Tower of Glory

~A RPM Game~

Some few words before the changelog:

Thanks to everyone who has interest in the game. I know out there are many rpg games in this style and I dont care about my project getting popular. It’s about having fun - and giving fun to the people. It’s something I should have started some years ago. I try to make my game as much fun as possible, but remind it’s my first one. I would appreciate if you give me a quick feedback of the game, what you like and dislike (Or if you found a bug). Let me know it here or email me: baddibudev@web.de.

Thank you

Best regards

Baddibu

Changelog

Version

Date - Download

Current Maps - Added - Changed - Removed - Bug found - Bug fixed

Pre Alpha 3 (Version 0.3)

09/28/2014 - 10/03/2014; Download (Non-RTP)

Prolog (Old)

>Starting Area

>>Hut

>Prolog (New!)

>>(Start)Fadeout

>>>Outro

MineL1

> MineL2

>> OptionalCaveL1

>>> OptionalCaveL2

> MineL3

> MineL4

>> OptionalMineL1

> MineL5

> MineL6

>> Lodging

Royal Guards Fort (Castle and it’s Town Name follow)

> Barracks

> Royal Guards Fort (Forecourt) (1)

>> Marquee (Left)

>> Marquee (Right)

Way to Town 1 N-S

> Way to Town 1 N-S L2

>> Henry’s Hut

>>> Henry’s Hut Basement

> Way to Town 1 N-S L3

> Way to Town 1 N-S L4

[Forum] Added graphics for title and sub-titles

[Added] Fully designed MineL3

[Added] New character descriptions. More characters will follow.

[Added] Pyramid Titleset by Palsa http://metalraptor.deviantart.com/

[Added] Fully designed MineL4

[Added] Fully designed OptionalMineL1

[Added] Fully designed MineL5

[Added] Fully designed MineL6

[Added] Fully designed Lodging

[Added] Fully designed Royal Guards Fort (1)

[Added] Fully designed Barracks

[Added] Royal Guards Fort (Forecourt) (1)

[Added] Marquee (Left)

[Added] Marquee (Right)

[Added] Enemys (Bats) in MineL3 to MineL6

[Added] Glowing Stones in MineL3 to Mine L6

[Added] Prologe (New!)

[Added] (Start) Fadeout [Map for fadeouts, especially needed for the intro]

[Added] Outro [Just a Placeholder, will be designed at the end]

[Added] Way to Town 1 N-S

[Added] Way to Town 1 N-S L2

[Added] Henry’s Hut

[Added] Henry’s Hut Basement

[Added] Way to Town 1 N-S L3

[Added] Way to Town 1 N-S L4

[Changed] New Intro!

[Changed] Main character now has a name! His name is Emret now. The name can still be changed to something you like more.

[Changed] Tint (darker than before) in MineL5 and MineL6 since there aren’t

lights

[Changed] Gold Value of Glowing Stones

[Changed] Number of total Glowing Stones that can be found

[Changed] Bat(s) HP are lower now (-10 HP)

[Changed] You can ask people now multiple questions (with the choice-system) they not longer just say a short sentence when you speak to them.

[Changed] You need to choose a difficulty after you spoke with emil now.

[Changed] Now tutorials but the game asks if you want to see them (Controls, Menu, Battle). Also the name change is optional now (Default name: Emret)

[Bug Found] When you move the box in MineL1 and walk back to the Starting Area and re-enter the mine the box is back at it's (unmoved) place and you can't

get to MineL2.

[Bug Found] Entering the Royal Guards Fort (Forecourt) (1) wasn’t possible.

[Bug Found] Maid (Ann) started over with the dialouge when you talk a second time to her.

[Bug Found] Maid (Susy) Event in the Storeroom didn’t start

[Bug Found] Player started on the last map after the intro. This wasn’t becouse of a wrong starting point, but a wrong transfer point during testing

[Bug Fixed] The bug when you move the box in MineL1 and re-enter it is back at it’s (unmoved) position and you could not move it again (Need to restart game to progress) is fixed. The character now push it ‘behind’ the wall.

[Bug Fixed] You are able to enter the Royal Guards Fort (Forecourt) (1)  now.

[Bug Fixed] Maid (Ann) doesn’t start over with her dialouge anymore when you talk a second time to her

[Bug Fixed] Player Touch for the Event with Susy now works

[Bug Fixed] The player now starts at the right spot after the intro

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Pre Alpha 2 (Version 0.2)

09/26/2014 - Download (Non-RTP)

(Current Maps - Added - Changed - Removed - Bug found - Bug fixed)

Current Maps:

Maps now are underlined _ and sub-maps have arrows >  before the name

Prolog

>Starting Area

>>Hut

MineL1

> MineL2

>> OptionalCaveL1

>>> OptionalCaveL2

> MineL3 (30% finished)

[Added] Slimes now appear (rarely) in the starting area (1 or a group of 2 to 3)

[Added] Short tutorial for players that are new to rpgmaker games after you talked with emil

[Added] Spots in starting area to dig something out

[Added] You can now interact with the lettuce and radishes near the hut

[Added] You can now interact with the flags in mineL1

[Added] Fully designed MineL2

[Added] Fully designed Optional CaveL1

[Added] Fully designed Optional CaveL2

[Added] Underwater mine railway were the water accumulates. You can walk on it.

[Added] Logo before the Titlescreen appears

[Added] Titlescreen Background (640x480)

[Added] Game Over Screen (640x480)

[Changed] In the Option Menu you can now change the window color to a darker tone or different color (including black) but you can’t make the windows brighter, white or transparent anymore.

[Changed] Battle adjustment for normal difficult

[Changed] When you move the box in MineL1 to get to MineL2 a ‘Push’ sound plays now

[Changed] MineL1 and mineL2 changed look of chests (now look like boxes). Now matches better to a mine-styled map.

[Changed] Group of 3 slimes no longer appear in the starting area. 1 and group of 2 still does. This was changed due to make the hard mode possible until current end of the game (in mineL2)

[Changed] MineL2, OptionalCateL1, OptionalCaveL2 average steps until next battle from 30 to 40

[Changed] The Whisp (Earth) monster you encounter in optionalcaveL1 and L2. If the player had bad luck he got stunned and due the low atk but the high magic power of the whisps he died without doing anything against it. Changed mana of the whisps to 36 so they can use ‘Stone’ 3 times maximum and reduced the damage of their skill from 150-200 to 70-110. Remind this is adjusted for the normal difficulty.

[Changed] Adjusted Bats - they now deal with their meele attack 5 less damage in normal mode. Remind this is adjusted for the heroic difficult were they deal 10-15 damage less now. Whisps and coming monsters aren’t adjusted to heroic and hard yet.

[Removed] The formation menu was completely removed. Order you obtain party members is the best formation possible so you don’t need to change the formation.

[Removed] The ‘?’ Emoticon when you stand in front of something you can interact got all removed of the game due to not enough space for these events in some mineL1 and mineL2 places. (You can still interact with everything). Also, they appeared to much. As example the hut in version 0.1, there popped up 8 ‘?’ while the player didn’t walk more than 30 titles, and thats much, every 1 to 2 seconds a ‘?’ popup emoticon.

[Removed] Smooth Camera becouse events ‘shaked’ with it

[Bug found] You can’t interact with chest event (only the empty ones) in mineL1 and occasional in mineL2

[Bug fixed] Chest in starting area now has the right sprite after self switch A on event page 2

[Bug fixed] Grandma now grants a cookie after you spoke with her

[Bug fixed] Chests in mineL1 and some in mineL2 are now interactable

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Pre-Alpha (Version 0.1)

09/24/2014 - Download

(Current Maps - Added - Changed - Removed - Bug Fixed - Bug Found)

Current Maps:

Prolog

Starting Area

Hut

MineL1

MineL2 (Unfinished)

[Added] First demo (pre-alpha) released on various forums

[Bug found] Chest changes to wrong sprite (event page 2)

[Bug found] Grandma gives no cookie after you talk with her

___________________________________________________________

Tower of Glory - By Baddibu

http://www.youtube.com/einbaddibu

http://www.deviantart.com/einbaddibu

http://www.rpgmakerweb.com

Download Tower of Glory:

http://www.rpgmakerweb.com

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Dev Notes (Not useful for you)

Wankstaberg Font

Name for Castle + Town

Castle Design

Barracks ok??

Town design (Later)