Game Design Document
Amie Dansby Game Design Document Template
11.11.2017
If you have questions you can contact me amie@amiedd.com or www.twitter.com/amiedoubled
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DISCLAIMER:
Make sure you put a version for your GDD, or list if this is the final version. Update you Github or Source Control with final Game Design Documents.
Table of Contents
10. Environmental Interactions 7
10.2 Standard Interactable Items 7
11.1 Enemy Artificial Intelligence AI 8
11.2 Default Attacks damage and attack speed 8
12.1 Head’s Up Display(HUD) is what you see on the screen while playing. 8
17. Additional Brainstorm List 12
17.1 Microtransaction Ideas 12
www.AmieDD.com Game Design Document Template 11/11/2017 1
0.1 High Level Concept
Title:
Genre:
Rating
Release Date:
0.2 Target Audience
Primary:
Secondary:
Tertiary:
0.3 Unique Selling Points:
0.4 Console Platform Support
Discussion are ongoing with the platforms. Decided on your console version early on in your development.
0.5 Gameplay and controls
0.6 Camera
Will you game use a fixed camera, isometric view? Will the camera angle be able to be controlled by the player?
1.1 Gameplay Flowchart
1.2 Describe a sample of game play.Missions
Make this your 30-60 “Elevator pitch”.
2.1 Storyline structure
3.2.1 Overview
Goal is to have smaller quick play missions that drive the story forward. You can also list mission faces more in detail in this area.
3.2.2 Mission type
This is where you should describe basic functional level styles. You can list variants here.
Defeat | |
Collect Items | |
Carry Items | |
Talk to Non Playable Character NPC | |
Go to certain in game location | |
Defend | |
Escort NPC | |
Attack | |
Use Object | |
Use Item | |
Clear a Level | |
Chase | |
Infiltrate | |
Escape | Get out of a specified area in the game. |
3.2.3 Mission Examples
3.2.4 Mission Modifiers
3.2.5 Mission Log
Captain’s log stardate 11112017.
4.0 Future endgame ideas
Many games rely on in game purchases or ads to support their games. The game can be a microtransaction strategy, where players can play the whole game for free, but there are items, weapons, outfits they can upgrades through microtransactions.
6.1.1 Time Currency
6.1.2 Real Money Currency
6.2 Items
Item drops are important to the game, but with set costumes and not a whole lot of “gear”.
6.2.1 Item Types
7.1 PC
7.2 Xbox One and PS4
# | Action |
A | Attack/Fire |
Left Joystick | |
Right Joystick |
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9.1 Powers or skills, abilities.
9.2 Goals of the power system
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Melee AI:
Ranged AI:
You can include you formula here. Attacks based on strength or energy will have the formula.
Default Attack Damage = (ENERGY * .1) to (ENERGY * 2.5)
Default Attack Damage = (.50) * [(ENERGY * .25) to (ENERGY * 1.5)]
Damage to Robot/Player
Mission indicators
13.1 Chat
13.2 Play Identity or Team Name
Hardware requirement should be listed here. If you are making a games for VR, or AR that heavily rely on certain hardware specifics you should document and comment here.
Component | ||
Power | Description | ||
Level | Hours to Play | Zone/Level | HUB | Zone Name | Theme |
1 | 5 | 1 | Game Intro | Intro Home Planet | Galaxy? |
Type | Name |
Boss | |
Type | Name |
NPC | |