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May 3, 2021: This spreadsheet is now the primary database for the new Wikigrisser!
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Thanks to Fjarlar, RedWrath5, and Wax for all their hard work! You can still use this spreadsheet for a "behind-the-scenes" look at the data.
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HeroesThis is the primary sheet for all information about heroes. Here you will find the following:
- Talent progression with star advancement
- Faction membership
- Full class tree including skill and T3 soldier unlocks
- Stat bonuses for soldiers (base and with max bonds)
- Bond power unlock conditions, heart bond effects, and bond material requirements
- Unique gear and Awakening skills
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Max StatsMax stats for the current max level for all heroes (with all class masteries and bonds). There may be some discrepancies based on when classes and bonds unlock. For a sortable view, go to Data > Filter Views > Create new temporary filter view.
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ClassesA list of all classes grouped by type and sorted by: Damage > Range > Move > Name. The heroes are listed at the top and link back to the Heroes sheet (you'll find this setup in other sheets as well; it's useful to take you right back to where you were). Scroll all the way to the right to find information on mastery (stat bonuses and total material requirements).
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Skills
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SoldiersA list of all soldiers grouped by type, with their skills and combat stats with max training levels.
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TrainingA complete list of training upgrades, their material requirements, and correspondence with drops from Aniki's Gym. Use the index in the upper-left to jump to a section; within each section, there is an additional sub-index for each training node.
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Bonds & AwakeningA table of effects and upgrades for Bond Powers and Hero Awakening. At the bottom, there is an explanation for how character-specific bond and Awakening materials (seeds, Eternal Temple drops, etc.) are used.
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The first seven sheets above focus on heroes. Additionally, there are a number of sheets with miscellaneous information:
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Leveling & AlchemyTables for experience (increasing hero level, bond friendship, and training level); forge (resource requirements to upgrade SR and SSR equipment); and alchemy (gold yield for all item types).
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EnchantmentsTables with enchantment effects and max achievable stat bonuses.
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TerrainA table of movement expenditures and defensive bonuses across different terrain types.
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Ancient BeckoningReward information for Ancient Beckoning challenge event.
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FAQMore detailed information about various topics.
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Best viewed on desktop or in edit mode

Original author: Arth/Aezyx (Rocky Valley)

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