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Door
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HChilborn Zombie
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N
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LAlter 1Mr. BlueUmTBrother Navio
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UXFUMDoor
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Orb enters ground
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Door
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NOTES:PCsTHPHPACFRWSTATUS
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-->Leather030|5622221715 +2 defensesRegen 5 while bloodied (stance)
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-->5 necrotic damageif at any timeyour attack hasyour attack has you in the zoneTorqua037|5319 (21)19 (21)15 (17)18 (17)Using thunder slam against necro
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-->Fhangrim039|5420 (22)19 (21)16 (18)18 (20)+1 Will when bloodied
In Ursa Major's Aura
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-->HouseblockingterrainHaaku040|45 21192016Weakened (save ends), 1d8+3 damage to enemies who start adjacent (stance)
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Navio0?+2+2+2+2In Ursa Major's Aura
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Ursa Major027|2719211721Aura 1: Allies gain +2 power bonus to all defenses.
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Ursa Minor019|2719 (21)21 (23)17 (19)21 (23)Aura 1: Allies gain +2 power bonus to damage vs enemies in aura. Fhangrim gains CA vs enemies in aura.
In Ursa Major's Aura
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NPCsHPACFRWStatusUrsa Maximus13*20191618Not subject to effects. Immune to close/area. Immune to damage less than 13. Conjuration.
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Necro102 (97)20020171821
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Priest 1Dead4015151620Dead
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Priest 2Dead4015151620Dead
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Priest 3Dead4015151620Dead
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Priest 4Dead4015151620Dead
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Priest 5Dead4015151620Dead
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Priest 6Dead4015151620Dead
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Guard 1284020191915
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Guard 2Dead4020191915dead
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Guard 3Dead4020191915dead
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Guard 44020191915
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Chilborn7122201616
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NOTES BY GM: PC ACTIONS
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- please do not edit monster HP directly, put your damage & effects on this sheet instead under PC ACTIONS*** ROUND 1 ***
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- same goes with killing low HP monsters, applying status effects...(GM will update monster HP/ status effects)
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- current round: ROUND: 1Haaku - Quarries Necro and hits 4 times for 25, 17, 15, and 12 damage (69 total) (+3 to subsequent damage rolls once Necro is bloodied) Necro's total damage tally is 88 minimum, including Haaku's hit during the surprise round
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- currently acting: PCsFhangrim
Minor: Natural Terrain Understanding (Torqua, Leather, Ursa Minor, Ursa Major gain +2 AC until end of next turn.
Move: Then all move to current position on the map.
Standard: Then Combined Attack, Fhangrim hits AC 24 for 18 damage, Ursa Major crits for 21 damage.
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Leather: bull charge=miss with Inevitable strike=miss; Imm Interrupt crits G3 for 23 dmg (1/2 for weakened= 11 dmg); G3 is marked TENT
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*** ROUND 2: ***
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Fhangrim
Minor: Stand
Standard: Whiff with Combined Attack twice.
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Leather Move: Stand Cleave misses; G3 marked TENT Minor: Activate Boundless endurance Stance: Regen 5 while bloodied Save vsWeak=success
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Haaku: Move to G3, stopped by force field
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*** ROUND 3: ***
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Leather - Standard: Steel Serpent Strike vs G3 (2Handed: +1 dmg Versatile): 26 vs AC=Hit for 19 dmg and G3 is slowed and cant shift TENT
Free: Battle Axe of Surrounding Trigger: hit with Battle Axe Effect: Teleport to O5 (gain benefit of both Auras)
Minor: Swap Battle Axe for Longsword (Master at Arms)
Action Point: Cleave vs G3 26 vs AC=Hit for 10 dmg which just Kills G3 freeing Leather from his mark
Deft hurler Feat: Make free RBA vs another target instead of dealing additional dmg
RBA vs Priest 2 with Hand Axe 12 vs AC=Miss Marked TENT
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Haaku hits P1 for 16 damage and then deals another 8 to him at the start of his turn, killing him (assuming my attacks last round targetted him since I couldn't have targetted the Necro
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Fhangrim Stands.
Ursa Maximus to O7.
Magic Stones Misses P2 and P4, Hits P3 (Reflex 16 for 10 damage and push to I5)
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*** ROUND 4: ***
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Haaku: Move to H3, deal 16 damage to P2 and then an additional 7 when P2 starts his turn
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Leather: Minor: Change Longsword for Battle Axe
Move: to J5
Standard: Cleave vs P2: Crit! 1d10+7=17 max dmg; crit dice (3 dmg) not required P2 is DEAD! Change to P3)
Free RBA (doesn't provoke) vs P3: Crit!! max dmg 1d6+7=13 dmg Crit Dice: 1d6+13=18 dmg and Marked TENT (Change to p4)
Combat Challenge: If P3 shifts (or attacks someone else) ImmInterrupt MBA; If P3 casts there: OATK
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Fhangrim: Move
Standard: Magic Stone (Crits P4 for 22 damage, Misses P5, Misses P6 due to cover.)
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*** ROUND 5: ***
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Fhangrim: OA misses, Stand, Magic Stone Miss P5, Hit G1 for 12, P6 for 10. Push P6 to D7.
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Haaku: Hits P6 for 20 damage and P5 for 12, then deals another 6 to each at the start of their turns, killing P6
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*** ROUND 6: ***
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Haaku: Hits Necro for 32 damage, and 5 more at the start of his turn
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Lether hits Necro for 17 dmg and marks both Chill Zombie and Necro TENT
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Torqua hits Necro for 28 dmg
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Fhangrim and his menagerie move. Fhangrim whiffs with magic stone.
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