Orisa:

  • Fortify to 20% dmg reduction
  • +2s CD
  • Barrier to 800 HP
  • Pull radius reduced by 2 meters

Sigma:

  • Decrease kinetic grasp duration by 30%

Brig:

  • Remove pack
  • Base HP 250 no armor
  • Increase self heal to match inspire
  • increase on inspire healing by 50% to 30 HPS - lasts 6

Ashe:

  • Nerf dynamite damage by 20%

Moira (rework draft mark 1):

  • Complete rework to the orb mechanic, increase the frequency (4s CD) but decrease the output per orb -- change the orb to be a detonation style projectile similar to junkrat mines or orisa pulls
  • Orbs would have a small detonation AOE and only be able to travel 20ish meters (the drop off to moira’s ability to AOE heal needs to be the range of it, like now)
  • Orbs travel speed greatly increase and sticks to surfaces (including players) on impact
  • Orb does not pass through shields (sticks to them and can be dropped like a pulse bomb
  • Damage orb is replaced with a heal mitigation orb, if stuck to a target it reduces the amount of healing they receive by 40% for 2.5s
  • +1s on fade cooldown
  • Heal mitigation effect is the wraith effect we tested on allies when moira comes out of fade

Moira orb mark 2:

  • Orb creates heal mitigation cloud (2x2 meters -- subject to change -- for 1 second) that if a player is caught in upon detonation applies heal reduction by 40% for 2.5 seconds
  • Heal orb creates heal amplification cloud (2x2 meters for 1 second), amplifies healing by 20% for 2 seconds


Zenyatta:

  • Can now reload while orbing targets