Orisa:
- Fortify to 20% dmg reduction
- +2s CD
- Barrier to 800 HP
- Pull radius reduced by 2 meters
Sigma:
- Decrease kinetic grasp duration by 30%
Brig:
- Remove pack
- Base HP 250 no armor
- Increase self heal to match inspire
- increase on inspire healing by 50% to 30 HPS - lasts 6
Ashe:
- Nerf dynamite damage by 20%
Moira (rework draft mark 1):
- Complete rework to the orb mechanic, increase the frequency (4s CD) but decrease the output per orb -- change the orb to be a detonation style projectile similar to junkrat mines or orisa pulls
- Orbs would have a small detonation AOE and only be able to travel 20ish meters (the drop off to moira’s ability to AOE heal needs to be the range of it, like now)
- Orbs travel speed greatly increase and sticks to surfaces (including players) on impact
- Orb does not pass through shields (sticks to them and can be dropped like a pulse bomb
- Damage orb is replaced with a heal mitigation orb, if stuck to a target it reduces the amount of healing they receive by 40% for 2.5s
- +1s on fade cooldown
- Heal mitigation effect is the wraith effect we tested on allies when moira comes out of fade
Moira orb mark 2:
- Orb creates heal mitigation cloud (2x2 meters -- subject to change -- for 1 second) that if a player is caught in upon detonation applies heal reduction by 40% for 2.5 seconds
- Heal orb creates heal amplification cloud (2x2 meters for 1 second), amplifies healing by 20% for 2 seconds
Zenyatta:
- Can now reload while orbing targets