A | B | C | D | E | F | G | H | I | K | L | M | N | O | P | Q | ||
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2 | NVIDIA compatibility bits master thread and IQ guide | ||||||||||||||||
3 | Created and maintained by SLIKnight / GuruKnight | ||||||||||||||||
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5 | 3DCenter version | ||||||||||||||||
6 | Guru3D version | ⟷ | ⟷ | ⟷ | ⟷ | ⟷ | ⟷ | ⟷ | ⟷ | ⟷ | ⟷ | ⟷ | |||||
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9 | Application title | MSAA+TrSSAA | MSAA+SGSSAA | OGSSAA and post process AA | OGSSAA hybrids | DX8 and DX9 HBAO+ | DX10 and DX11 HBAO+ | Custom DX8, DX9 and OpenGL SLI | Custom DX10 and DX11 SLI | Essential tweaks | Reference | Additional reference | Tweak guide | NVIDIA Inspector profile | |||
10 | 4xMSAA + 4xTrSSAA example (DX9) | 8xMSAA + 8xSGSSAA example (DX9) | 3x3 OGSSAA example (DX9) | 16xS + 4xTrSSAA example (DX9) | Example | Example | Example | Example | Windows 7 & 10 Gaming Tips | NVIDIA Profile Inspector menu | |||||||
11 | * Enable AA fix ** Disable AA fix | How to: Custom Aspect Ratios and Resolutions via DSR | Driver .dll modification | Driver .dll modification | |||||||||||||
12 | |||||||||||||||||
13 | A Hat in Time | 0x080000C1 | Guru3D AA thread (#4076) | ||||||||||||||
14 | A Tribute to Donkey Kong Country | 0x080000C1 * | 0x0000002F (Set "AmbientOcclusion=False" in UDKEngine.ini) | 3DCenter AA thread (#6197) | |||||||||||||
15 | Aarklash: Legacy | 0x000012C1 | 0x00000017 (subtle) or 0x00000033 (strong) | 3DCenter AA thread (#4902) | Guru3D HBAO+ thread (#1080) | ||||||||||||
16 | ABZÛ | 0x0800A0F1 (Disable temporal AA and only use with G-Sync or V-Sync) | Set "sg.AntiAliasingQuality=0" in GameUserSettings.ini to disable temporal AA | 3DCenter SLI thread (#2399) | ABZU.zip | ||||||||||||
17 | Ace Combat: Assault Horizon - Enhanced Edition | 0x004000C0 | 0x004000C0 | Not compatible with SLI | 3DCenter AA thread (#3800) | Ace_Combat_AH_EE.zip | |||||||||||
18 | Adam's Venture 3: Revelations | 0x28020041 | 0x080000C1 | 0x080000C1 | Guru3D AA thread (#95) | ||||||||||||
19 | Adventure Time: Finn and Jake Investigations | 0x000012C1 or 0x004012C1 (Needed with ReShade) * | Guru3D AA thread (#3647) | ||||||||||||||
20 | Afterfall: Insanity | 0x080000C1 | 0x080000C1 | 0x080000C1 | Impossible without issues | 3DCenter AA thread (#4853) | Afterfall_Insanity.zip | ||||||||||
21 | Agony UNRATED | Impossible without various issues | |||||||||||||||
22 | Alan Wake & American Nightmare | Impossible without performance problems and other issues | Use "-w" and "-h" launch options in American Nightmare for DSR (e.g. -w3840 -h2160) | 0x00000006 | Official profile scales fine | Guru3D HBAO+ thread (#423) | 3DCenter AA thread (#2073) | AWAN Support FAQ and Known Issues (Remedy Forums) | Alan_Wake.zip | ||||||||
23 | Alice: Madness Returns | 0x000010C1 | 0x000010C1 | 0x000010C1 | 0x0000001C | 3DCenter AA thread (#1094) | PCGH HBAO+ Kompatibilitätsbits (#8) | Alice_Madness_Returns.zip | |||||||||
24 | Alien Breed Trilogy | 0x00000041 | 0x000000C1 * | 0x0000002F | 3DCenter AA thread (#4460) | Guru3D HBAO+ thread (#313) | Alien_Breed_Trilogy.zip | ||||||||||
25 | Alien Rage - Unlimited | 0x080000C1 (Set "Antialiasing" to "None") | 0x080000C1 (Set "Antialiasing" to "None") | 0x080000C1 (Set "Antialiasing" to "None") | 0x00000020 (Set "AmbientOcclusion=False" in AFEAREngine.ini) | Official profile scales fine | Follow instructions in additional reference to edit the encrypted configuration files | 3DCenter AA thread (#6195) | Encrypted configuration files (pcgamingwiki.com) | Alien_Rage.zip | |||||||
26 | Alien: Isolation | Use DSR combined with FXAA (SLI) or SMAA T2X (Single GPU) | 0x00060000 (very subtle) | 0x0C1000F5 or 0x0C0080F5 (Set shadow map resolution to 4096 or higher) | Adjust shadow map resolution to 4096 as shown in tweak guide and force 16xAF | 3DCenter SLI thread (#1721) | Guru3D HBAO+ thread (#1376) | ENGINE_SETTINGS.XML | Alien.zip | ||||||||
27 | Aliens: Colonial Marines | 0x080010C1 (Disable FXAA) | Use "-resX" and "-resY" launch options for DSR (e.g. -resX=3840 -resY=2160) | 0x00000021 (Disable SSAO) | 0x42402005 | Set "ACM.exe" to run as administrator to avoid the "boot loop" bug | 3DCenter AA thread (#3842) | 3DCenter SLI thread (#3387) | Aliens_Colonial_Marines_SGSSAA_HBAO_SLI_Profile.zip | ||||||||
28 | Aliens vs. Predator (2010) | Enhance ingame DX11 MSAA with TrSSAA | Enhance ingame DX11 MSAA with SGSSAA or use 0x000010C1 in DX9 * | Impossible | Official profile scales fine | Official profile scales fine | Disable the DX11 feature "Advanced shadows" to improve performance with minimal loss in image quality | 3DCenter AA thread (#6450) | AvP_2010_DX9_SGSSAA_Profile.zip | ||||||||
29 | Alpha Prime | 0x00000000 (No custom flag needed) | 0x00000000 (No custom flag needed) | 0x00000000 (No custom flag needed) | 0x00000019 | Guru3D HBAO+ thread (#1114) | 3DCenter AA thread (#4955) | Alpha_Prime.zip | |||||||||
30 | Alpha Protocol | 0x00000041 | 0x080002C1 | 0x080002C1 | 0x080002C1 | 0x0000002F | 3DCenter AA thread (#4955) | Guru3D HBAO+ thread (#625) | Alpha_Protocol.zip | ||||||||
31 | America's Army 3 | 0x00000041 | 0x000000C1 | 3DCenter AA thread (#4066) | Americas_Army.zip | ||||||||||||
32 | America's Army: Proving Grounds | 0x080000C1 * | 0x03402005 | America's Army Proving Grounds SLI Profile (GeForce Forums) | Americas_Army.zip | ||||||||||||
33 | Amnesia: The Dark Descent & A Machine for Pigs | Untick "Smoothing" and use DSR combined with driver FXAA | Not compatible with SLI | Recommended to use high SSAO resolution with no more than 8 samples | Amnesia_TDD.zip | ||||||||||||
34 | Anno 2070 | 0x004010C1 (Set "Post effects" to "Low" to prevent blurring) | 3DCenter AA thread (#2715) | Anno_2070.zip | |||||||||||||
35 | Antichamber | Impossible without issues | 0x080000C1 | 0x0000002F | 3DCenter AA thread (#5512) | Guru3D HBAO+ thread (#1343) | Antichamber.zip | ||||||||||
36 | ArcaniA | Impossible | Impossible | Only AA option is DSR combined with driver FXAA | Impossible | 0x00000026 (Bleeds through distant fog) | 0x02C00405 (Also set "0x0095DEF9" to "0x00000002") | 3DCenter SLI thread (#51) | Guru3D HBAO+ thread (#1085) | ArcaniA.zip | |||||||
37 | ArmA II & Operation Arrowhead | Ingame MSAA has alpha to coverage | Impossible without bleeding or flickering | Official profile scales fine, as long as there are no CPU limitations | Use "-exThreads=7 -nosplash -world=empty -noPatchCheck -malloc=tbb4malloc_bi" launch options | Guru3D HBAO+ thread (#1081) | Arma 2 Startup Parameters (Bohemia Interactive Wiki) | ||||||||||
38 | ArmA III | Ingame MSAA has alpha to coverage | Setting "Sampling" to 200% is equivalent to 4xDSR | Use ingame HBAO+ setting | Official profile scales fine, as long as there are no CPU limitations | Use "-nosplash -nologs -nobenchmark -nolauncher -enableHT" launch options | 3DCenter SLI thread (#1749) | Guru3D HBAO+ thread (#2127) | Arma 3 Startup Parameters (Bohemia Interactive Wiki) | ||||||||
39 | Assassin's Creed | Set "Multisampling=2" in Assassin.ini and enhance with SGSSAA | 0x00000019 (subtle) or 0x00000022 (strong) | 0x00060000 | Guru3D HBAO+ thread (#789) | Assassin's Creed Tweak Guide (tweakguides.com) | Assassins_Creed_1_and_Rogue | ||||||||||
40 | Assassin's Creed III | "Very High" shadow quality setting enables a custom HBAO mode | Assassin's Creed III Launches On The PC With Impressive Tech & TXAA | ||||||||||||||
41 | Assassin's Creed: Rogue | 0x00140000 | Guru3D HBAO+ thread (#1517) | Assassins_Creed_1_and_Rogue | |||||||||||||
42 | Assetto Corsa | Enhance ingame MSAA with SGSSAA | 0x000040F5 (Also set "0x00A0694B" to "0x00000000") | Assetto Corsa SLI Profile (GeForce Forums) | Assetto_Corsa.zip | ||||||||||||
43 | Atelier Sophie: The Alchemist of the Mysterious Book | 0x00000041 (Disable ingame MSAA) | 0x000100C1 (Disable ingame MSAA) * | 0x000100C1 (Disable ingame MSAA) | 0x000100C1 (Disable ingame MSAA) | Guru3D AA thread (#3733) | |||||||||||
44 | Back to the Future: The Game | 0x000000C1 (Set ingame "Anti-Aliasing" to the far left position) | Impossible without slowdowns | 3DCenter AA thread (#6418) | Back_to_the_Future.zip | ||||||||||||
45 | Banished | 0x00000002 (Set shadow resolution to "High") | Impossible | Guru3D HBAO+ thread (#986) | Banished.zip | ||||||||||||
46 | Batman: Arkham Asylum | 0x080000C1 | 0x00000024 | Official profile scales fine | 3DCenter AA thread (#3550) | Batman_Arkham_Asylum_and_City.zip | |||||||||||
47 | Batman: Arkham City | 0x080000C1 (Set "AllowD3D10=False" and "AllowD3D11=False") | Not possible without drops in GPU usage | Official profile scales fine | 3DCenter AA thread (#3550) | Batman_Arkham_Asylum_and_City.zip | |||||||||||
48 | Batman: Arkham Knight | Impossible without severe flickering | Use "-nologo" launch option to skip introductory movies | ||||||||||||||
49 | Batman: Arkham Origins | 0x080000C1 (Disable dynamic shadows) | Set "Ambient Occlusion=DX11 Enhanced" ingame | Set "bAllowOQFixForSLI=True" in BmEngine.ini for full scaling | Use "-nostartupmovies" launch option to skip introductory movies | 3DCenter AA thread (#5133) | 3DCenter SLI thread (#1202) | 3DCenter AA thread (#3550) | |||||||||
50 | Batman: Arkham Origins Blackgate | 0x00411245 | 0x004012C5 (Only suitable for 8xSGSSAA due to blurring) * | 0x00000005 (subtle), 0x00000031 (strong) or 0x00000017 (strongest) | Guru3D AA thread (#1890) | Guru3D HBAO+ thread (#204) | |||||||||||
51 | Battlefield 1942 | 0x00000000 (No custom flag needed) | 0x0000000F (subtle) | 3DCenter AO thread (#134) | Battlefield_1942_and_BC2.zip | ||||||||||||
52 | Battlefield 3 | Disable "Driver Controlled LOD Bias" when enhancing | Text and UI elements become very small with 4xDSR | Official profile scales fine | Add "RenderDevice.TripleBufferingEnable 0" to User.cfg to disable triple buffering | 3DCenter AA thread (#4010) | |||||||||||
53 | Battlefield 4 | Setting "Resolution Scale" to 200% is equivalent to 4xDSR | Set "GstRender.AmbientOcclusion 3" in PROFSAVE_profile | Official profile scales fine | Add "WorldRender.MotionBlurEnable 0" to User.cfg to disable motion blur | Guru3D HBAO+ thread (#1758) | Guru3D HBAO+ thread (#1769) | 3DCenter AA thread (#5540) | |||||||||
54 | Battlefield: Bad Company 2 | 0x004030C1 (Set "DxVersion=9" in settings.ini) | 0x004012C1 (Set DxVersion=9" in settings.ini) | Terrain DoF quality scales with resolution | 0x0000001E (Bleeds through fog and smoke) | Official profile scales fine | Set "Aniso=0" in settings.ini and force 16xAF | 3DCenter AA thread (#879) | Guru3D HBAO+ thread (#249) | 3DCenter AA thread (#6069) | Battlefield_1942_and_BC2.zip | ||||||
55 | Battlezone: Combat Commander | 0x080000F5 | 3DCenter SLI thread (#2746) | ||||||||||||||
56 | Bayonetta | 0x000012C1 (Follow instructions in reference to use at 21:9 resolutions) * | 0x000012C1 (Follow instructions in reference to use at 21:9 resolutions) | 0x000012C1 (Follow instructions in reference to use at 21:9 resolutions) | Guru3D AA thread (#3812) | Guru3D AA thread (#3829) | |||||||||||
57 | Betrayer | 0x080000C1 (Disable ingame AA) | 0x00000030 | 0x02402201 | Disable "Light Shafts" to improve performance with minimal loss in image quality | Guru3D HBAO+ thread (#1108) | 3DCenter AA thread (#6388) | 3DCenter SLI thread (#3183) | Betrayer_SLI_Profile.zip | ||||||||
58 | Binary Domain | 0x00400046 (16:9 only) | 0x00400046 (16:9 only) | 0x00000018 | 3DCenter AA thread (#2830) | Guru3D HBAO+ thread (#703) | |||||||||||
59 | Bionic Commando | 0x004030C1 | 0x004010C1 | 3DCenter AA thread (#1197) | Bionic_Commando_and_Rearmed.zip | ||||||||||||
60 | Bionic Commando Rearmed | 0x000012C1 | 0x000012C1 | 0x000012C1 | 3DCenter AA thread (#4981) | Bionic_Commando_and_Rearmed.zip | |||||||||||
61 | BioShock | 0x000010C1 (Use "-dx9" launch option) | Impossible without flickering or other issues | 0x00140000 | Official profile scales fine | Set "LevelOfAnisotropy=16" in Bioshock.ini and use "-nointro" launch option to skip introductory movies | Guru3D HBAO+ thread (#1408) | Guru3D HBAO+ thread (#1722) | 3DCenter AA thread (#5685) | BioShock_1_and_2.zip | |||||||
62 | BioShock 2 | 0x000010C1 (Use "-dx9" launch option) | 0x0000002D | 0x00060000 (Bleeds through fog) | Official profile scales fine | 3DCenter AA thread (#2350) | Guru3D HBAO+ thread (#271) | BioShock_1_and_2.zip | |||||||||
63 | BioShock Infinite | Adjust "MaxResolutionUpScale" in XUI.ini to scale the HUD | Only scales up to 3-way SLI | Set "PoolSize" to #GB VRAM x 600 in XEngine.ini and use "-ReadTexturePoolFromIni" launch option | 3DCenter AA thread (#5951) | ||||||||||||
64 | BioShock Remastered | Only AA option is DSR combined with ingame FXAA | 0x00020000 (Follow instructions in reference to fix bleeding) | Not compatible with SLI | Use "-nointro" launch option to skip introductory movies | Guru3D HBAO+ thread (#2314) | |||||||||||
65 | BioShock 2 Remastered | Only AA option is DSR combined with ingame FXAA | Impossible | Use "-nointro" launch option to skip introductory movies | Guru3D HBAO+ thread (#2338) | ||||||||||||
66 | Black Mesa | 0x000000C0 | 0x00000014 | Guru3D HBAO+ thread (#1860) | Guru3D HBAO+ thread (#2268) | Black_Mesa.zip | |||||||||||
67 | Blackguards | 0x004010C1 * | 3DCenter AA thread (#5417) | Blackguards.zip | |||||||||||||
68 | Blacklight: Retribution | 0x08000045 | 0x080000C1 | 3DCenter AA thread (#4051) | Blacklight_Retribution_and_Tango_Down.zip | ||||||||||||
69 | Blacklight: Tango Down | 0x00000045 | 0x000000C1 | 3DCenter AA thread (#4051) | Blacklight_Retribution_and_Tango_Down.zip | ||||||||||||
70 | Blacksite: Area 51 | 0x00020001 | Impossible without blurring | 0x000300C1 (Only for OGSSAA+MSAA modes) | NVIDIA AA guide (#792) | Blacksite_Area_51.zip | |||||||||||
71 | Blade Kitten | 0x004010C1 * | 0x004010C1 | 0x004010C1 | 0x00000024 | 3DCenter AA thread (#6168) | Blade_Kitten.zip | ||||||||||
72 | Blades of Time | 0x000002C0 | 0x000002C0 | 0x00000032 | 3DCenter AA thread (#4722) | Guru3D HBAO+ thread (#1104) | |||||||||||
73 | Blood Knights | 0x000012C1 | 0x0000002D (Set "General Detail" to 2 to disable SSAO) | 3DCenter AA thread (#5473) | Guru3D HBAO+ thread (#324) | ||||||||||||
74 | Blood Omen 2: Legacy of Kain | 0x0000001C | Guru3D HBAO+ thread (#1102) | Blood_Omen_2.zip | |||||||||||||
75 | Bloodline Champions | 0x00001241 | 0x000012C1 | 0x000012C1 | 0x000D12C1 (Only for OGSSAA+MSAA modes) | Guru3D AA thread (#95) | Bloodline_Champions.zip | ||||||||||
76 | Borderlands | 0x080000C1 (Disable DoF) | 3DCenter AA thread (#4213) | Borderlands_1_2_and_Pre-Sequel.zip | |||||||||||||
77 | Borderlands 2 | 0x080000C1 (Disable DoF) | 0x0000002F (subtle) or 0x00000021 (strong) | Only scales up to 3-way SLI | 3DCenter AA thread (#3310) | Guru3D HBAO+ thread (#1428) | Guru3D HBAO+ thread (#2030) | Borderlands_1_2_and_Pre-Sequel.zip | |||||||||
78 | Borderlands 3 | 0x080000F4 (Also set "0x00A06948" to "0x00000005") | 3DCenter SLI thread (#112) | Borderlands3-NVLink-SLI-Profile-November-2019.zip | |||||||||||||
79 | Borderlands: The Pre-Sequel | 0x080000C1 (Disable DoF) | 0x0000002F | Only scales up to 3-way SLI | Guru3D AA thread (#2477) | Guru3D HBAO+ thread (#973) | Borderlands_1_2_and_Pre-Sequel.zip | ||||||||||
80 | Bound by Flame | 0x004012C1 (Very VRAM hungry) | 0x00000027 (Disable SSAO) | Official profile scales fine | Set "VSYNC=0" in graphicconfig.txt to disable ingame V-Sync | 3DCenter AA thread (#5844) | Guru3D HBAO+ thread (#417) | Bound_by_Flame.zip | |||||||||
81 | Brawl Busters | 0x004110C1 | 0x004010C4 | 0x004110C1 | Guru3D AA thread (#61) | ||||||||||||
82 | Brothers in Arms: Hell's Highway | 0x000010C1 | 0x00000010 | 0x02406405 | Follow instructions in reference to set a proper widescreen FOV | 3DCenter AA thread (#3000) | Brothers_in_Arms_HH.zip | ||||||||||
83 | Brothers in Arms: Road to Hill 30 | 0x00401045 | 3DCenter AA thread (#2921) | ||||||||||||||
84 | Brothers: A Tale of Two Sons | 0x080000C1 | 0x00000030 (Flickers occasionally) | 0x02406405 (Also set "0x0095DEF9" to "0x0010010A") | 3DCenter AA thread (#5357) | 3DCenter AO thread (#98) | Brothers_AToTS.zip | ||||||||||
85 | Brütal Legend | 0x000012C5 | 0x42400005 | 3DCenter AA thread (#3873) | 3DCenter SLI thread (#871) | Brutal_Legend.zip | |||||||||||
86 | Bulletstorm | 0x080000C1 | 0x0000002F (Bleeds slightly) | 3DCenter AA thread (#3430) | Guru3D HBAO+ thread (#597) | Bulletstorm.zip | |||||||||||
87 | Bully: Scholarship Edition | 0x000010C1 | 0x00000003 | Guru3D HBAO+ thread (#773) | |||||||||||||
88 | Burnout Paradise | 0x000012C0 * | 0x000012C0 | Impossible without large performance slowdowns | 0x40400005 | 3DCenter AA thread (#4908) | Guru3D HBAO+ thread (#1333) | Burnout_Paradise.zip | |||||||||
89 | Call of Duty 2 | 0x00000005 | Guru3D HBAO+ thread (#756) | ||||||||||||||
90 | Call of Duty 4: Modern Warfare | 0x000010C1 (Ingame MSAA must be enabled) | 0x00000028 | 3DCenter AA thread (#307) | Guru3D HBAO+ thread (#757) | Call_of_Duty_4_MW_AW_and_WAW.zip | |||||||||||
91 | Call of Duty: Advanced Warfare | 0x080010F1 (Disable "Motion Blur" to prevent glitches) | 3DCenter SLI thread (#1796) | Call_of_Duty_4_MW_AW_and_WAW.zip | |||||||||||||
92 | Call of Duty: Black Ops | 0x000010C1 (Ingame MSAA must be enabled) | 0x00000028 | 3DCenter AA thread (#307) | Guru3D HBAO+ thread (#855) | ||||||||||||
93 | Call of Duty: Infinite Warfare | 0x0C0000F4 (Also set "0x00A06746" to "0x00008000" and "0x00A06948" to "0x00000005") | 3DCenter SLI thread (#108) | Call of Duty-Infinite Warfare-NVLink-only.zip | |||||||||||||
94 | Call of Duty: Modern Warfare 2 | 0x00000028 | Guru3D HBAO+ thread (#784) | ||||||||||||||
95 | Call of Duty: Modern Warfare 2 Remastered | 0x080020F1 | 3DCenter SLI thread (#54) | Call of Duty-Modern Warfare 2 Remastered-SLI-Profile.zip | |||||||||||||
96 | Call of Duty: Modern Warfare 3 | 0x00000028 (Ingame SSAO must be enabled) | Guru3D HBAO+ thread (#809) | ||||||||||||||
97 | Call of Duty: World at War | 0x000012C1 (Disable ingame MSAA) | 0x00000028 | Guru3D HBAO+ thread (#833) | 3DCenter AA thread (#6342) | Call_of_Duty_4_MW_AW_and_WAW.zip | |||||||||||
98 | Call of Duty: WWII | 0x080000F1 (Also set "0x00A06746" to "0x00002000") | 3DCenter SLI thread (#3411) | Call-of-Duty-WWII-SLI[NVLink]-Profile.zip | |||||||||||||
99 | Call of Juarez: Bound in Blood | 0x000012C1 * | 0x00000019 | 0x42400805 (Fixes slowdowns with forced SGSSAA) | Use "Windows 8/10 fix" mod linked in additional reference to skip introductory movies and fix upside down menu movies | 3DCenter AA thread (#5291) | 3DCenter SLI thread (#2535) | Call_of_Juarez_BiB_and_Gunslinger.zip | |||||||||
100 | Call of Juarez: Gunslinger | 0x000010C0 * | 0x00000019 | Official profile scales fine | Add the lines "DisableScreenBorder()" and "RenderViewportProportion (-1, -1)" to Video.scr as explained in tweak guide | 3DCenter AA thread (#4287) | Guru3D HBAO+ thread (#211) | The NeoGAF Screenshotter's Compendium Thread (#201) | Call_of_Juarez_BiB_and_Gunslinger.zip |