All participants in the league assume the risk of injury. The Arizona Gay Volleyball Association (AZGV), its employees, and volunteers shall not be liable for injury to person, loss or damage to personal property arising from or in any way resulting from participation in the league.


The AZGV does not condone nor encourage the consumption of alcohol during its events. Players are not allowed to consume alcohol during their games and doing so will constitute a forfeit of all games scheduled for that day. If players/teams that are of legal age wish to consume alcohol while not playing, they will be responsible for securing the applicable permits where necessary and agree to abide by all applicable laws.


Each team must submit a roster with a maximum of 8 players for the 6-man format league, 6 players for the 4-man and four players for the 2-man format league, and designate the team captain. No player may register or play for more than one team within the same format of play; meaning, each player may be listed on only one 6 man format (Monday), only one 4 man format (Tuesday) and only one 2-man format (Sunday) roster. Rosters must be finalized and no changes are allowed after the second match of the season. The board may allow changes to a team roster if that team would otherwise not be able to field enough players each week due to injury, illness, players moving, or other special circumstances. No player who is not on your roster may play on your team.


  1. AZGV sand volleyball is self-officiated. Players shall call their own faults.
  2. Team Captains may call major faults, either on their own players or on a member of the opposing team if appropriate.
  3. A team representative is required to attend a mandatory rules training prior to the team's first game of the season. A team will forfeit all games played until a board member has certified that a team representative has attended the mandatory rules training.
  4. Disputes should be solved between the team captains. When the dispute cannot be resolved, replay the point.
  5. The AZGV Commissioner and Board shall have the power to make decisions on any matters or questions not specifically covered in the rules.
  6. Good sportsmanship is required of all participants. Team captains assume full responsibility for the conduct of the team. Players may be suspended or disqualified from play for any perceived unsportsmanlike conduct in accordance with the approved Code of Conduct.
  7. Teams must pay online via PayPal or with certified payment (cashier's check, money order, etc). Please make certified payment payable to Arizona Gay Volleyball Association.
  8. Registrations will be accepted in order of the teams that pay. Only teams that have paid will be allowed to play.
  9. A registration cap will be set for each division prior to the season starting. After the registration cap has been met, a waiting list will be created. A greater number of teams compared to the registration cap will be allowed in a division only if some divisions do not meet the registration capacity and the courts availability allows for increased division size to accommodate a reasonable schedule for all divisions as determined by the discretion of the Board of Directors. A reasonable schedule will allow for each team to play each other at least twice that count toward the season standings.



  1. For the 6-man format league, a team consists of 6 players. A team may start a game with a minimum of 2 players. For the 4-man format league, a team consists of 4 players. A team may start a game with a minimum of 2 players. For the 2-man format league, a team consists of 2 players. Players not at the court by game time must wait until the start of the next game.
  2. When playing with less than 6 people in the 6-man format league, the following rules apply:
  1. When playing with 5 people, the team must designate and maintain 3 front row and 2 back row positions.
  2. When playing with 4 people, the team must designate and maintain 2 front row and 2 back row positions.
  3. When playing with 3 people, the team must designate and maintain 2 front row and 1 back row positions.
  4. Regardless of how many players on the court, you will be required to rotate clockwise upon each service change and keep the correct number of front row and back row positions. There will not be 'ghost' positions.
  5. When playing with 2 people, the team must keep a service rotation but both players are eligible to hit. The players will switch left and right upon serve and serve/receive accordingly.
  1. If a team does not have the minimum number of players required to start the match at the set start time, they will lose the first game by forfeit. If the team does not have the minimum players required to start the match 5 minutes after the set start time, they will lose the second game by forfeit and subsequently the match.
  2. Players can play on only one team within the same format of play per season. If a team needs additional players due to injury or player loss, they must petition the board for replacement players. The commissioner and board may also choose to deny a team's request if the addition of a replacement player would significantly improve a team's level of play.
  3. If at team does not attend or misses two consecutive weeks of the season, the team will forfeit the rest of the season unless they have received prior approval by the board. No refunds will be awarded. If a team has not attended fifty percent of their matches by mid-season, they will forfeit the remainder of the season.


  1. For the 6-man format a match shall consist of a best 2 out of 3 games. For the 4-man format a match shall consist of a best 2 out of 3 games. For the 2-man format a match shall consist of a best 2 out of 3 games.
  2. For the 6-man format league, games are over when one team scores 15 points (11 points should a 3rd game be necessary). For the 4-man format and 2-man format league, games are over when one team scores 21 points (15 points should a third game be necessary).. For all divisions, the winning team must have at least a two-point advantage. There is no cap on the score.
  3. It is the team's responsibility to be on the court and ready to play by start time. Games may begin up to 15 minutes before the scheduled start time, if a court becomes available. If a team is not on the court ready to play at the set start time, they will lose the first game by forfeit. If the team is not on the court ready to play 5 minutes after the set start time, they will lose the second game by forfeit and subsequently the match.
  4. Rally Scoring shall be used (a point is scored with every serve).
  5. It is the winning team's responsibility to record on the official score sheet the score after the match is complete within 10 minutes of the completion of the last match of the schedule for your division for that day. If the score is not recorded, it will be scored as a loss/loss (0 to 0) for both teams.
  6. It is each team's responsibility to record attendance. If the attendance is not recorded, no players will get credit for being present during the games and their attendance at those games will not count toward their eligibility to play in the end of the season tournament.
  7. A time out is a regular game interruption. It lasts approximately 30 seconds. Each team is entitled to one time out per game.
  8. The forfeit score will be counted for the 6-man format as 15-0 and for the 4-man and 2-man format as 21-0.


  1. Rock, paper, scissors will be done at the beginning of the first game to serve or choose which court to start on. At the beginning of the second game the teams change sides with the non-serving team from the first game serving. Rock, paper, scissors will be done at the beginning of the third game with the winner getting the same options as above.
  2. Service takes place anywhere behind the back line but within the sidelines. The server may not step on the service line when serving.
  3. The server must announce the score out loud before serving the ball with the server’s team score announced first. If receiving team does not agree with the announced score, the receiving team should stop play and call a dead ball until the score is resolved. The point will be replayed.
  4. The players of the serving team must not screen the opponents from seeing the contact for service or the path of the ball. This includes a player waving arms, jumping up and down, or moving sideways at the time of the serve.
  5. Blocking or attacking the serve is illegal.
  6. A Let-Serve (a serve that hits the net and goes over) is legal if it lands in bounds.
  7. On change of serve, all players shall rotate clockwise. Positions of players may be changed only after a completed game.
  8. A player may drop a bad toss without serving and then toss it again to serve with no penalty. If the server does not allow the ball to drop, it will result in a loss of serve and a point for the other team.


  1. The ball must be cleanly hit and not held, lifted, pushed, carried or thrown. The ball cannot roll or come to rest on any part of the body.
  2. When playing the ball, players may use any part of their bodies, including feet, as long as the ball is cleanly hit or "pops" off at contact.
  3. When contacting the ball with one hand the ball must be cleanly hit with the heel or palm of the hand (a roll shot), with straight, locked fingertips (a cobra), knurled fingers (a camel toe) or with the back of the hand from the wrist to the knuckles. One-handed placement or redirection of the ball with the fingers (a dink or open-hand tip) is a fault.
  4. For the 6-man format league – Back row players cannot attack the ball in front of the imaginary 10 foot line.
  5. Players may step under the net onto the opponent’s court without penalty unless the player interferes with the volley.
  6. If two or more players of the same team contact the ball simultaneously, it is considered one hit. Either player involved may participate in the next hit without penalty.
  7. The ball is out-of-bounds if the ball crosses outside of, or over either antenna, touches any surface, object, or ground outside the lines. Also, if the ball contacts the antenna or the body of the net outside the antenna. A ball touching the lines is considered "in."
  8. When conducting a handset over the net the players shoulders must be squared, feet planted and the ball must travel perpendicular with no spin.


  1. Players touching any part of the net with any part of their bodies or clothing at any time during play.
  2. A team contacts the ball four times before returning it to the opponents.
  3. Catching or throwing the ball.
  4. Serve out of turn. (Will also result in loss of points scored by ineligible server.)
  5. A player contacts the ball twice in succession unless the first touch is a block, or the ball contacts various parts of the player’s body successively unless on first contact.
  6. When receiving serve, the first of a teams 3 allowed touches must be closed handed, webbed handed, two handed bump, or any legal one handed contact. When receiving serve, open handed receiving is a fault.
  7. For the 2-man format when receiving the first of three hits (not the serve) must be closed handed, webbed handed, two handed bump, one handed or any other legal hit, the only exception is for a hard driven/spiked ball. A “free ball” received open hand must be “clean” with no spin and is considered your “set” or second hit.
  8. When two opposing players commit fouls simultaneously, the point is replayed.


  1. A ball touched by a player, playing close to the net, and attempting to block a shot by an opponent shall not be counted as one of the three touches permitted by his team.
  2. In blocking, the blocker may place his/her hands and arms beyond the net provided the action does not interfere with the opponent’s play (roofing). The blocker is not permitted to touch the ball beyond the net until the opponent has made an attack hit.
  3. If two or more players from opposing teams contact the ball simultaneously above the net, any of the players involved are eligible to participate in the next play, which shall be considered the first of three contacts allowed to the team.
  4. A joust (ball coming to a rest above the net on a block attempt) will result in a replay of the point.


  1. Substitutions may be made anytime the ball is dead as long as the substitute occupies the position that player was in. There is no limit on substitutions. Any player may be replaced by a substitute and re-enter so long as they are being replaced by the same person every time. The original player that served in that position must maintain the serve position through the substitution.
  2. Additional players, on the roster, that are present at the beginning of the game, can rotate in after a broken serve. They must rotate in at the same position during the game. The rotation must continue in the same order for the duration of the game.


  1. Teams will be seeded in the end of the season tournament according to the league record. If there is a tie, head to head record between the tying teams will be used to break the tie. If there is still a tie after head to head record is used, point differential will be used to break to tie. If there is still a tie after point differential is used, a coin toss will break the tie.
  2. For a team member to be eligible for postseason play (examples - playoffs, tournaments, etc) the player must have been in attendance for a minimum of 50% of the regularly scheduled competitions except for the 2-man format only 33% will be required.


  1. Teams that win the season will be required to move up a division within the same format of play if applicable. The teams registration fee will be waived for the next season the same team is registered. A roster consisting of more than half of the same official roster that won the season will be considered the same team.

For example, a 6-man format team that wins the season in the B division will be required to move up to the 6-man format A division. A 6-man format team that wins the season in the A division cannot move up a division since there is no higher division within the same format of play, so the rule does not apply in that case.


Team Captains shall enter protests at the time of the infraction. If the protest cannot be resolved between the Captains, the protest may be presented to the AZGV Board for decision. The Commissioner will notify the team before the next scheduled game as to what decision has been made.

All decisions of the Commissioner and the Board of Directors are final.

Previous update: February 14, 2016

Previous update: September 21, 2016

Current update: June 10, 2017