKBUSTERS | |
SA2 | 50% chance to gain 15% meter for all BLOCKBUSTERS when suffering a CRITICAL HIT | |
Parasoul | Ivy League | Max FS: 3,858 |
SA1 | SLOW opponent’s BLOCKBUSTERS for 10 seconds when spawning a TEAR | |
SA2 | On TEAR DETONATION, inflicts WITHER for 10 seconds per active TEAR | |
Parasoul | No Egrets | Max FS: 3,763 |
SA1 | On CRITICAL HIT, DISABLE opponent’s BLOCKBUSTERS for 4 seconds | |
SA2 | Also DISABLES opponent’s SPECIAL MOVES and TAG INS for 4 seconds | |
Parasoul | Princess Pride | Max FS: 9,459 |
SA1 | Gain REGEN for 6 seconds when spawning a TEAR | |
SA2 | On TEAR DETONATION, immediately recover 6% HEALTH per active TEAR | |
Parasoul | Star-Crossed | Max FS: 9,702 |
SA1 | A well-timed BLOCK against standard attacks has a 50% chance to STUN the enemy for 3 second(s) | |
SA2 | BLOCKBUSTERS inflict 100% bonus damage against STUNNED enemies | |
Parasoul | Regally Blonde | Max FS: 9,702 |
SA1 | When an opponent uses a BLOCKBUSTER, there is a 50% chance that their remaining BLOCKBUSTER METERS are reduced by 75% | |
SA2 | On TEAR DETONATION, each active tear DISABLES opponent SPECIAL MOVES, BLOCKBUSTERS, or TAG INS for 8 seconds | |
Parasoul | Primed | Max FS: 9,944 |
SA1 | Gain ENRAGE for 10 seconds when spawning a TEAR | |
SA2 | On TEAR DETONATION, inflict BLEED on opponent for 5 seconds per active TEAR | |
Peacock | Rerun | Max FS: 1,379 |
SA1 | TAG IN with ENRAGE for 15 seconds | |
SA2 | COOLDOWN for TAG INS reduced by 50% for all teammates | |
Peacock | Sketchy | Max FS: 1,582 |
SA1 | All teammates TAG IN with HASTE for 15 seconds | |
SA2 | All opponents TAG IN with SLOW for 15 seconds | |
Peacock | Inkling | Max FS: 3,743 |
SA1 | Inflict 25% bonus damage for each living teammate | |
SA2 | All teammates TAG IN with ENRAGE for 10 seconds | |
Peacock | Peashooter | Max FS: 3,887 |
SA1 | Projectiles inflict 35% more damage for all teammates | |
SA2 | All projectiles have a 15% chance to inflict ARMOR BREAK for 6 seconds | |
Peacock | Untouchable | Max FS: 9,602 |
SA1 | 15% chance on getting HIT to avoid all damage (also applies while blocking) | |
SA2 | Also gain UNFLINCHING for 6 seconds | |
Peacock | That’s All Folks! | Max FS: 9,657 |
SA1 | Getting HIT has a 15% chance to grant ENRAGE and inflict ARMOR BREAK for 10 seconds | |
SA2 | While Peacock is alive, enemies have 75% reduced CRIT RATE | |
Peacock | Ultra Violent | Max FS: 10,044 |
SA1 | Projectiles have a 50% chance to ignore the opponent’s DEFENSE and ARMOR | |
SA2 | Projectiles inflict 50% more damage against opponents with UNFLINCHING or ARMOR | |
Squigly | Stage Fright | Max FS |
SA1 | When the opponent’s HEALTH drops below 25% HEALTH, they will be afflicted with CURSE and HEX for 15 seconds | |
SA2 | Inflict a 20 second DOOM when defeated with a BLOCKBUSTER | |
Squigly | Scared Stiff | Max FS |
SA1 | Gain UNFLINCHING for 10 seconds every 30 seconds | |
SA2 | Cannot suffer more than 10% of your MAX HEALTH from a single HIT | |
Squigly | Nearly Departed | Max FS |
SA1 | When using a BLOCKBUSTER with an ODD COMBO COUNT, gain INVINCIBLE for 8 seconds | |
SA2 | Also RESURRECT teammates with 25% HEALTH, if Squigly is below 25% HEALTH | |
Squigly | Necrobreaker | Max FS |
SA1 | Once per match when suffering a HIT that would be fatal, gain FINAL STAND for 15 seconds | |
SA2 | Gain 7% HEALTH per second while charging WYRM’S TAIL | |
Squigly | Dead Heat | Max FS |
SA1 | BLOCKBUSTERS and SPECIAL MOVES become UNBLOCKABLE while below 25% HEALTH | |
SA2 | If your opponent has a fully charged BLOCKBUSTER and you do not, gain 3% BLOCKBUSTER METER per second | |
Squigly | Dead of Winter | Max FS |
SA1 | RESURRECT with 25% HEALTH and 5 stacks of ARMOR after being dead for 30 seconds. A stack of ARMOR is removed after every HIT suffered | |
SA2 | Deal 100% bonus damage while benefiting from ARMOR | |
Squigly | Bio-Exorcist | Max FS |
SA1 | While CHARGED and not BLOCKING, DRAIN 2% of a nearby opponent’s HEALTH per second | |
SA2 | While CHARGED, DRAIN 25% HEALTH from each living teammate when suffering a HIT that would be fatal | |
Squigly | Poltergust | Max FS |
SA1 | BLOCKBUSTERS deal 100% bonus damage to opponents with a fully charged BLOCKBUSTER | |
SA2 | When a BUFF on Squigly or the opponent expires, gain 25% METER for all BLOCKBUSTERS | |
Valentine | Scrub | Max FS: 1,299 |
SA1 | Teammates in reserve regenerate SCRATCH DAMAGE 200% faster | |
SA2 | Teammates in reserve gain BLOCKBUSTER meter 50% faster | |
Valentine | Icy Hot | Max FS: 1,448 |
SA1 | All teammates TAG IN with REGEN for 15 seconds | |
SA2 | On TAG IN, all teammates gain 15% meter for all BLOCKBUSTERS | |
Valentine | Graveyard Shift | Max FS: 3,480 |
SA1 | Gain 2 stacks of REGEN for 15 seconds after defeating an opponent | |
SA2 | When any teammate is defeated, all remaining teammates gain REGEN for 15 seconds | |
Valentine | Oh Mai | Max FS: 3,588 |
SA1 | Gain 2 stacks of ENRAGE for 15 seconds after defeating an opponent | |
SA2 | When any teammate is defeated, all remaining teammates gain ENRAGE for 15 seconds | |
Valentine | Last Hope | Max FS: 8,962 |
SA1 | Once per match while Valentine is alive, teammates gain HEAVY REGEN for 10 seconds when dropping below 25% HEALTH | |
SA2 | Once per match when defeated, RESURRECT with 50% HEALTH | |
Valentine | Silent Kill | Max FS: 9,106 |
SA1 | 25% chance on HIT to REMOVE all DEBUFFS from self | |
SA2 | 25% chance on HIT to REMOVE all BUFFS from opponent | |
Valentine | Surgeon General | Max FS: 9,249 |
SA1 | While Valentine is alive, she gains a permanent ENRAGE every 30 seconds | |
SA2 | While Valentine is alive, teammates gain IMMUNITY and HEAVY REGEN for 15 seconds every 30 seconds | |
Valentine | Pyro-Technique | Max FS: 9,106 |
SA1 | Inflict 2 stacks of WITHER for 10 seconds when HITTING an opponent with a CHARGE ATTACK | |
SA2 | Gain ENRAGE for 10 seconds when HITTING an opponent with a fully depleted BLOCKBUSTER | |
Coins | Theonite | Ele. Shards | SP | Keys | Relics | |
Bronze PF x2 | 41,250 | 55 | x | 30 | 2 | 1 |
Silver PF x2 | 82,500 | 55 | x | 60 | 2 | 1 |
Gold PF x2 | 165,000 | 55 | x | 120 | 2 | 2 |
Medici Heist OR | 300,000 | x | x | x | x | x |
x | x | x | x | |||
Show me your moves | 82,500 | x | x | x | x | 4, 4, 11 |
Daily Basic x12 | 22,400 | x | x | x | x | x |
Daily Advance x12 | 31,400 | x | x | x | x | x |
Daily Expert x12 | 40,000 | x | x | x | x | x |
Daily Master x12 | 45,400 | x | 20, 20, 10 random ele | x | x | x |
Accursed Exper. | 159,600 | x | x | 10 of each | (3, 3 or 3) | x |
Elemental PF | x | x | 410 | x | x | 3 |
Totals | 2,355,800 | 330 | 720 random | 220 (M-W) | 2, 2, 2 | 4, 5, 15 |
If placing top 100 in Medici events*
Skill Level | Cost | SM Cooldown | Taunt | Bust | Level Bonus |
Base | - | 20 sec | 10 sec | 18 sec | - |
Level 2 | 3,750 | 20 sec | 10 sec | 18 sec | - |
Level 3 | 6,250 (10,000) | 18 sec | 10 sec | 16 sec | Bonus Effect Unlock |
Level 4 | 10,000 (20,000) | 18 sec | 10 sec | 16 sec | - |
Level 5 | 15,000 (35,000) | 18 sec | 10 sec | 16 sec | - |
Level 6 | 25,000 (60,000) | 16 sec | 12 sec | 14 sec | Damage Increased |
Level 7 | 45,000 (105,000) | 16 sec | 12 sec | 14 sec | - |
Level 8 | 75,000 (180,000) | 16 sec | 12 sec | 14 sec | - |
Level 9 | 115,000 (295,000) | 14 sec | 12 sec | 12 sec | - |
Level 10 | 165,000 (460,000) | 14 sec | 12 sec | 12 sec | - |
Level 11 | 225,000 (685,00) | 14 sec | 12 sec | 12 sec | - |
Level 12 | 250,000 (935,000) | 12 sec | 12 sec | 10 sec | Damage Increased |
Level 13 | 375,000 (1,310,000) | 12 sec | 12 sec | 10 sec | - |
Level 14 | 625,000 (1,935,000) | 12 sec | 12 sec | 10 sec | - |
Level 15 | 1,000,000 (2,935,000) | 10 sec | 15 sec | 8 sec | Damage Maxed |
Total | 2,935,000 | ||||
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CHARACTER HERE | Base | Scale | Max | ||
MA1 | <DESC HERE> | ||||
MA2 | <DESC HERE> | ||||
CHARACTER | VARIANT | Max FS |
SA1 | <DESC 1> | |
SA2 | <DESC 2> | |