| A | B | C | D | E | F | G | H | I | J | K | L | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | SOURCE | Release Date | Source Date | Market Time of Game | Total Sales (Units) | Total Gross Revenue (USD) | Budget (USD) | Team Size | Dev Time (months) | Platforms | Description | Source | |
3 | Trine | 2010-09-08 | 2010-06-03 | 11 months | - | - | 16 | 18 | PC | http://www.indie-story.com/developer-report-april-2014/ | |||
4 | The Path | 1 Year and 4 Months | 50,000 | 135,000 euros | PC | Budget from grants and loans. Revenue covered all non-grant funding. | http://www.gamasutra.com/blogs/DavidPittman/20140103/207974/Eldritch_Mountains_of_PostMortemness.php | ||||||
7 | Breath of Death VII | 2010-09-24 | 5 Months | 30,000 | 30,000.00 | 20,000.00 | 2 | 3 | XBLIG | $1 XBLIG title (Later ported to Steam. Only XBLIG sales indicated here) | http://www.polygon.com/2013/4/20/4246254/the-binding-of-isaac-has-sold-more-than-two-million-copies-to-date | ||
10 | Amnesia: The Dark Descent | 2012-10-05 | 2012-09-10 | 0 Years, 0 Days | 1,360,000 | 0.00 | Mac, Windows | Sales to date | http://forums.introversion.co.uk/viewtopic.php?t=43206 | ||||
11 | Amnesia: The Dark Descent | 2012-09-10 | 112 Years, 282 Days | 391,102 | 200.00 | PC | Sales to date (including 35,000 boxed retail copies) | http://gamasutra.com/blogs/DavidGalindo/20110627/89702/How_much_do_indie_PC_devs_make_anyways_Part_III.php | |||||
13 | Organ Trail: Director's Cut | 2013-08-09 | 10241 | 429,192 | 4 | 6 | Mac, PC, iPhone, Android, Linux, Ouya | Play here | |||||
15 | 2014-01-03 | 3 months | 32,000 | 215,000 | 8 | Mac, Windows | http://frictionalgames.blogspot.dk/2011/09/amnesia-one-year-later.html | ||||||
16 | Among the Sleep | 2010-04-22 | 2014-07-23 | 8 weeks | 100,000 | 800.00 | 12 | PC, iPad | http://steamcommunity.com/games/250620/announcements/detail/277287527838248043 | ||||
17 | The Vanishing of Ethan Carter | 2009-03-18 | 12/20/2014 | 1 Month (<3Month) | 60,000 | PC | Sales across Steam, GOG, and other fun facts | http://www.ign.com/articles/2009/03/23/gdc-09-world-of-goo-cost-sales-breakdowns | |||||
18 | Moon Hunters | 2016-03-10 | 2017-07-21 | 100000+ | 800,000.00 | 5 | 30 | Mac, Windows | me tanya short hi - I assume Team Size means full-time employees only, at peak team size. numbers are approximate and Steam only (not including PS4, Xbox) | ||||
19 | Shattered Planet | 2014-07-03 | 2017-07-21 | 100,000 | 150,000.00 | 4 | 12 | iOS, Android, PC | me tanya short hi | ||||
20 | Twitter: https://twitter.com/OtogibaraEra | http://www.tmzilla.co.uk | 2 years | 2,439 | 500,000.00 | XBLIG | Budget, sales | ||||||
21 | The Binding of Isaac | 2012-08-08 | 1.75 years | 2,000,000 | PS4, Vita, PC | http://www.squidinabox.com/2012/04/waves-the-postmorteming/ | |||||||
22 | Bastion | 2010-09-08 | 2 Years | 2,000,000 | 4,000.00 | Xbox, Steam, iOS | Sales, 90% sales after launch month | http://www.grimrock.net/2013/01/17/recap-2012-hello-2013/ | |||||
31 | Super Meat Boy | 2014-05-29 | 1.5 years | 900,000 | 2 | Xbox, PC | Sales | ||||||
32 | World of Goo (Steam) | Best 1 Month period | 97,000 | Steam | Sales, Promotion, Pricing | http://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/ | |||||||
35 | World of Goo (WiiWare) | Best 1 Month period | 68,000 | Wii | |||||||||
37 | Bloo Kid | 3 Years | 55,000 | 135,000.00 | 9,000.00 | 3 | The game is a "free-with-ads" app and makes 95% of the revenue with ads (mainly Vungle + iAds). The remaining revenue comes from ther "remove ads"-in-app-purchase | http://frictionalgames.blogspot.dk/2011/09/amnesia-one-year-later.html | |||||
38 | https://www.youtube.com/watch?v=7Mn9Luh2... | 6 Months | 15,238 | PC | No budget given. One-man development team. | http://www.gamasutra.com/view/feature/134840/postmortem_arrowhead_game_.php?page=4 | |||||||
39 | 【Vtuber ENG】 | 1 Month | 10,172 | PC | Non-Steam early acces sales | http://www.gamasutra.com/blogs/DavidGalindo/20140109/208337/How_much_do_indie_PC_devs_make_anyways_Part_V.php | |||||||
42 | 2 Months | 1,350 | 4,400.00 | PC | Alpha version - pay-what-you-want offer. Average price paid was $3.30 | http://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/ | |||||||
43 | https://youtu.be/ryKoCor98hg | 30 Days | 122 | widget, a great platform for indie devs to sell their game through a trusted merchant (this was not the stan | PC | Budget, sales | http://www.gamasutra.com/blogs/MeganFox/20130927/201165/The_Jones_On_Fire_Postmortem_A_Game_In_Five_Acts.php | ||||||
45 | Jones on Fire | 6 Months | 7,000.00 | 300,000 | iOS, Android, PC | Approx. 200,000 total installs (combined F2P and Premium) | |||||||
46 | Runner 2 | XBLIG | Publishing costs vs total costs | http://www.eurogamer.net/articles/2014-02-07-gone-home-has-sold-250k-copies | |||||||||
47 | Shadow Complex | 1 week | Xbox 360 | Sales comparison with lots of games - Braid, Shadow Complex, Trials HD, Limbo, Castle Crashers | http://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-games-i-sell.html http://jeff-vogel.blogspot.com/2009/03/how-many-games-i-sell-part-two.html | ||||||||
48 | Sixty Second Shooter | PC, iPad | Breaks down all production costs | http://gamasutra.com/blogs/LarsDoucet/20140813/223350/Was_Localizing_Defenders_Quest_Worth_It.php | |||||||||
49 | SpaceChem | 6 Months | PC | 1 year dev time. No sales data provided, but described as highly profitable. | http://www.gamasutra.com/view/feature/182470/endless_space_when_triplea_.php | ||||||||
51 | The Oil Blue | 2 Year | 4,480.87 | PC | Budget, sales | http://www.joystiq.com/2013/06/12/bastion-sales-surpass-2-million/ | |||||||
52 | World of Goo | 1 Year | Wii, PC | Budget | https://s3.amazonaws.com/uploads.hipchat.com/21216%2F103350%2FkaQn6JJ7yqILy64%2Fupload.png | ||||||||
53 | PC | Launch of early access on Steam, local multiplayer, sales, pageviews, reaction | http://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/ | ||||||||||
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