- Red text denotes changes.

- Blue text is our commentary.

- Strikethrough denotes removed question.

- Horizontal line above a question denotes an important new question or change

- WIP text means Work In Progress. The version isn’t official yet, but will highly likely appear in this form in a few weeks.

V.        1.41, 31.7.2015

27.12.  Q: When is the Stormfiend tunneling marker placed?

A: It’s placed after all regular units (including characters) from both sides have deployed. It doesn’t count as one of your deployment choices in Alternating Deployment and doesn’t influence the starting roll bonus. If both players have tunneling markers, roll-off. Winner deploys first.

V.        1.40, 29.7.2015

2.36.    Q: When a character moves inside a unit during the unit’s move, can he use his own Move characteristic if it’s higher?

A: Yes.

4.15.    Q: Is all the shooting of a unit simultaneous in shooting phase?

A: Yes. If you have templates and regular shooting, place the template(s) first (including Salamanders, Wind Launchers, etc.) and then roll to hit. Then allocate hits, if needed. Any template hits are ignored while allocating hits to models. Then roll to wound with everything.

5.7.      Q: Can a challenge-accepting model displace another model and put it anywhere? Can attacks (including Impacts & Stomps, Nurgle’s Rot, Blazing Body, etc.) done in the combat phase from outside the challenge affect models in it?

A: It may only switch places with the displaced model. No, apart from wounds carrying over from unit to champion. Neither do these attacks work out of challenge. The Other Trickster’s Shard, Nightshroud and similar debuffs work because they’re not attacks.

Some clarification.

5.29.    Q: When refusing a challenge, can either player choose where the character goes and who he displaces?

A: Owner puts the character furthest back he can out of btb. If the character was in 1st rank, it’s possible a command member or character in back ranks is now forced to move up. If not, The retreating character must attempt to avoid displacing command group and characters. Characters on mismatching bases can retreat if they can move to the other flank of the unit, possibly displacing a character there.

Minor clarification. ‘If not’ was removed, as it muddled the issue. Retreating character must do its best to avoid displacing command & characters, period!

10.18.  Q: Do units with unusual deployment rules (Scout, etc.) use them normally in Meeting Engagement and Blood & Glory?

A: Yes. They can go within 9 of table edge in Blood & Glory for example.

Just a small clarification.

11.8.    Q: Does Slugtongue’s Curse of the Famine-fiend damage Ethereal units?

A: No.

11.9.    Q: When exactly does the Slugtongue’s Curse of the Famine-fined activate?

A: After Scouts are deployed but before Vanguard moves are made. In case of multiple Slugtongues or other similar effects (Arrow of Kurnous), randomize which goes first.

14.14.  Q: Does the opponent get +4 to dispel Augments that target Hellebron’s unit?

A: Yes, the bonus is for all spells, including Remains in Play spells already in play.

15.18.  Q: What happens if you cannot place all the returning models in a unit that rolls double 1 for Instability?

A: Place as many as you can without moving other units. The rest are lost.

16.9.    Q: Do Dwarves always hate Stormfiends, End Times Vermin Lords and summoned Undeath in O&G and Skaven armies?

A: No.

19.17.  Q: Is Kroak’s unit still Unbreakable, if all the Temple Guard are destroyed but other characters still remain?

A: Yes. The unit and any characters have gained Unbreakable from Kroak, despite “leaving” it on its destruction. If Kroak physically leaves the unit, everyone loses UB. Characters that physically move away from the unit lose Unbreakable.

22.24.  Q: Can summoned Undead shoot at enemies only engaged with Skavenslaves?

A: No.

23.2.    Q: How does Look Out Sir! work with chariot mounted characters?

A: Roll a single LOS! before randomizing a hit or allocating template hits to the rider and chariot. If passed, a single hit is transferred to the unit. Neither the chariot nor the character suffer a hit in this case. With Stonethrowers and similar, the hit Str is the higher Str if the central hole was over the character and lower otherwise.

27.2.    Q: Exactly who can take lore of Undeath?

A: Everyone with magic levels except some that are forced to a specific lore or spell. Can’t take examples: OK mandatory Maw caster, VC general with lore of Vampires, Hierophant with lore of Nehekhara, Lord Kroak, anyone with specific Loremaster. Can take examples: Alarielle, Teclis, Eltharion, Morathi, Vlad, Kemmler. Blue Scribes can choose to roll its spell from Undeath. Grey Seer can choose any mix of spells from Undeath and Skaven lores. Wandering Deliberations Slann & High Elf Loremaster have the Undeath signature. Mazdamundi can choose to have Loremaster: Undeath. Contemplations can be used to swap a spell for an Undeath spell. Kairos chooses at the start of game which head knows Undeath spells.

The longest faq answer! Look here when you wonder who gets Undeath and how.

27.10.  Q: Does End Times Mark of Khorne really work differently from the WoC mark?

A: Yes. Mark of Khorne on a chariot grants Frenzy to steeds pulling the chariot too.

27.11.  Q: Do Blight King champions turn into Daemon Princes from WoC or DoC if they roll 12 in Eye of the Gods table?

A: WoC, though they also get Unstable and the inability to use differently aligned BSB/General from Glottkin.

27.12.  Q: When is the Stormfiend tunneling marker placed?

A: It’s placed during deployment before characters. It counts as one of the units you deploy in Alternating Units.

V.        1.39, 6.7.2015


3.44.    Q: How do caster units (Doomfire Warlocks, Horrors, etc.) react to Glean Magic, Greedy Fist and similar magic level-draining effects?

A: The unit is drained as a whole and permanently loses levels and spells, even if a single model is targeted and even if the model is later killed.

Due to a rare change of heart, the faq team reversed a ruling.

22.3.    Q: Does Grey Seer and Vermin Lord need to choose lore(s) in the armylist?

A: No. You may choose any combination of Ruin, Plague and/or Undeath even 0/0/4, before rolling for spells. You can swap any spell to Skitterleap or 13th, but only an Undeath spell can be swapped to Undeath signature.

Minor clarification.

V.        1.38, 1.7.2015

2.35.    Q: When characters are leaving a unit, does each test separately for marching? If a character fails, does he still have to leave the unit?

A: Yes, and the unit later tests separately too. Yes, if he still can. If he cannot, he doesn’t prevent other characters in the unit from trying to move.

7.27.    Q: Can non-Unbreakable characters join Unbreakable units, if they would gain Unbreakable while in the unit? Lord Kroak, Banner of Naggarythe, etc.

A: No. Note: In deployment you can simply place the Unbreakable granting things last.

9.26.    Q: If a single rank of troops is joined by several large matching-base characters, must the characters be next to each other to avoid gaps in the 2nd rank?

A: No.

14.19.  Q: If Noxious Breath is used against multiple wound models in cc, how do you determine if it caused casualties if other wounds were also caused at the same initiative step?

A: If it was possible the Breath contributed to casualties, assume it did.

21.10.  Q: Can you take 0 Squiggs in a Squigg Herd? Does a unit with 0 Squiggs left blow up?

A: No. No.


22.7.    Q: Are Screaming Bell and Plague Furnace and the unit that pushes them two different units for ranged targeting purposes?

A: Yes. Ranged attacks can target the Bell separately. Area effects hit both the unit and the Bell separately. Doomwheel lightning can hit just the Bell if it’s the closest target. If a player targets the unit pushing the Bell, any hits can still be allocated to the Bell following normal hit allocation rules. In close combat, Impacts and Breath Weapons are used against the combined unit, again possibly hitting the Bell with normal hit allocation.

The meaning of this old faq did not actually change. However, previously it was worded in a confusing manner. It was not supposed to override the normal allowance to target the bell separately with ranged , but to confirm what the GW faq said about area effects and doomwheel, while extending the targeting to all ranged attacks (magic) and disallowing separate targeting with impacts and breaths in cc, because that was not explicitly allowed by the Skaven book. Impacts targeting the Bell separately would be fairly unexpected to majority of players, I’d think.

22.22.  Q: Is Boneripper a character?

A: No. It’s deployed at the same time as characters, but can’t join units or be the general.

I hope people didn’t just lose their amazing ld 10 generals.

22.23.  Q: Screaming Bell rings 2-4, but there aren’t enough models to move at all. Can it move?

A: No, but if it has enough models to move, the move isn’t reduced by lack of models.

24.13.  Q: Can Skeleton Archers’ BS be reduced, if they’re using Khalida’s unmodified BS?

A: No.

27.2.    Q: Exactly who can take lore of Undeath?

A: Everyone with magic levels except some that are forced to a specific lore or spell. Can’t take examples: OK mandatory Maw caster, VC general with lore of Vampires, Hierophant with lore of Nehekhara, Lord Kroak, anyone with specific Loremaster. Can take examples: Alarielle, Teclis, Eltharion, Morathi, Vlad, Kemmler. Blue Scribes can choose to roll its spell from Undeath. Grey Seer can choose any mix of spells from Undeath and Skaven lores. Wandering Deliberations Slann & High Elf Loremaster have the Undeath signature. Mazdamundi can choose to have Loremaster: Undeath. Contemplations can be used to swap a spell for an Undeath spell.

27.7.    Q: What is the duration of the Hand of Dust? Is it a Magical Attack? Does it use model special rules? Bonuses from Magical Weapons?

A: Until the beginning of your next Magic Phase, meaning you can use it in both close combat phases. Yes. Yes. No.

V.        1.37, 1.6.2015

2.21.    Q: Does the whole unit always stand & shoot at the maximum range of the shortest ranged weapon present in the unit, even if nobody uses it? Is cover determined as if the charger was in the range of the shortest ranged weapon? What is the max. range of template attacks such as Cinderblast Bomb or Death Globe for S&S?

A: Yes. No, cover and LoS are checked only from the charger’s initial position. Their range is any fixed range listed in their profile, ignoring the fact that small blast templates usually hit 1.5 further than their listed range. Note: Doomrocket for example does not have a fixed range.

3.44.   Q: How do caster units (Doomfire Warlocks, Horrors) react to level-draining effects?

A: They do not lose spells or levels, unless only 1 model remains.


4.23.   Q: Can and must characters and champions be assigned hits from shooting, if their unit has 5+ r&f and is joined by a character with a different unit type?

A: No. Assign hits normally (1 on everyone, etc.), but any hits on characters with the same unit type and champions go on the r&f instead.

5.28.    Q: Various models can inflict wounds on friends while attacking. Do these wounds count for the opponent’s combat resolution?

A: Yes.

5.29.    Q: When refusing a challenge, can either player choose where the character goes and who he displaces?

A: Owner puts the character furthest back he can out of btb. If the character was in 1st rank, it’s possible a command member or character in back ranks is now forced to move up. If not, the refusing character must avoid displacing command group and characters. Characters on mismatching bases can refuse a challenge if they can move to the other flank of the unit, possibly displacing a character there.

5.30.    Q: When attacking simultaneously, how do effects that result directly from wounds work with dying models (Soul Feeder, Red Fury)?

A: The models are removed at the end of an initiative step. For example: Soul Feeder can save a model from dying, and Red Fury can make extra attacks despite dying. If both are facing each other, simply pool all wounds caused and healed to see if the model lives.

6.8.      Q: Does Scroll of Shielding protect every target of the spell? And all the Comet of Cassandora victims (ie: Does the Comet of Cassandora target the affected units?)? Against Warpflame?

A: Yes, to all questions. More information on Worst Play document, section 11.

7.24.    Q: Do characters lose Fast Cavalry in a non Fast Cavalry unit?

A: Yes.

7.25.    Q: If Skirmishers are contracted, when must they resume their loose formation?

A: As soon as they get a reform (rally, etc.), or if they can move normally in the remaining moves.

7.26.    Q: Can you choose not to Stomp an enemy?

A: No.

9.24.    Q: Are characters base to base to their mounts?

A: No.

9.25.    Q: Do large characters inside units dictate a minimum width the unit can reform into?

A: No, unless otherwise mentioned (Cauldron of Blood, etc.). If the unit reforms to a formation that is less wide than the character, the character is simply mismatching based. Units with 3 or more such characters cannot reform to such formations, as there’s no space for all the characters.

10.17.  Q: Can units that die at the end of game (Scabscarth, Ambushers failing to turn up, etc.) cause an army to break in Blood & Glory?

A: Yes.

10.18.  Q: Do units with unusual deployment rules (Scout, etc.) use them normally in Meeting Engagement and Blood & Glory?

A: Yes.

11.7.    Q: How does Primal Fury work if a character joins a unit without it?

A: The unit tests, but only the models with the rule gain effects.

22.14.  Q: Can the Stormbanner be activated on any player’s turn? Do you test its ending every player turn? Does it stack with another Stormbanner? Does the storm end if the bearer dies, leaves the board or the Stormbanner is destroyed?

A: Yes to all. The storm stops if the bearer or banner is not on the board, but resumes if he returns alive. While he’s gone, don’t test to see if the storm ends.

25.11.  Q: Does the opponent gain vp from a model turned to Spawn or Daemon Prince with Eye of the Gods table?

A: Yes, except for the 100 general points, since he’s still the general in case of DP.


27.5.    Q: Are Stormfiends Stubborn in a forest? Can their accidental fire hit cc? Are tunneling units that don’t arrive during the game or scatter off the field destroyed? What if they can’t be placed when they arrive?

A: Yes. Yes. Yes. They arrive next turn instead, dying if the game ends.

V.         1.36, 18.4.2015

2.21.    Q: Does the whole unit always stand & shoot at the maximum range of the shortest ranged weapon present in the unit, even if nobody uses it? Is cover determined as if the charger was in the range of the shortest ranged weapon?

A: Yes. No, cover and LoS are checked only from the charger’s initial position.

3.29.     Q: Can a unit wheel, reform or have characters leave it when under movement spells such as Vanhel’s Danse Macabre, Walk Between Worlds, Breath of Darkness or Khsar’s Incantation of the Desert Wind? Can you Fly or use Free Reforms? Can it move sideways/backwards?

A: It can always wheel and move sideways/backwards, but only the Khsar’s Incantation allows Reform and Dark Breath Swift Reform or characters leaving. Flying and Free Reforms are always allowed. Units moved in this way count as having moved for shooting purposes.

3.38.    Q: If a unit with alternative miscasts effects (such as Pink Horrors) is forced to roll on the miscast table, does it use its own alternative miscast effect instead?

A: Yes. Hellhearts and similar cause Horror units to take 2D6 S10, Doomfire Warlocks D3 wounds, and so on.

This is just a clarification to the old question. The ruling wasn’t really changed. The official rules probably imply just 1 model takes the damage, but that’s not very intuitive.

        

3.43.    Q: Can you cast Steed of Shadows on a character in a unit? Can you cast it on a character with a mount? Can he march? Can you cast it into close combat?

A: Yes. Yes. Yes. Yes, but the character can’t move.

10.16.  Q: Can you only trace your Line of Sight in your front arc?

A: Yes.

Old 10.16. was deleted, since this question is now resolved in the Simple Line of Sight doc.

10.16.  Q: Do markers have size?

A: No. They’re points.

11.6.    Q: Does Slugtongue’s Curse of the Famine-fiend cause Panic tests?

A: No.

14.9.    Q: How does Witchbrew work in units where everyone is (was) not Frenzied? What happens when you lose a round of combat while under Witchbrew? What happens if Witchbrew bearer leaves the unit?

A: Previously Frenzied models get +2 and non-Frenzied +1 attacks from their Frenzy, but the unit gets -3 to Berserk Rage tests only if the majority would be frenzied without the Witchbrew. If the unit loses a round of combat, Witchbrew ceases to function and all Frenzies are lost. If Witchbrew leaves the unit, the unit reverts to its previous state of having or not having frenzy.

15.15.  Q: Does Blue Scribes need to use power dice to beat the casting value of his spell? Is he a wizard and can he channel normally? Does he re-roll 1s to channel? Are Scrolls of Sorcery destroyed if they miscast?

A: Yes. No. No. Yes.

15.16.  Q: Is Epidemus’ Tally of Pestilence tracked while he’s off-table (Portalglyph, pursuit)?

A: No.

15.17.  Q: If demons fail an instability while under Shroud of Despair, do they lose an extra wound because their leadership goes down?

A: No.

18.3.    Q: What effects does Drain Magic end?

A: Drain Magic dispels all RiP spells and ends any effect which lasts "until the start of the caster's next Magic phase" or "until the end of the next player turn". It doesn't end any other effects. It doesn’t end Howling Warpgale, since it doesn’t target anything.

18.13.  Q: Can Alarielle’s Star of Averlon heal mounts?

A: No

19.16.  Q: Can Tiqtaq’To join units? Can he ambush with a unit of Terradons?

A: Yes, Mask of Heavens allows him to join Terradon units. No, his ambush roll and arrival are separate.

19.17.  Q: Is Kroak’s unit still Unbreakable, if all the Temple Guard are destroyed but other characters still remain?

A: Yes. The unit and any characters have gained Unbreakable from Kroak, despite “leaving” it on its destruction. If Kroak physically leaves the unit, everyone loses UB.


22.3.    Q: Does a Grey Seer need to choose lore(s) in the armylist?

A: No. You may choose any combination of Ruin, Plague and/or Undeath even 0/0/4, before rolling for spells. You can swap any spell to Skitterleap, but only an Undeath spell can be swapped to Undeath signature.

24.11.  Q: What is Kemmler’s leadership?

A: 8.


24.12.  Q: What happens if Mannfred’s armor is destroyed?

A: He loses 2 wounds permanently, possibly dying.

27.1.     Q: Can you summon characters with Lore of Undeath signature and 6th spell? Can you ever summon Magic Items that are or were already in the army? Can you summon a BSB? Do multiple BSB effects (Undead or not) stack in any situation?

A: No. No. Yes. No, though they all have Hold Your Ground.


27.3.     Q: Does Dark Breath work on TK units and Morghasts? Are Morghasts healed by Nehekhara lore attribute? Do several Herald of the Accursed rules stack?

A: Yes. Yes. No.

We finally resolved this.

V.        1.35, 2.4.2015

3.42.    Q: Are all spell versions with larger casting values Boosted spells?

A: Yes. This includes at least the Aspect of Dreadknight and Undeath spells.

6.9.      Q: Does Ironcurse Icon work against Anvil of Doom? Does it work against weapons that fire like war machines?

A: No. Yes. Among others, this includes anything that is fired or whose shots are resolved “like a Bolt Thrower”.

7.18.    Q: What is the Movement value of a unit with Random Movement in Combat Reforms? Can such units enter or leave buildings?

A: Use the minimum value rollable and remember, despite the center not having to stay the same in Combat Reforms, no model may move over 2x Movement. No.

9.2.      Q: If an incomplete last rank is charged to the rear by a slim unit, at a location where there is no last rank models, will the last rank models shift sideways to ”block” the unit if possible?

A: No. The charger stops at the level of last rank and fights over the gap. Distances (charges, etc.) to the unit are still measured normally. Virtual contact across the gap is exactly the same as physical base contact. This also applies in a situation where a character with mismatching base is on the flank of a unit.

10.15.  Q: Must you always write your lore in your army list for all wizards?

A: You don’t have to write the lore of those wizards that don’t have any choice. Note that many wizards with 1 lore (for ex. Horrors) previously now have the access to Undeath!

10.16.  Q: Can you only trace your Line of Sight in your front arc?

A: Yes.

12.4.    Q: Can Slaanesh spells that grant Random Movement prevent Trebuchet from firing?

A: No. Trebuchet cannot move.

12.5.   Q: Can Green Knight appear from Ruins?

A: Yes.

14.17.  Q: Can Malekith’s Supreme Spellshield deflect spells that were cast on his unit? Can Malekith destroy magical unit standards by targeting them in cc?

A: Yes, except for those spells that only affect specific non-Malekith models in the unit. Yes, they revert to ordinary unit standards.

16.8.    Q: Can Grimm Burloksson use Superior Volley on War Machines?

A: Yes.


18.9.    Q: Do you need to write Alarielle’s or Teclis’ lores or spells in the armylist? Can Teclis’ spells be duplicated by other wizard? Can he choose a spell from Undeath in addition to the 8 common magic lore spells? Can Teclis be reduced to level 0 while he has the War Crown? Does he lose spells if the Crown is destroyed?

A: No. No, unless he’s Loremaster. Yes. Yes. Yes.

Whooops... the last parts of this answer were changed. They were blatantly against the rules. There is nothing that lets Teclis retain spells in level drain, and it’s unclear where did the previous ruling even come from.

18.11.   Q: Can Walk Between Worlds move War Machines out of any terrain?

A: Yes, because the machine is ethereal for the move.

18.12.  Q: How does Korhil’s regular hand weapon work with Chayal?

A: It grants an extra Chayal attack.

19.12.  Q: When in a 4 or less wide unit, does Slann’s Palanquin rule override the usual requirement for the command group to be in the first rank? Can the Slann Make Way normally? Can the rank in front of a Slann shrink in casualty removal while the Slann stays in 2nd rank?

A: No. Yes. Yes, down to 4 wide.

19.15.  Q: How exactly does a Slann/Kroxigor move to the first rank when his unit drops to 4 wide if there are characters in the first rank?

A: Stop removing casualties when the unit is reduced to 4 wide. Move the Slann/Krox to the side where the last casualty was removed from, extending the unit back to 5 wide. Displace the closest eligible non-command r&f model to the second rank. If there is none, displace a character. Then continue removing casualties as normal.

26.4.    Q: When Forestwalking, the unit counts as having marched. Does this mean it might have to take DT from Dreadquake, test and possibly fail to move with Net of Amyntok, Trigger Flame Cage hits and similar? Do you need to test for marching? Can you forestwalk if you have Random Movement?

A: Yes. Note that if you have already tested for Dreadquake or Net earlier in the movement phase, you don’t test again. No marching test. Yes.

27.2.     Q: Exactly who can take lore of Undeath?

A: Everyone with magic levels except some that are forced to a specific lore or spell. Can’t take examples: OK mandatory Maw caster, VC general with lore of Vampires, Hierophant with lore of Nehekhara, Lord Kroak, anyone with Loremaster. Can take examples: Alarielle, Teclis, Eltharion, Morathi, Vlad, Kemmler. Blue Scribes can choose to roll its spell from Undeath. Grey Seer can choose any mix of spells from Undeath and Skaven lores. Wandering Deliberations Slann & High Elf Loremaster have the Undeath signature. Mazdamundi can choose to have Loremaster: Undeath.

27.5.    Q: Are Stormfiends Stubborn in a forest? Can their accidental fire hit cc? Are tunneling units that don’t arrive destroyed?

A: Yes. Yes. Yes.

27.3.     Q: Does Dark Breath work on TK units and Morghasts? Are Morghasts healed by Nehekhara lore attribute? Do several Herald of the Accursed rules stack?

A: Yes. Yes. No (under discussion).

‘Under discussion’ means I’m trying to convince Fred & lidder there’s nothing that says they shouldn’t stack.

V.   1.34, 2.3.2015

2.5.      Q: Can a character charge out from the second rank or further ranks? If yes, what Line of Sight and Front Arc does he use? Can he start wheeling inside the unit? Can he charge if he can’t clear the unit before hitting the enemy? What happens if he fails a charge and can’t clear obstructions (like his own unit)?

A: Yes. He uses just his own Line of Sight and Front Arc. He can wheel and move inside the unit. No. The unit and character stay in place, and both are treated as failing a charge.

3.23.    Q: Can Smoke & Mirrors be used to join or leave combat? What happens if the swapping models would end up in illegal positions, such as mismatching based models inside formations?

A: Yes, though other restrictions, such as joining an Ethereal or Unbreakable unit, still apply. Place the model in the unit as close as possible to his swap partner’s old position. If there are no legal positions inside the unit or enough space, the swap doesn’t happen.

3.41.    Q: Can you reroll the wounding rolls of Comet with Harmonic Convergence?

A: No.

5.27.    Q: Can Monstrous Infantry claim ranks and be Steadfast while 3 or 4 wide if joined by a character who’s not Monstrous Infantry?

A: Yes. The BRB uses an unexpected term ‘purely’, which we deem to mean nothing.


7.23.    Q: Does Loremaster in a lore prevent other wizards from taking spells from the lore?

A: No.

9.23.    Q: How exactly do you place a character whose mount is slain?

A: Unless in close combat, place him in the middle of the mount’s base, with the same facing as before. If in combat, place him touching as many enemy models he was in contact with before, possibly sliding units as decreed in WP 9.

14.16.  Q: Does Scourgerunner’s bolter ignore armor saves and penetrate ranks?

A: Yes.

14.17.  Q: Can Malekith’s Supreme Spellshield deflect spells that were cast on his unit?

A: Yes, if those spells would have affected Malekith as a part of their effect.

Further clarification later.

14.18.  Q: Can Lokhir Fellheart use his Daring Leap if he can only make supporting attacks? Can he attack into challenge? Can he attack models in units not in btb to his unit? Can anyone attack him back due to Daring Leap?

A: Yes, and he makes his full attacks. No. Yes. No, enemies need to be normally able to attack him.

15.15.  Q: Does Blue Scribes need to use power dice to beat the casting value of his spell? Is he a wizard and can he channel normally? Does he re-roll 1s to channel?

A: Yes. No. No.

The underlined part is new.

17.6.    Q: How is Steam Tank affected by the Slaanesh spells granting Random Movement?

A: The Steam Tank only ever moves if Steam was assigned to its Steam Engine. If under these spells, the Tank moves just D6 regardless of how many points it assigns.


19.4.    Q: Can Engine of Gods’ and Lord Kroak’s spells target units outside front arc and in close combat?

A: Yes to both.

This was different until recently. The ruling was reversed on AR’s instructions.

21.8.    Q: If a Doom Diver scatters into combat, must you  redirect it away from the combat?

A: No.

21.9.   Q: Are Fanatics affected by spells on their parent unit when released?

A: No. They become a new unit when released.


26.9.    Q: How do Naestra & Arahan on Gwindalor work?

A: The model has T4 and 3 wounds. It heals to full wounds at the end of every phase.


26.10.  Q: Does Orion’s spear work in close combat too?

A: Yes. It’s a magical close combat weapon that ignores armor saves.


27.2.     Q: Exactly who can take lore of Undeath?

A: Everyone with magic levels except some that are forced to a specific lore or spell. Can’t take examples: OK mandatory Maw caster, VC general with lore of Vampires, Hierophant with lore of Nehekhara, Lord Kroak, anyone with Loremaster. Can take examples: Alarielle, Teclis, Eltharion, Morathi, Vlad, Kemmler. Blue Scribes can choose to roll its spell from Undeath. Grey Seer can choose any mix of spells from Undeath and Skaven lores. Wandering Deliberations Slann & High Elf Loremaster... are unconfirmed! Confirming soon.

27.7.     Q: What is the duration of the Hand of Dust?

A: Until the beginning of your next Magic Phase. You can use it in both close combat phases.


27.8.     Q: Can summoned units join non-undead units? Use Hold Your Ground & Inspiring Presence? Do they ever crumble from a dead general or Hierophant? Can they march within 12" of the general?

A: Characters can, if nothing else prevents them. Yes. No. Yes, if nothing else prevents them, such as being a chariot or having Hover.

27.9.    Q: Do summoned wizards immediately generate spells?

A: Yes. They choose a lore and can even generate spells that were rolled at the start of the match by another wizard on the same side, but only if that wizard was already removed as a casualty.

V.         1.33, 13.2.2015

2.34     Q: When resolving a stand & shoot against a character charging out of a unit, is he affected by spells and other effects on the unit?

A: Yes. He is still in the unit and affected by things normally. Only the hits from stand & shoot are allocated as if he was outside the unit.

4.22.   Q: Can a single model make several shooting attacks in single shooting phase?

A: Yes, if the attacks and weapons originate from separate entities. Examples: Both riders of a mount can shoot and the mount can shoot while the riders shoot. A single model can still only ever use one Breath Weapon per turn.

6.10.    Q: Is Gleaming Pennant lost if the unit re-rolls its first failed Ld test due to other reasons? Is Gleaming Pennant activated, if a character inside the unit fails a Ld test?

A: Yes. Yes.

6.15.    Q: Fleeing models can’t use magic items. What does that mean?

A: They can’t use any items that require an activation decision, such as scrolls and potions. They can still use any items that have triggered effect (Charmed Shield, Gleaming Pennant) or constant effect (Talisman of Preservation).

7.22.    Q: Can Scouts elect not to Scout?

A: No.

9.22.    Q: Can you have a different general each game?

A: No. A list that has multiple eligible generals and doesn’t declare one is illegal.

14.15.  Q: Do you need to write Morathi’s lores in the armylist?

A: No.

15.14.  Q: A daemon unit’s r&f is killed in close combat and only its heroes remain. Do the r&f resurrect if the heroes roll double 1 on instability?

A: No. The characters have already left the unit at that point.

15.15.  Q: Does Blue Scribes need to use power dice to beat the casting value of his spell?

A: Yes.

15.16.  Q: Is Epidemus’ Tally of Pestilence tracked while he’s in a Portal Glyph?

A: No.

18.7.    Q: Can Drakemaster carry the Star Lance?

A: No.

18.8.    Q: Does Flamespyre Phoenix get +1 to its rebirth test if the rider is killed with the same shot or in the initiative step?

A: Yes.

18.9.    Q: Do you need to write Alarielle’s or Teclis’ lores or spells in the armylist? Can Teclis’ spells be duplicated by other wizard? Can he choose a spell from Undeath in addition to the 8 common magic lore spells? Can Teclis be reduced to level 0 while he has the War Crown? Does he lose spells if the Crown is destroyed?

A: No. No, unless he’s Loremaster. Yes. No. No, he just loses +1 to cast/dispel.

18.10.  Q: Can Alith Anar shoot after marching in a skirmisher unit?

A: Yes.

19.12.  Q: When in a 4 or less wide unit, does Slann’s Palanquin rule override the usual requirement for the command group to be in the first rank? Can the Slann Make Way normally?

A: No. Yes (unconfirmed!).

        

19.13.  Q: Is Lord Kroak affected by broken concentration and other casting limits normally?

A: Yes.

19.14.  Q: Does Tetto’eko have to roll D3 and declare which units have Vanguard before rolling who Vanguards first?

A: Yes.

24.3.    Q: Nightshroud. Is setting the Strength to a certain value a Strength bonus? Is doubling your Strength (Rune of Might)?

A: No. Yes.

24.9.    Q: Can you choose whether the rider or the mount is healed with the lore attribute?

A: Yes.


24.10.  Q: Can you use Red Fury extra attacks to attack models that emerge after removing casualties caused by the first set of attacks?

A: No. You only remove models after assigning and resolving the attacks, possibly wasting them.


25.9.    Q: If you take multiple hits from Galrauch’s breath, do you take multiple tests?

A: No, just one.

25.10.  Q: Which happens first, rolling Blasted Standard’s effect or allocating hits?

A: Allocating hits.

27.1.     Q: Can you summon characters with Lore of Undeath signature and 6th spell? Can you ever summon Magic Items that are or were already in the army? Can you summon a BSB?

A: No. No. Yes.

27.4.     Q: Does lore of Beasts lore attribute activate when casting spells on End Times models such as Blightkings in a Beastmen army?

A: No. They’re not models from Warhammer Armies: Beastmen.

27.5.    Q: Are Stormfiends Stubborn in a forest?

A: Yes.

27.6.    Q: Exactly what do you have to declare when casting a Summoning spell?

A: The power level and 1 point the summoned unit will occupy. You don’t have to declare facing, alignment or which specific unit you’ll summon.

V.  1.32, 20.1.2015

3.3.      Q: How do spells that force characteristic tests (like Purple Sun or Dwellers) affect multipart models?

A: Each part of the model tests on its own characteristic and suffers the effects if it fails. Note: This Q&A doesn’t concern Warpflame or Final Transmutation.

Meaning Warpflame causes just one test on the unit with the highest T, and Final Transmutation is not even a characteristic test.

3.11.     Q: Net of Amyntok. Can a unit/model retry the same action until it succeeds? Does a character failing the test prevent other characters in the unit from trying to do the same action? Can it prevent actions that are not movement, shooting or casting? If a character tries to do an action, who takes the test and the hits? Does a fleeing unit count as fleeing if he fails the test and is unable to actually flee?

A: No. No. No. The character takes the test on his own S but the unit takes the hits, unless the character was trying to leave the unit. Yes, bump it 1'' away from combat if there were no pursuers. Note that a wizard passing the test can cast any number of spells, and none at all if he fails.

3.35.    Q: Can you cast movement spells such as Vanhel’s Danse Macabre, Walk Between Worlds or Khsar’s Incantation of the Desert Wind on units that are fleeing, have failed a charge, rallied or failed Animosity?

A: Yes to all. A fleeing unit cannot move with the spell, though.

Minor technical correction. You could benefit

3.29.     Q: Can a unit wheel, reform or have characters leave it when under movement spells such as Vanhel’s Danse Macabre, Walk Between Worlds or Khsar’s Incantation of the Desert Wind? Can you Fly or use Free Reforms? Can it move sideways/backwards?

A: It can always wheel and move sideways/backwards, but only the Khsar’s Incantation allows Reform and Dark Breath Swift Reform or characters leaving. Flying and Free Reforms are always allowed. Units moved in this way count as having moved for shooting purposes.

3.40.    Q: Are you allowed not to specify a target and instead randomize damage with a sniperish spell such as Caress of Laniph when targeting multi-part models?

A: No. You must declare either rider or mount as target.

4.15.    Q: Is all the shooting of a unit simultaneous in shooting phase?

A: Yes, except for Sniper shots. If you have templates and regular shooting, place the template(s) first and then roll to hit. Then allocate hits, if needed. Any template hits are ignored while allocating hits to models. Then roll to wound with everything.

This appeared pointless. There’s no reason for sniper shots to happen at different time, especially since we didn’t even define exactly when can/must they happen.


4.20.    Q: Are weapons that fire like Fire Throwers flaming attacks?

A: Yes. This includes Salamander and Exalted flamers.

The question arises from the fact the profile doesn’t say flaming attacks, only ‘as fire thrower’.

4.21.    Q: Can a character fire Multiple Shots while his unit fires single shots and vice versa?

A: Yes, but only if the other doesn’t have the Multiple Shots option. If it has, all must fire either multiple or all must fire single.

This means you can multifire Reaver Bow in high elf archers, or fire your WE bsb’s mundane bow as single while waywatchers fire multiple. Waystalker must fire in the same mode as his Waywatchers though, as they both have Multiple Shots rule.

5.4.      Q: Can units use combat reform to slide sideways? And to turn their side or rear to the enemy? Can a model in a challenge reform in such a way that it is not in physical base contact with his challenger? Can you unengage any individual model, regardless of if it is a command model, rank and file, or character, if it was engaged before the reform?

A: Yes. Yes. Yes, but will still count as being in contact. No, but you can temporarily unengage a model if you’re doing multiple combat reforms and at the end of all your reforms you’ve engaged that model again.

5.5.      Q: Are combat reforms of a player simultaneous? Can you break the 1″ rule with them? Can you jump over units?

A: No, which means units cannot completely swap places. No, except to units involved in the combat and those units/terrain already within 1. Yes.

The questions about combat reforming never stop.

7.11.     Q: Can models grant Hard Cover to members of their own unit against Sniper attacks? Can you combine Sniper with Multiple Shots?

A: Yes, the targeted model counts as its own, separate unit with regards to cover. Yes.

Big reversal! Note that this also means if the sniper target is in woods while most of his unit is not, he still gets soft cover.

10.14.  Q: Can Bloodgreed, Wand of Whimsy, etc. grant Attacks or Strength over 10?

A: No.

14.6.    Q: When do you select the Tome of Furion spell? Can you use it to get a duplicate spell?

A: Before rolling spells for the wizard. No, Tome of Furion is effectively an ordinary spell generation die that always gives the number you want.

14.14.  Q: Does the opponent get +4 to dispel Augments that target Hellebron’s unit?

A: Yes, the bonus is for all spells.

19.4.    Q: Engine of Gods spell is Direct Damage. Does it only target units in the front arc?

A: No. It targets all enemies in range, except those in close combat.

This was changed!

19.12.  Q: How does Engine of Gods’ area nuke work with close combats?

A: You can cast it even if close combat is within 24, but it won’t affect engaged units.

This was supposed to go into 19.3. instead of being a new question.

19.13.  Q: When in a 4 or less wide unit, does Slann’s Palanquin rule override the usual requirement for the command group to be in the first rank?

A: No.

24.8.    Q: How do multiple Beguiles work?

A: Test once for each. Multiple failures have no additional effect.

26.8.    Q: Do Sniping Waystalkers fire at the same time as their unit? Are they forced to use Multiple Shots if their unit chooses to use them?

A: Yes, declare targets at the same time. Yes.

The last part of this question was moved to 4.21. and made into a general rule.

27.2.    Q: Exactly who can take lore of Undeath?

A: Everyone with magic levels except some that are forced to a specific lore or spell. Can’t take examples: OK mandatory Maw caster, VC general with lore of Vampires, Hierophant with lore of Nehekhara, Lord Kroak, anyone with Loremaster. Can take examples: Alarielle, Teclis, Eltharion, Morathi. Blue Scribes can choose to roll its spell from Undeath.

27.3.     Q: Does Dark Breath work on TK units and Morghasts? Are Morghasts healed by Nehekhara?

A: Yes. Yes.

V.        1.31, 1.12.2014

2.1.      Q: Are “virtual pivots” allowed?

A: Yes. Virtual pivoting means that whenever you pivot something, you effectively pick up the model and simply place it in its final position. Only the final position of the pivoting unit needs to abide by the 1 rule and avoid other obstructions.

Nothing changed here. We just tried rewording it so it’s crystal clear. Is it now?

3.11.     Q: Net of Amyntok. Can a unit/model retry the same action until it succeeds? Does a character failing the test prevent other characters in the unit from trying to do the same action? Can it prevent actions that are not movement, shooting or casting? If a character tries to do an action, who takes the test and the hits? Does a fleeing unit count as fleeing if he fails the test and is unable to actually flee?

A: No. No. No. The character takes the test but the unit takes the hits, except if the character was trying to leave the unit. Yes, bump it 1'' away from combat if there were no pursuers. Note that a wizard passing the test can cast any number of spells, and none at all if he fails.

Some clarifications.

3.36.    Q: Do characters joining a unit with Plague of Rust cast on it earlier suffer its effects? Does Plague of Rust turn 0+ armor save into a 1+ armor save?

A: No. No, because 0+ armor save cannot exist. It will be a 1+ save, that turns to 2+.

3.39.    Q: Do Harmonic Convergence, Flaming Sword, etc. give benefit to spell wounding rolls?

A: Yes.

4.19.    Q: If a unit has characters, champions and less than 5 rank & file, can the champion be removed as a casualty if it’s allocated shooting hits (or similar) that wound and kill it?

A: Yes.

5.5.      Q: Are combat reforms of a player simultaneous? Can you break the 1″ rule with them?

A: No, which means units cannot completely swap places. No, except to units involved in the combat and those units/terrain already within 1″.

Nothing changed. Just clarifying more.

8.8.      Q: Does a failed charge trigger Dangerous Terrain?

A: No.

This was reversed from “yes”. It made no sense failed chargers couldn’t approach to within 1” (is not a charge), but still had to take DT (is a charge).

9.21.    Q: If BSB breaks from close combat, does any separately targetable mount die as well?

A: No.

10.13.  Q: Can Beasts of Nurgle, Hammerers, etc. ever get Underdog Challenge points?

A: No. They are not champions, despite being able to fight in challenge.

15.8.    Q: Does Skullcannon’s Grapeshot make Flaming Attacks? Can the Skullcannon chassis attack to the flank or rear?

A: No. No.

17.2.    Q: Does Van Horstman’s Speculum swap the Toughness of any mount? How are characteristic modifiers handled?

A: No. Ignore all characteristic modifiers. Only swap written, unmodified, base stats. Then add any modifications from spells and other effects.

19.12.  Q: How does Engine of Gods’ area nuke work with close combats?

A: You can cast it even if close combat is within 24, but it won’t affect engaged units.

22.10.  Q: Must a Doomwheel shoot or attempt to restrain after rallying? Is it 1 or 3 attacks with regards to Stormbanner, Net of Amyntok, Pha’s Protection, etc.?

A: Yes. 1 attack, meaning 1 test.

26.8.    Q: Do Sniping Waystalkers fire at the same time as their unit? Do Waystalkers and Waywatchers in the same unit both have to use Multiple Shots if the other does?

A: Yes, declare targets at the same time. Yes.

27.1.    Q: Can you summon characters with Lore of Undeath signature and 6th spell? Can you ever summon Magic Items that are or were already in the army?

A: No. No.

V. 1.30, 21.7.2014

2.12.    Q: Because of the rule that forces characters to go on the front rank, can a character exceed its normal movement distance when he joins a unit?

A: Yes, but only if he can’t reach a legal position within the unit with his normal move (or march, if marching) allowance and only by the minimum distance needed.

This means that characters are not forced to march into a unit, unless they want to be positioned in a place beyond their normal movement allowance.

2.14.    Q: What happens when you successfully charge a unit which is destroyed or panics while moving the charger into btb contact (for ex.  due to Fanatics)? What do units whose opponents are destroyed before the Close Combat Phase do?

A: Finish the charge before moving the charged unit. Any panicked unit is destroyed. In all cases, the remaining unit counts as engaged until the Close Combat Phase and is allowed to reform or overrun as if the unit was destroyed in close combat.

2.20.    Q: When are charge redirects declared?

A: Each time the charged unit flees for any reason, immediately after resolving the flee move and any Panic tests, Dangerous Terrain tests and so on, declare whether or not to redirect.

Trying to make it extra clear. You can choose not to redirect the first time someone flees, but then choose to redirect later, if the unit flees again. Max. 1 redirect as usual.

2.25.    Q: What moves are “unvoluntary” with regards to moving through Magic Vortexes?

A: Any Compulsory Movement, Stupidity, Flee, Pursuit, Fanatics, Bestial Surge, Animosity and failing a Frenzy test. Screaming Bell 2-4 is not.

Minor addition.

2.26.    Q: Does a  Random Movement Charge or Pursuit fail if you barely manage to touch a Skirmisher unit, which then contracts out of range?

A: No. In Pursuit and RM the charged Skirmishers contract after the charge is found out to be successful, but before the charger moves.

Slight addition/clarification of when and how the skirmishers exactly contract

2.27.    Q: Can strange shooty contraptions Stand & Shoot if they’re not specifically forbidden from doing so?

A: Yes, except Doomwheel and Arrow of Kurnous. This includes at least the Pigeon Bomb, Gyro’s Steam Gun, Brass Orb and Death Globe. Note that none of these are Quick to Fire. Any templates must be placed so they at least scratch the target. If they hit the charger, they can hit other unengaged enemies too.

Underlined part is minor clarification.


2.30.   Q: How exactly do units that fail a charge move?

A: The charger avoids any obstructions while attempting to align itself to a path where its center moves directly towards the target’s center. Obstructions not reached are not avoided. If the charged unit is destroyed before moving the charger, mark the final center of the unit and move towards it. Unit failing a charge must respect the 1″ rule and may be forced to make several wheels to avoid obstructions.

2.31.    Q: When reforming and determining whether a model moves over 2x Movement, where do individual models measure from?

A: From center to center.

This is mostly relevant with large based low Movement flying units that are often constrained in reforms, like Warhawks and Plague Drones. The makes it possible for 3 or 4 drones to turn to face their flank in reforms, if they go 2 wide. But 5 drones cannot do this!

2.32.    Q: How do units completing a Charge against a fleeing unit move?

A: Attempt to move the charging unit by the shortest route to a path where it moves with its center directly towards the fleeing unit's center. If you can't properly align during the move, align as close as you can. After contact, do not close the door, simply remove the unit.

2.33.    Q: Do you deploy and move multiple Reinforcement (Ambush, etc.) units one at a time?

A: Yes.

3.29.     Q: Can a unit wheel, reform or have characters leave it when under movement spells such as Vanhel’s Danse Macabre, Walk Between Worlds or Khsar’s Incantation of the Desert Wind? Can you Fly or use Free Reforms? Can it move sideways/backwards?

A: It can always wheel and move sideways/backwards, but only the Khsar’s Incantation allows Reform, Swift Reform or characters leaving. Flying and Free Reforms are always allowed. Units moved in this way count as having moved for shooting purposes.

3.38.    Q: If a unit with alternative miscasts effects (such as Pink Horrors) is forced to roll on the miscast table, does it use its own alternative miscast effect instead?

A: Yes.

Mainly affects Hellheart vs Warlocks/Sisters/Horrors.  

4.18.    Q: Do existing wounds on R&F models help cannons and bolt throwers penetrate monstrous units?

A: Yes. If an Ogre unit has 2 existing wounds, a cannonball needs to do only 1 wound to penetrate to the next ogre. And if the cannon rolls 3 or more, the 2 existing  wounds remain on the unit and make the penetration to the third ogre easier too.

5.7.      Q: Can a challenge-accepting model displace another model and put it anywhere? Can attacks done in the combat phase from outside the challenge affect models in it?

A: It may only switch places with the displaced model. No, apart from wounds carrying over from unit to champion.

GW FAQ dictates that not all attacks in the CC phase (Stomp, Breath…) are CC attacks

5.21.    Q: When do characters in illegal positions due to Make Way or challenge refusal return to legal positions? When do challenge-accepting characters return?

A: As soon as they’re out of combat, even before making any pursuit or overrun moves. As soon as the challenge ends. Remember that you can always Make Way at the start of any round of close combat.

Updated to include challenge-related situations too

5.26.    Q: What Leadership can a challenge-declining character use in the Break test, if his unit has been killed?

A: Only Inspiring Presence from another model. If not in range or if he’s the general, he auto-fails Ld tests.

8.13.    Q: Can you place the Herdstone, the Folding Fortress or the Ambush from the Worldroot's Forest inside, within 1" or on top of another terrain feature?

A: No.

9.2.      Q: If an incomplete last rank is charged to the rear by a slim unit, at a location where there is no last rank models, will the last rank models shift sideways to ”block” the unit if possible?

A: No. The charger stops at the level of last rank and fights over the gap. Distances (charges, etc.) to the unit are still measured normally. Virtual contact across the gap is exactly the same as physical base contact.

9.16     Q: How long do I keep track from which side of a single rank unit was the last casualty removed? Does a character at the end of the line stop me from removing from that side?

A: Keep track until the end of a Player Turn. No, remove the next eligible R&F model and shuffle models inwards if a gap forms. Note that you might occasionally remove models from the same side twice in row due to command group removal order.

Some clarifications.

9.20.    Q: Can a BSB re-roll his own rally test?

A: No.

13.8.    Q: Can Iron Daemon shoot after moving 6+2D6? Can it enter forests or ruins? Can you react to its declared charges? How much does it move if it fails a declared charge? Can it wheel to maximize models in contact while entering combat? What terrain can it destroy?

A: No. Yes. Yes (but not against an accidental charge). 2D6. No, the FW FAQ makes an incorrect reference to wheels. Only Obstacles.

19.11.  Q: Does Egg of Quango gain Armor Piercing from Razor Standard?

A: Yes.

20.4.    Q: Can you retarget a spell at another model in a Runemaw unit, if the first target passes the 2+ Runemaw test?

A: Yes. That character can try to deflect the spell with a 2+. You can’t retarget those who have passed the test for that spell.

21.3.    Q: Is Doom Diver a template weapon? Can it hit more than 1 unit at the same time? Can it redirect into combat? Can it move less than D6? Redirect back to battlefield after scattering partially off it? How about completely off?

A: Yes, use a 30mm template. Yes. No, except to units it already scattered onto. No. Yes. No.

Clarification. You are not forced to redirect away from a fighting unit you scatter onto. If you miraculously manage to scatter onto multiple units... you aren’t forced to redirect either.

22.7.    Q: Are the Bell or Furnace and the unit that pushes it two different units for targeting purposes?

A: Yes, but only for area effects and effects that target the closest unit, like Doomwheel. For other purposes, such as Magic Missiles, Bell and Furnace are treated much like any model that has joined a unit.

        

22.21.  Q: Do characters lose Death Frenzy if they leave the unit or the unit is destroyed?

A: Yes.

Updated to match the new Drain Magic ruling

25.8.    Q: Do units destroyed by a character in a Hellstrider’s unit count for the Soul Hunters Special Rule? Do characters benefit from such special rule?

A: Yes, as they are part of the unit. No, as they don’t have the Special Rule themselves.

26.1.    Q: Can you duplicate the same Enchanted Arrows on different units and characters? Does Arcane Unforging destroy only one model’s arrows at a time? Can you take Enchanted Arrows on a character with magical standard?

A: Yes. Yes. No.

Underlined part is new. And yeah, this question had a silly error about not being able to take another enchanted item if taking a magical standard. Which is blatantly against WE armybook. My bad (-slug)!

V. 1.25-29, no changes.

V. 1.24, 9.6.2014

Red texts from before v. 1.18 turned black

2.3.      Q: While charging, do I have to maximize frontage or supporting attacks?

A: Neither. You only have to maximize the number of models in base-to-base contact. You don’t have to maximize individual model’s or unit’s base to base contacts, as long as maximum total amount of models is in contact with 1 or more models.

We tried making it extra clear here, since it was ruled differently by judges last year.


2.5.      Q: Can a character charge out from the second rank or further ranks? If yes, what Line of Sight and Front Arc does he use? Can he start wheeling inside the unit? Can he charge if he can’t clear the unit before hitting the enemy?

A: Yes. He uses just his own Line of Sight and Front Arc. He can wheel and move inside the unit. No.

This was seemingly changed. The faq before this was imperfect, since it only talked about line of sight and not front arc. It’s possible people mistakenly equaled line of sight = front arc. If you did this, this faq changed significantly. If not, this faq changed barely at all.

2.22.    Q: What sort of moves trigger Fulminating Flame Cage, Usirian’s Incantation of Vengeance, Net of Amyntok, Venom Thicket and Dreadquake Mortar’s Quake? What sort don’t?

A: They are triggered by Stupidity failure, Charge, Failed Charge, Compulsory Movement, Movement during the Remaining Moves Subphase (or as in this subphase), Flight, Pursuit (and Overrun) and Reform. The Wolf Hunts, Bestial Surge and Screaming Bell’s move effect trigger it. They are not triggered by things not listed here.

2.25.    Q: What moves are “unvoluntary” with regards to moving through Magic Vortexes?

A: Any Compulsory Movement, Stupidity, Flee, Pursuit, Fanatics, Bestial Surge, Animosity. Screaming Bell 2-4 is not.

Slight amendments.

2.17.    Q: How do you measure the movement spent by Skirmishers or Fast Cavalry that makes an attack during its movement (Like Screamers, Terradons or Hexwraiths)?

A: Measure the distance each individual model moves, from its starting position to a position where it is over/through the target unit and then to its final, legal position. The total distance a model moved cannot go over its Movement value, or double that when marching. Free reforms cannot grant any extra Movement during the attack. Terradons and Screamers need only 1 model to clip the target unit for all to attack.

Generally speaking: Fast Cavalry free reforms not counting for spent movement is a rule only used for gaming convenience. Whenever a fast cavalry attempts to do something in a space it occupies, like trigger Fanatics, it has to spend movement to reach this space.

Before this addition, fast cavalry could technically destroy manglers and trigger fanatics from large distances away.

2.28.    Q: Unit unvoluntarily moves over a Vortex. There is not enough space to place the unit beyond the Vortex. What happens?

A: If the unit was fleeing, Fanatic or Mangler, it moves until it clears all obstructions. If it was pursuing or using Random Movement, it tries to charge the enemies blocking it. If it can’t, and in all other situations the unit stops before the Vortex and all models that would have moved into it are affected.

2.29.    Q: When is the test for swift reform taken?

A: Before the reform.

3.36.    Q: Do characters joining a unit with Plague of Rust cast on it earlier suffer its effects?

A: No.

3.37.    Q: Where do you measure the range of recurring spells (ie. Chain Lightning) if the unit is killed?

A: Measure the range before removing any models.

4.15.    Q: Is all the shooting of a unit simultaneous in shooting phase?

A: Yes, except for Sniper shots. If you have templates and regular shooting, place the template(s) first and then roll to hit. Then allocate hits, if needed. Any template hits are ignored while allocating hits to models. Then roll to wound with everything.

4.16.    Q: Are the Gyrocopter Dive Bomb, the Terradon's Drop Rocks, the Screamer's Slashing Attack, the Flamespyre Wake of Fire or the Hexwraiths's Soul Reaper Shooting Attacks?

A: No, except for Screamer’s Slashing Attack. They’re all ranged attacks.

4.17.    Q: If a model fires like Stone Thrower but doesn’t have any crew, what bs does it use?

A: Use the highest found in the profile. This is bs 3 for Hellcannon and Soulgrinder.

5.22.  Q: A model takes several hits/wounds at the same initiative step. In what order are they resolved with regards to Charmed Shield, Golden Crown or similar items?

A: Randomize.

This was moved to miscellanous section 10, because it holds true for situations outside cc too.

6.10.    Q: Is Gleaming Pennant used if the unit re-rolls a failed Ld test due to other reasons? Is Gleaming Pennant activated, if a character inside the unit fails a Ld test?

A: Yes. Yes.

6.14. Q: Do Magic Items chosen from outside the normal Magic Item or Demonic Gift allowance (ie. “may purchase up to 50 points of...”) count towards the unique rule?

A: No. Multiple such units can each take the option.

7.5. Q: Do charging units suffer Impact Hits if they charge a unit with the special rule, that also charged?

A: No, Impact Hits, Devastating Charge bonus attack and other charge bonuses can only ever be used against charged units.

This is true even for Devastating Charge.

7.11.     Q: Can models grant Hard Cover to members of their own unit against Sniper attacks? Does a Sniper target get Cover from terrain or unit he’s behind, if the rest of the unit isn’t? Can you combine Sniper with Multiple Shots?

A: No. Yes. Yes.

8.9.      Q: Can you avoid Dangerous Terrain tests from Dreadquake Mortar, Usirian’s Incantation of Vengeance and Curse of Anraheir if you have Strider for the terrain?

A: Yes, except for Dreadquake Mortar’s Quake! test. You can avoid Quake!’s test if you have all-purpose Strider rule.

Added Strider bypassing all DTs.

9.19.    Q: Can you have a character in your army that has the highest leadership, but is forbidden from being the general due to being BSB or other reasons (Assassins, etc.)?

Q: Yes.

10.10.  Q: A model takes several hits/wounds simultaneously. In what order are they resolved with regards to Charmed Shield, Golden Crown or similar effects?

A: Randomize.

Previous 5.22. was moved here, because it was expanded to hold true for all situations, not just cc hits/wounds.

10.11. Q: If there are no enemies on the board, where do you flee from panic tests?

A: In random direction.

10.12.  Q: Do you get the BSB or unit Standard bearer “seized banner” bonus points if the standard bearer dies while in close combat but outside the Close Combat phase?

A: No.

13.11.  Q: What happens if a Hellcannon fails its Rampage test and its pivot is blocked?

A: If blocked by an enemy, fudge charge it as in WP 8. Otherwise, pivot as far as you can, then move 3D6 forwards, possibly charging stuff.

14.9.    Q: How does Witchbrew work in units where everyone is (was) not Frenzied? What happens when you lose a round of combat while under Witchbrew?

A: Previously Frenzied models get +2 and non-Frenzied +1 attacks from their Frenzy, but the unit gets -3 to Berserk Rage tests only if the majority would be frenzied without the Witchbrew. If the unit loses a round of combat, Witchbrew ceases to function and all Frenzies are lost.

Ceases to function means it doesn’t grant frenzy ever again, even if the bearer leaves or joins units.

14.10.  Q: Does the Ring of Hotek work against Comet of Cassandora? Does it check dice that are not power dice, like Night Goblin Mushroom dice and Neferra’s Scroll?

A: No, it only works when the casting is attempted, not some turns later. No.

14.13.  Q: Can characters be allocated wounds from Warlock miscast? Do they benefit from the casting bonuses? Do any non-warlocks contribute to the ranks and casting bonuses?

A: No. No. Yes.

Sisters of Thorn obviously work the same way.


18.3.    Q: What effects does Drain Magic end?

A: Drain Magic dispels all RiP spells and ends any effect which lasts "until the start of the caster's next Magic phase" or "until the end of the next player turn". It doesn't end any other effects.

Changed again. Hopefully for the last time. This means WE lore attribute counters and anything else with unspecified, unclear or permanent duration are not ended. Note that HE shield of Shaphery is ended and Flame Cage are ended, as both are “until the start of the caster’s next Magic phase”.


18.5.    Q: Does the Golden Crown of Atrazar count as used if the first wounding hit is deflected by the armor save?

A: No.

We flip-flopped here. Public demand.

19.10.  Q: If both players have Bloodtoad Rage counters, how are they placed?

A: Both players write the units down and reveal simultaneously.

22.7.    Q: Are the Bell or Furnace and the unit that pushes it two different units for targeting purposes?

A: Yes, but only for the exceptions mentioned in the armybook and area effects and effects that target the closest unit, like Doomwheel’s lightning. For other purposes, Bell and Furnace are treated much like any model that has joined a unit.

This was changed, mainly because it was unclear in the first place (“directs attacks”...?), and didn’t make much sense that it made bell and furnace work differently than every other unit-joined thing in the game.

22.8.    Q: Screaming Bell rolls a result that allows it to move. Can it wheel? Move half D6’’ to the side or rear? Must it spend the whole movement allowance? Can charged enemies react?

A: Yes. Yes, but can’t charge. Yes, unless there is an obstruction. No.

No more reacting to screaming bell charges. Evil polish plans thwarted once more!

26.4.    Q: When Forestwalking, the unit counts as having marched. Does this mean it might have to take DT from Dreadquake, test and possibly fail to move with Net of Amyntok, Trigger Flame Cage hits and similar? Do you need to test for marching?

A: Yes. Note that if you have already tested for Dreadquake or Net earlier in the movement phase, you don’t test again. No marching test.

Underlined part is new.

26.5.    Q: Do Asrai Spears (mounted) work after the charge round?

A: Yes.

26.6.    Q: Can Protection counters be used against things that don’t allow any saves? Can they be used if the models wounded don’t have any save? Can they be used against Arnzipal’s Black Horror?

A: No. Yes. No.

26.7.    Q: Is Arrow of Kurnous fired before Vanguard moves?

A: Yes.

V. 1.20-1.23, No changes

V. 1.19, 12.5.2014

2.25.    Q: What moves are “unvoluntary” with regards to moving through Magic Vortexes?

        A: Random Movement, Flee, Pursuit, Fanatics, Bestial Surge. Screaming Bell 2-4 is not.

2.26.    Q: Does a  Random Movement Charge or Pursuit fail if you barely manage to touch a Skirmisher unit, which then contracts out of range?

A: No. In Pursuit and RM the charged Skirmishers contract after the charge is successful.

2.27.    Q: Can strange shooty contraptions Stand & Shoot if they’re not specifically forbidden from doing so?

A: Yes. This includes at least the Pigeon Bomb, Gyrocopter, Brass Orb and Death Globe. Doomwheel and Arrow of Kurnous are not included. Note that none of these are Quick to Fire.

4.1.      Q: What is a Shooting attack?

A: Any attack done in the shooting phase, stand and shoot reaction, or attack specifically noted as being a shooting attack. Arrow of Kurnous is a Shooting attack.

4.12.    Q: Does a War Machine have front, side and rear arcs? Can they charge with Random Movement?

A: No, war machines don’t have arcs for any gaming purpose. No.

6.13.    Q: Do strange shooty contraptions that are not Magic Weapons gain Flaming Attacks from Banner of Eternal Flame?

A: Yes. This includes at least the Banshee Scream, Death Globe, Pigeon Bomb and Hail of Doom Arrow. Enchanted Arrows are not included.

8.9.    Q: Can you avoid Dangerous Terrain tests from Dreadquake Mortar, Usirian’s Incantation of Vengeance and Curse of Anraheir if you have Strider for the terrain?

A: Yes, except for Dreadquake Mortar’s Quake! test.

9.18.    Q: Do characters count as original members of a unit when determining whether it’s at or under 25 % strength for rallying purposes?

A: Yes.

13.10.  Q: Does a unit under Quake! effect test for each terrain it moves through?

A: No. It tests only once per phase.


22.21.  Q: Can Brass Orb and Death Globe be used to Stand & Shoot?

A: No.

This ruling was reversed, and implemented in 2.27. Since we have already allowed Gyrocopter to S&S, it would be counterintuitive to not allow these 2 to. We decided that for ease of remembering the rules, most everything should be allowed to S&S, unless specifically forbidden (Undead, WMs, etc.). Changing faqs is against faq team’s principles, but this was fairly recent still, and not in line with other faqs we were making (allowing gyro’s and pigeon’s s&s). In a word: we erred because we had already erred.


26.1.    Q: Can you duplicate the same Enchanted Arrows on different units and characters? Does Arcane Unforging destroy only one model’s arrows at a time?

A: Yes. Yes.

26.2.    Q: Do Wild Rider steeds get +1 Attack from Frenzy?

A: Yes.

26.3.    Q: Can you combine Bow of Loren with Waystalker’s special rules?

A: Yes. Multiple Shots does not stack with itself, but Aimed Shot and Sniper do.

26.4.    Q: When Forestwalking, the unit counts as having moved. Does this mean it might have to take DT from Dreadquake, test and possibly fail to move with Net of Amyntok, Trigger Flame Cage hits and similar?

A: Yes. Note that if you have already tested for Dreadquake or Net earlier in the movement phase, you don’t test again.

Old WE stuff removed.

26.1.    Q: How does the Stone of Rebirth exactly work?

A: Against Multiple Wounds effects, the item doesn’t work unless the bearer already was in 1 wound. If receiving several separate wounds, the bearer first takes enough wounds to reduce him to 1 wound, then uses 2+ ward save on the rest. If he regains wounds, he stops using the ward until reduced to 1 again. ”One use only” means nothing.

26.2.    Q: What exactly does Elyett's Brooch do?

A: It allows rerolling of Fear, Terror and Panic tests.

26.3.    Q: Is Annoyance of Netlings affected by to hit bonuses or penalties?

A: No.

v. 1.18, no changes

v. 1.17, 25.4.2014

2.24.    Q: When charging an already engaged enemy and maximizing contacts, can you ignore enemy models that are already engaged?

A: Yes. In fact you have to, if you can instead contact previously unengaged models.

3.10.    Q: Are spells that draw a straight line templates? Do they have a target?

A: Yes, which can only hit one model per rank. Yes, all affected units are targets.

Clarification on the targetting issue. More will follow! Targeting and what works is complex.

3.29.     Q: Can a unit wheel, reform or have characters leave it when under movement spells such as Vanhel’s Danse Macabre, Walk Between Worlds or Khsar’s Incantation of the Desert Wind? Can you Fly or use Free Reforms? Can it move sideways/backwards?

A: It can always wheel, but only the Khsar’s Incantation allows Reform, Swift Reform, sideways/backwards movement or characters leaving. Flying and Free Reforms are always allowed. Units moved in this way count as having moved for shooting purposes. 

We forgot to resolve the sideways/backwards issue... until now. The underlined part is new.

4.11.    Q: How do non-War Machine units that fire like War Machines choose targets?

A: They never pivot towards their target and fire like troops using BS shooting. The target must be in the front arc, LoS and range. The Steam Tank may still only fire directly ahead from the center of its frontage. Hellcannons and similar may not target any spot that is within minimum range to any part of the base. They can use indirect fire at targets outside the front arc.

The underlined part is the new clarification.

4.14.    Q: When exactly is a Bolt Thrower single shot randomized between rank members? How are characters with mismatching bases hit?

A: Randomize which model in the rank takes the hit if either of these applies:

a) The whole unit has less than 5 r&f models

b) The rank is composed entirely of characters and/or champions

If neither applies, a r&f model will take the hit.

A mismatching character is treated as being in the front rank when shot from the front/rear. When shot from the flank, the character is an additional member of the file he’s next to. If his base covers the whole flank, he instead forms his own file and is hit automatically


5.14.    Q: When several units are pursuing a fleeing enemy, they tend to bump into and block each other when pivoting to face the centre of the fleeing enemy. Does this mean they do not move at all?

A: Not necessarily. There are various situations, see Worst Play 10 for play guidelines.

Worst play 10 is a new section on pivoting in pursuits. We will add pictures. This time for sure!

5.24.    Q: Can you declare you want to combat reform but then choose not to after the roll-off?

A: Yes.

5.25.    Q: Can a model attack twice or not attack at all due to effects that alter initiative or remove ASL or grant ASF while resolving initiative steps?

A: Neither. If a model has already attacked normally, it doesn’t get new attacks even if its Initiative step comes around again. If a model would attack in the past, it instead attacks immediately in the next possible step.

5.26.    Q: Who decides in which order pursuing units move? What if both players are pursuing?

A: The player owning the units. The active player decides the order of both sides’ units.

6.1.      Q: Do wounds from r&f models affected by the Other Trickster’s Shard carry over to unsharded models? Does the OTS affect Impact Hits, Stomps and similar?

A: Yes. Yes, but only if the hit is allocated to a sharded model. Always allocate all hits to sharded units, even if they have 5 or more r&f, though you still can’t allocate hits to champions or characters if you normally weren’t able.

A rather important small addition.

6.9.      Q: Does Ironcurse Icon work against Anvil of Doom? Does it work against weapons that fire like war machines?

A: No. Yes.

It no longer works against anvil, similar to how it doesn’t work against Casket bound. As per GW faq.

6.12.    Q: How does the Other Trickster’s Shard work in Building assaults?

A: OTS-bearer’s opponent chooses one of his models to be in contact with the OTS-bearer (“sharded”). Player controlling the OTS-bearer can choose 4 other friendly models to attack the sharded model, just as if the target were character or champion. None of the OTS-bearer’s friends are sharded.

Of course, houses are impassable this year, so this is rather moot for ETC.

7.16.    Q: When an ASF model is fighting against a model with split profile, of which only one part has ASF/higher initiative, how do you determine whether you can reroll to hit?

A: Compare the ASF/Ini against the part whose WS you’re attacking against.

For a situation like a GW Knights with Birona vs Dark Elves. Does the horse’s ASF stop the Elf from rerolling to hit? No, you only count the knight’s ASF and Initiative.


7.19.    Q: What Movement do Flyers use in Combat Reforms? What about in free Reforms?

A: Their ground movement. Their Fly Movement.

Many flyers have poor ground movement, so noticing how it limits combat reforms is important.

7.20.    Q: Can you declare you want to Vanguard but then choose not to after the roll-off?

A: Yes.

9.17.    Q: Can you ever assign Stomp hits on characters that are not Infantry or Warbeasts? Can you Stomp characters that are stompable but in an unstompable unit?

A: No. No, unless you would stomp the character in a challenge. (green)

14.13.  Q: If there are Doomfire Warlocks in the army, can Sorceresses take Soulblight?

A: No. They must swap if for another spell.

This was briefly in the faq, but was deleted for being wrong.

11.5.    Q: Can you destroy the Herdstone with Arcane Unforging?

A: No. You can destroy the Shard of Herdstone, but this does nothing.

15.10.  Q: What happens to your natural Frenzy when Hysterical Frenzy ends? Do characters that leave the unit keep the Frenzy or suffer hits while the spell is on?

A: You revert to your previous state of Frenzy, regardless of having lost combats while under the spell. Neither.

15.11.  Q: How does Warpflame interact with temporary Regeneration like Earth Blood?

A: You get +1 to any Regeneration roll for each successful Toughness test. If you failed the first test while under temporary Regeneration, you get 6+ regeneration from it instead after the spell ends.

15.12.  Q: How do you place terrain from Rock of Inevitability, if all the terrains are destroyed?

A: You don’t.

15.13.  Q: Can you repeat the same Daemonic Gift throughout the army?

A: No, Magic Items are Unique and can’t be repeated. Reroll any duplicates.

16.1.    Q: Does BSB Rune of Slowness stack with a unit Rune of Slowness? Does RoS reduce the failed charge distance? Does the third RoS always grant ASL on a unit which is having its first round engaging the dwarves, regardless of who charged? Does it affect Random Movement or Pursuit Into Fresh Enemy charges?

A: No, only use the highest instance of RoS. No. Yes. No.

The underlined part is the new clarification.

16.6.    Q: Can you take multiples of runes with no defined effect to bypass the Rule of Pride?

A: No.

‘No defined effect’, as in 2 flaming runes in a war machine have no defined effect.


16.7.    Q: Does Arcane Unforging completely destroy a runed Gromril Armor? War machine?

A: Yes. No, the War Machine simply loses all runic effects.

19.8.    Q: Can you use Contemplation to forget a spell that was lost due to miscast 10-12?

A: No.

19.9.    Q: When do Bolt thrower single shots hit characters when shooting at Temple Guard or Skink-Kroxigor Cohorts?

A: The bolt hits the model closest to the bolt thrower with the Guardian rule (TG) or that is a non-character model (Skink-Krox). If killed, the bolt penetrates to the model directly behind the model in the same file, and so on. If shot from flank, to the model in the same rank. Any characters on the path can be hit, making these units occasionally unsafe for characters. If two different models are behind a killed Kroxigor, randomize which is hit.

A slann standing on the far left side of the second rank will always be the second model hit, if a bolt thrower fires a single shot from somewhere forward and left.

22.22.  Q: What happens if Death Frenzy ends with Drain Magic or the unit being destroyed? Do characters lose Death Frenzy if they leave the unit?

A: Your revert to your previous state of having or not having Frenzy. Yes.

22.15.  Q: With regards to Plague Banner, what models count as plague monks? Can you activate it after rolling to hit or wound?

A: Plague Monks, their champion, Plague Priests and the Plague Furnace’s crew. Yes, you can activate it at any time, but it doesn’t grant re-rolls to already rolled dice.

Added clarification about activation.

24.6.    Q: Can Death Shrieks and Ghostly Howls be used after reform or failed charge? Can they be used against enemies outside the front arc?

A: Yes. No, not even in close combat, as they’re shooting attacks.

Since we ruled them as (special) shooting attacks, they will need the target to be in the front arc too.

25.1.    Q: Do you use the mount’s Leadership or Ld values of “-” under Treason of Tzeentch?

A: Use the lowest Leadership value of the unit that could be used in some situation. This means you never use a cavalry or monstrous cavalry mount’s Leadership. You might have to use chariot beast’s Leadership (crewless chariots like War Altar) or “-” values (Cauldron of Blood).

All questions relating to both woc & doc but no other army now go in the doc section.

v. 1.14-1.16, no changes

v. 1.13, 26.3.2014

3.35.    Q: Can you cast movement spells such as Vanhel’s Danse Macabre, Walk Between Worlds or Khsar’s Incantation of the Desert Wind on units that are fleeing, have failed a charge, rallied or failed Animosity?

A: Yes to all, except to fleeing units.

4.10.    Q: How do War Machines choose targets?

A: War Machines see 360 degrees and don’t pivot towards their target. You may choose any spot on the machine base to measure the LoS and range from each time it fires. Stone throwers and similar may not target any spot that is within minimum range to any part of the base.

4.11.    Q: How do non-War Machine units that fire like War Machines choose targets?

A: They never pivot towards their target and fire like troops using BS shooting. The target must be in the front arc, LoS and range. The Steam Tank may still only fire directly ahead from the center of its frontage. Hellcannons and similar may not target any spot that is within minimum range to any part of the base.

Minor Amendments to stone thrower (-like) minimum range, which was strange in the old version of 4.10. and 4.11.

5.23.    Q: Are Multiple Wounds capped by the model’s Wound stat in a challenge?

A: No. 1 wound champion taking a hit from Fellblade can suffer extra wounds for overkill.

We assume this is how people generally play this. The actual brb rule could be read differently.

7.17.    Q: What is the Movement value of a unit with Random Movement in Combat Reforms?

A: Use the minimum value rollable. Remember, despite the center not having to stay the same in Combat Reforms, no model may move over 2xMovement.

This faq very rarely comes up. But it might affect very large Squigg Hopper units, or units under the effect of certain Slaanesh spells.

7.18.    Q: Do all parts of a model with Devastating Charge get +1A when charging?

A: Yes, except those parts with no Attacks characteristics, like chariot chassis. Potion of Foolhardiness grants the special rule only to the drinker.


9.16     Q: How long do I have to keep track from which side of a single rank unit was the last casualty removed? Does a character at the end of the line stop me from removing from that side?

A: Keep track during a full Player Turn. No, remove the next eligible R&F model and shuffle the character inwards.

Keeping track refers to the rule that says you have to remove equally from both ends in single line units. 2nd and further ranks can remove wherever they want. But not leave any gaps, of course.

14.8.    Q: Does Cauldron of Blood really have Leadership of 0?

A: Yes. When riderless & alone, it has ld 0 and automatically fails Leadership tests

The previous ruling of ld 0 passing on double 1s was wrong. I misremembered it.

16.1.    Q: Does Bsb Rune of Slowness stack with a unit Rune of Slowness? Does RoS reduce the failed charge distance? Does the third RoS always grant ASL on a unit which is having its first round engaging the dwarves, regardless of who charged?

A: No, only use the highest instance of RoS. No. Yes.

16.2.    Q: Can the Steam Gun or Cinderblast Bomb Stand and Shoot?

A: Yes, but only if the unit is in range of the weapon. As long as you clip the target unit with the template, you may cover any amount of other enemies.

16.3.    Q: Do Runesmiths and -lords grant Armor Piercing to shooting attacks?

        A: No.

16.4.    Q: Can you fire the Flame Cannon template in weird angles?

A: No. Place the tip of the large end furthest and tip of the thin end closest to the machine and then move the template directly away.

16.5.    Q: What happens if Gyrobomber’s Bombing Run misfire result 2-3 rolls a misfire?

A: Reroll the artillery dice until it’s not a misfire.


18.6.    Q: Can I see how many hits I cause before choosing to use Gem of Sunfire?

A: Yes, you may activate it after rolling to hit or rolling the amount of hits with a spell.

This might influence the item usability a lot, if your group played this differently.

19.5.    Q: Can Slann join skirmishers?

A: Yes. He’s not mounted, despite the Palanquin.


19.6.    Q: What is the unit type of a mixed Skink & Kroxigor Cohort?

A: Infantry. Infantry characters may claim LOS!, but Dreaded 13th spell may not kill any krox.

Note that the unit type status might have been interpreted as being Unique previously.

20.1.    Q: Does Runemaw work against templates, vortices, area spells, spells that target a single model in the unit, recurring spells (Plague, Chain Lightning), lines, random length lines? Does Runemaw work against the Comet of Cassandora?

A: Yes to all except for templates that scatter onto the unit and Vortices. If an area spell is deflected, it affects another unit in the range twice. Deflected lines of random length are not rolled again and must be re-placed not touching the Runemaw unit. No, Runemaw can only be activated after the spell is cast and/or while it’s resolved, not some turns later.

Comet ruling finalized! We admit too strange things would happen if Runemaw would work on comet.

20.3.    Q: How and when do I specify what weapons Maneater command group carries?

A: Write in the armylist, unless everyone has the same weapon. Example: “6 maneaters, scout, itp, 4x gw, 2x adhd, champion (gw), musician (adhd), standard (gw), standard of swiftness”.

22.21.  Q: Can Brass Orb and Death Globe be used to Stand & Shoot?

A: No.

24.7.    Q: Can you move a Mortis Engine with Blasphemous Tome away from the caster during an IF Vanhel’s Dance Macabre and avoid rolling twice on the Miscast table? How does Earthing Rod interact with Blasphemous Tome?

A: Yes. Roll twice, decide whether to re-roll the other roll, opponent then chooses either result.

3.35.    Q: Can you cast movement spells such as Vanhel’s Danse Macabre, Walk Between Worlds or Khsar’s Incantation of the Desert Wind on units that are fleeing, have failed a charge, rallied or failed Animosity?

A: Yes to all, except to fleeing units.

Old dwarf questions removed

16.1.    Q: Does the Gyrocopter Steam Gun have partials?

A: Yes.

16.2.    Q: What happens if a flying character in a non-flying unit is hit by the Rune of Wrath and Ruin?

A: The unit halves its Movement. A flying character charging/moving out of the unit can do it using his ground Movement, since the anvil has only taken away his flying.

16.3.    Q: What aren’t greenskins among Orcs & Goblins? What models are in other books?

A: Squiggs from Squigg Herds, Trolls, Giants and Wyvern mounts. Gnoblars are greenskins, as are Hobgoblins, and Ironblasters and Scraplaunchers due to Gnoblar riders.

16.4.    Q: How does Rune of Wrath and Ruin affect charges?

A: It halves the Movement stat but has no effect on the charge dice.

16.5.    Q: Can the Rune of Challenge be used against units that can’t declare charges?

A: No.

16.6.    Q: What does an entrenchment do?

A: It provides Hard Cover against shooting and -1 to hit during the first round of combat.

v. 1.09-1.12, no changes.

v. 1.08, 17.2.2014

Old red texts turned black.

1.2.      Q: Can you deploy units within 1″ of other units or impassable terrain or buildings?

A: No.

2.23.    Q: Can charging flyers perform door closing above units or terrain?

        A: Yes, they don’t land until the door closing is done.

3.12.    Q: What Leadership value do you use with regards to Spirit Leech?

A: The highest written Leadership value within the unit or on a model with Inspiring Presence in range. No modifiers from Standard of Discipline, Doom & Darkness, Treason of Tzeentch or similar.

5.22.    Q: A model takes several hits/wounds at the same initiative step. In what order are they resolved with regards to Charmed Shield, Golden Crown or similar one use items?

A: Randomize.

7.16.    Q: Where do units that fail Stupidity move if they don’t have a clear frontage?

        A: In random direction. Units in a building do not move.

9.11.    Q: A spell is cast at a unit with a character, who later leaves the unit. Is he still affected? What if the unit was made of characters?

A: When he leaves the unit, he ceases to be affected, except for any movement effects for the clearing move and Wither, Plague of Rust and Warpflame. Last character remaining keeps any spells.

Minor clarifications.

10.5.    Q: Do you always round any fractions up?

A: Yes, except for unit prices and victory points awarded.

There is no reason to round up unit prices.

10.9.    Q: For lord, hero, core, special and rare percentage minimums and maximums, do you count the percentage from the actual army size or from the maximum point allowance (2400/2600/etc.)?

A: From the maximum point allowance.

14.1.     Q: What kind of ward saves can be used against Arnzipal's Black Horror? Can you use Regeneration?

A: You can use only generic, all purpose ward saves and Magic Resistance. The spell doesn’t cause wounds so Banner of the World Dragon, Cloak of Twilight, and other Ward Saves against wounds caused by magic and similar do not work. No Regeneration.

Cloak of Twilight vs. Black Horror was reversed! There was a misunderstanding in the team. Apparently, I originally made the ruling alone. Whoops, sorry.  

14.9.    Q: How does Witchbrew work in units where everyone is (was) not Frenzied?

A: Previously Frenzied models get +2 and non-Frenzied +1 attacks from their Frenzy. The unit gets -3 to Berserk Rage tests only if the majority would be frenzied without the Witchbrew.

14.10.  Q: Does the Ring of Hotek work against Comet of Cassandora?

A: No, it only works when the casting is attempted, not some turns later.

14.11.  Q: Are Great Eagles, Phoenixes, Dragons and Griffons considered High Elves?

A: No.

14.12.  Q: What happens if you roll a double and a triple for the Dark Magic Lore Attribute?

A: 3D6 hits are are inflicted if the spell is successfully cast.

15.8.    Q: Does Skullcannon’s Grapeshot make Flaming Attacks?

        A: No.

It doesn’t have str 10 either.

15.9.    Q: Does Magic Resistance or Cloak of Twilight work against Warpflame wounds?

A: Both work against the spell version, only the Cloak works against the shooting version and neither works against the close combat version.

17.5.    Q: How does Soulfire from Archlector on War Altar affect friendly units in 6″?

        A: They gain Flaming Attacks, but only the enemies in contact with War Altar suffer hits.

19.4.    Q: Engine of Gods spell is Direct Damage. Does it only target units in the front arc?

        A: No. It targets all enemies in range, even those in close ccombat.

We assume the wording creates an exception to normal dd targeting rules.

v. 1.04-1.07, no changes.

v. 1.03, 14.1.2013

3.31.    Q: Can Arcane Unforging affect magical unit standards? Can it completely destroy the standard? Can it target mount (War Altar) items without randomizing to the rider?

A: Yes. No, unlike with other magic items, standards and battle standards simply revert to ordinary standards and battle standards. Yes.

Clarification about war altar.

3.35.    Q: Is the length of lines of random length spells rolled after choosing the direction? Can they be aimed towards close combat or friendlies?

A: Yes. They’re never allowed to hit close combat unless specifically said so. They can hit friendlies, unless they have a unit type that forbids it, such as Direct Damage.

Clarification about hitting friendlies and close combat..


4.10.    Q: How do War Machines choose targets?

A: War Machines see 360 degrees and don’t pivot towards their target. You may choose any spot on the machine base to measure the LoS and range from each time it fires.


4.11.    Q: How do non-War Machine units that fire like War Machines choose targets?

A: They never pivot towards their target and fire like troops using BS shooting. The target must be in the front arc, LoS and range. The Steam Tank may still only fire straight ahead, from the center of it’s frontage.

All of this fidgeting with these two faqs was supposed to remove Ironblaster’s and Skullcannon’s (or other such) ability to peek at WMs from behind los blocks and fire at them without shots back. We failed the wording last time. Hope this change clears it for once and for all.

5.8.      Q: Can a model have a WS of 0? How does this work regarding to hit rolls?

A: Yes. Regardless of any to hit modifier, it will hit on 6’s and be automatically hit. Models or their parts with no written attacks still cannot gain or make any normal attacks.

Minor clarification.

5.21.    Q: When do characters in illegal positions due to Make Way -moves return to legal positions?

A: As soon as they’re out of combat, even before making any pursuit or overrun moves.

6.11.     Q: Does Opal Amulet count as used if the first wound is deflected by the armor save?

A: No.

11.4.    Q: Does Hagtree Fetish work on miscasts?

        A: No.

This was originally and unintentionally and shamefully against GW faq, so we reversed the ruling here. Miscasts are not spells!

12.3.    Q: How does the Insignia of Quest work? Sometimes it seems to allow 2 ward saves.

A: If the bearer has more than 1 wound left and fails a Ward Save against a Multiple Wound that would kill him, he may indeed take a second Ward Save with the Insignia. If he regains wounds, he stops using the ward until reduced to 1 again.

Minor clarification, copy paste from Stone of Rebirth.

13.2.    Q: When can the Chalice of Blood be used?

A: Whenever you could attempt to perform an action, in addition to the action and before rolling any power/dispel dice. See Q3.6.

This clarification means you really, REALLY can’t roll your casting dice and then drain the dispel dice before your opponent can roll them.

14.2.    Q: Does Strength of Khaine allow rerolling wounds not caused by close combat attacks? Does it work with chariot Impact Hits or beasts?

A: No. No, only the elf parts of multi-part models benefit from the rule.

Clarification about only elves being murderously pro.

14.3.    Q: Can Cauldron of Blood or Bloodwrack Shrine join Skirmishers or units with mismatching bases, like cavalry?

A: No. If in multiple ranks, the unit joined needs to be at least 60mm wide to be joinable.

Minor clarification.

14.6.   Q: When do you select the Tome of Furion spell? Can you use it to get a duplicate spell?

        A: Before rolling spells for the wizard. No, if you roll the spell again, swap it for another.

17.4.    Q: Can War Altar use the horse’s leadership of 5? If the Archlector dies, for instance.

        A: Yes.

22.14.  Q: Can the Stormbanner be activated on any player’s turn? Do you test its ending every player turn? Does the storm end if the bearer dies, leaves the board or the Stormbanner is destroyed?

A: Yes. Yes. Yes, the storm stops if the bearer or banner is not on the board, but resumes if he returns alive. While he’s gone, don’t test to see if the storm ends.

14.7.   Q: Do Cauldron of Blood and Bloodwrack Shrine ever affect the unit type of a joined unit?

A: Only if the joined unit is made of only characters. See 9.15.

14.8.    Q: Does Cauldron of Blood really have Leadership of 0?

A: Yes. When riderless & alone, it has ld 0 and fails Leadership tests on all but double 1.


15.7. and 25.1.    Q: Do you use the mount’s Leadership or Ld values of “-” under Treason of Tzeentch?

A: Use the lowest Leadership value of the unit that could be used in some situation. This means you never use a cavalry or monstrous cavalry mount’s Leadership. You might have to use chariot beast’s leadership (crewless chariots like War Altar) or “-” values (Cauldron of Blood). 

This was changed because it used to be a rule change, which we saw no reason to keep. You’d obviously have to use a monster mount’s ld with the spell wording, we don’t know why it wasn’t so in etc faq. The spell becomes significantly better against some marginal units, but considering Screaming Bell and Cauldron can’t even fail panic tests, the game effect remains small.

24.1.    Q: Does Invocation of Nehek affect lone characters or character units in range? Can it heal more than 1 wound on Ethereal units?

A: No. No. Lore attribute may heal another wound on multi-wound Ethereals, though.

The clarification was pointless, the lore attribute obviously works as written.

24.6.   Q: Can Death Shrieks and Ghostly Howls be used if the model reformed or failed a charge?

A: Yes. (green)

The sonic attacks seem like free actions. Reform preventing their use feels like an accidental omission.

25.8.   Q: Does the mark of Tzeentch improve all ward saves available to the model?

        A: Yes, even conditional ones like Parry, in addition to giving the 6+ regular ward.

v. 1.01-2, 31.12.2013

No changes.

ETC FAQ Changes in v. 1.00 20.12.2013

1.1.      Q: When do you declare whether something deploys unusually?When do you generate spells?

A: The player who chooses sides declares unusually deploying units and generates spells immediately after choosing sides. The other player follows in suit.

2.2.      Q: What happens when an unengaged unit is within 1″ of another unit, building or impassable terrain?

A: It ignores the 1″ rule with regards to that unit or terrain as long as it wishes to remain there. It will not count as being in btb contact to any unit outside of close combat, though. 

2.8.      Q: What is an impossible charge?

A: For considering whether a charge is possible take into account the current position of charger and target, as well as any other charge or reaction already declared. This means you may charge a unit despite it having 100% odds of escaping with a flee reaction.

2.13.    Q: Can you Fly over a Vortex?

A: Yes.

2.14.    Q: What happens when you successfully charge a unit which is destroyed while moving the charger into btb contact (for ex.  due to Fanatics)? What do units whose opponents are destroyed before the Close Combat Phase do?

A: Finish the charge before removing the charged unit. In both cases, the remaining unit counts as engaged until the Close Combat Phase and is allowed to reform or overrun as if the unit was destroyed in close combat.

2.18.    Q: Is a unit forced to charge multiple units, if it can wheel in such a way as to force the defender to close the door and avoid in this way charging multiple units?

A: No, if defender can close the door to avoid the charger charging multiple units, it must do so.

Merged with another question.

2.18.        Q: Do you have to minimize the distance the charger or charged closes the door?

A: No.

2.19.        Q: Which of the following is more important when moving chargers? Avoiding multiple chargers, charger performing the door closing, or maximizing base to base contacts?

A: Avoiding multiple chargers is the most important. Maximizing contacts the second most. This means you will maximize contacts even when it would require the opponent to close the door, but will not maximize if it would require charging multiple units.

2.20.        Q: When are charge redirects declared?

A: Any time the charged unit flees, immediately after resolving the flee move and any Panic tests, Dangerous Terrain tests and so on, declare whether or not to redirect.

2.21.    Q: Do you always stand & shoot at the range of the shortest range weapon? Even if nobody uses it?

        A: Yes.

2.22.    Q: What sort of moves trigger Fulminating Flame Cage, Usirian’s Incantation of Vengeance, Net of Amyntok and Dreadquake Mortar’s Quake? What sort don’t?

A: They are triggered by Stupidity failure, Charge, Failed Charge, Compulsory Movement, Movement during the Remaining Moves Subphase (or as in this subphase), Flight, Pursuit (and Overrun) and Reform. The Wolf Hunts, Bestial Surge and Screaming Bell’s move effect trigger it. They are not triggered by things not listed here.

3.1.      Q: Does Steed of Shadows work on mounted heroes?

A: Yes.

Should be obvious it works.

3.1.      Q: Do model's under Okkam’s Mindrazor treat their Leadership value as their Strength value for any effect regarding close combat strength, such as the Bretonnian Blessing? What Leadership value does a model use?

A: Yes. The same it would use for ordinary leadership tests, including any modifiers and/or largest in the same unit.

3.6.      Q: Who gets to act first if at the start of Magic Phase Remains in Play spells are on?

A: In these situations, follow this procedure: After Start of the Phase effects have been resolved, starting with the non-active player, both players alternate choosing actions. Actions are: casting a spell (active player only), dispelling a RiP and passing. The Magic Phase ends if both players pass in succession. Resolve all end of the Magic Phase effects.


3.12.    Q: What Leadership value do you use with regards to Spirit Leech?

A: The highest written Leadership value within the unit or on a model with Inspiring Presence within range. No modifiers from Standard of Discipline, Doom & Darkness or similar.

3.13.    Q: Do the Curse of Anraheir and Usirian's Incantation of Vengeance make units treat Open Terrain as Dangerous Terrain? Can they damage Ethereal units?

A: Yes. No.

3.16.    Q: Are all hits/effects/damage caused by magical items magical attacks?

A: Items that directly cause damage and magic weapons cause magical damage. For example: Dragonhide Banner, Black Dragon Egg and Wyrmlance Breath attacks are magical.

3.26.    Q: Can you use the Look Out Sir! to transfer a hit to a unit that is simultaneously being hit by the same template?

A: Yes.

3.28.    Q: Does Regrowth round up on Cavalry? Is Monstrous Cavalry also affected by this? What if you cannot widen the front rank 5 wide due to no space?

A: No, any spare wound is lost. Yes, MC also requires 2 wounds rolled per wound healed. Model’s that don’t have space are not placed.

3.29.    Q: Are the special attacks of units that inflict hits with a set Strength affected by Strength altering spells like Soulblight or Enfeebling Foe?

A: Abomination and Giant are affected (as per GW faqs), as are all Stomp attacks on all units. However, no other special rules or special attacks are. To list a few examples: Fanatics, Manglers, Screamer slashes, Troll vomits, any Breath Weapons, Nurgle’s Rot, Hexwraith slashes, and so on.

3.31.        Q: Can Arcane Unforging affect magical unit standards?

A: Yes. It can kill the bearer and/or revert the magic standard to a normal standard.

3.32.        Q: Does “unmodified” mean anything in Metalshifting?

        A: No. Ignore it and use whatever armor save the model would normally use.

3.33.         Q: Last member of a unit dies. Are all spells on any remaining characters dispelled?

        A: Yes, except for permanent effects like Plague of Rust and Wither.

3.34.    Q: Can a player remove a r&f model (other than Champion) made Stupid with Fate of Bjuna as a casualty whenever he suffers a casualty?

A: Yes.

3.35.    Q: Is the length of lines of random length spells rolled after choosing the direction?

        A: Yes.


4.4.      Cannons firing prefectly at unseen targets is deemed an unintended result of sloppy writing in the Main Rulebook and is therefore limited slightly. A cannon may, at most, guess so as to hit any visible part of any unit’s footprint with an initial artillery die roll of 10. The bounce may then hit hidden models. If there is a close combat or a friendly unit blocking this shot, you’re allowed to overguess the minimum needed to clear the units in the way, possibly making it easier to hit hidden models. This means placing a chaff unit in front of an enemy unit on a hill might make it very easy to hit a dragon hiding behind that enemy and the hill! This is allowed, and players should be aware of it.

This question was moved to Worst Play examples, and worded as such.

4.10.    Q: How do War Machines choose targets?

A: War Machines see 360 degrees and never pivot towards their target. The shot originates from the WM base’s point that’s closest to the target. This is where you measure the range and need to able to draw the line of sight from.

4.11.    Q: How do weapons that fire like War Machines choose targets?

A: They never pivot towards their target. The shot originates from the center of the base’s frontage. This is where you measure the range and need to be able to draw the line of sight from, in a 90 degree arc. Note that the Steam Tank may only fire straight ahead.

4.12.    Q: Does a War Machine have front, side and rear arcs?

A: No, war machines don’t have arcs for any gaming purpose.

4.13.        Q: When simultaneously suffering Heavy Casualties and a Panic test of other form, in which direction does the unit flee it it fails the Panic test?

        A: Directly away from the source of the attack which caused Heavy Casualties.

4.12.    Q: Is a model within the forest (or other terrain) if it’s only partially within it?

A: A unit needs to have at least half its footprint in/behind cover-granting terrain to be covered.

In SLoS rules.

5.4.      Q: When fleeing from combat is the fleeing done centre to centre, causing “odd angles”?

A: Yes.

Already clear in GW faq.

5.4.      Q: Can units use combat reform to slide sideways? And to turn their side or rear to the enemy? Can a model in a challenge reform in such a way that it is not in base contact with his challenger? Can you leave out of btb any individual r&f model, command group or not,  if it was btb before the reform?

A: Yes. Yes. Yes. No.

5.5.      Q: Are combat reforms of a player simultaneous? Can you break the 1″ rule with them?

A: No. No, except to units involved in the combat and those already within 1″.

5.8.      Q: Can a model have a WS of 0? How does this work regarding to hit rolls?

        A: Yes. Regardless of any to hit modifier, it will hit on 6’s and be automatically hit.

5.15.    Q: Is a unit in a multiple combat that drops out of it nudged back into combat?

A: When removing casualties, you have to try to keep fighting units in base contact with each other, if possible. What sort of nudges should be done is clarified in Worst Play 9.


5.18.        Q: Do unbreakable or steadfast units have the option to use the general's Inspiring Presence for testing to combat reform on lost combats?

A: No.

5.19.        Q: Can you combat reform while fighting a war machine. If yes, how?

        A: Yes. The model(s) in base contact with the WM cannot move at all.

5.20.        Q: Can a unit under “No More Foes” situation still reform or overrun if applicable?

        A: Yes.

6.1.      Q: Do wounds from models affected by the Other Trickster’s Shard carry over to unsharded models? Does the OTS affect impact hits, stomps and similar?

A: Yes. Yes, but only if the hit is allocated to a sharded model. Always allocate all hits to sharded units, even if they have 5 or more r&f, though you still can’t allocate hits to champions or characters if you normally weren’t able.

6.7.      Q: Does a Wizard turn into a frog if the Sivejir’s Hex Scroll is used on him while casting Transformation of Kadon? Is any mount transformed too? Does his unit type change?

A: Yes. Yes, unless the mount can be target separately. No.


7.1.      Q: How are models with Random Movement moved and what options do they have when close to being blocked by other models and the 1 rule?

A: Random movers may not end their initial pivot within 1″ of other units, unless the direction they choose to pivot in would bring them into contact with that unit (either with the pivot or a 1″ move forward), in which case they charge it.

Moved to Worst play. We want to draw images. But didn’t due to laziness.

7.2.      Q: Does a monster, chariot or unique mount die if the rider is slain with Heroic Killing Blow? Does the rider die if the mount is slain?

A: No to both questions

7.11.        Q: Can models grant hard cover to members of their own unit against Sniper attacks? Can you combine Sniper with Multiple Shots?

        A: No. Yes.

7.12.        Q: Do you have to take the Terror test if only 1 model in the charging unit causes it?

        A: Yes.

7.13.        Q: Can Magic Resistance go over 3?

        A: Yes

.7.14.        Q: Can you Fly or Free Reform during Vanguard? Can characters leave or join units?

        A: Yes to both. No to both.

7.15.    Q: Can Always Strike First models re-roll to hit against units with Both ASF and Always Strike Last? Does ASL cancel any amount of ASF and vice versa?

        A: Yes. Yes.

8.1.      Q: Can a unit enter a building using a movement spell or effect? Can a unit that left a building move later in the turn? Can a character leave a unit in a building?

A: Yes. Yes, but not in the same Movement Phase. No.

8.6.        Q: Do Cavalry, Monstrous Cavalry and Chariots treat Rivers as Dangerous Terrain?

A: Yes.

8.7.        Q: Do chariots take 1 or D6 Ward saves or Regenerations after failing a Dangerous Terrain?

A: D6.

8.8.      Q: Does failed charge trigger Dangerous Terrain?

        A: Yes.

9.11.    Q: A spell is cast at a unit with a character, who later leaves the unit. Is he still affected? What if the unit was made of characters?

A: When he leaves the unit, he ceases to be affected, except for any movement effects for the clearing move and Wither and Plague of Rust. Last character remaining keeps any spells.

9.14.        Q: A character joins a unit in a single rank. Can you choose whether or not to widen the formation? Can you choose differently next time?

        A: Yes to both.

9.15.        Q: Do units of characters have a unit type? For Stomping and such.

A: Yes. Use the majority’s unit type. If there is no majority, the unit is Unique.

10.3.    Q: Is there a connection between unit’s front arc and its line of sight?

A: Unit’s front arc is also its line of sight, limited by possible obstructions.

Moving to slos

10.5.    Q: Is it Worst Play if a unit is blocked but some of the blocking units belong to the same player?

A: No.

Moving to Worst Play

11.1.    Q: What is the Herdstone?

A: The Herdstone is an impassable terrain which must fit inside a 5″ diameter circle and be shaped round or rectangular.

11.4.    Q: Can the Hagtree Fetish force your opponent to reroll failed to wound rolls? From miscasting, for example. Does it work with Feedback Scroll, Caress of Laniph and similar?

A: No. Yes.


12.3.        Q: How does the Insignia of Quest work? Sometimes it seems to allow 2 ward saves.

A: If the bearer has more than 1 wound left and fails a Ward Save against a Multiple Wound that would kill him, he may indeed take a second Ward Save with the Insignia.


13.2.    Q: When can the Chalice of Blood be used?

A: Whenever you could attempt to perform an action, in addition to the action. See Q3.7.

13.3.    Q: Can a wizard cast area spells that also target himself or his unit while under Ash Cloud? What if it only targets himself and/or his unit?

A: No. Yes.

13.4.    Q: What is the Infernal Engineers’ War Machine LOS!?

A: 4+. It works the same way as a normal LOS! while outside a unit.

13.8.    Q: Can Iron Daemon shoot after moving 6+2D6? Can it enter forests or ruins? Can you react to its declared charges? How much does it move if it fails a declared charge? Can it wheel to maximize models in contact while entering combat?

A: No. Yes. Yes (but not against an accidental charge). 2D6. No, the FW FAQ makes an incorrect reference to wheels.

13.9.   Q: Hellbound granted wound is not a crew member. How does it work?

A: It doesn’t/ The WM has an extra wound. You can remove it whenever you suffer a wound without losing attacks. Question is being discussed.


14.1        Q: What kind of ward saves can be used against Arnzipal's Black Horror? Can you use Regeneration?

A: You can use only generic, all purpose ward saves and Magic Resistance. Cloak of Twilight works. The spell doesn’t cause wounds so Banner of the World Dragon and other Ward Saves against wounds caused by magic and similar do not work. No Regeneration.


14.2.         Q: Does Strength of Khaine allow rerolling wounds not caused by close combat attacks?

A: No.

14.3.        Q: Can Cauldron of Blood or Bloodwrack Shrine join Skirmishers or units with mismatching bases, like cavalry?

A: No. Also, the unit joined needs to be at least 60mm wide to be legal.

14.4.        Q: Does Bloodwrack Shrine really affect the leadership of specific models?

A: No. It affects units within range.

14.5.        Q: Do the Reign of Chaos result Dark Prince Thirsts! and Slaanesh Forsaken ignore the ward save of Doomfire Warlocks?

A: Yes.


15.3     Q: What wounds count towards the Souleater daemonic gift?

A: Those caused by close combat attacks, including unusual ones like Stomps or Breath Weapons.

16.3.    Q: What aren’t greenskins among Orcs & Goblins? What models are in other books?

A: Squiggs from Squigg Herds, Trolls, Giants and Wyvern mounts. Gnoblars are greenskins, as are Hobgoblins and Ironblasters and Scraplaunchers due to Gnoblar riders.

18.4.        Q: Does Fireborn 2+ Ward Save to Flaming Attacks extend to a monster or chariot mount?

        A: No.


18.5        Q: Does the Golden Crown of Atrazar count as used if the first wounding hit is deflected by the armor save?

        A: Yes.


19.1        Q: Does Predatory Fighters work with Supporting Attacks?

        A: No.

19.2         Q: Is the Bastiladon's Thunderous Bludgeon s10 attack always carried out or just against enemies in its rear?

        A: Always.

19.3.        Q: Does the Piranha Blade confer Multiple Wounds and Armour Piercing only to Close Combat attacks made with the weapon?

        A: Yes.

20.1.    Q: Does Runemaw work against templates, vortices, area effects, spells that target a single model in the unit, recurring spells (Plague, Chain Lightning), lines, random length lines?

A: Yes to all except for vortices, and templates that scatter onto the unit. If an area spell is deflected, it affects another unit in the range twice. Deflected lines of random length are not rolled again and must be re-placed not touching the Runemaw unit.

20.2.    Q: If you fail a fear test while in btb to Yhetees, do you have ws 0?

A: No. The WS is set to 1 after the Yhetees have applied their aura. See 3.17.

21.3.    Q: Is Doom Diver a template weapon? Can it hit more than 1 unit at the same time? Can it redirect into combat? Can it move less than D6? Redirect back to battlefield after scattering partially off it? How about completely off?

A: Yes, use a 30mm template. Yes. No. No. Yes. No.

21.7.    Q: What happens if a flying unit can’t land when it comes within 8 of a unit with fanatics?

A: The unit stops for the Fanatics to be released, but doesn’t have to land. The flying unit can still be hit normally by the Fanatics despite not landing.

22.7.    Q: Are the Bell or Furnace and the unit that pushes it two different units for targeting purposes?

A: Yes, whenever you direct attacks against them, they count as two separate units. Hits never overflow from one to the other.

22.13.  Q: If an Abomination with 1 wound left takes 3 wounds at the same initiative, 1 of which is flaming, does it roll for Too Horrible to Die? Does it roll if it dies to a Pit of Shades, Purple Sun, The Dwellers Below or Arnzipal’s Black Horror?

A: No to all questions.

22.14.  Q: Can the Stormbanner be activated on any player’s turn? Do you test its ending every player turn? Does the storm end if the bearer dies or leaves the board?

A: Yes. Yes. Yes, the storm stops if the bearer is not on the board, but resumes if he returns alive. While he’s gone, don’t test to see if the storm ends.

22.16.  Q: How are characters placed in a Rat Ogre pack?

A: 40mm based models are placed normally in the front rank beside Rat Ogres if there’s space. 20 mm based models are placed as packmasters and don’t contribute to ranks.

22.18        Q: Can you double a spell if its not swappable for you, but to another wizard?

A: No. If a Warlock Engineer already knows Warp-lightning, Grey Seer can’t take it and must select another spell. However, if the Grey Seer rolled the spell before the Warlock, any Warlock can still swap his randomly generated spell for it. Warlocks can’t select another spell if they actually roll Warp-lightning.

22.19.  Q: What terrain are buildings ruined with Crack’s Call or Screaming Bell?

A: Ruins.

22.20.  Q: Does the GW Skaven errata mean WLC and PCC have only 3 wounds?

A: Yes.

23.2.    Q: How does Look Out Sir! work with chariot mounted characters?

A: Roll a single LOS!. If passed, a single hit is transferred to the unit. Neither the chariot nor the character suffer a hit in this case.

24.1.    Q: Does Invocation of Nehek affect lone characters in range? Can it heal more than 1 wound on Ethereal units?

A: No. No. Lore attribute may heal another wound on multi-wound Ethereals, though.

24.5        Q: Can an engaged Terrorgheist use Death Shriek against units it is not fighting?

        A: Yes. Note that Banshee may not.


25.4.    Q: What wounds count towards the Soul Feeder?

A: Those caused by close combat attacks, Stomps and Breath Weapons.

25.7.        Q: Can a character or champion without Eye of Gods accept or issue challenges if another model in the same combat with the rule could do it?

A: No.

26.2.        Q: What exactly does Elyett's Brooch do?

A: It allows rerolling of Fear, Terror and Panic tests.

26.3.    Q: Is Annoyance of Netlings affected by to hit bonuses or penalties?

        A: No.