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http://review.swgemu.com:8080/#/q/status:merged,n,zCommit SubjectTested by +1Tested by +2Notes
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6/23/2013
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Record Nova up-time2wks 3days 3hrs 45mins 1sec
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Donehttp://review.swgemu.com:8080/#/c/291/[merge] testx
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Donehttp://review.swgemu.com:8080/#/c/292/[Fixed] some accidental file reversionsx
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Donehttp://review.swgemu.com:8080/#/c/294/[Fixed] a couple more file reversionsx
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Donehttp://review.swgemu.com:8080/#/c/295/[Updated] some idl generated filesx
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Donehttp://review.swgemu.com:8080/#/c/296/[Updated] some turret deedsx
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Donehttp://review.swgemu.com:8080/#/c/297/[fixed] Z coordinates for npcs who were inconversableBertScurby
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Donehttp://review.swgemu.com:8080/#/c/298/[Fixed] Merge errorx
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Donehttp://review.swgemu.com:8080/#/c/302/[fixed] Missing NBZ'sScurbyNaikoi
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Donehttp://review.swgemu.com/#/c/308/[fixed] stability issuex
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Donehttp://review.swgemu.com/#/c/312/[fixed] city manager valuesScurbyNaikoi
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Donehttp://review.swgemu.com/#/c/313/[Fixed] concurrent db loadx
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Donehttp://review.swgemu.com/#/c/315/[fixed] optimizationsx
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Donehttp://review.swgemu.com/#/c/314/[fixed] loading issuex
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Donehttp://review.swgemu.com/#/c/316/[Fixed] New city grace period to one dayScurbyNaikoi
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Donehttp://review.swgemu.com/#/c/317/[fixed] double world intersection calculation per each movement updatex
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Donehttp://review.swgemu.com/#/c/318/[fixed] MissioObjectives log namesx
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Donehttp://review.swgemu.com/#/c/319/[fixed] current speed settingScurbyNaikoi
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Donehttp://review.swgemu.com/#/c/320/[fixed] first maint task to run in the first hour instead of 1000ScurbyNaikoi
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http://review.swgemu.com/#/c/321/[fixed] fishing out of bounds exceptionsScurby
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Donehttp://review.swgemu.com/#/c/322/[Fixed] creation of random species vendors with only one available genderScurbyBjald
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http://review.swgemu.com/#/c/323/[Fixed] themepark convo handler to properly handle completed tasks
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Donehttp://review.swgemu.com/#/c/324/[Fixed] two imperial mission types that wouldn't spawnBertNaikoi
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Donehttp://review.swgemu.com:8080/#/c/325/[Fixed] name of rebel banner lairsBertNaikoi
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Donehttp://review.swgemu.com:8080/#/c/326/[Changed] the distance at which a lair's Search Lair option shows up to match the distance check - mantis 4073ScurbyBert
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Donehttp://review.swgemu.com:8080/#/c/327/[Tweaked] lair spawn behaviorScurbyBert
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Donehttp://review.swgemu.com:8080/gitweb?p=Core3.git;a=commitdiff;h=76539916a4144397ac3603900a04336fc2881d4c[fixed] Structure placment issues - includes bases, city halls, large naboo and othersScurbyNaikoi
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http://review.swgemu.com:8080/#/c/328/[Fixed] Themepark conversation handler to properly handle quests that fail to spawn targets
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Donehttp://review.swgemu.com:8080/#/c/329/[Added] enemy flag to diseased bocatt - mantis 4067BertScurby
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Donehttp://review.swgemu.com:8080/#/c/330/[Adjusted] Lair spawn limits around npc citiesScurbyNaikoi
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Donehttp://review.swgemu.com:8080/#/c/331/[Diasbled] Hedon Istee once again until his quest can be fixed properlyBertScurby
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Donehttp://review.swgemu.com:8080/#/c/334/[changed] Creatures can now aggro anytime lair is tappedBertScurby
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Done[changed] New waves of spawns don't aggro immediatlyBertScurbyThe creatures were healing the lair eventhough I wasn't attacking it.  They just healed it because it was low. - Bert
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Donehttp://review.swgemu.com:8080/#/c/335/[Adjusted] further the lair spawn density around small towns on TatooineScurbyNaikoi
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Donehttp://review.swgemu.com:8080/#/c/336/[fixed] Compile issuex
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Donehttp://review.swgemu.com:8080/#/c/337/[Added] zone check to isAttackableBy()ScurbyNaikoi
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Donehttp://review.swgemu.com:8080/#/c/338/[Added] Zone check to VehicleObject's isAttackableBy()ScurbyNaikoi
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Donehttp://review.swgemu.com:8080/#/c/339/[Fixed] SpawnGroup errorBertNaikoi
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Donehttp://review.swgemu.com:8080/#/c/341/[fixed] AIAgent now removes dead/unattackable targetsScurbyNaikoi
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[fixed] Vehicle is now unattackable when destroyedScurby
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http://review.swgemu.com:8080/#/c/342/[fixed] Vehcile is no longer attackable when destroyedScurby
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Donehttp://review.swgemu.com:8080/#/c/343/[fixed] stability issuex
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Donehttp://review.swgemu.com:8080/#/c/344/[Fixed] Added check for required ability when transferring structure ownership. Mantis 4118.NaikoiBjald
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Donehttp://review.swgemu.com:8080/#/c/345/[Fixed] Adjusted certian exploration badges that were not being awarded correctly. NaikoiBjald
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Donehttp://review.swgemu.com/#/c/346/[fixed] Mantis 4104ScurbyBert
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Donehttp://review.swgemu.com/#/c/347/[Reduced] again the spawn density around small tatooine townsScurbyNaikoi
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Donehttp://review.swgemu.com/#/c/348/[Fixed?] some instances of premature corpse despawnScurbyBert
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Donehttp://review.swgemu.com/#/c/350/[Changed] newbie spawn areas are no longer world spawn areasScurbyBert
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Donehttp://review.swgemu.com/#/c/351/[Changed] Mission terminals will once again filter out low level missions for higher level players/groupsScurbyBert
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Donehttp://review.swgemu.com/#/c/355/[changed] condomened structures will autodestroy after 1 month of negative maintx
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Donehttp://review.swgemu.com/#/c/356/[fixed?] ai locomotion updatesx
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Donehttp://review.swgemu.com/#/c/357/[Fixed] Added check for building admin status when changing color of armor placed in a building. Mantis 4016.NaikoiBjald
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http://review.swgemu.com/#/c/358/[Fixed] One case of getting stuck on a vehicle while knocked downScurby
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Donehttp://review.swgemu.com/#/c/361/[fixed] mem leakx
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http://review.swgemu.com/#/c/364/[Fixed] mantis 4148Scurby
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Donehttp://review.swgemu.com/#/c/365/[Fixed] factory crates counting double when checking if they can be added to a building - mantis 4157ScurbyBert
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Donehttp://review.swgemu.com/#/c/366/[Fixed] mid to high level combat characters not being able to get neutral faction destroy missions - mantis 4139BertNaikoi
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Donehttp://review.swgemu.com/#/c/367/[Added] enemy flag to wolf kima - mantis 4127ScurbyBert
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Donehttp://review.swgemu.com/#/c/368/[Removed] naked appearance option from hidden dagger dissidents - mantis 4134BertNaikoi
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Donehttp://review.swgemu.com/#/c/363/[Changed] Mobile template for Commander ByrneBertNaikoi
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Donehttp://review.swgemu.com/#/c/372/[Changed] resources can no longer be given a name that is a resource typex
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Donehttp://review.swgemu.com:8080/#/c/374/[Fixed] transferring a structure to one on the admin list no longer adds their name to the admin list again - mantis 4160NaikoiBjald
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Done[Fixed] being able to add a name mutiple times to a structure permission listBjaldNaikoi
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[Fixed] not being able to remove a name from a structure permission list that is full - mantis 3208
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Donehttp://review.swgemu.com:8080/#/c/376/[Added] server side inventory overload checkSambukaScurby
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[Fixed] quest/themepark rewards to still be granted when inventory is fullScurby
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Donehttp://review.swgemu.com:8080/#/c/377/[fixed] trade will now cancel if you move objects aroundChetokNaikoi
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Donehttp://review.swgemu.com:8080/#/c/379/[fixed] moving items around while trading #2ChetokNaikoi
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Donehttp://review.swgemu.com:8080/#/c/380/[removed] debug message for donating minefields to baseNaikoiBjald
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http://review.swgemu.com:8080/#/c/382/[Fixed] another cause of getting stuck on a speeder while knocked downScurby
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http://review.swgemu.com:8080/#/c/384/[Fixed] shuttle load in pointsScurby
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Donehttp://review.swgemu.com:8080/#/c/387/[Changed] Priviledged characters are now exempt from inventory overload checksSambukaScurby
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http://review.swgemu.com:8080/#/c/393/[fixed] spice resucitatingScurby
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Donehttp://review.swgemu.com:8080/#/c/394/[fixed] cantinas, hospitals and theatres maintanence renabledScurbyNaikoi
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http://review.swgemu.com:8080/#/c/395/[fixed] possible downer resuscitationScurby
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http://review.swgemu.com:8080/#/c/396/[Fixed] when a condemned structure is destroyed, vendors inside will now properly be removed from their owners total vendor countScurbyVendor slots not returned if not the structure owner.
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Donehttp://review.swgemu.com:8080/#/c/400/[Fixed] Heavy Weapon attack speedScurbyNaikoi
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Donehttp://review.swgemu.com/#/c/404/[added] NBZ for Lake Retreat, NabooScurbyNaikoi
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Donehttp://review.swgemu.com/#/c/407/[fixed] Decorations now transfer to new mayorScurbyNaikoi
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Donehttp://review.swgemu.com/#/c/406/[Added] event versions of many high end mobsScurbyNaikoi
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Donehttp://review.swgemu.com:8080/#/c/410/[fixed] Admins can manually kick off the counting of mayor votesScurbyNaikoi
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http://review.swgemu.com:8080/#/c/413/[fixed] blue area heals marsorbust
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Done[fixed] area heals optimizationsX
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Donehttp://review.swgemu.com/#/c/414/[fixed] stability issuex
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