Project Wingman - Blender Quickstart
https://superostrich.xyz/pw.html
Table of Contents
Table of Contents
Required Tools
Using UE Viewer
Blender - Import the Model & Texture
Acknowledgements
Required Tools
UE Viewer - unreal engine resource viewer for viewing and extracting textures & models
Blender - 3d modeling & animation software
Using UE Viewer
- Open UE Viewer
- Browse or type your Project Wingman install path, then into ..\Project Wingman\ProjectWingman\Content\Paks

- Leave all options on the defaults, press OK
- Browse to \Game\Objects\Aircraft
- Find the aircraft model you wish to export. In this example it’s \Game\Objects\Aircraft\F16.uasset
- Right click the aircraft uasset file -> Click Open
- You will be asked for the version of Unreal Engine; choose 4.27 and press OK
- You should see a 3D preview of the model


- Click Tools -> Export Current Object (Ctrl + X)
- Change Skeletal Mesh and Static Mesh format to glTF 2.0

- Choose the directory you wish to export to and click OK
Blender - Import the Model & Texture
- Open Blender
- Delete the default cube by pressing A on your keyboard to select all, then hitting the Delete key
- File > Import > glTF 2.0
- Browse to the file you exported > Click Import glTF 2.0 > you should now see the model
- If you see orbs, ponder them for a moment, then click one to highlight them, and press delete

- Open the Shading Tab
- In the outliner, expand the tree and click the ‘Aircraft’ material

- Click the Material Properties Tab

- Change ‘Base Color’ to Image Texture

- Click Open, and open the texture file you wish to preview (any image format will work), and you should now see it on your model.
- Note; To re-load the texture from disk; go to the Texture Paint tab and click Image > Reload (Alt + R)
- Open the UV Editing Tab, Press P (seperate) > By Material
- You should now save your project!
From here you can rapidly iterate and preview your texture without having to pack it and load it into the game. Additionally you can now make use of Blender’s powerful texture painter.
Acknowledgements
Thanks to @rythusomega for helping me get over the initial blender learning curve!
@superostrich
https://superostrich.xyz