DistrictType, MilitaryDomain, CaptureRemovesCityDefenses,        CaptureRemovesBuildings, ZOC, InternalOnly, NoAdjacentCity, Aqueduct, RequiresPopulation, RequiresPlacement, Cost, AdvisorType, PlunderType="PLUNDER_GOLD" Description="LOC_DISTRICT_NEIGHBORHOOD_DESCRIPTION" Name, CityStrengthModifier, CostProgressionParam1, CostProgressionModel, PlunderAmount="50" PrereqTech, Housing, OnePerCity