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Release Date
Source Date
3000
Total Sales (Units)
Total Gross Revenue (USD)
Budget (USD)Team SizeDev Time (months)PlatformsDescriptionSource
2
Planets Multiplayer3 months00.000.0013
Massive Multiplayer Strategy game to manage planets and conquer the universe.
Mail marketing and google plus marketing.
Stuck for 3 days because I don't have any ideas for the game :/
http://www.gamasutra.com/view/feature/134198/postmortem_frozenbytes_trine.php?page=6
3
The Oil Blue30 Days1225.00PCBudget, saleshttp://www.gamasutra.com/blogs/MeganFox/20130927/201165/The_Jones_On_Fire_Postmortem_A_Game_In_Five_Acts.php
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MouseCraft2 Months1,3504,400.00PCAlpha version - pay-what-you-want offer. Average price paid was $3.30http://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/
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Eidolon2 Weeks1,80028,000.00SteamBudget, saleshttp://2dboy.com/2011/02/08/ipad-launch/
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Geneforge 42 years, 4 months3979111,412.00120,000.00Mac, WindowsSteam was after the posthttp://2dboy.com/2011/02/08/ipad-launch/
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Crawl2 Weeks10,000PCLaunch of early access on Steam, local multiplayer, sales, pageviews, reactionhttp://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/
8
DreadOut1 month10,000
http://www.gamasutra.com/blogs/DavidPittman/20140103/207974/Eldritch_Mountains_of_PostMortemness.php
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Prison Architect1 Month10,172PCNon-Steam early acces sales
http://www.gamasutra.com/blogs/DavidGalindo/20140109/208337/How_much_do_indie_PC_devs_make_anyways_Part_V.php
10
Waves6 Months15,238PCNo budget given. One-man development team.http://www.gamasutra.com/view/feature/134840/postmortem_arrowhead_game_.php?page=4
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FezFirst Day20,000Xbox 360Sales comparison with lots of games - Braid, Shadow Complex, Trials HD, Limbo, Castle Crashershttp://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/
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Breath of Death VII2010-04-222010-09-245 Months30,00030,000.00200.0023XBLIG$1 XBLIG title (Later ported to Steam. Only XBLIG sales indicated here)http://www.polygon.com/2013/4/20/4246254/the-binding-of-isaac-has-sold-more-than-two-million-copies-to-date
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Eldritch2013-10-212014-01-033 months32,000215,00022,0008Mac, Windowshttp://frictionalgames.blogspot.dk/2011/09/amnesia-one-year-later.html
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Eldritch2 Months32,00031,000.00PCSales including Steam and Humble Storehttp://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/
15
The Path2009-03-182010-07-22
1 Year and 4 Months
50,000135,000 euros300,000 eurosPCBudget from grants and loans. Revenue covered all non-grant funding.http://www.gamasutra.com/blogs/DavidPittman/20140103/207974/Eldritch_Mountains_of_PostMortemness.php
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Cook, Serve, Delicious!2012-10-052014-01-092 Years52,5399,000.001PC, Mac, iPad, Linuxhttp://au.ign.com/articles/2012/09/10/amnesia-the-dark-descent-sales-pass-one-million
17
Bloo Kid3 Years55,000135,000.0010,000.003iOS, Android
The game is a "free-with-ads" app and makes 95% of the revenue with ads (mainly Vungle + iAds). The remaining revenue comes from ther "remove ads"-in-app-purchase
http://frictionalgames.blogspot.dk/2011/09/amnesia-one-year-later.html
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World of Goo (WiiWare)
Best 1 Month period
68,000Wii
19
World of Goo (Steam)
Best 1 Month period
97,000SteamSales, Promotion, Pricinghttp://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/
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Trials HD3100,000Sales comparison with lots of games - Braid, Shadow Complex, Trials HD, Limbo, Castle Crashershttp://www.gamedevblog.com/2014/07/making-a-shoestring-budget-game-for-the-xbox-one.html
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World of Goo (iPad)
Best 1 Month period
125,000iPadSales, Promotion, Pricinghttp://numbers.kotaku.com/total-cost-of-publishing-an-indie-game-last-week-sixty-1618376285/+jschreier
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Endless Space1 month150,000Steamhttp://www.gamasutra.com/view/feature/172250/postmortem_zachtronics_.php
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Broken Age6 Months162,6742,829,142.00PC, iPadSales on PC vs iPadhttp://hitboxteam.com/dustforce-sales-figures
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Shovel Knight2014-06-261 Month180,000300,000.005Wii U, 3DS, SteamDescribes man months, year long budget, first week, and one month saleshttp://www.gamasutra.com/view/feature/134274/postmortem_tale_of_tales_the_path.php?page=8 and http://www.gamasutra.com/blogs/DavidDAngelo/20140805/222585/Digging_down_to_business_Shovel_Knight_Planning_and_Sales.php
25
Defenders Quest2 Years195,000656,000.0065,000.005 PCDiscussion of sales and if localization is worthwhilehttp://yachtclubgames.com/2014/08/sales-one-month/
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Limbo2 Weeks244,000Xbox 360Sales comparison with lots of games - Braid, Shadow Complex, Trials HD, Limbo, Castle Crashershttp://www.gamasutra.com/blogs/RobertBoyd/20100924/88129/Breath_of_Death_VII_The_Beginning__A_Postmortem.php
27
Gone Home6 months250,0004PCSaleshttp://venturebeat.com/2013/08/13/great-little-war-game-postmortem-what-went-right-and-the-perils-of-launching-without-a-plan-for-budget-and-pr/
28
Amnesia: The Dark Descent2010-09-082012-09-102 Years, 3 Days391,102PCSales to date (including 35,000 boxed retail copies)http://gamasutra.com/blogs/DavidGalindo/20110627/89702/How_much_do_indie_PC_devs_make_anyways_Part_III.php
29
Organ Trail: Director's Cut2012-08-082013-08-0912 months429,19246Mac, PC, iPhone, Android, Linux, Ouya Play here
30
Legend of Grimrock8 months600,000PCSaleshttp://gamasutra.com/blogs/DavidGalindo/20100724/5531/How_much_do_indie_PC_devs_make_anyways.php
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Knights of Pen & Paper2 years800,000iOS, Android, PChttps://crunchingkoalas.com/mousecraft-alpha-sales-greenlight-features-chosen-by-the-community/
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Super Meat Boy1.5 years900,0006Xbox, PCSales
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Amnesia: The Dark Descent2010-09-082012-09-102 Years, 3 Days920,000PC710,000 standalone sales, plus approximated bundle saleshttp://www.powerhoof.com/crawl-launch-impressions/
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Amnesia: The Dark Descent2010-09-082012-09-102 Years, 3 Days1,360,000Mac, WindowsSales to datehttp://forums.introversion.co.uk/viewtopic.php?t=43206
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Bastion2 Years2,000,000Xbox, Steam, iOSSales, 90% sales after launch monthhttp://www.grimrock.net/2013/01/17/recap-2012-hello-2013/
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The Binding of Isaac1.75 years2,000,000PChttp://www.squidinabox.com/2012/04/waves-the-postmorteming/
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Trine2009-07-022010-06-0311 months--1,180,802.001618PC, PS3http://www.indie-story.com/developer-report-april-2014/
38
Among the Sleep2014-05-292014-07-238 weeks30,000+248,358.0012Steam, PC, Mac, Linuxhttp://steamcommunity.com/games/250620/announcements/detail/277287527838248043
39
The Vanishing of Ethan Carter12/20/2014
1 Month (<3Month)
60000 (100000)PCSales across Steam, GOG, and other fun factshttp://www.ign.com/articles/2009/03/23/gdc-09-world-of-goo-cost-sales-breakdowns
40
Dustforce1 Year668,490.00SteamBudget breakdown, Sales on Steam
http://www.gamasutra.com/blogs/RyanWiemeyer/20130809/198021/Organ_Trail_Directors_Cut_One_Year_Sales_Figures.php
41
Great Little War Game2 years500,000.00190,000.00iOS, Android,
PlayBook, PC, Chrome OS
Budget, sales
42
Jones on Fire6 Months7,000.0020,000.00iOS, Android, PCApprox. 200,000 total installs (combined F2P and Premium)
43
The Oil Blue2 Year4,480.87800.00PCBudget, saleshttp://www.joystiq.com/2013/06/12/bastion-sales-surpass-2-million/
44
SpaceChem6 Months4,000.00PC1 year dev time. No sales data provided, but described as highly profitable.http://www.gamasutra.com/view/feature/182470/endless_space_when_triplea_.php
45
Braid1 week100,000.0048SteamSales comparison with lots of games - Braid, Shadow Complex, Trials HD, Limbo, Castle Crashershttps://twitter.com/SuperMeatBoy/status/154091784929161217
46
Sixty Second Shooter50,000.00Xbox OneBreaks down all production costshttp://gamasutra.com/blogs/LarsDoucet/20140813/223350/Was_Localizing_Defenders_Quest_Worth_It.php
47
World of Goo1 Year96,000.00Wii, PCBudgethttps://s3.amazonaws.com/uploads.hipchat.com/21216%2F103350%2FkaQn6JJ7yqILy64%2Fupload.png
48
Binding of Isaac: Rebirth500,000.00PS4, Vita, PCProduction costs and platform costshttp://www.ign.com/articles/2014/10/31/the-vanishing-of-ethan-carter-sells-60000-in-first-month
49
Runner 2700,000.00Steam, Wii U, Vita, iOSPublishing costs vs total costshttp://www.eurogamer.net/articles/2014-02-07-gone-home-has-sold-250k-copies
50
Shadow Complex1 weekXbox 360Sales comparison with lots of games - Braid, Shadow Complex, Trials HD, Limbo, Castle Crashershttp://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-games-i-sell.html
http://jeff-vogel.blogspot.com/2009/03/how-many-games-i-sell-part-two.html
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