USA Airforce General.
General Malcom „Ace“ Granger returns in O:FS with a lot of new stuff to bring death from above to his opponents. Obviously this General still has the best Airforce available in this mod, this time mixed with agile Hover-Tanks and precise Artillery.
Tree 1 Aircraft:
Rank1: Promotion (for all Jets)
Rank2: Carpet Bomb (1 B2 bomber – less bombs)
Rank3: Supercruise (Speed upgrade for Aircraft)
Rank4: Carpet Bomb 2 (3 B2 bombers)
Rank5: Aurora Bomber (unit unlock, build limit 4)
Tree 2 Helicopters:
Rank2: Helicopter Support (useable ability, 3 controllable Apaches fly in from the edge of the map)
Rank3: HE Warheads (Increased damage for helicopter missiles)
Rank4: Helicoper Support 2 ( 6 Apache)
Rank5: Osprey Gunship (unit unlock, heavy helicopter with long range attack ability, build limit 3)
Spy drone (unlock, buildable unit)
Rank2-4: (3 levels)
Super Sonic Airstrike. Very fast airstrike, almost impossible to intercept. 1, 2 or 3 planes.
Rank2-4: (3 levels)
Paratroopers, drops Rangers and missile defenders.
Rank2: Pathfinder (unit unlock)
Rank3: Tomahawk (unit unlock, a lot better than default tomahawk, very long range)
Rank4: Radar Signatures, creates raptor illusions to distract AA
MOAB (costs 2 points)
Air Superiority, multiple Raptors fly in and attack all aicraft in their path.
Spectre Gunship (costs 2 points)
Hover Crusader, fast MBT
Hover MLRS, fast, low HP (for a T3 tank) and high range. A powerful hit-and-run unit.
Hunter Artillery, howitzer, new basic artillery for all USA
Tomahawk (Requires General-point, rank3), T3 artillery; very high range; guided missiles.
Repair-APC (all USA replacement for medic)
Missile-Avenger, like Avenger but with missiles ;-)
T3 AA Unit for all USA. (currently not finished).
No PDL, so missile weapons aren't useless anymore.
Increased HP on most aircraft, and promotion to veteran at rank1 gives +15%.
Jet Missiles now only deal 60% damage to buildings. (Bombers want to have some use too)
F35 – basic fighter jet, good against aircraft and vehicles.
Stealth Fighter – fires bombs (no PDL or ECM works against it), increased damage
A10 – Anti ground jet, high HP, fires with gun and missiles, effective against tank armies.
King Raptor – Interceptor, AA only, but very powerful at it.
F23 – Anti ground, fires cruise missiles, good against buildings and idle ground units
Hypersonic Aurora – Rank5 General-point, build limit of 4, faster than default Aurora
Apache: basic helicopter, armed with guns, missiles and rocket-pods (ability).
Comanche: T3 helicopter, stealthed, detects stealth, can attack air. Has a target designator ability.
Osprey Gunship: Rank5 General-point. Build limit 3, powerfull against all ground targets, no AA. Has a long range attack ability.
Rocketeer: Jetpack trooper. Effective vs. Infantry. Can attack Aircraft. Early game scout unit.
Larger Airfield, has place for 6 jets, more HP
Helipad (cheaper and smaller than airfield, produces all Helicopters and some upgrades)
Particle Cannon (increased damage radius and new beam effect)
Helicopter Repair (T2): Helicopters get repaired automatically
Advanced Missiles (T3): faster and stronger missiles for Patriot, MLRS and Avenger
Laser guided missiles is now available at T2 (Tech Center).
Composite Armor is now available at T3.