Being a Responsible Digital Learner and Citizen at CDNIS (for US Students)Link to LS Student RUA (https://goo.gl/V45TUu)
At CDNIS, technologies are provided for students to work on projects and personal learning, conduct research, and collaborate and communicate with others for school related activities.
When using technology, as in all other areas of life at CDNIS, we are guided by both the CDNIS mission statement as well as the attributes and attitudes of the IB Learner Profile. This means that we seek to demonstrate responsible, caring and principled behavior at all times.
Each student from Grade 4 onwards is required to have a laptop with school-designated software ready for use in class as learning requires.
All students from Grade 4 onwards sign this Student Responsible Use Agreement (RUA) to signify that they understand their responsibilities to use digital technologies at CDNIS for positive learning and citizenship. Link to LS Student RUA (https://goo.gl/V45TUu)
The computing and communication facilities and services provided by CDNIS are for teaching, learning and administration. Contravention of this agreement will be considered a breach of the school’s behavioral code and may subject the student to disciplinary action by the school.
There are six parts to this agreement:
1) RESPECTAs part of a connected community of students and adults, respect – for each other, for each other’s property, and for one’s own property – is a cornerstone for building a strong community.
2) REPUTATIONWhatever is posted online can go anywhere and find anyone, so content and context needs to be carefully considered every time technologies are used to create, communicate or publish anything. We should only share messages that will enhance the reputation of ourselves, our fellow students, our families, and our school. Your Digital Footprint matters.
3) RIGHTSWith your identity tied to digital connections, it is important to understand not only individual rights, but also the rights of teachers charged with providing safe, secure and productive learning environments for the students under their charge. The rules matter.
4) RESPONSIBILITIESStudents must look after themselves and the equipment they are using. Being responsible means taking care and being safe. There are specific considerations provided below to help with this.
5) GUIDANCEThe school supports exemplary practices through continual dialog, direction, guidelines and essential agreements. Cooperating with Teacher guidance is an important part of responsible and productive use.
6) REPERCUSSIONSTechnology use is a privilege, particularly in a 1:1 school, and everyone should contribute to a positive learning experience for all. Anti-social misbehaviour warrants appropriate action to safeguard the rights and reputation of those adversely affected. This is no different in the digital age, and even more important when the effect of such behaviours may be amplified. The school has consequences for inappropriate behaviours.
Outside of school, families should develop responsible conduct guidelines, as is the case with all information sources, including desktop computers, television, mobile phones, movies, radio and other media. A good place to see what's available is https://www.commonsensemedia.org/
It is important for students to carefully manage their digital work, recreation time, and find a good balance between school work, family life, and social life. The habits formed will be important for present and future attitudes towards learning and citizenship.
Guidelines for Looking after digital devices
Keeping one’s notebook safe and ready is an important student responsibility.
Guidelines are available at http://onedoor.cdnis.edu.hk/notebooks/guidelines/ (see (6) for Proper Care)
Social Media and Gaming
Social Media and Computer Games, like all technologies, have a positive potential to support learning, and as well as a potential to distract and amplify weaknesses in learning. Part of having a personalized laptop program at CDNIS is to help you find appropriate balances.
Violent computer games are not acceptable at CDNIS. A list of specific titles will be provided and updated regularly.It is available at http://bit.ly/17qL9k1Unacceptable computer games are those where gameplay is characterized by destruction of individuals or property, human degradation, or other actions which are contrary to school community ideals.
Social media will be used in positive ways to support the school and its learning objectives.Where there are concerns please use internal communication mechanisms.
Refer to the Gaming and Social Media statement shared on Google Drive for further advice (http://url.cdnis.edu.hk/gsm).
Finally, through signing this agreement the student agrees to
• not attempt to hide, disguise, or misrepresent their identity as the sender.• honor all software license agreements• not access director or proxy sites that circumvent the security measures put in place by CDNIS• not download or install any unauthorized materials.• not post inappropriate or negative materails that might cause harm to yourself, your family or the school.
• Please note, CDNIS-owned software has to be removed from each student’s notebook when the student leaves CDNIS to comply with software license agreements.
• Damage caused to a computer due to negligence is not covered by the AppleCare Warranty and may not be covered by insurance.
• Students are responsible for all of their files, and they must maintain a current backup of their schoolwork. Losing files is not an excuse for missing deadlines or for not submitting work.
• Personal digital devices will not be connected to the school network unless under prior arrangements.