Skullgirls Mobile resource compendium

Prize Fight Rotation, modifiers and rewards        2

Elemental Fight Rotation:        2

Prize Fight Rotation:        3

Fighter Level Caps and Rewards        7

Cost to fully upgrade fighters        7

Buffs and Debuffs        8

Caps on secondary stats        10

SAs(Signature Abilities) and MAs(Marquee Abilities)        11

Beowulf        11

Big Band        13

Cerebella        15

Double        17

Eliza        19

Filia        21

Ms. Fortune        23

Painwheel        25

Parasoul        27

Peacock        29

Squigly        31

Valentine        33

Weekly Currency Drops (if top 10% in all PFs)        35

Cost of upgrading Golden rarity skills        36

Misc. helpful links        37





Prize Fight Rotation, modifiers and rewards

Elemental Fight Rotation:

Water > Fire > Air > Light > Dark

Water

PERMAFROST

[Water Element Fighters]: Gain 1 stack of ARMOR every 2 seconds, but each HIT suffered will remove a stack.

When benefitting from ARMOR, hits DISABLE opponent SPECIAL MOVES and BLOCKBUSTERS for 5 seconds.

Fire

FLASH POINT

[Fire Element Fighters]: Gain permanent ENRAGE for every 15% HEALTH lost.

50% chance to inflict STUN for 4 seconds when landing a HIT that deals at least 10% damage.

Air

GONE WITH THE WIND

[Air Element Fighters]: Regain 25% HEALTH when TAGGING OUT.

Whenever the opponent uses a BLOCKBUSTER, all their SPECIAL MOVES will be reset and their BLOCKBUSTERS will have their meter reduced by 100%.

Light

EMISSION SPECTRUM

[Light Element Fighters]: Every 10 seconds and at the start of the match, randomly gain IMMUNITY, UNFLINCHING, FINAL STAND, or INVINCIBILITY for 10 seconds.

25% chance on HIT to TRANSFER 1 DEBUFF from yourself to the opponent.

Dark

NYCTOPHOBIA

[Dark Element Fighters]: Gain HASTE for 5 seconds when HIT.

When HASTE expires, inflict a 5 second DOOM. If the opponent lands a HIT, DOOM will be removed.


Prize Fight Rotation:

Filia > Parasoul > Beowulf > Peacock > Painwheel > Double > Squigly > Valentine > Eliza > Big Band > Cerebella > Ms. Fortune

Filia

Bad Hair Day

Hair Apparent

Parasite Weave

Silver

INSTANT REPLAY - 50% chance after using a SPECIAL MOVE for the cool down to immediately reset

Gold

LACERATE - 2% chance on HIT to inflict HEAVY BLEED for 10 seconds

Parasoul

Sheltered

Ivy League

Primed

Silver

 MANA SAP - HITS drain the meter of all opponent BLOCKBUSTERS

Gold

VAMPIRE - 50% of damage inflicted is regained as HEALTH

Beowulf

Underdog

Hypeman

Wulfsbane

Silver

CONSTRICTOR - THROWS drain 50% meter from all opponent BLOCKBUSTERS

Gold

BERSERKER - 50% bonus damage via non-Blockbuster attacks if the opponent's HP is higher

Peacock

Rerun

Peashooter

Untouchable

Silver

BREAKDOWN - HITS inflict ARMOR BREAK for 5 seconds if opponent is blocking

Gold

PERFECT BLOCK - Take no damage while blocking

Painwheel

Rusty

Rage Appropriate

Raw Nerv

Silver

MASOCHISM - When an opponent lands a CRITICAL HIT, gain ENRAGE for 5 seconds

Gold

SUPERCHARGED - Getting HIT grants bonus meter to all BLOCKBUSTERS

Double

Nunsense

Doublicious

Immoral Fiber

Silver

EVIL PRESENCE - Inflicted with a random DEBUFF on TAG IN and MATCH START

Gold

FINAL CURSE - Upon DEATH, inflict the opponent with 3 DEBUFFS (excluding STUN) for 10 seconds)

Squigly

Stage Fright

Nearly Departed

Poltergust

Silver

 MONSTER MASH - RESURRECT teammates with 25% HEALTH when defeating an opponent with a LEVEL 3 BLOCKBUSTER

Gold

HUNGER PANGS - When an opponent's BUFF expires, gain 5% HEALTH while your opponent loses 15% METER from all BLOCKBUSTERS

Valentine

Scrub

Graveyard Shift

Silent Kill

Silver

SYMBIOTIC - 15% chance on HIT to convert all DEBUFFS on self into REGEN

Gold

THOUSAND PLAGUES - 25% chance on HIT to inflict a random DEBUFF if opponent has any active DEBUFFS

Eliza

In Denile

Scarlet Viper

Diva Intervention

Silver

 BARBED WIRE - 15% chance to inflict BLEED for 5 seconds when HIT

Gold

JINX - 100% bonus damage if opponent has any active DEBUFFS

Big Band

Bassline

Robocopy

Epic Sax

Silver

ADRENALINE SHOT - Once per match, gain permanent ENRAGE when health drops below 25% health.

Gold

COMBOMANCER - 5% damage bonus per current combo hit

Cerebella

Understudy

Grey Matter

Harlequin

Silver

THE CROWD GOES WILD - BLOCKBUSTER METER for teammates in RESERVE charges 100% faster

Gold

TODAY'S SPECIAL - SPECIAL MOVE COOLDOWN is reduced by 50%

Ms. Fortune

Just Kitten

Feline Lucky

Claw & Order

Silver

 Heads and Tails  - Every 10 seconds, gain 1 stack of PRECISION. On CRITICAL HIT, both Fighters gain 1 random BUFF or DEBUFF for 10 seconds.

Gold

CATATONIA - Gain 5 stacks of PRECISION for every 10% HEALTH lost. Suffer STUN for 6 seconds when defeating an enemy without a CRITICAL HIT

Fighter Level Caps and Rewards

Tier

Skill Points gained per Level up

Total Skill Points

Bronze (Level 30)

1

29

Silver (Level 40)

2

78

Gold (Level 50)

5

245

Diamond (Level 60)

10

590

Cost to fully upgrade fighters 

Tier

Skill Points

Coins

Maxed (No energy tree)

181 SP

411,000 coins

Maxed

223 SP

487,000 coins

Maxed+MA Lvl. 1

273 SP

537,000 coins

Maxed+MA Lvl 11

773 SP

-

Maxed (No energy tree)

362 SP

822,000 coins

Maxed

446 SP

974,000 coins

Maxed+MA Lvl. 1

546 SP

1,074,000 coins

Maxed+MA Lvl. 11

1,546 SP

-

Maxed (No energy tree)

905 SP

2,055,000 coins

Maxed

1,115 SP

2,435,000 coins

Maxed+MA Lvl. 1

1,365 SP

2,685,000 coins

Maxed+MA Lvl. 11

3,865 SP

-

Maxed (No energy tree)

1,810 SP

 4,110,000 coins

Maxed

2,230 SP

 4,870,000 coins

Maxed+MA Lvl. 1

2,730 SP

5,370,000 coins

Maxed+MA Lvl. 11

7,730 SP

-

Buffs and Debuffs

Armor: decreases damage taken by 25%; removes Armor Break; can stack to (5)

Increases damage taken by 25%; removes Armor

Regen: heals 1% per second; removes Bleed and Heavy Bleed; can stack to (5)

Bleed: removes 1% health per second; removes Regen and Heavy Regen; can stack to (5)

Heavy Regen: heals 2% per second; removes Bleed and Heavy bleed

Heavy Bleed: removes 2% health per second; removes Regen and Heavy Regen

Enrage: increases damage by 20%; removes Cripple; can stack to (5)

Cripple: reduces damage inflicted by 20%; removes Enrage

Haste: increases meter gain rate by 100%; removes Slow

Slow: decreases meter gain rate by 50%; removes Haste; can stack to (5)

Immune: prevents new debuffs

Hex: disables Signature Abilities

Unflinching: prevents hit reactions

Stun: prevents all actions*

*Burst useable while stunned in patch 2.6.1

Invincible:prevents damage taken from hits and prevents bleed damage

Heal Block: prevents all healing

Precision: guaranteed CRITICAL HIT. This critical hit ignores "defensive" Signature Abilities; can stack to (5)

Disable Specials: prevents Special useage

Final Stand: prevents being KO’d, cannot fall below 1 HP for duration

Disable Blockbusters: prevents Blockbuster usage and charging

Disable Tag Ins: prevents Tag in useage

Doom: causes instant KO upon expiration; prevented by Invincible

Wither: removes 5% meter per second; can stack to (5)

Death Mark: reduces BLOCK PROFICIENCY; increases damage taken from CRITICAL HITS.

Curse: prevents positive buffs from being applied.


Caps on secondary stats

SAs(Signature Abilities) and MAs(Marquee Abilities)

Beowulf

Base

Scale

Max

Challenger

Beowulf inflicts x% Bonus damage anytime his health percentage is LOWER than his opponent

5%

1%

15%

Defending Champ

Beowulf inflicts x% bonus damage anytime his health percentage is HIGHER than his opponent

5%

1%

15%

Beowulf

Underdog

Max FS: 1,466

SA1

Gain ARMOR for 15 seconds when inflicted with a DEBUFF

SA2

Gain HASTE for 15 seconds when inflicted with a DEBUFF

Beowulf

Coldstones

Max FS: 1,667

SA1

Throws have a 20% chance to inflict STUN on the enemy for 6 seconds

SA2

50% bonus damage against STUNNED opponents

Beowulf

Number One

Max FS: 3,858

SA1

Gain HASTE for 10 seconds on opponent TAG IN

SA2

20% chance on HIT to gain ENRAGE for 10 seconds if HASTED

Beowulf

Hypeman

Max FS: 3,979

SA1

While in HYPE MODE, reduce the meter of all opponent BLOCKBUSTERS by 10% per landed HIT

SA2

While at max HYPE (before triggering HYPE MODE), teammates in reserve gain METER 100% faster

Beowulf

Weekend Warrior

Max FS: 9,939

SA1

Gain IMMUNITY and HASTE for 10 seconds and remove all DEBUFFS when activating HYPE MODE

SA2

When activating HYPE MODE, gain FINAL STAND for 15 seconds, preventing death for the duration of the effect

Beowulf

Wulfsbane

Max FS: 10,590

SA1

 THROWs have a 50% chance to inflict CRIPPLE and HEAL BLOCK for 10 seconds

SA2

50% bonus damage against enemies suffering from a DEBUFF

Beowulf

Dragon Brawler

Max FS: 10,264

SA1

While in HYPE MODE, gain a 35% bonus to CRIT RATE and a 75% bonus to CRIT DAMAGE

SA2

Gain 50% meter for all BLOCKBUSTERS when defeating an opponent with a BLOCKBUSTER

Big Band

Base

Scale

Max

Soloist

Take x% less damage when Big Band has NO living teammates

5%

1%

15%

Frontman

Take x% less damage when Big Band has living teammates

5%

1%

15%

Big Band

Bassline

Max FS: 1,473

SA1

On TAG IN, gain HEAVY REGEN for 10 seconds

SA2

On TAG IN, gain 35% meter for all BLOCKBUSTERS

Big Band

Beatbox

Max FS: 1,620

SA1

Gain ENRAGE for 5 seconds when using a SPECIAL MOVE

SA2

Gain 25% meter for all BLOCKBUSTERS when using a SPECIAL MOVE

Big Band

Resonant Evil

Max FS: 3,999

SA1

Getting HIT has a 10% chance to grant ARMOR for 10 seconds

SA2

Gain a 5% chance when HIT to STUN opponent for 4 seconds if you have ARMOR

Big Band

Robocopy

Max FS: 4,013

SA1

Defeating an opponent grants 2 stacks of ARMOR and ENRAGE for 10 seconds

SA2

Also gain 50% meter for all BLOCKBUSTERS

Big Band

G.I. Jazz

Max FS: 10,303

SA1

 Once per match, gain 5 stacks of REGEN for 10 seconds when falling below 25% HEALTH

SA2

Also gain 3 stack(s) of ARMOR

Big Band

Megasonic

Max FS

SA1

When blocking a HIT, reduce damage taken by 75% and gain enrage for 5 seconds. One ENRAGE stack is removed on the next successful HIT

SA2

While benefiting from ENRAGE, 50% of the damage dealt is regained as HEALTH

Big Band

Epic Sax

Max FS: 10,344

SA1

Gain 3% damage bonus per COMBO HIT, up to a 50% bonus

SA2

Gain a random BUFF for every 10 COMBO HITS

Big Band

Private Dick

Max FS: 10,322

SA1

5% chance on HIT to STUN opponent for 3 seconds

SA2

Gain a 50% RESISTANCE to all DEBUFFS

Cerebella

Base

Scale

Max

The Upper Hand

THROWS reduce the meter of all opponent BLOCKBUSTERS by x%

20%

1%

30%

Ring Leader

THROWS DISABLE the opponent's TAG INS for x seconds

5 sec

1 sec

15 sec

Cerebella

Understudy

Max FS: 1,553

SA1

Gain a 50% bonus to THROW damage

SA2

All teammates gain 50% bonus to THROW damage

Cerebella

Headstrong

Max FS: 1,754

SA1

THROWS have a 50% chance to inflict CRIPPLE for 7 seconds

SA2

Also inflict ARMOR BREAK for 7 seconds

Cerebella

Big Top

Max FS: 4,119

SA1

Once per match, RESURRECT with 50% HEALTH when defeated

SA2

RESURRECT with INVINCIBLE and UNFLINCHING for 6 seconds

Cerebella

Grey Matter

Max FS: 4,215

SA1

Start every match with 50% meter for all BLOCKBUSTERS

SA2

Teammates start every match with 25% meter for all BLOCKBUSTERS

Cerebella

Armed Forces

Max FS: 10,612

SA1

Getting HIT has a 5% chance to grant ARMOR for 15 seconds

SA2

Also gain UNFLINCHING for 15 seconds

Cerebella

Brain Freeze

Max FS: 10,874

SA1

ATTACK damage is increased by 3% of your CURRENT HEALTH

SA2

Damage inflicted by the opponent is reduced by 3% per opponent COMBO HIT

Cerebella

Harlequin

Max FS: 11,136

SA1

SPECIAL MOVE damage is increased by 20% for all teammates

SA2

COOLDOWN for SPECIAL MOVES is reduced by 35% for all teammates

Double

Base

Scale

Max

Chaos

When at an ELEMENTAL ADVANTAGE, inflict a random DEBUFF for x seconds when landing a CRITICAL HIT

10 sec

1 sec

20 sec

Volatility

Every 30 seconds, gain a random BUFF for x seconds

10 sec

1 sec

20 sec

Double

Nunsense

Max FS

SA1

When at ELEMENTAL ADVANTAGE, gain a random BUFF for 15 seconds any time the opponent gains a BUFF

SA2

When at ELEMENTAL ADVANTAGE, inflict a random DEBUFF for 15 seconds after suffering any DEBUFF

Double

Sundae School

Max FS

SA1

When any teammate inflicts a DEBUFF (excluding STUN), increase its duration by 3 second(s)

SA2

When any teammate suffers a DEBUFF (excluding STUN), reduce its duration by 3 second(s)

Double

Temple Tyrant

Max FS

SA1

When TRANSMUTING to an ELEMENTAL ADVANTAGE, heal for 15% HEALTH

SA2

Gain a 50% chance to ignore any DEBUFF when at an ELEMENTAL ADVANTAGE

Double

Doublicious

Max FS

SA1

25% chance on HIT to TRANSFER 1 BUFF from the opponent to yourself

SA2

25% chance when HIT to TRANSFER 1 DEBUFF from yourself to the opponent

Double

Immoral Fiber

Max FS

SA1

On DEATH, deal damage equivalent to 50% of your MAX HEALTH

SA2

On DEATH, heal all teammates by 50% of your MAX HEALTH

Double

Rainbow Blight

Max FS

SA1

When TRANSMUTING, gain BUFFS based on the resulting ELEMENT for 10 seconds

SA2

When TRANSMUTING, inflict DEBUFFS based on the resulting ELEMENT for 10 seconds

Double

Xenomorph

Max FS:

SA1

100% chance when TRANSMUTING to the DARK element to inflict a permanent DOOM effect, killing the enemy after 30 seconds. DOOM will be removed if Double is defeated

SA2

On DEATH, inflict 3 stack(s) of permanent BLEED

Eliza

Base

Scale

Max

Blood Oath

Whenever a teammate is defeated, Eliza regains x% health

30%

2%

50%

Ritual Sacrifice

Whenever a teammate is defeated, Eliza gains x% METER for all BLOCKBUSTERS

50%

5%

100%

Eliza

In Denile

Max FS: 1,469

SA1

 Gain ARMOR for 15 seconds when triggering Sekhmet

SA2

 Remove all DEBUFFS and gain IMMUNITY for 15 seconds when triggering Sekhmet

Eliza

Decrypted

Max FS: 1,593

SA1

Inflict 50% bonus damage against an opponent with BUFFS

SA2

 Convert 3 enemy BUFF(S) to BLEED when triggering Sekhmet

Eliza

Bloody Valentine

Max FS: 3,999

SA1

Regain 10% HEALTH when either Fighter uses a SPECIAL MOVE

SA2

Regain 15% meter for all BLOCKBUSTERS when either Fighter uses a BLOCKBUSTER

Eliza

Scarlet Viper

Max FS: 4,069

SA1

 Inflict BLEED for 15 seconds on both Fighters when triggering Sekhmet

SA2

Gain ENRAGE for 15 seconds when suffering a DEBUFF

Eliza

Red Velvet

Max FS: 10,132

SA1

Inflict HEX for 15 seconds when triggering Sekhmet, disabling opponent SIGNATURE ABILITIES for the duration of the effect

SA2

 If an opponent TAGS OUT while suffering from HEX, the next opponent will be inflicted with 3 random DEBUFFS for 15 seconds

Eliza

Diva Intervention

Max FS: 10,311

SA1

50% of the damage inflicted by Sekhmet attacks is regained as HEALTH

SA2

 Sekhmet drain 8% of the opponent’s BLOCKBUSTER METER

Eliza

Bloodbath

Max FS: 10,491

SA1

If either Fighter uses a BLOCKBUSTER, both fighters are afflicted with BLEED for 10 seconds

SA2

100% chance to convert all BLEED effects on self into REGEN

Filia

Base

Scale

Max

Leech

x% of the DAMAGE Filia inflicts is regained as HEALTH

5%

1%

15%

The First Cut

Every HIT has a x% chance to convert all active BLEEDS to permanent BLEEDS

5%

1%

15%

Filia

Bad Hair Day

Max FS: 1,296

SA1

10% chance on HIT to inflict BLEED for 7 seconds

SA2

15% bonus to CRIT RATE if opponent has BLEED

Filia

Frayed Ends

Max FS: 1,382

SA1

20% chance when HIT to inflict BLEED for 7 seconds

SA2

 Inflict 50% bonus damage against an opponent with BLEED

Filia

Bad Ms. Frosty

Max FS: 3,527

SA1

50% chance on CRITICAL HIT to DISABLE opponent’s TAG INS and SPECIAL MOVES for 6 seconds

SA2

 Also DISABLES opponent’s BLOCKBUSTER METER for 6 seconds

Filia

Hair Apparent

Max FS: 3,644

SA1

 Cooldown for TAG INS is reduced by 50% for all teammates

SA2

Cooldown for SPECIAL MOVES is reduced by 25% for all teammates

Filia

Dreadlocks

Max FS: 8,791

SA1

When HIT, reflect 35% of the incoming damage

SA2

If the opponent lands a CRITICAL HIT, the opponent will receive HEAVY BLEED for 10 seconds

Filia

Parasite Weave

Max FS: 9,094

SA1

50% chance on CRITICAL HIT to inflict STUN for 3 seconds

SA2

15% chance on HIT to inflict BLEED for 5 seconds if the opponent is STUNNED

Filia

Windswept

Max FS: 9,398

SA1

 Gain a 50% chance to EVADE all projectiles, avoiding damage and hit reactions

SA2

After EVADING, gain HASTE and ENRAGE for 10 seconds

Filia

Idol Threat

Max FS

SA1

Evading an attack grants FINAL STAND for 5 seconds

SA2

200% of the damage inflicted against DASHING opponents is regained as HEALTH


Ms. Fortune

Base

Scale

Max

MLEM

Gain REGEN for x seconds after every 10 seconds not suffering a hit (includes blocked hits)

10 sec

1 sec

20 sec

BOOP

Gain ENRAGE for x seconds after every 10 seconds not suffering a hit (includes blocked hits)

10 sec

1 sec

20 sec

Ms. Fortune

Just Kitten

Max FS:

SA1

25% chance when suffering a DEBUFF to immediately convert that debuff to a stack of PRECISION

SA2

5% chance to EVADE any non-projectile HIT and gain HASTE for 10 seconds

Ms. Fortune

Hellcat

Max FS:

SA1

Gain permanent ENRAGE while HP is above 75%

SA2

Gain 3 stacks of PRECISION when defeating an opponent while benefiting from ENRAGE

Ms. Fortune

Purrfect Dark

Max FS:

SA1

After facing Ms. Fortune for 15 seconds, the opponent suffers DEATH MARK and CURSE

SA2

HEAD HITS have a 10% chance to instantly defeat enemies if they are suffering from DEATH MARK and are below 25% HEALTH

Ms. Fortune

Feline Lucky

Max FS:

SA1

Gain 1 stack(s) of PRECISION every 7 seconds

SA2

2% chance on CRITICAL HIT to gain IMMUNE, INVINCIBLE, FINAL STAND, and UNFLINCHING for 15 seconds

Ms. Fortune

Meow & Furever

Max FS:

SA1

Gain FINAL STAND for 10 seconds and 3 Stacks of PRECISION for every 10% HEALTH LOST

SA2

Enemy is inflicted with DEATH MARK for 10 seconds and STUN for 4 seconds when FINAL STAND expires

Ms. Fortune

Hack N’ Splash

Max FS:

SA1

A well-timed BLOCK against standard attacks inflicts CRIPPLE and ARMOR BREAK for 10 seconds.

SA2

Landing CRITICAL HITS with Ms. Fortune’s HEAD will remove 1 opponent DEBUFF, dealing an additional 1% of the opponent’s MAX HEALTH for each DEBUFF removed.

Ms. Fortune

Claw & Order

Max FS:

SA1

CRITICAL HITS have a 25% chance to reset the timers of all opponent DEBUFFS except STUN and DOOM

SA2

HITS that deal at least 10% of the opponent’s MAX HEALTH set their special movies on cooldown and DISABLE their BLOCKBUSTERS for 10 seconds

Painwheel

Base

Scale

Max

Tainted Blood

When an opponent lands a CRITICAL HIT, x% of the damage will be reflected back

50%

5%

100%

Grudge

When the opponent lands a CRITICAL HIT, gain ENRAGE for x seconds

10 sec

1 sec

20 sec

Painwheel

Rusty

Max FS: 1,376

SA1

10% chance on HIT to inflict BLEED for 3 seconds

SA2

Also converts 3 of the enemy’s BUFFS into BLEED

Painwheel

Twisted Mettle

Max FS: 1,433

SA1

When suffering a CRITICAL HIT, inflict BLEED for 15 seconds

SA2

 50% chance on HIT to inflict BLEED for 3 seconds if opponent has BLEED

Painwheel

Rage Appropriate

Max FS: 3,527

SA1

Gain permanent ENRAGE each time an opponent’s attack inflicts more than 10% total HEALTH

SA2

Once per match, gain HEAVY REGEN and 2 stacks of ARMOR for 10 seconds when HEALTH drops below 50%

Painwheel

Blood Drive

Max FS: 3,736

SA1

5% chance on HIT to inflict BLEED on self and HEAVY BLEED on opponent for 10 seconds

SA2

Also gain ENRAGE for 6 seconds for every BLEED effect applied to Painwheel

Painwheel

Firefly

Max FS: 9,097

SA1

When BLOCKING below 50% HEALTH, gain 8% HEALTH per second

SA2

 Also gain 8% BLOCKBUSTER METER per second

Painwheel

Raw Nerv

Max FS: 9,627

SA1

Gain permanent ENRAGE when your HEALTH drops below 25%

SA2

Gain permanent HASTE when HEALTH drops below 50%

Painwheel

Grim Fan

Max FS: 9,627

SA1

Once per match, gain UNFLINCHING and IMMUNITY for 20 seconds when dropping below 40% HEALTH

SA2

When Painwheel’s UNFLINCHING expires, RESURRECT teammates with 30% HEALTH

Painwheel

Buzzkill

Max FS: 10,157

SA1

 10% chance on HIT to inflict HEAVY BLEED for 10 seconds

SA2

Gain permanent ENRAGE when an opponent’s HEALTH drops below 25%

Parasoul

Base

Scale

Max

Critical Thinking

Parasoul gains an x% bonus to CRIT RATE per ACTIVE TEAR

5%

1%

15%

Critical Mass

Parasoul gains an x% bonus to CRIT DAMAGE per ACTIVE TEAR

20%

1%

30%

Parasoul

Sheltered

Max FS: 1,382

SA1

Increases CRIT RATE by 20%

SA2

Increases teammate CRIT RATE by 20%

Parasoul

Heavy Reign

Max FS: 1,487

SA1

 50% chance on CRITICAL HIT to gain 15% meter for all BLOCKBUSTERS

SA2

 50% chance to gain 15% meter for all BLOCKBUSTERS when suffering a CRITICAL HIT

Parasoul

Ivy League

Max FS: 3,858

SA1

SLOW opponent’s BLOCKBUSTERS for 10 seconds when spawning a TEAR

SA2

On TEAR DETONATION, inflicts WITHER for 10 seconds per active TEAR

Parasoul

No Egrets

Max FS: 3,763

SA1

On CRITICAL HIT, DISABLE opponent’s BLOCKBUSTERS for 4 seconds

SA2

Also DISABLES opponent’s SPECIAL MOVES and TAG INS for 4 seconds

Parasoul

Princess Pride

Max FS: 9,459

SA1

Gain REGEN for 6 seconds when spawning a TEAR

SA2

On TEAR DETONATION, immediately recover 6% HEALTH per active TEAR

Parasoul

Star-Crossed

Max FS: 9,702

SA1

A well-timed BLOCK against standard attacks has a 50% chance to STUN the enemy for 3 second(s)

SA2

BLOCKBUSTERS inflict 100% bonus damage against STUNNED enemies

Parasoul

Regally Blonde

Max FS: 9,702

SA1

When an opponent uses a BLOCKBUSTER, there is a 50% chance that their remaining BLOCKBUSTER METERS are reduced by 75%

SA2

On TEAR DETONATION, each active tear DISABLES opponent SPECIAL MOVES, BLOCKBUSTERS, or TAG INS for 8 seconds

Parasoul

Primed

Max FS: 9,944

SA1

Gain ENRAGE for 10 seconds when spawning a TEAR

SA2

On TEAR DETONATION, inflict BLEED on opponent for 5 seconds per active TEAR

Peacock

Base

Scale

Max

Special Feature

When Peacock uses a SPECIAL MOVE, there is a x% chance that the COOLDOWN will immediately reset

10%

2%

30%

Cast Party

When Peacock or any teammate uses TAG IN, there is a x% chance that the attack will be UNBLOCKABLE

30%

2%

50%

Peacock

Rerun

Max FS: 1,379

SA1

TAG IN with ENRAGE for 15 seconds

SA2

COOLDOWN for TAG INS reduced by 50% for all teammates

Peacock

Sketchy

Max FS: 1,582

SA1

All teammates TAG IN with HASTE for 15 seconds

SA2

 All opponents TAG IN with SLOW for 15 seconds

Peacock

Inkling

Max FS: 3,743

SA1

Inflict 25% bonus damage for each living teammate

SA2

All teammates TAG IN with ENRAGE for 10 seconds

Peacock

Peashooter

Max FS: 3,887

SA1

Projectiles inflict 35% more damage for all teammates

SA2

All projectiles have a 15% chance to inflict ARMOR BREAK for 6 seconds

Peacock

Untouchable

Max FS: 9,602

SA1

15% chance on getting HIT to avoid all damage (also applies while blocking)

SA2

Also gain UNFLINCHING for 6 seconds

Peacock

That’s All Folks!

Max FS: 9,657

SA1

Getting HIT has a 15% chance to grant ENRAGE and inflict ARMOR BREAK for 10 seconds

SA2

While Peacock is alive, enemies have 75% reduced CRIT RATE

Peacock

Ultra Violent

Max FS: 10,044

SA1

Projectiles have a 50% chance to ignore the opponent’s DEFENSE and ARMOR

SA2

Projectiles inflict 50% more damage against opponents with UNFLINCHING or ARMOR

Squigly

Base

Scale

Max

Evil Dead

While enemies are nearby Squigly's dead body, teammate's HITS inflict CURSE and WITHER for x seconds

5 sec

1 sec

15 sec

Dead Alive

While teammates are near Squigly's dead body, suffering a hit will grant them FINAL STAND for x seconds

5 sec

1 sec

15 sec

Squigly

Stage Fright

Max FS

SA1

When the opponent’s HEALTH drops below 25% HEALTH, they will be afflicted with CURSE and HEX for 15 seconds

SA2

Inflict a 20 second DOOM when defeated with a BLOCKBUSTER

Squigly

Scared Stiff

Max FS

SA1

Gain UNFLINCHING for 10 seconds every 30 seconds

SA2

Cannot suffer more than 10% of your MAX HEALTH from a single HIT

Squigly

Nearly Departed

Max FS

SA1

 When using a BLOCKBUSTER with an ODD COMBO COUNT, gain INVINCIBLE for 8 seconds

SA2

Also RESURRECT teammates with 25% HEALTH, if Squigly is below 25% HEALTH

Squigly

Necrobreaker

Max FS

SA1

 Once per match when suffering a HIT that would be fatal, gain FINAL STAND for 15 seconds

SA2

 Gain 7% HEALTH per second while charging WYRM’S TAIL

Squigly

Dead Heat

Max FS

SA1

BLOCKBUSTERS and SPECIAL MOVES become UNBLOCKABLE while below 25% HEALTH

SA2

 If your opponent has a fully charged BLOCKBUSTER and you do not, gain 3% BLOCKBUSTER METER per second

Squigly

Dead of Winter

Max FS

SA1

RESURRECT with 25% HEALTH and 5 stacks of ARMOR after being dead for 30 seconds. A stack of ARMOR is removed after every HIT suffered

SA2

Deal 100% bonus damage while benefiting from ARMOR

Squigly

Bio-Exorcist

Max FS

SA1

While CHARGED and not BLOCKING, DRAIN 2% of a nearby opponent’s HEALTH per second

SA2

While CHARGED, DRAIN 25% HEALTH from each living teammate when suffering a HIT that would be fatal

Squigly

Poltergust

Max FS

SA1

BLOCKBUSTERS deal 100% bonus damage to opponents with a fully charged BLOCKBUSTER

SA2

When a BUFF on Squigly or the opponent expires, gain 25% METER for all BLOCKBUSTERS

Valentine

Base

Scale

Max

Trauma Center

While Valentine is alive, teammates gain FINAL STAND for x seconds when suffering an attack that deals more than 10% HEALTH

5 sec

1 sec

15 sec

ICU

Valentine gains HEAVY REGEN for for 10 seconds when suffering a DEBUFF

10 sec

1 sec

20 sec

Valentine

Scrub

Max FS: 1,299

SA1

Teammates in reserve regenerate SCRATCH DAMAGE 200% faster

SA2

Teammates in reserve gain BLOCKBUSTER meter 50% faster

Valentine

Icy Hot

Max FS: 1,448

SA1

All teammates TAG IN with REGEN for 15 seconds

SA2

On TAG IN, all teammates gain 15% meter for all BLOCKBUSTERS

Valentine

Graveyard Shift

Max FS: 3,480

SA1

Gain 2 stacks of REGEN for 15 seconds after defeating an opponent

SA2

When any teammate is defeated, all remaining teammates gain REGEN for 15 seconds

Valentine

Oh Mai

Max FS: 3,588

SA1

Gain 2 stacks of ENRAGE for 15 seconds after defeating an opponent

SA2

When any teammate is defeated, all remaining teammates gain ENRAGE for 15 seconds

Valentine

Last Hope

Max FS: 8,962

SA1

Once per match while Valentine is alive, teammates gain HEAVY REGEN for 10 seconds when dropping below 25% HEALTH

SA2

Once per match when defeated, RESURRECT with 50% HEALTH

Valentine

Silent Kill

Max FS: 9,106

SA1

 25% chance on HIT to REMOVE all DEBUFFS from self

SA2

25% chance on HIT to REMOVE all BUFFS from opponent

Valentine

Surgeon General

Max FS: 9,249

SA1

While Valentine is alive, she gains a permanent ENRAGE every 30 seconds

SA2

While Valentine is alive, teammates gain IMMUNITY and HEAVY REGEN for 15 seconds every 30 seconds

Valentine

Pyro-Technique

Max FS: 9,106

SA1

Inflict 2 stacks of WITHER for 10 seconds when HITTING an opponent with a CHARGE ATTACK

SA2

Gain ENRAGE for 10 seconds when HITTING an opponent with a fully depleted BLOCKBUSTER

Weekly Currency Drops (if top 10% in all PFs)

Coins

Theonite

Ele. Shards

SP

Keys

Relics

Bronze PF x2

41,250
(82,500)

55

x

30

2

1

Silver PF x2

82,500
(165,000)

55

x

60

2

1

Gold PF x2

165,000
(330,000)

55

x

120

2

2

Medici Heist

OR

Medici Spree

300,000
(550,000*)

x

x

x

x

x

x

x

x

x

Show me your moves

82,500

x

x

x

x

4, 4, 11

Daily Basic

x12

22,400
(268,800)

x

x

x

x

x

Daily Advance x12

31,400
(376,800)

x

x

x

x

x

Daily Expert

x12

40,000
(484,400)

x

x

x

x

x

Daily Master

x12

45,400
(544,800)

x

20, 20, 10 random ele

x

x

x

Accursed Exper.

159,600

x

x

10 of each

(3, 3 or 3)

x

Elemental PF

x

x

410

x

x

3
Ele Relic

Totals

2,355,800
(2,605,800*)

330

720 random
410 of ele PF

220 (M-W)
220 (Th-Sat)
10 x9

2, 2, 2
(5, 5 or 5)

4, 5, 15

If placing top 100 in Medici events*

Cost of upgrading Golden rarity skills

Skill Level

Cost

SM Cooldown

Taunt
Duration

Bust
Cooldown

Level Bonus

Base

-

20 sec

10 sec

18 sec

-

Level 2

3,750

20 sec

10 sec

18 sec

-

Level 3

6,250 (10,000)

18 sec

10 sec

16 sec

Bonus Effect Unlock

Level 4

10,000 (20,000)

18 sec

10 sec

16 sec

-

Level 5

15,000 (35,000)

18 sec

10 sec

16 sec

-

Level 6

25,000 (60,000)

16 sec

12 sec

14 sec

Damage Increased

Level 7

45,000 (105,000)

16 sec

12 sec

14 sec

-

Level 8

75,000 (180,000)

16 sec

12 sec

14 sec

-

Level 9

115,000 (295,000)

14 sec

12 sec

12 sec

-

Level 10

165,000 (460,000)

14 sec

12 sec

12 sec

-

Level 11

225,000 (685,00)

14 sec

12 sec

12 sec

-

Level 12

250,000 (935,000)

12 sec

12 sec

10 sec

Damage Increased

Level 13

375,000 (1,310,000)

12 sec

12 sec

10 sec

-

Level 14

625,000 (1,935,000)

12 sec

12 sec

10 sec

-

Level 15

1,000,000 (2,935,000)

10 sec

15 sec

8 sec

Damage Maxed

Total

2,935,000

Misc. helpful links

Official SGM Forums

Community SGM Wiki

Useful Acronyms

Community Tier List

SGM Fighter Gallery

Calculated Fighter Stats (up to date)

Official FAQ (ancient)

CHARACTER HERE

Base

Scale

Max

MA1

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MA2

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CHARACTER

VARIANT

Max FS

SA1

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SA2

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