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NameMarimbaTraits
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Total Mastery47Specialization-
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Power Level36,925-
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Natural36,925Multiplier1.0
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RaceNamekianTraitEfffect
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At-Will on your turn, turn a melee physical basic tech to ranged physical(still use Fighting.) Reduce DB Roll req on adventures by 1.Origin: ResoluteBegin fights with +30 Temp HP, stacks with other Temp HP.
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TeamMight20 FHT. Passive. Phys Basic Techs +2 dmg. Adv physical atks +4 dmg. Fin physical atks +6 dmg.
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Yin/Yang20Net-2Endure20 RES. Passive. HP +25.
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SkillsBlitz50 FHT. Passive. Making a Strike lets you make an extra at-will Strike.
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Fighting50--
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Energy Control20--
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Current MPShardsStory Merits
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Reflexes20--
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01633
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Resilience25--
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MasteriesStatsEquipped Items
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FocusLVL 1Hit PointsMax KiDefenseMelee AtkRanged AtkArtifactPower PoleAt-Will. 12 DR as a reaction and +15 atk with Strikes. 3 uses. Weapon. +15% PL.
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PotentialLVL 413010070Roll + 50Roll + 20SlotItemRarityDescription
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AbilityLVL 3HP RegenKi RegenDRTemp HPPL Per Post1Katchin ArmorMythicPassive. HP +30 and 3 DR. Outfit.
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TechniqueLVL 10003002Focus BandMythicPassive. Landed melee atks give Focus stack, max of 3. Stacks boost ranged by +10 atk and +3 dmg. Band.
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Transformations3Guardian StaffMythicAt-Will. 8 DR and +15 atk with Strikes. 3 uses. Weapon.
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NameTraitEffectPL4Utility BeltMythicPassive. Can hold 3 Prepared Items.
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--110,775-Saibaman BottleRareAt-Will. +30/1d12 phy or eng atk. Use common. -5 on Fin atk. Take hit (10 HP). 3 uses. Sidekick.
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--221,550-Super Battle StimRareBonus Action. +6 phys atk dmg for 3 turns. Cripples for 2 turns after. Self or ally. 1 use.
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--332,325-Lucky TrinketRareAt-will. Removes all status effects. You gain +15 temp HP. Self or ally. 1 use.
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dbzrpg.freeforums.net
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