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GENERAL ABREVATIONS
NOTATION ABREVATIONS
DIRECTION ABREVATIONS
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EXEExecution frames of move (frames till impact)AHorizontal attack
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BLKFrame (dis)advantage on blockBVertical attack
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NHFrame (dis)advantage on hitKKick attack
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CHFrame (dis)advantage on counter hit (or Counter Hit requirement, in combo section)GGuard
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LVLLevel of hit +Press at the same time
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hHigh (level of hit):Exact (justframe) input
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mMid (level of hit)[]Hold buttons
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lLow (level of hit)
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h!Unblockable high (level of hit)
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m!Unblockable mid (level of hit)
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u!unblockable (used in GI column)
Feel free to add any notes to this document if you find anything wrong or missing. I will review them ASAP
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slSpecial low (level of hit) - can be blocked standing
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smSpecial mid (level of hit) - can be blocked crouching
Managed by:
Kilik discord:
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GIGuard Impactunicorn#3382https://discord.gg/FmXHHwM
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1if in GI column - lvl1 GI (+8)
Collaboration:
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2if in GI column - lvl2 GI (+16)
Necromancy Black#0070
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3if in GI column - lvl3 GI (+28)2ndState#3760
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aGIautoGuard Impact
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REReversal EdgeCharacterLinkAuthor
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SCSoul Charge1Sophitia
https://8wayrun.com/wiki/sophitia-frame-data-sc6/
Suirad
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fcFull Crouch2Groh
https://docs.google.com/spreadsheets/d/1ZeIK8oFL5NYWFoCR7XodCaVuXcHMDy4Qr6lHq89ltas/edit#gid=0
Akhos
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wrWhile Rising3Nightmare
https://8wayrun.com/wiki/nightmare-frame-data-sc6/
???
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wjWhile Jumping4Tira
https://8wayrun.com/wiki/tira-frame-data-sc6/
???
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BTBack Turned5Yoshimitsu
https://docs.google.com/spreadsheets/d/1yiHzYrysG48iLh1f1t_oAa3UCsGrppFL0CfRrU9oFoI/edit#gid=0
https://twitter.com/NortherlyCross
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runAfter running for a while6Astaroth
https://docs.google.com/spreadsheets/d/1MPYWP9Pv0M9pQ7D-yZM7idC36stAO08XoY-vESGUMGY/htmlview#
appelboom
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KNDKnocked down (on the ground)7Geralt
https://docs.google.com/spreadsheets/d/1MPYWP9Pv0M9pQ7D-yZM7idC36stAO08XoY-vESGUMGY/htmlview#
appelboom
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CRMCrumple state (slowly falling on knees/on ground)8Ivy
https://docs.google.com/spreadsheets/d/1MPYWP9Pv0M9pQ7D-yZM7idC36stAO08XoY-vESGUMGY/htmlview#
appelboom
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JGLJuggle9Groh
https://docs.google.com/spreadsheets/d/1MPYWP9Pv0M9pQ7D-yZM7idC36stAO08XoY-vESGUMGY/htmlview#
appelboom
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LHLethal hit10Sophitia
https://docs.google.com/spreadsheets/d/1MPYWP9Pv0M9pQ7D-yZM7idC36stAO08XoY-vESGUMGY/htmlview#
appelboom
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NCNatural Combo (string guaranteed on normal hit)11Taki
https://docs.google.com/spreadsheets/d/1MPYWP9Pv0M9pQ7D-yZM7idC36stAO08XoY-vESGUMGY/htmlview#
appelboom
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NCCNatural Counter Combo (string guaranteed on counter hit)12Xianghua
https://docs.google.com/spreadsheets/d/1MPYWP9Pv0M9pQ7D-yZM7idC36stAO08XoY-vESGUMGY/htmlview#
appelboom
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BABreak attack13Mitsurugi
https://8wayrun.com/threads/mitsurugi-general-discussion-trips-tricks.20010/page-2#post-771112
Jaeger
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JFJustframe14Cervantes
https://docs.google.com/spreadsheets/d/1KMQ1qNGOYpGvxyV9teJVvmS1QoKafCqwnwdarw4ih3c/edit#gid=0
https://twitter.com/fightelement
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TCTech Crouch - goes under high attacks15Azwel
https://docs.google.com/spreadsheets/d/1jqEuhMmq6bK2qwfildilL9KzntJ8XCk-OG_5R27KBAM/edit#gid=0
matosh
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TJTech Jump - goes over low attacks16Maxi
https://docs.google.com/spreadsheets/d/1dGQNSMUzYa9O0C_Il6JM4S6BtGVhUf-OYoSJ3oeycNE/edit#gid=535547825
unicorn
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17Zasalamel
https://docs.google.com/spreadsheets/d/1_6ICBjypjU1vhlYebojotEDh5XL75zAV2fmPxR0hopU/edit#gid=722178380
Zas discord?
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STUNS
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BNBounce Stun
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DOSDouble Over Stun. This can be broken with a 5-directional input
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FSFall back Stun
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LSLift Stun
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HSHunch Over Stun
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CSCrumple Stun
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CFSCrumple Fall Stun
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STSSitting Stun
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TSThrust Stun
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QSQuake Stun
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SPSSpin Stun
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THSToe Hop Stun
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BSBlock Stagger
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GC/GBGuard Crush/Guard Break
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