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R10_Known_Issues
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Release 10 - Known Issues

Graphical:

  1. LODs (level of detail) objects are still being implemented so players may occasionally experience objects visually ‘popping’ out of existence or between visual states.
  2. Camera will occasionally clip through walls when near them.
  3. When using a multiple monitor setup there may be issues with the default window placement in windowed mode.
  4. Quadruped NPCs will stand too close to the Avatar during combat creating sorting issues
  5. Capes will sort through some clothing and armor.
  6. Hats & Helmets make hair invisible

Connectivity:

  1. The following firewall ports must be open for the Launcher and Game Client to run properly.  
    Launcher:

TCP Port 5074

UDP Port 3544`

UDP Port 6881

Connect to instance/Game data:

UDP 5054

UDP 5055

UDP 5056

UDP 5057

UDP 5058

UDP 5059

64-bit specific issues:

  1. Cloth simulation is not working properly. Cloth sim elements on clothing, like capes, may not appear properly or appear at all.
  2. General performance is lower than expected.

Gameplay:

  1. Housing Lots are first come, first serve. Claiming a lot now requires gold and will relinquish your claim on any previously claimed lots. Deeds to houses for your lot can be purchased in the Owlshead Tavern.
  2. Changing the house on a lot, or un-claiming a lot, will clear and return currently placed decorations to an invisible “bank” inventory. Use the /bank command to reclaim these items. This functionality will likely change at some point in the future.
  3. Falling damage is in game and being tuned. Watch your step.
  4. New Avatars now begin with several default decks, but most players will eventually want to build a custom deck and skill loadout. See the Player Instructions for a detailed description of this system.
  5. Many Player Villages have been removed for this release to improve population density.  In this release, the available Player Village scenes are Northshire (north of Owl’s Head), Valemark (in the center of the Hidden Vale) and the Brave Coast (available via a skiff from Kingsport). Note that the Brave Coast is a PvP-enabled scene. You can also purchase housing in every city (Ardoris, Owl’s Head, Kingsport and Braemar).
  6. Not all skills are balanced, implemented, or working as intended yet. Skills missing an icon on the skill tree are not finished and should not be used, though you may need to put a point in an unfinished skill to meet the requirements of a finished skill.
  7. Armor and weapons currently take durability damage in combat but repair skills and services are not in-game yet. Damaged equipment must be replaced.
  8. Weight and gold values for objects throughout the game are still being adjusted and are not finalized.
  9. It is possible to give items to another avatar through the Secure Trade interface. Right click on the Avatar you wish to trade with to bring up the context menu. Gold trading is not yet implemented.
  10. Summoned creatures (like fire elementals) may be commanded to attack targets via right-clicking, but may be slow to react at medium to long range.
  11. Dual wielding is now possible. At present attacking with an off-hand weapon requires use of a specific skill from the Tactics tree. You must also have a main hand weapon equipped to use the offhand attack skill.
  12. Switches are intended to be targetable and triggerable from a distance with bows, but this may not be working yet for all switches.
  13. The /home command will not work for the player towns of Valemark, Holtrot, and Northshire
  14. Auto decks for characters created before version 158 have the starting decks pointing to wrong chest armor piece

Chat, Dialogue and NPCs:

  1. Many books have been added to the game world, some by the team and some by the players. The prologue and first two chapters of “Blade of the Avatar” are available in book form as well. They can be found for this release for sale at the Peladjar Inn in Ardoris.
  2. The option that formerly turned off all conversation keyword highlighting and ability to click them as underlined words has been changed to only turn off the ability to click on highlighted keywords. Keywords in NPC conversations are always highlighted, though the effect is more subtle if the option to click keywords has been turned off.
  3. You no longer know the name of NPCs by default. To learn their name, ask them!
  4. NPCs now open personal chat tabs during conversation, up to the maximum of six overall tabs. New NPC chat tabs will then override the oldest NPC chat tab, but should not affect player created or default tabs. The filter pulldown for NPC chat tabs displays but does nothing (by design). The pulldown appearing in NPC chat tabs is a known issue. NPC chat tabs will close automatically when you move away from them.
  5. The extremely short life expectancy of Wycliffe and his friends in Ravensmoor if his quest is moved forward is a known issue.
  6. A new exploration based quest is available from the Tour Guide in Braemar. Completing this quest will unlock a cosmetic reward for your account, claimable in a later release, along with a copy of the item for this release. The ability to unlock this reward will only be available for this release, so start exploring! (Note that the reward for this task hides the Avatar’s hair, which is a known issue.)
  7. The Oracle is now available for consultation at her Confirmatory in Ardoris. You can ask her about many subjects, though you may not like the answers. You can also ask as to your progress in your own virtues.
  8. The Ardoris palaces of the Winds and the Mountain are now open, and with them, the nobility that rules the city of Love. Much content with these nobles relate to the main in-game quest; as such progressing along that is blocked for this release, although there is still a good deal of background and intrigue available for you to explore.
  9. Note that although the Ardoris palace guards will occasionally, depending on your actions, try to stop you from entering, they can’t actually do so for this release. Please don’t remind them of this.
  10. New minor quests have been added to Ardoris. Many of these reflect on how you feel about the virtue of love. Other NPCs may react to this. Although no content is currently blocked by a player’s virtue or lack thereof this may occur in the future.
  11. A profanity filter has been added, although it is not enabled by default. If you wish, you can enable it via the Game Options menu.

User Interface:

  1. During character creation the chosen hair color does not yet apply to eyebrows.
  2. When playing full screen and using multiple monitors, the user can move the mouse cursor outside of the game window- this functionality is only intended to work in windowed mode or borderless windowed mode.
  3. Many of the attributes on the Character Stats screen (V key) are obsolete, not yet implemented, not updating properly, or otherwise broken.
  4. Crafting materials can be difficult to find once placed on the crafting table while in bag inventory mode. If you are having trouble crafting a recipe, make sure that all of the correct components are on the crafting table. The Take All button will help clear the table if having problems when attempting to craft.
  5. The world map is now navigated with the WASD keys rather than the mouse. If you find yourself trapped in the mountains try jumping a few times to get unstuck before resorting to eating party members and/or boots.

Performance:

  1. The FPS counter is not always accurate.
  2. There may be framerate issues and slowdown in game, as optimizations are ongoing.
  3. The game will “hang” for several seconds after loading into a scene.
  4. Names overhead can cause some performance issues on the client

Audio:

  1. Sound FX used in game are not final and in many cases may be placeholders

Patching:

  1. If the patch process is terminated while updating (e.g. computer/patcher crashes) user may need to uninstall and reinstall to finish the patching.

Linux:

  1. Officially we only support Ubuntu, however it should run on other distributions but might require some work.
  2. nVidia users: nouveau works, but is slower than the official drivers and might crash; full-screen and resolution switching might be buggy with nouveau. (Use of latest official drivers recommended)
  3. AMD/Ati users: radeondrmfb works, but is slow and might show graphical artifacts, use the latest and official Ati/AMD drivers instead (e.g. fglrx, however do not use experimental drivers).
  4. Both nVidia and Radeon users might experience graphical issues dealing with transparency on game objects.
  5. Switching graphics mode, resolution and full-screen might be buggy on radeon cards (switching back from full screen can cause graphical anomalies - work around to switch out of x11 and back).
  6. Cloth sims don't work in this build. This will affect capes and other select clothing.
  7. The Launcher saw some bigger changes - it’s best to remove pre-R9 game and Launcher files, then redownload the launcher and start (see player instruction document for link to newest launcher and instructions)

Mac:

  1. We only support two button mouse currently. One button mouse support will be coming in a later release along with remappable keys.
  2. Mac client isn't developer signed, so if you have the default gate-keeper settings set, you won't be able to directly run the app. If you control-click when you click on the file, it should allow you to open. Once you do that, you will be able to run the app without issue.
  3. Launcher does self-contain the game starting with R9 - however, as there is no installer, yet, to install the game with the correct permissions into system locations like “Applications”, run it from a place where your user has write-permissions for the game to be able to update itself (e.g. the Desktop)
  4. The Launcher saw some bigger changes - it’s best to remove pre-R9 game and Launcher files, then redownload the launcher and start (see player instruction document for link to newest launcher and instructions)
  5. The version of the Unity game engine used starting with R8 seems to suffer from a deadlock in the logging-module, potentially leading to a complete freeze of the game, only displaying the rotating beachball. We are in contact with the Unity developers to find a solution for R10 and forward. Sorry about this inconvenience.