BURST CLASSIC

FORMAT RULEBOOK

Intended to be used with Beyblade Burst tournaments

hosted by the World Beyblade Organization.

Questions? Email events@worldbeyblade.org.


How to Win

To win a match, a Blader must score enough points (3-5) to meet the victory requirement of the Match Type being used.

You score point(s) when:

  • The opposing Beyblade stops spinning
  • The opposing Beyblade exits the BeyStadium
  • The opposing Beyblade bursts
  • The opposing Beyblade separates

Consult the Win Condition Point Values section of the Match Types Guide for details on the points given for each Win Condition.


Beyblade Selection

Once across from each other at the BeyStadium, the match begins and each blader is to turn their backs and select their Beyblade(s) in secret within 3 minutes. The amount of Beyblades to be selected depends on the Match Type in use.

Bladers may receive help (coaching, gameplay advice, or equipment) during this phase. At any time, players may ask their opponent if they are receiving or have received help from others while at the stadium. If asked, the questioned player must identify to their opponent who helped or is helping them at the stadium. Once informed, the blader who initiated the inquiry may request a time extension to the Beyblade Selection phase.

Once a blader selects their Beyblade(s), they must announce that they are “set and present their launcher and Beyblade to the judge for inspection. This ends the Beyblade Selection Phase and bladers are no longer allowed to receive help from anyone.

Beyblades should preferably be unassembled for inspection, or the judge will do it themselves.

Once a blader is set, they may not change their Beyblade(s) or launcher(s) for the duration of the match.  Bladers must clearly announce the spin direction of their Beyblade(s) to their opponent and the judge.  Beyblades must be launched in the direction that is fully compatible with the launcher being used.  Once both bladers are set, the match begins.

During Beyblade selection, bladers are forbidden from:

  • getting up and/or leaving the BeyStadium
  • turning around before both bladers are set
  • attempting to spy on or gain information about the opposing blader’s selection
  • attempting to switch their equipment after announcing they are set

During Beyblade selection, people offering help to a player are forbidden from:

  • attempting to spy on or gain information about the opposing blader’s selection

Launching

A battle is prompted with the call of “3–2–1 Go Shoot!” and begins when both Beyblades have made contact with the stadium floor at least once.

Both bladers must simultaneously launch their Beyblades as the word “shoot” is called.

  • Keep your Launcher held within your KO half of the BeyStadium. Never attempt to obstruct your opponent’s launch.
  • Bladers cannot shoot their Beyblade onto the opponent's Beyblade mid-air.
  • Bladers must keep their Beyblade within a 30cm/1ft radius from the centerpoint of the BeyStadium floor for the duration of their launch.
  • Do not touch the BeyStadium at any time. If you think the BeyStadium should be adjusted, ask a judge.
  • If a winder-based launcher is being used, a legal launch consists of the winder being pulled out of the launcher, rather than pushed in.

Relaunching

If your launch is obstructed or noticeably underpowered due to an event beyond your control or contact is made in mid-air, you can request a relaunch, which will immediately void and end the current battle.

The primary reasons you’d want to request a relaunch are:

  • Your  malfunctions in a way that causes your launch to be underpowered
  • You are accidentally hit or shoved by the opposing player or a spectator
  • Contact was made before both Beyblades touched the stadium floor once

Bladers are entitled to a single relaunch per battle, though judges may freely invoke relaunches for Bladers outside of their allocation if they have a valid concern.

Bladers must request a relaunch during the countdown or immediately afterwards. The judge may deny the request if they determine that you were at fault or requested too late.

Battle Results

  • After each battle, bladers cannot touch their Beyblade until the judge has announced the winner.
  • Both bladers and all spectators must also refrain from influencing the judge’s decision by announcing their own opinion before the judge has rendered theirs.

Ranked Clauses

Ranked Clauses are a set of optional rulings and banlist variations approved by the World Beyblade Organization for Ranked Play, as an acknowledgement of the ability of the range of valid ways to play Beyblade, and to empower Organizers to make informed choices to suit their own communities.

Ranked clauses, if used, vary from event to event. If any ranked clauses will be used for an event they will be listed on the event page.

For information on Ranked Clauses, as well a list of available and Recommended Clauses, please see the Ranked Clauses Guide.

Legal Equipment

Only official Beyblade Burst products produced by Hasbro and Takara-Tomy can be used.

All ranked matches must take place in one of the following stadiums:

  • The Takara-Tomy BeyStadium Standard Type.
  • Takara-Tomy Burst Beystadium DB.
  • Hasbro Pro Series Elite Champions BeyStadium.

Unranked matches may take place in any official stadium.

LEGAL PARTS:

Energy Layers

  • All Single Energy Layers
  • Most Dual Energy Layers (see exceptions on right)
  • Draciel Shield/Guard Draciel S
  • Dranzer Spiral
  • Driger Slash/Phantom Driger S
  • Draciel Fortress/Draciel F
  • Dranzer Flame/Crystal Dranzer F
  • Driger Fang/Driger F/Wraith Driger F
  • Wolborg/Force Wolborg
  • Balar B4
  • Cyclops C4/Behemoth Cyclops C5
  • Dullahan D4/Dullahan D5
  • Gargoyle G4/Gargoyle G5
  • Kraken K4
  • Ogre O4/Ogre O5
  • Rudr R4/Rudr R5
  • Sphinx S4

Forge Discs

  • Aero, Armed, Boost, Bumper, Central, Down, Force, Gravity, Heavy, Infinity, Jerk, Knuckle, Limited, Magnum, Nine, Oval, Polish, Quarter, Ring, Spread, Triple, Upper, Vertical, Wing, and Yell.

Performance Tips/Drivers

  • Most Performance Tips/Drivers (see exceptions on right)

BANNED PARTS:

Energy Layers

  • Lost Longinus/Luinor L2
  • Most Plastic & Metal Fight Beyblade Remake Layers (see exceptions on left)
  • All God, SwitchStrike, Cho-Z, Slingshock, Gatinko, Hypersphere, Superking, SpeedStorm, Dynamite Battle, QuadDrive, Burst Ultimate, QuadStrike Layers  (see exceptions on left)

Performance Tips/Drivers

  • Hybrid, Ignition’, Generate, Shot, Almight

Level Chips

  • Level Chips are not allowed on compatible layers

Driver Wear Regulations

Please find the regulations for Driver wear below. Please ask a judge if you are unsure if your part is legal.


LEGAL

  • The Driver is brand new.
  • The tip of the Driver is worn but still remains the primary point of contact with the stadium floor, including to the point of changes in performance.


ILLEGAL

  • The tip has been worn down to the point that other structural parts of the Driver become the primary point of contact (ex. If the rubber on Jolt wears down completely and is parallel with the plastic casing surrounding it) or if structural parts such as screws are exposed.
  • Tips which have obviously been damaged or intentionally worn down to affect shape or performance through methods other than repeated launching in a Beyblade stadium (ex. sanding down a pointed tip to a flat surface or launching a Beyblade on concrete).

Additional Equipment Regulations

  • Foreign Substances: Beyblade and launcher parts cannot be painted or coated in any way that affects their performance except in the methods explicitly outlined in the green section below. Bladers who intentionally modify the performance illegally of their equipment will be disqualified and potentially banned from future WBO events.

  • Physical Modification: Unless explicitly stated otherwise by another rule, Beyblade and launcher parts can only only be physically modified through:
  • Battle with other Beyblades of the same series.
  • Launching a Beyblade into a Beyblade stadium.
  • Assembling a Beyblade or launcher with parts that fit and are intended to be used together based on the part composition of the series in question.
  • Displacement of part components that have give to them by hand.

Minor physical modifications caused by other means (such as accidentally dropping a Beyblade onto the floor) may be permitted with judge approval. Please ask a judge if you are unsure if your part is legal.

  • Broken Parts: Beyblade parts that are broken in any way are considered illegal and may not be used in WBO events unless otherwise explicitly specified in this rulebook.  See “Breakage During Play” in the Gameplay Appendix for details on how to proceed if your part breaks during a match.

  • Brand Incompatibility: Hasbro Energy Layers cannot be used with Takara-Tomy Drivers, and Takara-Tomy Layers cannot be used with Hasbro Performance Tips. This applies to official battles in WBO events, and Hasbro Energy Layers previously used with Takara-Tomy Drivers. The slopes on Hasbro Energy Layers that have played with Takara-Tomy Drivers inevitably are damaged, increasing their burst resistance illegally.

  • Sticker Placement: Stickers cannot be placed anywhere where two parts of the Beyblade come into contact with each other. You must respect the legal sticker positioning as outlined by the instructions included  in each product. In other words, these are the only placements accepted: for Layers, follow the sticker guide of that specific Layer; for the Disk, apply star stickers only on the bottom, outward ring, not inner, and ideally just on the embossed stars; for the Driver, only on the small center with the embossed letter. As the only exception to this rule, you may place one star sticker on the top of a Layer near the center and on the outward perimeter on the bottom of a Driver for identification purposes.

  • Homemade/Unofficial Stickers: Only stickers included with officially released Hasbro or TAKARA-TOMY products (or products licensed by these companies such as stickers by ensky for Beyblade Burst, or stickers included in CoroCoro magazines) may be used on your Beyblade. If a judge determines you have used homemade/unofficial stickers, you will be obligated to switch out the part for another version of the same part with no homemade/unofficial stickers applied. If you cannot, you will be given a match loss.

  • Playing Surface Stadium Cracks: Cracks within the playing surface of Stadiums are not acceptable and Stadiums with such damage are illegal for WBO play.

  • Product Restrictions: Beyblade Micros, Rip Fire Beyblades, Digital Control Beyblades, the Mugen and Mugen L Drivers, and any Beyblade sideline/promotional product that is not compatible with the mainline Beyblade Burst series of tops are illegal

  • Outer Wall Stadium Cracks: Cracks on the walls or outside of the play area are acceptable if they are repaired with tape attached to the underside of the Stadium.
  • Applying Nail Polish to Stickers: Applying a thin coat of clear nail polish to protect the stickers of your Beyblade for aesthetic purposes is permitted. However, if a judge determines you have applied a copious amount of nail polish to the point where it might significantly impact the weight of your Beyblade, you will be obligated to switch out the part for another version of the same part with no nail polish applied. If you cannot, you will be given a match loss.
  • Marking Parts: Parts may be marked in order to differentiate parts from your opponent’s in the event of a double Burst Finish, or to maintain the orientation of your combination’s parts should it burst and need to be re-assembled. Stickers may be used to do this, but must follow the rules outlined under “Sticker Placement” above. Alternatively, you may apply minor markings (single lines or dots) to them with a pen or marker. Marking parts in this manner is permitted, but you may not draw on your parts for aesthetic purposes. Other methods of marking not explicitly outlined here are not permitted and will be considered a “foreign substance” as defined by the section above.
  • Painting or Decorating Launchers/Grips/Accessories: Launchers, Grips, and Accessories may be painted or decorated for aesthetic purposes only. Any paint or decoration added must not affect the performance or originally intended functions or gimmicks of the part and should not obstruct your opponent’s ability to launch properly in any way. If a judge determines your launcher, grip, or accessory has been modified to the point of illegality due to such modifications, they may tell you to you switch to a new version of that same part.
  • Swapping Launcher Components: Components of a launcher that have been worn down over use may be replaced with an identical substitute from another launcher.
  • Swapping Layer Components/Disassembling Layers: Components of a Layer may be replaced with an identical substitute from another Layer.
  • Broken BeyLauncher Handle: BeyLaunchers may be used with broken handles.

Beyblade/Part-Specific Rulings


Bullet Driver

  • Bullet Driver Components
    The Bullet Driver consists of two pieces:
  • Driver Body: The piece attached to the Layer/Disk.
  • Bullet: The piece which can detach from the Driver Body during battle.


Bullet Driver Regulations

  • Both the Driver Body and Bullet must be assembled before the match or battle begins.
  • A combination using Bullet loses immediately if the top half (the combination of the Layer/Disk/Driver Body) stops spinning, is knocked-out, or bursted.
  • When Bullet detaches from the Driver Body during battle it is considered an active piece in the stadium as part of the Bullet Driver combination in use while the top half is still spinning.
  • If the Bullet deploys and is knocked-out or stops spinning while the top half continues spinning in the play area, the match continues.
  • Any hits, KO, or Burst that Bullet inflicts on the opposing Beyblade are considered to belong to the Beyblade using the Bullet Driver.
  • The Layer, Disk, Driver Body or Bullet cannot be picked up during battle.

Hasbro Pro Series

  • Hasbro Pro Series Layers/Drivers are not allowed to be combined with regular Hasbro Burst Layers/Drivers.
  • Hasbro Pro Series Layers/Drivers are allowed to be combined with Takara Tomy Layers/Drivers.

Part Attachments (e.g. Xtend+ Chip, Xceed Chip, Zone Chip, Evolution Gears)

  • All Attachments to be used for the Match must be attached when submitted to the judge for inspection.
  • +X, +Z, Disc Frames, Armor Tips and Level Chips, Union Swords, Infinite Sword, Infinite Shield, and Zest Armor may be removed or re-added before or between Battles, and doing so is treated as a Mode Change in line with the rulings for Parts with Multiple Modes.
  • Other Attachments (e.g. Xtend+ Chip, Evolution Gears) cannot be removed from a Beyblade for the duration of a match once it has been submitted to the judge for inspection.
  • If an Attachment comes off during battle, this is considered a Separation.

Tournament Code of Conduct

World Beyblade Organization tournaments are run by volunteers so that bladers of all ages can play in competitive Beyblade events that are fair and fun.

It’s expected that all bladers attending WBO tournaments follow the rules, display good sportsmanship, and act with integrity.

 ALWAYS:

  • Be honest with WBO event judges
  • Ask a judge before doing something you think could be against the rules
  • Be kind and respectful to judges and other bladers
  • Welcome new bladers and help them learn the rules of the game

  NEVER:

  • Taunt or “boo” other bladers
  • Throw a match – if you want to stop playing, tell a judge
  • Disrupt an in-progress match, be it yours or another blader’s
  • Touch or take the equipment of other bladers without permission

Bladers who break or attempt to circumvent any of these rules can be disqualified by the event host, and potentially banned from future WBO events.

If you disagree with a judge’s decision …

You’re entitled to dispute the decision, but must accept the judge’s final call.

If you still disagree, document the incident to the best of your ability using the Tournament Incident Report Form and email any photo or video evidence to events@worldbeyblade.org. We take all incident reports seriously.

If the dispute is related to a particular match result, it must be submitted within 7 days of the tournament in question.

Gameplay Appendix

Play Area

  • The Play Area is considered to be the entire Stadium.
  • This area is divided into the Battle Zone and the Over Zones.
  • The Battle Zone is the area of stadium floor and space above it, bounded by stadium walls and exits (gaps in these walls through which Beyblades can pass into a pocket or out of the stadium entirely).
  • Over Zones are considered to be exits of stadiums (including areas under a cover where there is no stadium floor underneath) or Pocket structures built into a stadium.

Fig. 1: The Burst Stadium Standard Type with Zones marked.

Fig. 2: The Hasbro Pro Series Elite Champions Stadium with Zones marked.

Launch Area

  • Beyblades must be launched inside the Launch Area.
  • The Launch Area is the area of stadium floor bounded by the stadium walls, or in the case of stadiums with shroud components the stadium floor directly below and bounded by the shroud’s top opening.
  • In stadiums with entry ramp structures which slope towards the central Play Area (such as the Beystadium Triple Battle Type), these are also considered Launch Areas.

Knocked-Out

  • A Beyblade is knocked-out when it exits the BeyStadium’s Battle Zone and cannot return, or makes contact with a foreign object in any area aside from the floor directly below an Over Zone. Beyblades stuck on an element of a BeyStadium’s Battle Zone are still considered in-play.
  • If a Beyblade exits the BeyStadium through the Launch Area of a stadium with a cover or shroud, the Beyblade will be considered knocked-out if it lands outside of the Play Area, or makes contact with a foreign object.

Spinning

  • A Beyblade is still considered to be spinning so long as the top half of it is visibly moving the same spin direction it was launched in. If a Beyblade starts spinning again after it has stopped, the round does not resume as the round has already concluded.

Win Condition Priority

Knock-Outs take priority over Spin Finishes. If a collision between two Beyblades results in one being knocked-out and the other no longer spinning at the same time, the no-longer-spinning Beyblade is the winner (as it lands the deciding blow before being out-spun).

Bursts take priority over all. If a collision between two Beyblades results in one being bursted and the other being knocked-out at the same time, the knocked-out Beyblade is the winner (as it leaves the BeyStadium a fraction of a second after the burst occurs).

Breakage During Play

  • If a Beyblade part or launcher breaks during battle or while launching, the battle is voided and the owner must produce an identical replacement to continue the match, or they will be declared the loser of the match.

  • If both players’ Beyblades break at the same time and they both cannot produce identical replacements to continue the match, the match is reset and the selection phase begins again.

  • "Identical" is defined as a same named component, regardless of colour or the product it originated from. (i.e: Long Beylauncher LR, regardless of colouring, can be replaced with another Long Beylauncher LR, or an F230, regardless of colour or release, can be replaced by another F230).

Parts with Multiple Modes

Unless specified otherwise under Beyblade/Part-Specific Rulings above, the following applies for all parts with multiple modes:

  • Modes may be changed at any point before a match begins, or between rounds within a match.
  • If two players wish to change modes at the same time, they must turn around and do so in secret before continuing the match.
  • Parts with gimmicks/mode changes that may activate or change–whether intentionally or not–post-launch must be reset after each battle.

Multiple Beyblade Match Type Advanced Rulings

The following rulings apply to all Match Types that require the selection of multiple Beyblades (P3C1, 3on3, 5G, and Deck Match Type):

  • Part Selection & Repetition:
  • Layers may not be repeated across combinations except as outlined below.
  • Disks may not be repeated across combinations.
  • Drivers and Driver Attachments may not be repeated across combinations.
  • Including both Hasbro and Takara-Tomy versions of a part is not permitted.
  • Including any combination of Regular/Dash/Metal/High/Bearing/SlingShock/HyperSphere/SpeedStorm/QuadDrive/Quadstrike versions of a Driver is permitted, as long as the same version is not repeated across combinations.
  • Launchers & Accessories:
  • Launchers and accessories must be chosen during the deck building phase.


Photography Policy

By attending any World Beyblade Organization Organized Play Event, you agree as either a organizer, participant, or spectator to potentially be photographed or included by video shot by staff members, organizers, or other participants/spectators.

If you would prefer to not be included in any photographs or videos, please notify the host of the event and they can make an effort to notify the person taking photos and video to minimize your appearance in them as much as possible. However, guarantees of complete exclusion cannot be made given the nature of shooting photos and video at our events (you may still appear in the background depending on the circumstances, for example). We thank you for your understanding in this matter.

If you are attending an event and plan on taking photographs or video, please ensure to do so respectfully and if you are asked to refrain from shooting someone, please make every effort to do so.

© 2021 Fighting Spirits Inc. (World Beyblade Organization). The World Beyblade Organization is not affiliated with Takara-Tomy, d-rights, Hasbro, or any other official Beyblade license-holder. Visit worldbeyblade.org for more information.