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SoldierKnightGuardianRoyalGraveguardDemonJudicatorPlate Passive Skills
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Toughness
Incoming damage is reduced by 2.5%


Authority
5% increased CC duration.


Tenacity
Increases your resistance to movement- impairing effects by 12
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Emergency Heal
Instantly heals 5% of your max HP. It also heals you and up to 4 allies in a 4m radius of you, for 244 HP.
Block
You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells.
Displacement Immunity
Increases Crowd Control Resistance by 76, and makes targets immune to any displacement effects like pulls, knockbacks or fears for 10s. The spell affects you and up to 5 allies in close proximity.
Stone Skin
Reduces damage received by 38%, at the expense of also reducing your damage and healpower by 30%, for 7s.
Ballista Support Fire
Your Royal allies fire a burning barrel at a ground target location. It takes a little time before it reaches the desired location; when it does, it stuns all enemies hit for 3.5s and deals 155 Physical damage.
Sacrifice
Restores 25% of total health of an ally, and reduces your own health by 15% of total health. Can also be cast on yourself.
Hush
Your next normal attack will silence the enemy for 6s.
Electric Discharge
Creates an electrical loop, which expands into a 11m radius around the caster. The area stuns enemies for 2s and deals 51 Magic damage.
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Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 60s
Energy Cost: 0
Cast Time: channeled
Range: self
Cooldown: 30s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 45s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 45s
Energy Cost: 0
Cast Time: instant
Range: 11m
Cooldown: 40s
Energy Cost: 0
Cast Time: instant
Range: 9m
Cooldown: 60s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 40s
Energy Cost: 0
Cast Time: 0.9s
Range: self
Cooldown: 60s
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AssassinHunterMercenaryRoyalStalkerHellionSpecterLeather Passive Skills
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Balanced Mind
Increases your damage and heal power by 1.5%, and incoming damage is reduced by 1%


Swiftness
Attack speed increases by 6%


Quick Thinker
All cooldown times reduced by 2.5%
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Energy Regain
A channeled spell that replenishes Energy greatly.
Howl
Slow enemies in a cone in front of you by 30%, while also slowing their attack speed by 15% for 10s. Deals 52 magical damage to each enemy hit.
Meditation
While channeling, all spells on cooldown will recover much faster. The full channel lasts 2s and can shorten cooldown times by up to 10s.
Retaliate
A magical barrier which reflects all incoming damage back at the attacker, and increases your resistances by 54, for 4s.
Cleanse
Removes any movement-impairing effects and debuffs on you, and allies in close proximity. (Doesn't remove damage over time spells.)
Growing Rage
As long as you don't deal damage, you keep stacking damage increase of 10% per second. As soon as you deal damage, the stacking stops and the current increase stays active for 5s. However, if you wait too long and don't deal damage after the max stack of 6 is reached, you will lose the buff without any effect.
Mortal Agony
Your damage is increased by 20% for 4s. Enemies in a 6m radius around you whose health is below 50% will be mortally afraid of you. Their resistances are reduced by 136 for 4s. Also reveals invisible enemies within the same radius, regardless of their health.
Smokebomb
Place a smokebomb under your feet. You are invisible inside the smoke. Additionally all enemies, you and your group are silenced inside the smoke. The smoke bomb has a 6m radius and lasts for 5s.
Flash of Insight
Instantly resets the cooldown of your armor's active ability.

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Energy Cost: 0
Cast Time: channeled
Range: self
Cooldown: 30s
Energy Cost: 0
Cast Time: instant
Range: 10m
Cooldown: 30s
Energy Cost: 0
Cast Time: channel
Range: self
Cooldown: 40s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 45s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 20s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 40s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 15s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 60s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 60s
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MageClericScholarRoyalDruidFiendCultistCloth Passive Skills
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Aggression
Increases damage and heal power by 3.5%


Concentration

Cast speed is increased by 5%


Efficiency
3.5% reduced energy cost.
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Force Field
Knock back all enemies around you 18m, dealing 171 damage to them.
Poison
Coats your weapon with poison. Your next auto attack will poison the enemy, damaging him for 101 per second for 5s.
Ice Block
Channeled ability, which instantly makes you immobile and invulerable to damage.
Energy Shield
Applies an Energy Shield on yourself, which increases your physical resistance by 103 and magic resistance 27 for 8s. Whle the shield is up, you will regain energy each time you take damage.
Perpetual Energy
Master the forbidden secret of unlimited energy... briefly, at least. This spell will reduce your energy cost for all spells to 0 for 15s.
Circle of Inspiration
Places an area under you, which replenishes energy for you and allies. The area lasts for 5s, and replenishes 15 energy per second.
Purge
Removes all positive status effects of an enemy.
Inner Corruption
Applies a 7s long debuff to an enemy. When used on players: deals 156 magic damage each time this player attacks or uses an ability. When used on creatures: deals 78 magic damage per second.
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Energy Cost: 0
Cast Time: instant
Range: 0m
Cooldown: 30s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 30s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 60s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 30s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 30s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 60s
Energy Cost: 0
Cast Time: instant
Range: 9m
Cooldown: 40s
Energy Cost: 0
Cast Time: instant
Range: 9m
Cooldown: 50s
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HarvesterMinerSkinnerLumberjackQuarrierFisherman
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Block
You become immune to all enemy spells for 2s. You can keep moving during the block, but not attack or cast spells.
Cleanse
Removes any movement-impairing effects and debuffs on you, and allies in close proximity. (Doesn't remove damage over time spells.)
Magic Pollen
Throws magic pollen which puts all enemies in a 6m radius to sleep for 5.5s. Additionally, it makes you invisible for 3s. The invisibility ends if you receive or inflict damage.
Motivating Worker's Song
Removes any movement-impairing effects, and makes you immune to movement-impairing effects for 6s. Doesn't make you immune to forced movement effects, like knockbacks.
Bear Trap
Places a trap under your feet. The first enemy that walks over the trap is slowed by 90% for 10s, and takes 77 damage per second for 4 seconds. Additionally, it reduces the resistances of hide animals by 150 for 8s.
Tree Trunks
Throw out three tree trunks behind you. Any enemy hit will be knocked 15m away.
Fatigue-Proof
Increases your Crowd Control resistance by 76 for 10s, and your enemies who damage you are slowed by 10% for 6.5s. (Stacks up to 9 times.)
Rotten Fish
Throw three rotten fish in front of you. Any enemy hit will be slowed by 30% and won't be able to use normal attacks for 6s. (Normal attack disable only works against players, against creatures normal attack damage is reduced by 40% instead).
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Energy Cost:0
Cast Time: channeled
Range: self
Cooldown: 30s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 20s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 90s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 60s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 30s
Energy Cost:0
Cast Time: instant
Range: self
Cooldown: 60s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 60s
Energy Cost: 0
Cast Time: instant
Range: self
Cooldown: 60s
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Gatherer Passive Skills
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Harvesting Skills
Increases Fiber Gathering Yield.
Mining Skills
Increases Ore Gathering Yield.
Skinning Skills
Increases Hide Gathering Yield.
Lumberjack Skills
Increases Wood Gathering Yield.
Quarrying Skills
Increases Stone Gathering Yield.
Fisherman Skills
Increases Fish Gathering Yield.
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