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GM Assign 1- Brick Breaker
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GAME MAKER ASSIGNMENT- Brick Breaker

Your goal is to learn by doing!  The game you are to create is to get you used to the following:

This is a picture of a Brick Breaker game from the Internet, it does not exactly match what I want for this assignment  but you should get the idea.

Step 1: Create a new Game Maker file and begin by saving it as Assign1BrickBreaker.  Then add the name of the game (make up something unique), your name and some instructions to the Game Information window.

Step 2: Create the following Sprites/Objects and give them the properties indicated.  Add each to the room one at a time, in this order and test them.  Part marks will be awarded so do what you can first and then go back to anything you missed.

Where to find the sprites:

S:\Computing Science\Computer Science 10\Gaming\Resources - sprites sounds\Sprites 

 

ObjWall – The walls should cover the top and sides of the room, leaving the bottom open.  They will likely have no events attached to them.

ObjBat – Create a bat object, with the following properties:

ObjBlueStone & ObjRedStone – Add ANY TWO DIFFERENT COLOUR objects to represent the stones that the ball will bounce against.  No properties are needed for these at this time.  EVENTUALLY you should add rows of many bricks.  For testing purposes, only add 2 or 2 of each.  

ObjBall – Create a ball object, with the following properties:

Step 3: Extra Challenges

Finished?  Make any adjustments necessary to make it run more smoothly.  Try adding a high score table at the end.  If you still have more time, try to add a new “bonus” object or any other features you can think of.

Evaluation

This assignment will be marked in class by you or another student.  We will simply use a checklist based on the above requirements.

Assignment Updated 2016 – by S. Couprie