Monster Hunter Wilds Longsword Guide
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Monster Hunter Wilds Longsword Guide
Header by T3h Phish
by timmy and Mikalya
Welcome to the MH Wilds Longsword Guide! Please feel free to contact us (timee_ and Mikalya.) in MHGH #longsword chat for any questions or feedback.
This guide will be updated as we continue to explore the game, so please understand if there is missing or incomplete info.
Here will aim to go over the general playstyle and flow of Longsword, progression options, and endgame sets.
Keep in mind that everything written in here are recommendations and guidelines, so feel free to adjust accordingly based on your preferences.
Longsword plays completely different from World and Rise. While the main goal is still to reach Red Spirit, things change once you reach red. To start, the main standard combo of LS is the Crimson Combo, or Crimson Slash I -> Spirit Blade I -> repeat as quickly as possible. Crimson Slash I replaces overhead slash when on Red Spirit.
The new loop has a total of 80 MVs and 2.4 Ele Modifier, which may not seem like much, but it is very strong with how fast LS can spam it.
While LS in the Wilds Beta used primarily Spirit Helmbreaker into Spirit Release Slash, Capcom buffed the Crimson Combo as well as nerfing Spirit Release Slash.
Even though SHB + SRS has been nerfed, it still does more immediate burst damage than the Crimson Combo. Therefore, it still has its uses which are:
While there are more specific uses, these are the most common.
Just to give a rough estimate on the difference between Crimson Combo and SHB + SRS, a few damage tests were done with a 190 base raw weapon, 100% affinity, white sharpness, and Critical Boost 5. What we found was that while SHB outdamaged Crimson Combo by ~17.5% in the 6s it takes to use the move, Crimson Combo outdamaged by ~15% when considering the time it takes to get back to red and use SHB again.
TLDR: Crimson Combo is better.
With the new loop, LS became far less counter centered compared to Sunbreak. This does not mean counters are bad; they are still a core part of the weapon.
The main goal of Longsword up until Red Spirit remains the same - get to Red as quickly as possible. Theres are several ways to do this:
It should be noted that once in Red Gauge, a successful ISS or Roundslash will not refresh the Spirit Gauge, but restore a small amount.
As mentioned before, Longsword in Red wants to spam Crimson Combo. Unfortunately, monsters can move.
Foresight Slash becomes Foresight Whirl Slash, which changes FSS into a backflip that does additional damage. A successful FWS will allow you to go into a quicker roundslash, which restores some Red Spirit.
ISS is still used in Red to some degree, usually to counter attacks that would be difficult to dodge normally. It also chains straight into Crimson Slash I, so it allows you to maintain the flow of the hunt nicely.
Refer to the earlier SHB + SRS section for notes on Spirit Helmbreaker.
Just use Lala Barina weapon and cripple monsters lmao
There isn’t much going on in Low Rank, so early progression will focus on a few weapon and armor options.
Standard Quick Sheathe 3 armor, the only thing Longsword needs early on. Arms and Waist dont matter, so feel free to choose whatever.
For the weapon, anything with more attack than the default weapon is fine, but Lala Barina is nice for the Paralysis.
Chapter 2 unlocks the Quick Sheathe Talisman. Grab it as it will be used throughout progression.
At this point, still no great armor pieces. Hirabami is an option if you want some comfort skills, but not needed.
A couple weapon recommendations:
Rompopolo LS is nice for its decent green, Power Prolonger, and Poison for a bit of extra damage. Power Prolonger makes Red Spirit last longer allowing for more Crimson Combos.
Nerscylla LS has less raw than Rompo Hacker I, but makes up for it with better sharpness and affinity. Also has Power Prolonger.
Guardian Ebony allows us to get to finally some decent damage skills. Burst 2 with the 2p set bonus gives a solid +13 raw. Anything works for the chest, Rey Sandmail is just there as a placeholder.
Guardian Rathalos LS is the best option at the end of Low Rank with good raw, decent sharpness, and some base affinity. Comes with Master’s Touch which doesn’t do much just yet, but better than nothing.
High Rank starts with using pieces farmed from low rank Guardian Arkveld. Flayer is nice for creating wounds, and the set bonus restores 25 HP when wounds are destroyed, making for a very comfortable set.
Rathian LS is the recommended upgrade. While it has the same raw and affinity as G. Rathalos LS, the extra sharpness and poison are good. From this point on, slot any Razor Sharp/Handicraft decos that drop.
We upgrade our Rathian LS to Rathalos. 20 more raw and a bit more blue sharpness for only 5% less affinity. Also comes with Critical Boost 3 which is nice, but minimal.
Upgrade your Quick Sheathe charm to level 2, this lets you drop an Alloy piece. Rathalos Coil is used here for +15 raw from Adrenaline Rush, which works with Foresight Slash.
Also grab the Weakness Exploit Charm. It will be used later.
Minor optional upgrade, Guardian Rathalos LS has 5% more affinity than its counterpart.
Gore Magala unlocks after hunting Jin Dahaad and the other Apexes, and its set bonus with Antivirus 3 gives a nice 25% affinity. Only a single Quick Sheathe decoration is considered for now, but slot any decent decorations you have.
If you still don’t have a QS deco yet for some reason, swap Ebony Helm for Alloy.
A couple recommendations after Gore Magala. Whichever weapon you use, slot any good decorations you have.
Lala Barina LS has less raw than Rey LS, but Paralysis, better sharpness, and affinity can make up for it.
Rompopolo LS can be worth with some Handicraft/Razor Sharp decorations since Power Prolonger helps with Crimson Combo uptime.
Upgrade your Weakness Exploit Charm, it will be used in most builds going forward. Hunter Symbol III needs Tier 3 Tempered Investigations.
Barebones set to start farming endgame investigations. Slot any good decorations you have, Quick Sheathe is the only mandatory one.
Two more weapon upgrade options before endgame.
Gore Magala Longsword has good white sharpness, 210 base raw, and 20% affinity. This allows us to reach 80% affinity, or 50% without Max Might. Slot any Critical Boost and Handicraft/Razor Sharp decorations may have.
If you don’t have any Crit Boost decorations, Rathalos Longsword is better because it has it innately.
In endgame we switch to Artian weapons. Artian weapons are strong because they come with great slots, customizable Status/Element, and good base stats once upgraded. Artian weapons can be forged with parts obtained from Investigations.
To forge an Artian weapon with a specific Status or Element, it’s best to use 3 of the same type. Whether you choose attack or affinity affusions will depend on the set.
To upgrade an Artian weapon, you need to reinforce with ores melded from the smithy in Azuz. The available reinforcements for Longsword are as follows:
Unfortunately, reinforcements are completely random. Good luck!
Standard set with Adrenaline Rush 4 for 20 raw. Good if the matchup allows you to easily maintain Adrush through Foresight Slash.
Variation with Counterstrike 3. 15 more raw while CS is active, but 10 less when it’s not. Good if you’re able to maintain the buff through hyper armor (Late ISS, Spirit Thrust, Spirit Release Slash, end of FSS, after Spirit Charge on Red, Focus Strike).
4p Gore set bonus gives 10 raw during Frenzy, then an additional 5 raw after cure. Slightly weaker on average compared to the first set, so it should only be used when it’s difficult to maintain Adrenaline Rush/Counterstrike (multiplayer or shitmons that don’t fight back).
Infusions and Reinforcements:
Paralysis is used here for the free CC, but matching Elemental Longswords with this set gives around 5-7% more damage. Reinforcements will be the same, although Element in place of Attack is fine (for Elemental Longswords only). 1 sharpness is also okay here.
The infusions and reinforcements are the same for all 3 builds above.
Corrupted (or Frenzy) Mantle gives 30% affinity, so this set caps at 71%. While this set is very strong with the mantle active, it falls very behind without it. Only use this build if you can finish (or close to it) the hunt before the mantle expires (2 minutes).
Infusions and Reinforcements:
Full element is pretty niche, only having two matchups. Currently, only Water LS is worth using for Gravios and Odogaron.
Infusions and Reinforcements:
The main target hitzone will be the head, unless noted otherwise.
Monster | Element |
Rathian | Dragon |
Rathalos | Dragon |
G. Rathalos | Dragon |
Gravios | Water (Belly) |
Yian Kut-Ku | Ice (Wings) |
Gypceros | Fire |
Congalala | Fire |
Blangonga | Fire |
Nerscylla | Fire |
Gore Magala | Fire |
G. Fulgur Anjanath | Ice |
G. Ebony Odogaron | Water |
Doshaguma | Fire |
G. Doshaguma | Dragon (Arms) |
Balahabra | Thunder |
Chatacabra | Thunder |
Quematrice | Water (Tail) |
Lala Barina | Fire (Petal/Head) |
Rompopolo | Water |
Rey Dau | Ice |
Uth Duna | Thunder |
Nu Udra | Water |
Ajarakan | Water (Arms) |
Arkveld | Raw (Chains) |
G. Arkveld | Raw (Chains) |
Hirabami | Fire |
Jin Dahaad | Fire |
Xu Wu | Ice |
Zoh Shia | Dragon |
Q: Why no Focus or Power Prolonger?
A: LS has enough tools (Spirit Charge, FSS, ISS, Focus Strike) to reach and maintain Red Spirit without them.
Q: Why is Quick Sheathe 3 so important?
A: The best way to gain Spirit Gauge is through Special Sheathe -> ISS. Quick Sheathe speeds up the sheathing animation for Special Sheathe, making it very good for LS.
Q: How does Flayer Work?
A: It makes Wounds appear faster. Also builds up like a status, then does damage as a small explosion. Very minor, so not worth using.
Q: Why do most of the builds have no mantles?
A: Because they don’t reset on Quest Start/End.
Q: Why not Partbreaker, it says it increases Focus Strike damage?
A: It does currently not increase Focus Strike damage. It does, however, increase damage wounds deal when they are broken, by the specified amount in the skills description.
Q: Why do the sets overcap affinity? Frenzy gives 15% and Antivirus 3 gives 15%!
A: Frenzy gives 15% when cured. Antivirus only gives 10%. The english description is wrong.
Q: Why do the decorations in my set not save properly?
A: That feature is currently bugged, we don’t know why.
Q: How much does Power Charm add?
A: Power Charm grants +6 Raw.
Q: How long do Might Seed, Demon Powder, and Demondrug last?
A: Seed and Powder last 3 minutes each, drug lasts 30 minutes. The timer does not tick down in Base Camp.
Q: How does Self Improvement work?
A: Every 5 minutes, you gain +5 Raw, until the cap at 30 Raw after 30 Minutes.
Q: Why do I randomly get disconnected from MP? Why am I still in the hunt/group/lobby after disconnecting? Why do monsters teleport?
A: Multiplayer is currently bugged.
Q: I cut off a monster’s tail, why did it become a different monster’s material?
A: Cutting off and carving tails does not currently function as intended.
Q: Why can’t I talk to certain NPCs?
A: NPC interaction detection currently isn’t working properly. If you’re too close to an NPC, you cannot talk to them.
Q: Why do the sets have Constitution 3?
A: Foresight Slash uses stamina, and Maximum Might requires stamina to function. Constitution 3 + Black Belt (Hi) meal allows for more Maximum Might uptime with FSS.
Q: What Food should I eat?
A: Meat for +2 attack, Black Belt (Hi) for stamina, and preference for the last one.
Q: What does Caprice Meal (Hi) do?
A: Randomly gives +15 raw for 10 seconds during a quest. Can proc multiple times in one quest.
Q: Should I play Longsword?
A: Why are you here?
PLEASE READ: This guide has been reformatted and separated for the purpose of organization and legibility.