Revised February 24th 2017 [Season 4]
General Rules of Conduct
- Treat others with respect and courtesy
- We do not condone any hacking, sabotage, or exploitation of the game or Wii U systems to obtain an advantage inaccessible through regular means
- Players may submit complaints concerning teams acting abusively or harmful towards others through the #helpdesk channel on LUTI’s Discord server
- Should the complaint contain sensitive information or material the complainant may contact a member of staff by direct messages
- If you are found acting in a harmful manner, you will be immediately banned from the league and future seasons
- If your team name is deemed inappropriate by staff, it may not be represented on LUTI’s social media platforms, including streams on Twitch
Each player must register an account to participate in LUTI.
Registration is authenticated via Twitter, meaning each player must have a twitter account to sign up.
Players must fill in the following information:
- Email Address
- Nintendo Network ID
- In-Game Name
- Discord ID*
- Stream Link*
You may edit your details at any time from the Profile Management page.
NNIDs cannot be edited while a season of LUTI is in progress.
Players that opt-in as captains will be prompted to create a team.
Teams can consist of a minimum of 4 players, and a maximum of 10.
Registering a team will require the following information:
Fields marked with an asterisk* are optional.
Upon registering an account, players may select their team from the Profile Management page.
Unlocked teams will be viewable from the drop down menu.
Captains can accept or deny requests to the team from the Team Management page.
Staff can promote team members to co-captains upon captain request in helpdesk
Once a captain has accepted all their team members, they may lock-in their team.
Locking in a team will approve its inclusion into LUTI after which no further player changes may be made.
For the purposes of LUTI, a transfer is defined as a single player being added to a team.
Removing a player from a team is not a transfer.
Transfers are bound by the following rules:
- A maximum of 3 transfers may be made during a season
- A maximum of 2 transfers may be made in a single week
- From week 7 onwards, only 1 transfer may be made in total as long as the limit of 3 transfers has not yet been reached
- When transferring down, a player may only transfer to the division directly below them
- Once a player transfers down a division, they may not do so again
- A team may only add a player from a higher division once
- Transfers are no longer allowed once playoffs begin
To transfer a player to your team, notify staff in the #helpdesk channel on Discord.
The NNID of the player you wish to add to your team must be shared with staff as well as the player’s former team and division, if applicable.
If a transfer does not abide by the rules outlined above, it will be declined.
All communication between staff and players will occur on Discord.
- LUTI is divided into multiple ranked divisions
- Teams are seeded primarily based on their records from the previous season
- Teams that did not participate in earlier seasons of LUTI will be seeded into a division based on tournament history
- Teams may shift between divisions, by either promotion or relegation, based on results from previous seasons
- The divisions for the upcoming season are:
# Based on signups
# Based on signups
All times are in Coordinated Universal Time (UTC).
Monday 1am of next cycle
- LUTI’s regular season lasts 8 weeks.
- One Match per Week
- 8th week open for Rescheduling.
- Each group will play up to 7 matches across up to 8 weeks.
- Each division is divided into groups consisting of 8 teams
- Game format will be a Best-of-9 set.
- Teams are ranked by their match wins in each group
- Ties between are decided by match wins versus tied opponents and then total game wins
- Each captain must contact the opposing team’s captain(s) each week
- Captains can find each other in their respective scheduling channels on Discord
- If you do not receive a response from the other team’s captain by the contact deadline outlined above, report the situation to staff and the opposing team will receive a strike (see: Penalty System)
- If the opposing team is still unresponsive 24 hours after the contact deadline, contact staff so that they may intervene
If teams are unable to play their match by the score reporting deadline, staff will make a ruling based on evidence collected between the teams at fault.
Scheduling Your Match
- Once both teams are in agreement of a time to play their match, they both submit their scheduling forms
- There is a link to the scheduling form in the #important-info channel on Discord
- Teams are not allowed to schedule their matches after default time
- Only 1 match may be played at default time
- If a scheduled time has to be changed, both teams must submit a new form with the newly agreed upon time and date
- Not submitting a form can lead to an unfavorable ruling in case of a dispute over scheduling. While not mandatory, it is highly advised to submit a form for every match
- It is recommended that Discord chat logs are retained in case a dispute arises
- If your team will be unavailable to play for the entirety of any given week, including at the default time, please inform League Staff.
- Each team is allowed to reschedule one match to a later week.
- Rescheduled matches may be played any time until the end of week 8.
Issues With Scheduling
- Matches must be played at default time if captains cannot come to an agreement of when to play their match
- If an opponent is uncooperative while organising matches, and you haven’t scheduled your match by the deadline (see above), report to staff on Discord
- Repeated scheduling issues may result in a strike (see: Penalty System)
- If a team fails to show up at the agreed time, refer to match protocol (next section)
- Contact staff if the opposing team does not show up at the proposed match time
- If a scheduling form was not submitted by each team and there is a dispute over the proposed match time, Discord chat logs should be provided as evidence of the agreed upon time
- If teams submit conflicting times, both schedules will be considered null until the situation is rectified by staff
In every case, bring issues to staff at the #helpdesk channel on Discord to resolve the situation.
- A match is defined as a Best of 9 (Bo9) set for the purposes of LUTI
- Matches are expected to start at the scheduled time
- As a guideline: The lobby host is recommended to met these standards:
- Wired internet connection
- Local speed of 5 mbps Upload, 10mbps Download
- Will not stream during a set
- A grace period of 10 minutes is applied if either team is not ready by the scheduled time
- If the opponent team is not completely ready after this grace period, the match must start with the players currently in the lobby
- If none of the players from the opposing team are in the lobby by the end of the grace period, they forfeit the first map of the set
- If none of the opposing team is in the lobby 5 minutes later, they will forfeit the entire set
- There are no limits on how many substitutions may be made during a match, but to avoid delays the following rules apply:
- A time limit of 3 minutes to make the substitutions needed
- If this time limit is exceeded, staff must be notified
- If this time limit is then exceeded again, the offending team will forfeit their right to substitute for the remainder of the match
The schedule below will cycle for both weeks of playoffs (Weeks 9 and 10).
All times are in Coordinated Universal Time (UTC).
- Once the regular season has ended, the top teams of each division will move on to culminate the season in a 2 week long playoff period
- The amount of teams that move on to playoffs is undecided until signups for each season have ended
- Each Division’s Playoffs will run as a Single Elimination bracket
- Similar to the regular season, teams will need to schedule matches with their opponents, but may be forced to schedule 2 matches in a single week
- Teams cannot schedule their matches to occur after default time during playoffs
- Depending on the number of teams that make it to playoffs, the schedule for matches will be different, but in all cases they will be spread across 2 weeks
- If 16 teams - Players will play 4 matches in total
- Round 1 and 2 in week 9
- Semi Finals and Grand Finals in week10
- If 8 teams - Players will play in 3 matches total
- Round 1 and Semi Finals in week 9
- Grand Finals in week 10
- If 4 teams - Players will play in 2 matches total
- Semi Finals in week 9
- Grand Finals in week 10
- Playoffs will include a default time similar to the regular season with an additional default time to accommodate the extra match per week
- This 2nd time should be used in the case that a team leaves both of its matches to be played during default time
- Each team is allowed a single disconnection replay during a set as long as it abides by the following set of rules:
- The disconnection occurred during the first 2 minutes of the game (3:00 minutes left in the game)
- The opponent team’s objective is not less than 60
- The remaining teammates of the disconnected player must stop immediately
- During the replay, all players are allowed to change their weapons and gear
- Substitutions are allowed for the disconnecting player if needed
- There are some situations in which the replay rule is not enacted:
- During the First 30 Seconds of a game:
- If multiple players disconnect simultaneously, a replay will be granted with no consequences
- Lobby Host experiences a disconnect which kicks all players from the game, a replay will be granted with no consequences
- If the host of the lobby disconnects after the opponent team’s objective is less than 60, they are not allowed a replay
- A new Host is selected
- If a team is found to be purposefully disconnecting in an attempt to give themselves an advantage or to disrupt the match in any way, they will not be permitted a replay and will be given a strike (see: Penalty system) or a more extreme punishment based on staff discretion
- Staff will not take action unless evidence is provided
Dragonuto will swear eternal love to you for reading the rules. Thank you!
LUTI implements a 3 strike policy.
Teams are subject to disqualification through receiving 3 strikes.
Actions that will result in a strike include, but are not limited to:
- Failure to communicate with your opponent by the contact deadline
- Failure to report a score/play your match before the score deadline
- Failure to schedule both matches in a cycle by the scheduling deadline
- Competing with a player who is not registered on your team’s roster for LUTI
- Malicious or harmful behaviour
Depending on the severity of the offenses, the consequences of receiving 3 strikes may vary from a temporary ban for the remainder of the season to a permanent ban from any event ran by LUTI or its staff members.
- If for some reason you feel as though a team is breaking a rule, listed or unlisted, report the incident(s) to LUTI staff
- Teams or players with a sufficient number of similar reports from other teams are subject to receiving strikes, bans, disqualifications or other similar punishments at the discretion of LUTI staff
LUTI staff reserves the right to immediately ban or disqualify any team or player as they deem necessary.