Rules and Regulations
For
Heritage Heroes Tournament

- Tournament Prize Pool
- Formal Tournament Structure
- Comprehensive Game Guidelines
- Deadline Dates and Registration Process
- Staff Roles and Responsibilities (Judge, Recorder, and Streamer)
- Supplementary Documents and Contact Information
Brace Yourself for the Return of Classic Meta!
Heritage Heroes Tournament presents an exciting opportunity for players to compete in a unique event, where they can utilize classic "old school" ships. This event offers new players a chance to experience the traditional meta of the game and engage in a fierce competition for a sizable prize pool.
The tournament is divided into 2 Stages. Open Qualifier and Final stage with SINGLE ELIMINATION format in both stages.
The open qualifier is segmented into four distinct rounds. These rounds are conducted throughout the month of September, specifically during weekends.
Registration will begin on 31st 12 UTC. Registration will close on 4th (6 UTC) or before when we reach the 72 teams limit. A total of first 72 FULLY FILLED Teams will be selected on a first come first serve basis. Of these 72 teams, 18 Teams are sorted into 4 groups randomly. Change of rounds will not be permitted. Any Incomplete Team Registrations will be automatically discarded.
Top 2 Teams from each week will go through to the Final Stage where they will compete for Final Prize.
Final stage will be streamed live on Twitch and YouTube across 2 weeks in October.
Open and Final stage games will be held only during the weekend (Saturday and Sunday). If necessary, exceptions to this will be made.
Link to official eSports Server. Click here.
TOURNAMENT DESCRIPTION:
Open stage:
- Maps: Hidden Dragon, Greenland and Storm (New) (In this Order). Best of Three.
- Team size: 5v5
- Tier: 3
- Maximum no of Teams: 18 each week
Final stage:
- Maps: Arid Frontier, Unexplored Rocks, Greenlands, Polar Frontier, Storm (Classic), Lost City, Stone Peaks. (In this Order). Best of Seven.
- Team size: 5v5
- Tier: 3
Important Dates:
Open Qualifier 1:
Registration: 31st Aug 12 UTC
Bracket Date: 5th Aug 12 UTC
Game Dates: 7th and 8th Sept
Open Qualifier 2 :
Bracket Date: 9th September 12 UTC
Game dates: 14th and 15th Sept
Open Qualifier 3 :
Bracket Date: 16th September 12 UTC
Game dates: 21st and 22nd Sept
Open Qualifier 4:
Bracket Date: 23rd September 12 UTC
Game dates: 28th and 29th Sept
Final Stage:
Play off: 5th and 6th October
Final:12th and 13th October
PRIZE-POOL:
Place | Prize-Pool |
1st | LEGEND Title, 3 Event Gacha ships of Players Choice, ULTIMATE AIR Package, ULTIMATE CAMO Package & 6 Months of BP VIP Subscription |
2nd | HERO to LEGEND Title upgrade, 2 Event Gacha ships of Players Choice, ULTIMATE AIR Package, ULTIMATE CAMO Package & 4 Months of BP VIP Subscription |
3rd | 1 Event Gacha ship of Players Choice, ULTIMATE CAMO Package, Pan Spatial StrikeSwitch & 2 Months of BP VIP Subscription |
4th | Pan Spatial DragonWing, ULTIMATE CAMO Package & 1 Month BP VIP |
Titles and Others:
- Above rewards are per player basis.
- Winning Team will get a special recognition title, So do the 2nd and 3rd place.
- Special avatars for all participants.
- Special Titles for all 8 Team players who reach the final stage.
- If a player already has a LEGEND title, a compensation of 3000AC will be provided.
- ULTIMATE AIR Package: TU-222, SP-12 Sapsan , Pan Spatial StrikeSwitch.
- ULTIMATE CAMO Package: Pirate Essence, Spectral Guest, Sand Chronicles.
- Players Choice Event Gacha Ships: Players will be asked to choose from below ships.
- For winners, VIP BP will be awarded from October/November. Past Months BP cannot be issued.
IT TRIESTE | FS AQUITAINE | FGS F124 |
ROKS JSS | USS BATTLECRUISER 2000 | HMS UXV COMBATANT |
CN CHIXIAO | FS SNLE 3G | ROKS GHOST COMMANDER |
USS JACK LUCAS | FS CHARLES DE GAULLE | PAN SPATIAL HEXERES |
CN TIANJIN |
|
|
Sailing and Gear Rules:
Authorized Ship Combinations per Team:
Number | Type | Quantity |
1 | CV / ACV | 1 |
2 | Submarine | 1 |
3 | Cruiser | 0 or 1 |
4 | Destroyer | 1 or 2 |
5 | Battleship | 0 or 1 |
6 | Frigate | 0 or 1 |
Any ships and items that are available before the end of 31st December 2022 are permitted to be used in the game. Players are free to use all BP items, including VIP and Premium items. Assault Carrier Vessel’s are allowed in this tournament.
Simultaneous possession of identical vessels within a fleet is prohibited. For example, if a player selects the IT-DDX as their Destroyer, no other player from the same team can select IT-DDX..
All Equipment must be from T3. Title equipment and Ships are forbidden (Nemesis, Zircon, S97, ANSEQ, EMRG etc).
All Games will take place in the Brand New Official eSports Artstorm server. Please make sure you are present on the server dring the entirety of the tournament.
Important links:
1. Link to Official Discord Server: Click here
2. Link to Registration Form: Click here
3. Link to MW Youtube and MW Twitch channels: YouTube & Twitch
4. Link to Artstorm Tournament Terms and Conditions: Click here
5. Link to Latest Modern Warships APK : Click here
6. Bracket Links: First Round, Second Round, Third Round & Fourth Round
7. List of Permitted Ships and Items : Click here
Note: It is the responsibility of participating players to NOT update to alpha or beta while participating in Tournament. If done so, players can revert back by downloading apk from the above official link.
Additional Tournament Rules:
Here are some additional rules to keep in mind for a smooth tournament:
Fair Play and Sportsmanship:
- Stick to the Allowed Gear: Players can only use the equipment specified in the previous section. Everything else is strictly off-limits.
- Customize It Up! Feel free to personalize your gameplay with skins, camos, and flags – these are all unrestricted.
- Randomized Starting Positions: A judge will randomly determine the Alpha and Bravo positions for each team at the beginning of a match with the help of MWTS bot.
- Standard Match Length: All matches will last for the designated standard time of 10 minutes.
- Consequences for Rule Breakers: Using banned items, ships, or helicopters will result in a warning. A rematch will be offered after a warning. However, accumulating 2 or more warnings will lead to an automatic technical win for the opposition team.
- Rematch Restrictions: During a rematch, neither team can change their ships, equipment.
- Disconnection Policy: If a player loses connection during a match, they must provide proof within 5 minutes. The judge can deny a rematch if they suspect an intentional disconnect. Remember, only one rematch is allowed per team, per round.
- Rejoining After Absence: If a player cannot enter the game room at the start, they have the right to request a rematch.
Account Management:
- Name Consistency: Players must maintain the same in-game name they used during registration throughout the tournament. Offensive language or symbols in names are not permitted.
- Account Stability: Changing your account for any reason is prohibited. Only registered accounts can participate.
- Solo Squads Welcome: Clans are not required for participation.
- One Team Per Player: Players can only participate on one team. Switching teams or playing with multiple accounts is a serious offense. Violations will result in permanent disqualification for both the player and their team.
- Account Sharing is Forbidden: Sharing login information or passwords is strictly prohibited. Login activity is monitored via IP, and suspicious activity will lead to team disqualification. The Artstorm Community Managers will have the final say on such matters.
- Exploiting Bugs: Using bugs or loopholes in the game for an advantage may result in a technical loss for the offending player/team. The judge will have the final say based on the bug's severity.
- Cheating and Lying: Using cheats, hacks, or other illegal programs will lead to disqualification from the entire tournament. Any attempt to mislead staff can result in warnings or a technical loss, at the organizers' discretion.
- Respectful Conduct: Taunting, offensive remarks, or discrimination based on race, religion, politics, or gender will result in a warning (proof required).
- Match Punctuality: Both teams must be present at least 5 minutes before the game. Teams have 3 minutes to enter the room after the scheduled time. Excessive delays may lead to warnings.
- Room Codes and Access: Room codes will be provided 2-5 minutes before the match. Players have 3 minutes to join after the scheduled time. Failing to join results in a warning.
- Room Code Confidentiality: Team captains must keep room codes private and share them only with teammates. Public sharing is prohibited.
- Authorized Personnel Only: Only players, streamers, judges, and record keepers are allowed in the room. No unauthorized individuals.
- Team Rosters: Teams can have any 5 of their 6 registered players participate, except during rematches.
- Player Changes: Teams can change registered players only once before their first match by contacting the organizers. Players cannot be registered on multiple teams.
- Ending a Tie Game: If the game ends in a tie after 10 minutes, both teams must submit screenshots to a designated Discord channel.
- Incomplete Teams: Teams are allowed to play with an incomplete roster (e.g., 4v4, 4v5, etc.).
- Sudden Death: If both players die simultaneously, a video replay will determine the last survivor (winner).
- Tiebreaker by Damage: If there's no clear winner after 10 minutes, the team with the most damage dealt wins.
- Rule Updates: These rules may be updated, revised, or expanded as needed. Players are responsible for checking the online rule document periodically. Notification of changes may or may not be provided.
- Contesting Decisions: Players can contest decisions by judges or recorders, but not by admins.
- Unclear Rules: In cases of unclear or ambiguous rules, admins will make the final call based on their judgment.
- Respectful Communication: Offensive behavior or arguments towards staff will lead to expulsion from the tournament.
- Server Discretion: The server reserves the right to depart from these rules with or without player consent. Admins have the final say in all cases.
Meet the Tournament Staff:
The tournament will be overseen by a dedicated team to ensure everything runs smoothly. Here's a breakdown of their roles:
Organizers:
- Your go-to support crew! They'll help create Discord channels, manage schedules, and adjust timings in special cases upon player request.
- If you encounter any game discrepancies after consulting a judge, the organizer is your next point of contact.
Judges:
- The referees of the competition! Each judge is responsible for their assigned group games and has the final call on rulings within those matches.
- Judges will create game rooms, share access codes with team captains, and ensure players comply with the rules and regulations.
Recorders:
- The judges' backup crew! If a judge becomes unavailable, the recorder will seamlessly step in and take over judging duties.
Stream Team:
The Final Stage will be live on Twitch for all to see! Catch the action and grab Twitch drops during the streams. (Link to the official Twitch channel can be found here.)