List_games _budgets_sales
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SOURCERelease DateSource DateMarket Time of GameTotal Sales (Units)Total Gross Revenue (USD)Budget (USD)Team SizeDev Time (months)PlatformsDescriptionSource
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Trine2010-09-082010-06-0311 months--1618PChttp://www.indie-story.com/developer-report-april-2014/
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The Path1 Year and 4 Months50,000135,000 eurosPCBudget from grants and loans. Revenue covered all non-grant funding.http://www.gamasutra.com/blogs/DavidPittman/20140103/207974/Eldritch_Mountains_of_PostMortemness.php
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Breath of Death VII2010-09-245 Months30,00030,000.0020,000.0023XBLIG$1 XBLIG title (Later ported to Steam. Only XBLIG sales indicated here)http://www.polygon.com/2013/4/20/4246254/the-binding-of-isaac-has-sold-more-than-two-million-copies-to-date
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Amnesia: The Dark Descent2012-10-052012-09-100 Years, 0 Days1,360,0000.00Mac, WindowsSales to datehttp://forums.introversion.co.uk/viewtopic.php?t=43206
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Amnesia: The Dark Descent2012-09-10112 Years, 282 Days391,102200.00PCSales to date (including 35,000 boxed retail copies)http://gamasutra.com/blogs/DavidGalindo/20110627/89702/How_much_do_indie_PC_devs_make_anyways_Part_III.php
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Organ Trail: Director's Cut2013-08-0910241429,19246Mac, PC, iPhone, Android, Linux, Ouya Play here
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2014-01-033 months32,000215,0008Mac, Windowshttp://frictionalgames.blogspot.dk/2011/09/amnesia-one-year-later.html
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Among the Sleep2010-04-222014-07-238 weeks100,000800.0012PC, iPadhttp://steamcommunity.com/games/250620/announcements/detail/277287527838248043
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The Vanishing of Ethan Carter2009-03-1812/20/20141 Month (<3Month)60,000PCSales across Steam, GOG, and other fun factshttp://www.ign.com/articles/2009/03/23/gdc-09-world-of-goo-cost-sales-breakdowns
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Moon Hunters2016-03-102017-07-21100000+800,000.00530Mac, Windowsme tanya short hi - I assume Team Size means full-time employees only, at peak team size. numbers are approximate and Steam only (not including PS4, Xbox)
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Shattered Planet2014-07-032017-07-21100,000150,000.00412iOS, Android, PCme tanya short hi
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Twitter: https://twitter.com/OtogibaraEra
http://www.tmzilla.co.uk2 years2,439500,000.00XBLIGBudget, sales
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The Binding of Isaac2012-08-081.75 years2,000,000PS4, Vita, PChttp://www.squidinabox.com/2012/04/waves-the-postmorteming/
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Bastion2010-09-082 Years2,000,0004,000.00Xbox, Steam, iOSSales, 90% sales after launch monthhttp://www.grimrock.net/2013/01/17/recap-2012-hello-2013/
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Super Meat Boy2014-05-291.5 years900,0002Xbox, PCSales
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World of Goo (Steam)Best 1 Month period97,000SteamSales, Promotion, Pricinghttp://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/
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World of Goo (WiiWare)Best 1 Month period68,000Wii
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Bloo Kid3 Years55,000135,000.009,000.003The game is a "free-with-ads" app and makes 95% of the revenue with ads (mainly Vungle + iAds). The remaining revenue comes from ther "remove ads"-in-app-purchasehttp://frictionalgames.blogspot.dk/2011/09/amnesia-one-year-later.html
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https://www.youtube.com/watch?v=7Mn9Luh2...6 Months15,238PCNo budget given. One-man development team.http://www.gamasutra.com/view/feature/134840/postmortem_arrowhead_game_.php?page=4
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【Vtuber ENG】1 Month10,172PCNon-Steam early acces saleshttp://www.gamasutra.com/blogs/DavidGalindo/20140109/208337/How_much_do_indie_PC_devs_make_anyways_Part_V.php
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2 Months1,3504,400.00PCAlpha version - pay-what-you-want offer. Average price paid was $3.30http://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/
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https://youtu.be/ryKoCor98hg30 Days122 widget, a great platform for indie devs to sell their game through a trusted merchant (this was not the stanPCBudget, saleshttp://www.gamasutra.com/blogs/MeganFox/20130927/201165/The_Jones_On_Fire_Postmortem_A_Game_In_Five_Acts.php
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Jones on Fire6 Months7,000.00300,000iOS, Android, PCApprox. 200,000 total installs (combined F2P and Premium)
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Runner 2XBLIGPublishing costs vs total costshttp://www.eurogamer.net/articles/2014-02-07-gone-home-has-sold-250k-copies
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Shadow Complex1 weekXbox 360Sales comparison with lots of games - Braid, Shadow Complex, Trials HD, Limbo, Castle Crashershttp://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-games-i-sell.html
http://jeff-vogel.blogspot.com/2009/03/how-many-games-i-sell-part-two.html
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Sixty Second ShooterPC, iPadBreaks down all production costshttp://gamasutra.com/blogs/LarsDoucet/20140813/223350/Was_Localizing_Defenders_Quest_Worth_It.php
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SpaceChem6 MonthsPC1 year dev time. No sales data provided, but described as highly profitable.http://www.gamasutra.com/view/feature/182470/endless_space_when_triplea_.php
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The Oil Blue2 Year4,480.87PCBudget, saleshttp://www.joystiq.com/2013/06/12/bastion-sales-surpass-2-million/
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World of Goo1 YearWii, PCBudgethttps://s3.amazonaws.com/uploads.hipchat.com/21216%2F103350%2FkaQn6JJ7yqILy64%2Fupload.png
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PCLaunch of early access on Steam, local multiplayer, sales, pageviews, reactionhttp://venturebeat.com/2012/04/14/fez-20000-units-sold-on-first-day/
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