You reviewed how to program Frogger. In doing so, you have created agents and a worksheet. In what ways do you see this as supporting student creativity?
In what ways did this experience of working through Frogger as part of a group PD change your experience with Scalable Game Design.
What questions do you currently have about using the software?
We have used the term "Computational Thinking Pattern" - how would you explain a computational thinking pattern to a student?
Assess your own Frogger game and indicate all the requirements that were met.
Frog was cursor controlled (moved with arrow or keys)
Car/Truck kills frog
Cars are generated
Cars are absorbed
Frog dies in water
Logs are generated/absorbed
Turtles are generated/absorbed
Frog wins at Grotto
Functioning challenge activity
What challenge activities did you add to your Frogger game?
Dodge Cars and Trucks
Inquiry Element (please describe in other)
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